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KillagoreFaceslasha

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Posts posted by KillagoreFaceslasha

  1. 21 hours ago, Jabbuk said:

    Hey man, I believe this list is not legal as you cannot choose traits and artefacts for the warchanter anymore. They are for Megaboss and Weirdnob only (they have their own specific tables). The only artefacts you can put on a Warchanter are the Realm specific ones.

    So not really an issue, plus something i toyed with:  Give shaman the plus one spell general trait and give the +1 to wound spell.

     

    I will have a relic wasted most likely. TO requires to stick to one set of relics and i want spell reliability 

     

    Now, onto actual army building,  could someone give advice? Something of actual substance.

  2. On 10/31/2019 at 8:13 AM, Kasper said:

    I don't see Mighty Destroyers as a "win more" ability at all, but I think the "issue" is that most of us have played Ironjawz as an alphastrike list that can't take a lot of punch. After having watched Leo Rautonen play his Ironjawz vs Slaanesh, I could certainly see a much slower and defensive playstyle with tons of Ardboyz where you let your opponent get the double turn and you sort of rely on your opponent to charge you, then countercharge important hammer units with Ironsunz CA and when your turn rolls around you have a load of stuff locked in combat during the hero phase and ready to smash.

    Gotta be frank with you. That is kinda how I won against slaanesh two months ago: let him get an incredibly rotten double turn (was out of reach and he couldn't land charges) and then overwhelmed him with more charges than he had units with locus (and therefore chained a tide of destruction).

    But that is beside the point. Wanted to ask which list you guys would take:


    LIST A:

     

    Megaboss on mawkrusha with riptooth fist and mean un. Has ironclad and scales of ignax. 460pts

    2x warchanters. killa and get'em beat. KIlla beat chanter has termalrider cloak. 220pts

    1x weirdnob with the teleport. 110pts

     

    15 x ardboyz with +2 bravery banner and 2 -1 bravery ones. 270pts.

    10 x ardboyz with +2 bravery banner and -1 bravery one. 180pts.

    3 gruntas with spears. 160pts.

     

    Ironfist. 160pts

    Extra cp 50pts.

     

    1500 on the dot.

     

    List B is:

    warchanter general with brutish kunin (free Mighty D) and daubing of mork 110pts

    weirdnob with great green hand of gork and great green visions. 110pts

    another 2 warchanters for 220pts with killa and get em beat respectively

    2 x10 ardboyz for 360pts

    6 gruntas with spears with 320pts

    3 gruntas with spears for 160pts

    extra cp and ironfist for 210pts

    1490pts

    Thoughts?

  3. 8 hours ago, broche said:

    But they didn't.

    A unit is not good or bad, it's either under, fair or overpriced. And for once they did not mess up, so at they end of the day you should see a variety of brutes boyz and gruntas, which is a good thing. @Scurvydog have the good math here.

     

    I find your stance against ardboyz worrysome, such a hatred.


    And again, that math is because the inflation of ardboyz. Match the 2019 pricing and you find that the difference is nil. And they don't do better off because merits of their own unit, but because of an external factor of the other unit. The elite unit has a chance because the basic unit got pricier, rather than the other way around!

  4. 3 minutes ago, broche said:

    I wouldn't say they are bad. Frankly, I think the point represent units srenght and the good new is that Brutes now at 140, you'll see a lots of them wich is good because they look much nicer than ardboys

    Say it right. 

     

    "Them being at 140 and ardboyz at 180".

     

    Had ardboyz kept the original point values, it wouldn't even be a contest. More wounds and bravery, bonuses to charge, etc,  and better objective holding capabities.

     

    And this is the sad truth. They nerfed brutes while buffing other stuff and fiddled with points to mask the fact that brutes are just not very good on their current iteration.

    • Like 1
  5. Frankly. the comparison of brutes vs ardboyz only holds water after the latters' brutal point inflation. 

    Brutes are bad IMO, and they inflated the rest of the army's battlelines to mask that.

     

    And yeah. it is, sadly, once per battle (not battleround).

  6. 7 minutes ago, Malakithe said:

    Only the big choppas had rend. If they only have one melee profile now that means double weapons, big choppas, and shield builds all have rend

     Apparently the shield bonus may be gone.

  7. 18 minutes ago, Malakithe said:

    Ardboys with rend? Is that real? Depending on their points that could be nuts. 

    I hope the Weirdnob got a serious warscroll overhaul 

    They always had rend.

     

    And in regards to the great waaagh... it means sacrificing the IJ waagh, mighty destroyers and smash ans bash, as well as mad as hell. It... i do not feel it being worth it, specially given that you'd need to dedicate some 700+ pts to reach there.

  8. 39 minutes ago, Skumbaagh said:

    Yes but then we would loose IJ allegiance abilities. (mighty destroyers, smashing, +to charge). We would be able to bring artefacts from IJ thou. Ben said something about this. 

     

    So we cannot access the table as ironjawz alleigance (sorry for the poor initial wording)

  9. 58 minutes ago, Aelfric said:

    It sounds to me that the Waaagh! point generation is only if your army is "A Big Waaagh" army - ie combined Ironjawz and Bonesplitterz using its own allegiance abilities.  If so, then if your army is Ironjawz ( or Bonesplitterz) allegiance, then you won't get them.  Personally, I'm fine with that as it looks to me as though all three options are going to be viable and thematic and variety is the spice of life.

    I kinda hope we can tap into that table. Would be neat.

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