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whiskeytango

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Posts posted by whiskeytango

  1. One thing I can say for sure is that there are too many teleportation spells going around in spell lores these days. That should be a unique ability, not a fix all for an armies mobility issues. If you have to completely disregard phase of the game that takes the most maneuvering and thus strategy to make an army work, than its not a good army/spell lore design.

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  2. I've been playing AoS for years, and I have so much trouble with fleshed out lore for my armies because I still am having a tough time imagining the Realms as places where people actually live. I probably haven't done a deep enough dive into the fiction, but it's been a real obstacle for me. 

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  3. 13 minutes ago, Sedraxis said:

    Not necessarily, since "counts as movement" has been ruled to not be the same as "movement" when it comes to the Balewind Vortex for example.

    The GW rulesteam or whoever writes the faqs/tomes tends to have weird logic every now and then.

    That's a fair point, but I think without a "clarifying" FAQ, the most logical stance is that if it says "counts as slain", then they do indeed, count as being slain, and thus split. 

  4. 9 minutes ago, Dead Scribe said:

    I also don't think the majority of GW's fanbase really wants that level of balance.

    I don't agree with that. This is, obviously, anecdotal but I know everyone in my play group would prefer that kind of balance. 

    I think the problem comes in that they, and I would guess most others, wouldn't want that kind of balance at the expense of the uniqueness of the armies, and it probably isn't possible to have both. If balance was all they were looking for in a tabletop game, then Infinity is staring them in the face, waving its hands wildly. Clearly balance isn't the MOST important thing to those of us who choose to persist in GW games.

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  5. While I love the idea of AoS some day achieving the kind of Balance Mecca of everyone hovering around 50% like Infinity has, I don't think it would be possible without a giant change in system. 

    One of the reasons it works so well for Infinity is because, for the most part, CB has built that game around Universal Special Rules and weapons. The main differences in armies is how those weapons and rules are spread out, but overall, you're going to find a combi-rifle order monkey in most armies. You're going to find an MSV2 Multi-Sniper in most armies. You're going to find a Core-link with an HMG in most sectorals. Everything is built around that kind of principle of swapping in different rules from the same base pool that (nearly) every army pulls from, whereas everything in AoS and 40k is built around the idea that each army is almost entirely unique and made to play completely different to every other army (I'm sure a debate could be had about how successful that design principle is). 

    I'm just not sure that we can have both entirely unique and entirely balanced armies, though I'm sure MORE balanced is possible.

  6. 22 minutes ago, Fairbanks said:

    There's another big group:

    E: 40K players, either curious about the fantasy game with 90% less complication, or upset that their faction isn't good right now.

    The picture above is actually one of the things that keeps me from playing Infinity, and yes I am a newb. Why are we selecting units by little logos that mean nothing to me, instead of by their names or having an actual picture of the model(s) to reference? 

    Also, nothing against having a heap of data to comb through. But unlike the Warhammers or Warmahordes, I always felt that a massive plus to Infinity was that pregame list-building didn't have near the impact on the game's result than in-game decisions did.

    Well, when you hover over the picture, it tells you the name, but I do agree, just seeing the names would be easier.

     

    I have to disagree about the list building though. List building in Infinity will have a massive impact on the game, because typically, the first thing you do for a game is choose the Mission that will be played, and then you build your list to fit the mission. If, for example, you choose the mission "Deadly Dance" and then don't bring a TAG, you're gonna have a harder time winning. 

    However, that doesn't really change what I think the point you trying to make was. You'll win very few games of Infinity by just building a list that'll kill the soul out of your opponent. You've gotta build for and play the missions. 

    • Like 1
  7. 46 minutes ago, Death1942 said:

    I worded it poorly, I should have said they release very strong rules for the new models/books and don't really improve much of the older kits/books.  For example I expect Seraphon (without any new kits) to be very middling in strength (like Ogors).

    Well, again, thats not necessarily the case. Flesheaters, Skaven, most of the powerful stuff in DoK, Warclans (i don't think Ironjawz can any longer be considered a new release), now Tzeentch. They often make very powerful rules for stuff that has no release tied to it other than a book.

  8. 19 minutes ago, novakai said:

    Well there the Thousand son box with Ahrimann and the SC box with Arkhan in it, so it not unusual for it to happen 

    I totally forgot about the Mortarchs in that one.

    1 minute ago, Still-young said:

    And I guess would have been more of a saving than they wanted. 

    That seems like a safe bet

  9. 10 minutes ago, Still-young said:

    Thousand Sons don’t really have a plastic generic HQ though. If they were designing a start collecting without making it up from existing models (a-la the STD one) or the faction had a generic HQ (which these guys will) I imagine they wouldn’t include a special character. 

     

    Well, they do, it just comes in a pack of 3 of them.

  10. 1 minute ago, sorokyl said:

    they usually do not put named heroes in start collecting boxes, maybe because if you buy 2 you have a hero you can't use.  I assume there is only 1 invisible elf. 
     

    Its not unheard of. Ahriman is in the Thousand Sons start collecting. 

  11. Hey, instead of insulting him, lets just meet him where he's at. 

     

    @Cid I, unlike others, do kind of think that there shouldn't be a monster running around with a 2+ save, re-rolling 1's. Be thankful he didn't have the ethereal amulet making that 2+ unrendable as well. However, as has been pointed out, no one here on this forum can do anything about that, so we'll go in a different direction for your issue. Lets start with some basics, what army do you play/what did you bring to the battle/what do you have available to you? 

    • Like 6
  12. 5 minutes ago, Kurrilino said:

    Same with warriors, they are roughly the same but cost way more. The whole range got more expensive because of buffs that are not even guaranteed. 

    It's like Slaves is the first book to actually have it's Allegiance Abilities baked into their points cost, while at the same time, like you said, not having them guaranteed. 

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