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Praecautus

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Posts posted by Praecautus

  1. I am working through Star Wars Rebellion and hope to have the Imperials completed in July plus make a start on the Rebels. So far I have painted 30 storm troopers, 24 tie fighters, 4 at at and 10 at at. Next up are 8 Gozanti assault carriers.

    Its not AoS so I won’t spam pics, but enjoy this tie fighter

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  2. Apologies for non AoS minis. I have been struggling with motivation painting my minis up during lockdown, until I bought Star Wars Rebellion and decided it needed painting. It’s massively motivated me. I started yesterday on the stormtroopers and I got this far. I need to do the black parts of the armour and bases.

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  3. On 6/18/2020 at 5:53 AM, Agent of Chaos said:

    Thinking of ways to get the most out of the Lord on Manticore so that I might actually use the model. So far I came up with following;

    1. General in Goretide for +1DMG to his sword and lance
    2. Make the lance Gorecleaver so its rend -1 base and -3 on the charge, 4 DMG (6's to wound = 8DMG!)
    3. Killing Frenzy and Whipped to Fury so the lance hits on 2+, wounds 3+ rerolling, not to mention benefits to the sword and manticore
    4. Warshrine khorne prayer for reroll hits and charges, if that fails use a CP to reroll 1's
    5. Bronzed Flesh because its annoying; and
    6. Ideally he will be in range of the bloodsecrator (gore pilgrims helps)

    Anything I'm missing?

    I do the same build. It’s a great one on the charge but pray he does not get bogged down in combat.

    just to note it is 7 damage on the lance, the +1 applies after the gorecleaver effect.

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  4. Working on some warriors to Nurgle, using the tutorial posted by Tyler Mengel on the community page (with couple of minor tweaks). Iam Doing 15 of these guys at once so each session has been to do 1 or 2 steps so as you can imagine it’s taken a while and I still have quite a bit to do, but I am in no rush.

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  5. 7 hours ago, Gistradagis said:

    Honestly, if I have to run him with a sword, it'll probably be to do the hero-hunting strat with Sword of Judgement, which is a list I'm considering. It might be a bit suicidal since he'd be my general, and I'd be giving him an aggressive artefact, but that would give him the chance to make enemy heroes explode. Plus, I can always wait to engage the enemy mainline before going kamikaze.

    I do a similar tactic in a mortal blades of Khorne. The  Daemon prince general w blade is very useful for many reasons

    Khorne prince naturally messes up run and charge, great for the first couple of turns to support board control.

    He can not be ignored, I have found my opponent will dedicate a lot of resources to stop and take him out. Usually more than his points value. That makes it easier for the rest of the army to have a numerical advantage for a turn or two.

    If he is ignored, then my opponent will almost certainly lose something important. And then try to take him out.

    In slaves there is a spell which allows the target to reroll all hits. Casting value is 5 I think (away from books right now) and target does not have to be mortal. This synergises really well w blade as you can fish for the 5+s for the MW. It also gives you a counter to any reroll abilities your opponent has. You do have to be within 12 inch. But a spell like that has a lot of utility for front line troops in addition to the prince.

    Personally o think sword is better than axe for this as you get to swing the blade more often.

  6. 1 hour ago, Balloon Dwarf said:

    Just getting into Khorne and was looking at the warscrolls and the like.. Is there a reason that nobody seems to take skullreapers? They seem like a pretty punchy unit and part of a lot of battalions... Sorry if this has been answered already but with 247 pages its a lot to get through. 

    Welcome to Khorne 

    In answer your your question, skull reapers are great in a mortal list as they bring a lot of MW output. I think most mortal players will be taking 10.

    Their only weakness is being a bit slow, but otherwise they are solid.

  7. On 2/21/2020 at 12:18 AM, Agent of Chaos said:

    Tooling around with the Blood Marked Warband. With so many mortal slaves units required its hard to fit much killing power into the list so went for MSU to generate a bunch of bloodtithe... reckon this list has legs?

    Allegiance: Khorne
    - Slaughterhost: The Goretide
    Mortal Realm: Ulgu

    Leaders

    Chaos Lord on Karkadrak (250)
    - General
    - Command Trait: Hew the Foe
    - Artefact: Dimensional Blade
    Chaos Lord (110)
    - Daemonbound War-flail
    - Artefact: Sword of Judgement
    Bloodsecrator (120)
    - Artefact: Thronebreaker's Torc
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice

    Battleline
    20 x Chaos Marauders (150)
    - Axes & Shields
    5 x Blood Warriors (100)
    - Goreaxes
    10 x Bloodreavers (70)
    - Reaver Blades

    Units
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    5 x Chaos Marauder Horsemen (90)
    -
     Javelin & Shield
    5 x Chaos Marauder Horsemen (90)
    -
     Javelin & Shield
    5 x Chaos Knights (180)
    - Cursed Lance
    5 x Chaos Knights (180)
    -
     Ensorcelled Weapons
    1 x Slaves to Darkness Chaos Spawn (50)

    Battalions
    Gore Pilgrims (140)
    Bloodmarked Warband (180)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 137

    I like it, will be interested to hear how it does.

    Only a couple of thoughts to consider. keeping the chaos lord on foot in range of everyone to use his double pile in will be hard as most of your slave units are so fast, you may want to consider the cloak that buffs movement on him instead so he can keep up.

    A blood stoker would be nice to fit in to give the mobile units even more range - marauders get a super long charge with him and help the lord keep up. But I think you need to adjust a lot to slot him in.

     

     

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  8. 34 minutes ago, Battlefury said:

    So Sayl changed from "Sayl the Faithless" to "Sayl sucks now".

    What a shame... .

    But thanks for the advice.

    Not entirely. You can take some Khorne-marked slave units, buff them up and then teleport them over. For example teleport over a daemon prince for a turn 1 alpha strike with torc and have him mess up the weedy heros, he has to be dealt with, while the rest of the army charges up. Or send over a unit of chaos marauders with brass skin and shields and run them into the shooty unit.

     

    Sadly Sayl is no longer sold by forge world, but he could be proxied as the scroll / points still valid I think.

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