Jump to content

Gorks Pokin' Finger

Members
  • Posts

    265
  • Joined

  • Last visited

Posts posted by Gorks Pokin' Finger

  1. 2 hours ago, Malakree said:

    If it gets going and the opponent doesn't have tools to deal with it then the MK will go nuts. The tools do exist and there are a bunch more which can deal with it if used properly, this really comes down to judging your friends and the quality of their armies/play. Much in the same way anyone playing a casual game against lower skilled players shouldn't be taking gotrek.

    If we're wish listing

    • All "Ironjawz" (ie. brutes and ggs) to go to a 3+ save, from the lore perspective Ardboys aren't actually "Ironjawz". That or give them all reduce rend by 1.
    • a 6++ ward save built into the book as a whole, it's basically mandatory for any form of elite army to compete properly now.
    • Increase the bravery of everything but Ardboys/GG's by 1.
    • Ironjawz Waaagh! to be board wide.
    • Warbeats to automatically work rather than a 4+. Maybe make fixin beat 1-3 heal 1, 4+ heal d3.
    • A bunch of our redundant hit modifiers to be reworked into useable stuff, thinking Ironjawz Waaagh going back to a MB warscroll thing would be fine with 3.0.
    • Return of Foot of Gork. Would be such an amazing invocation.
    • Reintergrate the MK buffs which were stripped out to make traits and give us real options. Really annoys me that they took our 4+ impact hits, nerfed it to 5+ then said "here's an amazing mount trait that makes it 4+"....

    Then for real wishlisting

    • Swap the Brute +1 to hit vs stuff with 4+ wounds to something which makes them actually scary. "If this unit makes an attack against a unit with 4+ wounds then that unit cannot make wards against any damage inflicted. If that unit has has 10+ wounds then increase the rend characteristic by 1."
    • Megaboss weapons increased to rend 2.

    I could probably go on but we're running into brain wracking territory and true wish listing.

    You pretty much hit most of my wishlisting.

    I think we're going to get Orruk endless spells. The Foot of Gork is perfect endless spell bc the enemy could try to use it as well.

    I agree with your assessment that Brutes must be more distinct from Ardboyz. Brutes are the distinct Ironjawz unit and should represent as much. I think their old weapons profile should come back. The streamlining stats during 2.0 hurt them and gave rise to ardboyz dominant lists. 

    Same with megaboss on foot and MB on MK.

    Gore Gruntas are perfect and shouldn't be touched.

  2. 2 hours ago, Arzalyn said:

    Looking at the tome cover we can see 2 winged creatures, which can be units yet to be revealed!

    WKuSxIFNlCwcS9Mu.jpg

    Perhaps its the artwork, but I feel like that's a different looking Ironjawz orruk than we've previously seen.

  3. Order; New Duardin/Dispossessed dedicated to Grungni/Valaya with rune-powered Golemkind. And a new White Dwarf model in his image from Realmslayer series.

    Chaos: Chaos Duardin. Either Furnace Lords or Legion of Azgorh. 

    Destruction: New Ironjawz models including mid-range ballista choppas and shield brutes. Reintroduce Hobgoblin wolf riders and basic orruks to the setting. 

  4. This is supposed to be the biggest reveal Games Workshop has ever done. What does everyone think will be announced?

    I think safe bets are:
    -more Lumineth info
    -Sons of Bahamat reveal
    -A warcry announcement, probably Scions of the Flame

    What I think/hope will be revealed:
    -Lumineth vs Sons of Bahamat boxed set
    -New Warcry Starter Set with SotF
    -The next season of Underworlds
    -Order vs Destruction campaign book

    In terms of everything else,  40k will likely get its next edition (8.5 or 9th), along with new additions to Blackstone Fortress, Kill Team, Blood Bowl, Aeronautica and possibly another teaser for the new Warhammer Television series they're developing. 

    • Like 2
    • Haha 1
  5. Right now I'm splitting time between my house and my fiance's apartment until I get married, but recently I started bringing some models with me to her place to get ahead. On average, I'd say I get around an hour or two a day to hobby, but I'm a slow painter. 

    I'm halfway done with my 1k Stormcasts (Astral Templars) but have put them aside to focus on a Spire Tyrants warband and terrain for Warcry. 

  6. I'm planning on running a one-day narrative event for my club in a few months. Warbands will be fighting for control of a city I created in the Eight Points. Every will will grant them territory, and the player with the most after four or five rounds during the day will win. I might throw in a multiplayer round to spice things up, but still am working out the details. Some are trying it out for the first time so I'm considering whether to include Monsters and Mercenaries int this event.

    Curious to know if anyone has any other suggestions or is interested in running their own. 

    • Like 1
  7. The story of Da Bloodbreaka Clan is one of triumph, treachery, and good old fashioned orruk violence. 

    For the full story on my Ironjawz, I have attached all the lore and updated tales and feats about my clan as the Soul Wars progresses. Included are all my characters, including my Megaboss, Gorfang da Immortal, and what they are planning next. 

    The short version of their tale: My orruks enjoyed the Age of Chaos at first as normal Greenskinz, but a combined Khorne Bloodbound-Chaos Duardin army smashed Gorfang's Waaagh! to bits. Much of the army was either sacrificed to Khorne or fled, while the rest were enslaved by the Dawi Zharr. Over the years, the enslaved orruks were used as cannon fodder by the Chaos Duardin army, but they kept winning and growing bigger and bigger. Eventually, they overthrew their taskmasters, looted the chaos duardin fort and left into the Mortal Realms to liberate the other downtrodden orruk tribes. 

    Eventually, they settled into a ruined duardin karak and renamed it Mount Kraktoof. The destruction city is based in the mountains of Zarcosia, a continent in the northern reaches of Ghur. The Ironjawz presence broke Khorne's grip upon Zarcosia and allowed the mortal races to reclaim their lost cities and kingdoms. From this central point, the orruks never have to travel far to find a good fight since they're surrounded by enemies. They are also able to use a realmgate to travel across the Mortal Realms thanks to the power of da WAAAGH! generated by Mount Kraktoof. Gorfang himself has vanquished notable adversaries and liberated countless orruks from the chains of slavery. Beside him are fellow Megaboss Azkrug Fangfist, who has become his most kunnin' boss, and Brute Boss Bogg, the dumbest and smashiest orruk around. Da Bloodbreakas have swelled in numbers and have a mountain full of loot and trophies to prove they're da best!

    That's not to say everything has been great.

    Mount Kraktoof has been pillaged, raided, sacked, destroyed and demolished countless times, mostly by its own inhabitants. Zarcosia is also a diverse continent of adversaries, so land is often traded back and forth between the other Grand Alliances. The same relalmgate that the Ironjawz use to travel across the Mortal Realms can also be used by enemies at any time to assault the Greenskins. Recently, there was an uprising by Brute Boss Bogg, or better known as Ugly Bogg, da Ugliest orruk in the mortal realms (think Ugly Bob from South Park) for control of the clan. Gorfang triumphed, and now he hunts the traitorous orruk and demands his skull be put atop his big pointy stick. 

    Following the Necroquake, Zarcosia is in turmoil. Death is on the march in the east, Chaos has made a resurgence, and the wild beasts and magics of the continent have been unleashed. Da Bloodbreaka Clan relishes this anarchy, but the forces of Order are teetering. To help stabilize the continent, Sigmar has dispatched the Primal Sons of the Astral Templars Stormhost. 

    They are my other army I am currently working on, but they were once citizens of one of the fallen kingdoms on the continent called Jaskviny, a land of iron and song. The nation was shattered when Chaos invaded, but Sigmar saved several during a last stand against the Khorne Bloodbound. Now they return to tame the wilds and drive back all threats to the Cities of Sigmar. 

    DA BLOODBREAKA CLAN ARMY PACK.doc

    • Like 7
    • Haha 1
  8. Last Year I managed to finish my Alpha Legion and T'au kill teams, start my Astral Templars Stormcast Army, and complete a few hobby projects like some old Warhammer Black Orc Warbosses and the old Citadel Orc Village.

    For 2020, my main goal is to finish my 1k Stormcast army, which includes my remaining Protectors, Prosecutors, Palladors, Raptors, Lord-Aquilor and Lord-Celestant on Foot.

    I'm getting married this year so I'm going to try to focus on smaller projects, like two to three Warcry warbands, including Spire Tyrants, Kharadron Overlords, and OBR, the Defiled Ruins Terrain Set, and maybe another box of Brutes. 

  9. No matter the scale and design, I expect they will make the rules similar to 40k Armageddon with the focus being on the units. Depending on scale, you won't need as many models, even for hordes like Orcs & Goblins and Skaven  (hopefully). In terms of crossover, I could understand if GW goes to a smaller scale just so players aren't mixing units for both. That cuts into sales if you have players reusing the same models for both systems

     

    • Like 1
  10. I have a tournament next week. The last list I used was a bit meaty in bodies but didn't have enough punch. The Maw Krusha should take care of that:

    Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz

    LEADERS Megaboss on Maw-Krusha (460) - General - Command Trait : Brutish Cunning
    Boss Choppa and Rip-tooth fist - Artefact : Metalrippa's Klaw - Mount Trait : Weird 'Un
    Orruk Megaboss (150) - Artefact : Gryph-feather Charm
    Orruk Warchanter (110) - Warbeat : Get 'Em Beat
    Orruk Warchanter (110) - Warbeat : Fixin' Beat
    Orruk Weirdnob Shaman (110) - Lore of the Weird : Da Great Big Green Hand of Gork
    Madcap Shaman (80) - Allies

    UNITS
    3 x Orruk Gore-gruntas (160) - Pig-iron Choppas
    3 x Orruk Gore-gruntas (160) - Pig-iron Choppas
    5 x Orruk Brutes (140) - Pair of Brute Choppas
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)

    BATTALIONS Ironfist (160)

    TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 129 LEADERS: 6/6 BATTLELINES: 5 (3+) BEHEMOTHS: 1/4 ARTEFACTS: 2/2 ALLIES: 80/400

  11. Oi lads

    I'm getting stuck in with the new warclans battletome. Lots of potential to be unlocked. 

    I played a quick game over the weekend against Beasts of Chaos to see how the army runs. It's as many of you have been saying: our boyz are more killy now. 

    We played Border War and I used two battalions:

    Allegiance: Ironjawz - Warclan: Ironjawz

    LEADERS
    Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm
    Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat
    Orruk Warchanter (110) - Warbeat : Fixin' Beat Orruk
    Weirdnob Shaman (110) - Artefact : Great Green Visions

    UNITS
    10 x Orruk Brutes (280) - Jagged Gore-hackas
    5 x Orruk Brutes (140) - Pair of Brute Choppas
    5 x Orruk Brutes (140) - Pair of Brute Choppas
    3 x Orruk Gore-gruntas (160) - Pig-iron Choppas
    3 x Orruk Gore-gruntas (160) - Pig-iron Choppas
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)

    BATTALIONS
    Brute Fist (120)
    Ironfist (160)

    TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155

    Having two free mighty destroyers sent my army flying up the board and allowed me to keep even my foot-slogging boyz together. Gore Gruntas hit hard now on the charge. They easily handled a horde of ungors by themselves and cleared the right flank. Having one of my Gruntas as a Big Boss directing my troops without the Megaboss was very helpful. The Brutefist actually worked too. I dealt some mortal wounds on the charge, which helped to weaken my opponent's monsters before he got to counterattack. One of my 10 ardboyz shot up to his territory, and with the double damage buff, erased 20 ungor bowmen and 10 bestigors with no issues. My shaman also managed to get the Hand of Gork off once to throw my other Brutes up the field. Forgot to try the Green Puke ability tho. 

    Also, Megaboss Gorfang managed to tank a Dragon Ogor Shaggoth and an ambushing Ghorgon simultaneously before killing the shaggoth with Mighty Destroyers and then in the combat phase finish off the Ghorgon. His +1 to hit buff isn't as great as WAAAGH! but it almost ensures your precious attacks will get to wound.

    We called it at turn three after I tabled him. Once my Ironjawz reached him, he didn't have a lot of room to maneuver. 

    I'm going to test out a Maw Krusha list next and then try out a Big WAAAGH! list, but really liked how this "Two Fist Kombo" list worked. Those extra command points are quite handy when you're in a spot.

    I will be playing at PAX Unplugged this December, my first tournament of the year. Hope I can do our boyz proud.

    Cheers

  12. Started in middle school. My friend's cousin got our group into wargaming. I was coming off the Warcraft 3 high at the time and thought bringing the RTS to real life (in a different IP) was incredible. I got my first box of metal Black Orcs, pledged my allegiance to Gork (or Mork), and the rest is history

  13. Toying with a non-krusha list but includes two battalions at 2k to pump out command points from the start

    Allegiance: Ironjawz - Mortal Realm: Ghur - Warclan: Ironjawz

    LEADERS

    Orruk Megaboss (150) - General - Command Trait : Brutish Cunning - Artefact : Gryph-feather Charm

    Orruk Warchanter (110) - Artefact : Rageblade - Warbeat : Get 'Em Beat

    Orruk Warchanter (110) - Warbeat : Fixin' Beat

    Orruk Weirdnob Shaman (110) - Artefact : Great Green Visions

    UNITS

    10 x Orruk Brutes (280) - Jagged Gore-hackas

    5 x Orruk Brutes (140) - Pair of Brute Choppas

    5 x Orruk Brutes (140) - Pair of Brute Choppas

    3 x Orruk Gore Gruntas (140) - Pig-iron Choppas

    3 x Orruk Gore Gruntas (140) - Pig-iron Choppas

    10 x Orruk Ardboys (180)

    10 x Orruk Ardboys (180)

    BATTALIONS

    Brute Fist (120)

    Ironfist (160)

    TOTAL: 1960/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 155

    Six drop army. Dangerous on the charge and some free Mighty Destroyers to use. If need be, I could always switch to Ironsunz or Bloodtoofs depending on match up

  14. Rewatched the Twitch battle report. The Brutes Klaw and Basha are now one profile. From what I recall, it's now four attacks 4+/3+/-1/2

    The Boss Choppa remains three attacks 3+/3+/-1/2

    I think they said the Hakkas and Choppas are unchanged

    Has anyone heard if Brutes keep Duff up da Big Fing?

  15. A new witch hunter model will definitely come at some point. It's one of GW's most iconic models and well known in its IP. Perhaps once the battletomes are all up to date, then AoS will be in line for sporadic new releases like they're doing for psychic awakening for 40k, and a new witch hunter model will be one of them.

×
×
  • Create New...