Jump to content

Praecautus

Members
  • Posts

    1,143
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Praecautus

  1. I think my choice of general for a mortal list is coming down to either

    Khorgus khul for his 8 inch pile in and axe and rr1s. Plus side those abilities are all nice and will give the opponent an issue with monster placement of going for him. But only 3 swings of the axe isn’t great

    but I think my preferred is

    Bloodsecrator w wrath banner and a bodyguard of chaos warriors w sword and shield. Really tanky blob that will be hard to smash through to with those warriors who can LOS or absorb MW while the banner pulses MW every combat round. Then maybe some knights w krakadrak lord to cause trouble. couple w prince, blood stoker and a priest and maybe Skarr and some wrathmongers for the mw, pile in on death and Skarr deepstrike ability.

    I am not sure basic mlok does enough, although charge reroll in this list is good. Juggerlord suffers from the trigger nerf to his damage

  2. 26 minutes ago, Zamik said:

    What are people's thoughts on Magore's Fiends/Riptooth now? I like the idea of using the Goretide Ever Onwards ability along with the natural re-roll charge ability from Riptooth to send a very tight unit of them flying into the enemy. Plus they have gorefists and Magore has two rend-1 weapon profiles. They can also be good for padding out your number of Khorne units for the coalition rules. And you can put them in the Battle Regiment core battalion so their two drops can be offset.

    I very much like Magores fiends. A small unit of blood warriors is a great throw away unit stop a charge or horde and deal some MW in return. Riptooth is excellent as one of the best, maybe even the best, sacrifice targets in the book. You can 2 or 3 blood tithe from him, which is really useful at any stage of the game. Especially turn 1 if you can’t get into combat. I think the increased number of drops in armies will help justify them.
     

    I used them a lot in AoS 2 and think they will stay in AoS 3 in a mortal list

  3. So just a thing to note for the jugger lord. His ability of 3 damage is triggered by a wound roll of 6, gore-cleaver affect of doubling damage  is also triggered by a wound roll of 6. So according to the rules you must pick which one will be in effect but not both ie damage 3 or double damage. I think you would do that for each wound roll as opposed to al, but regardless say goodbye to every wound of 6 being 6 damage at rend 2. He’s more swingy now as he normally does d3 damage. So if you pick the gorecleaver effect he is doing 2,4 or 6 damage depending. Then add hew the foe if you are goretide 

     

    FYI the rend will still be there anyway

    • Sad 1
  4. 5 minutes ago, The Red King said:

    Pardon if I'm re-treading old ground here but can't you still force an artifact onto a coaliton unit?

     

    The slaughterhost rule says "all khorne units in your army gain that keyword"

     

    So coalition allies gain (for example) goretide. Then you give a hero an artifact and well "the first goretide hero given an artifact must take Thronebreak torque" so you're "forcing" that artifact onto them per the coalition rules that say they can take artifacts as long as they have the keywords (goretide and hero in this case) required. Am I reading that right? 

     

    Still lose out on general command abilities but artifacts should still be in.

    Artefacts are but the lose of command abilities is hard. A manticore lord armed with Lance and sword could be genera and given hew the foe ability in goretide plus gorecleaver in the Lance. On charges he was deadly doing 7 damage at rend 2or 3 on each hit of 6. That was a common manticore general build and filled a huge hole in a mortal army. 
     

    you can still give them artefacts and there are some interesting combos still. But some of the best have gone. And the remaining eligible models don’t match up as well

  5. 26 minutes ago, The Red King said:

    I'm new to blades using actual blades models. Whata wrong with goretide generals? I was contemplating using my doombull to proxy for korgus or a mighty lord (both of their commands are nice but I like Kul more)

    Khorne bloodbound have a hole in terms of a decent beatstick general in the 200-300 point range. Most of our mortal leaders and quite slow, squishy etc so this gaps tends to be filled by slaves to darkness leaders who used to synergise really well with artefacts and command abilities that made up for the lack of command ability. The current faq prevents slaves being the genera now so they lose a lot of their usefulness now. Our remaining mortal generals are juggernaut lord, mighty lord and khorgus. They are not bad but none ever really hit the heights of a Khorne prince, manticore lord or krakadrak lord. 

  6. 21 hours ago, Roark said:

    The Manticore Lord with Hew the Foe, sword, lance and Gorecleaver hits much harder than a Bloodthirster. I'm pleased to be able to give him a 3+ and more options for a 6++. His warscroll command is still awful, but his points reduction is impossible for me to ignore...

    It was your posts on this topic from much earlier in this thread which put me onto the manticore lord. He’s been a blast to play in AoS 2 and I hope he still can in AoS 3.

    • Like 1
  7. 14 hours ago, Lord Krungharr said:

    Excellent points, I'm gonna bust him out and paint him soon.  Skar Bloodwrath too.  He can score us a Blood Tithe, pop up later to score an objective unsuspectingly, and die again to score another Blood Tithe point....rinse and repeat.

    I like Skarr a lot. His ability to res is really helpful and actually puts some pressure on your opponent to decide to attack him or, move a unit off an objective or not. I have had games where people deliberately refused to attack him due to the res ability and went for the wrathmongers instead, who could hit after death due to skarrs ability. In other games he has ressed in the opponents backfield allowing me to summon a unit of fleshhounds or worse. The new unit coherency rules make his special attack awesome as he will have more targets. Also the model is ace!

    I can confirm manticore lord with sword and Lance is a deadly glass cannon with the right build. Or was in AoS 2. I am not sure if the synergies work now ie new the foe and gorecleaver in the Lance for 7 damage on a charge at rend 2. He dies to a stiff breeze though and has no ability to support our troops.

    8B703EE9-EC62-4D00-AEC0-80FDFB15806F.jpeg

    • Like 2
  8. 4 hours ago, Lord Krungharr said:

    Think of BloodWarriors as tarpits now who can just take the punishment while dishing back MW on 6+ to saves, but even if they can't save it on a 6+ they get to pilein and attack when they die (peel them off from the ends to maintain coherency).  I just bought a bunch of them on a whim cuz they were cheap, and Flesh Hounds were expensive.  But we'll get a new tome someday soon anyways I think.

    Are we sure Slaughterpriests got nerfed?  I haven't seen a rule that says Priests can only pray 1 prayer.  I've seen a rule that says they 'can chant 1 less prayer' if they decide to dispell an Endless Spell or uninvoke an invocation.  Also since they're calling out invocations as separate from prayers, they can probably pray at least 1 and invoke a Judgement of Khorne.  Not ready to say they're garbage now.

    My Beasts of Khorne are more sad, as they are just beasts now, who already sucked.  Sons of Behemat and Ogors (except Gluttons) are pretty happy though.  Not sure about Spiderfang as I just bought them too, didn't get the tome as I expect that'll be sometime soon also, plus they're not even all assembled; at least they have some monsters.

    I wish Khorgoraths were Monsters again; they used to be.  Gotta ally in some Mindstealer Sphiranxes, that'll be what makes my Khorne army tick.  All the feeble mortals striking first with their rubber weapons.

    For bloodwarriors that’s how I play them as a sort of landmine unit pumping out the MW on a save and then get a tithe for them. However taking them in units of 10 minimum is a big investment of points now for a throwaway unit.

    Priests are a lot more expensive and can do fewer prayers plus the invocations can be dispelled now. 

    Having to select which effects go off after a trigger removes a number of our tricks.

    I spent weeks painting a lovely unit of 15 Khorne chaos warriors and now they have to be 10,20 or 30. That sticks in my craw a bit. Either 5 don’t get used or I have to buy a box for 5 more.

    The chaos kitty has moved onto my radar also, but I am holding off buying one for now until the faq comes along.

    I guess I am really just trying to come to terms that the army I crafted over 5 years is going to change. And unlike chaos I fear change 😀 I fully appreciate there are armies in an even worse state - beasts of chaos looking at you.

    There are solutions and I will no doubt build a new list. But without the faq to know what is really intended it is hard to muster much enthusiasm. 
     

    • Like 1
  9. 33 minutes ago, azdimy said:

    Probably nore eels. But Gotrek with his point decrease and access to the nee heroic abilities seems to be a very good ally. In Ironarch he can even benefit from the Tides. With the smaller board, the vanguard battallion and the ability to run and charge turn 2 you can probably send him wherever you want and he won t budge

    Hmm Gotrek could be something a bit different. I suspect more eels are needed.

    I am finding it interesting there has been a lot of Idoneth artwork associated with AoS 3 so far, maybe a hint? I hope 

  10. In the past few weeks one of my local clubs has managed to open on a weekly basis. While I have not played any warhammer, many of the members have been. Meanwhile I have had the fun of introducing fellow nerds to the world of designer board games. Had some excellent evenings of dice rolling, moving minis and looking up rules 😀 it’s been good to not have to lose to my son again

    • Like 1
  11. Hello wet-elf fans! I am hoping AoS 3 may not be the whirlpool of doom I fear it could be and looking to spruce up my armies. I have a roughly 2k Idoneth force that was built for fun/fluff reasons I am  looking for some inspiration on how to get it AoS 3 ready. Happy to buy models if needed

    Akhelian king

    Tidecaster

    aspect of the sea/storm (not fully built)

    soul render

    spulscryer

    2x10. Thralls

    1x10 reavers 

    6 eels

    2 allopex 

    elathains soul raid so I have a crab!

    I have some potential allies

    5 khinerai w deepstrike

    Random stormcast

     

    Is the option still buy more eels? Or is there something more fun?

    I very much like building synergies with units and firing out fun combos or tricks

  12. I really am trying not be negative. But I play Khorne mortals and think I’ll be in for some significant rebuilding. Not being able to add more than +/-  1 or not having havinggn more than 1 effect on a 6 will require quite some thinking. Blood warriors going to units of 10 min is quite painful. Priests got hit with the nerf stick so I need to look at aternative solutions. The situation with mixing in slaves is awkward due to points and no battleline. Gorepilgrims has gone. The list goes on...

    I honestly don’t know if I have the energy to rebuild the army I have played almost every week since AoS 1 launched until lockdown happened. I want to make it work so maybe waiting  a few weeks for the faqs and then planning a list may be best, what ever I come up with now is likely to not be legal.

    • Like 2
  13. While I wait for my Idoneth warband to arrive, I decided In a moment of slightly beer driven madness that War of the Ring needed to be painted. It’s 205 minis covering 8 armies, nazgul, minions and fellowship from LOTR. This is a long haul project to say the least and I’ll intersperse it with other things eg some Idoneth.

    Anyway, enough chat here are the dwarves post base coats

    530D71CF-E7AA-4F97-B91E-C3E148E9E8BA.jpeg

    • Like 4
  14. Good progress everyone, keep it up.

    I was away last week but last night I got a start made on the final model from Khargas ravagers. The sorc lord will be Tzeentch, which for reasons, I like to do as emerald green as opposed to blue. The robes are the same as my other slave warriors which have marks of the other gods, so ties them together.

     

    CC244F42-0DDD-469F-9383-5D92269118C5.jpeg

    • Like 2
    • LOVE IT! 2
×
×
  • Create New...