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Praecautus

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Posts posted by Praecautus

  1. 45 minutes ago, SirSalabean said:

    Thank you!! 

    No problem. I am no expert with the bloodthirster type list but I am sure someone more knowledgeable will chip in

    For AoS you would also need a mortal Bloodsecrator to buff attacks and a priest for some useful buffs.

  2. 22 hours ago, SirSalabean said:

    I’m considering getting some khorne daemons for AOS but also usable in 40K. What do I get? 

    A typical daemon list is going to be 3 or maybe 4 bloodthirsters. Usually a rage thirster, Skarbrand and then one of each of the others.

    Flesh hounds are ‘decent’ battleline and you may also want skulltaker and a blob of bloodletters.

    Daemon prince is decent to add as he has a good aura i.e., halve run and charge in 18” radius

  3. 2 hours ago, Drib said:

    Next to 27.3.4:

    That's the "unless noted otherwise" part from 27.3.1

    Ahh that’s useful to know for my other armies. I assumed spell lores as an enhancement could not be given to a unique model. Damn my sons seraphon w Kroak just got better haha

  4. Request for input from the hive mind. I normally play blades of Khorne mortals but have a lot of Khorne marked slaves as a result. Earlier this week I played an intro game at 1500 points vs nighthaunt using Khorne slaves in an idolators list, brand new allegiance and sub faction. 
     

    It felt like a huge uphill battle, not helped by the scenario - tectonic shift and going second. I just didn’t feel I could shift him off objectives. Now it was a new list and allegiance abilities so definately lessons there, but I did like bits of eg the big hero priest. So want to try it some more.

    But how should I build this to 2k. What should be removed or added.

    mall Khorne marked where applicable

    idolator lord on gorebeast chariot

    daemon prince of khorne

    warshrine of khorne

     chaos lord on manticore

    chaos warriors 10 - sword and shield

    Chaos knights ensorc weapons 2x5

    khargas ravagers (I know)

    8 fold doom sigil

     

    any help appreciated. I have a lot of mortal Khorne I can fold in if needed.

  5. I think we have really had the rug pulled from under us in 3.0. It’s not going to be easy to play Khorne, especially mortals. Saying that I don’t feel it’s the end and there are options, but as said above it may be easier with other armies and less of a mind melter. I am still going to persist with the army for fun playing

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  6. 6 hours ago, Agent of Chaos said:

    No you dont get one artefact per battalion. Those are old rules. Only Command Entourage and Warlord battalions grant an extra enhancement. Vanguard grants a once per battle reroll charge or auto run 6 for the units in the battalion. 

    Ah sorry that’s a typo In my post that missed. I have written vanguard twice above. I used the battalions that gave an artefact each ie warlord and command entourage. Sorry that’s my typo. Everything else is right. I am not sure I would take the third artefact as I kept forgetting the impact of MoS. 
     

    One thing I was reflecting on, the Bloodsecrator being stuck is not mobile and several units on the flanks were out of his bubble of +1 attacks so getting some more attack buffs would b e good for flexibility and / or putting the alter eitherto one side so a flank and center are better covered.

    Somethingn else which struck me after the event is the usefulness of a reinforced unit of bloodreavers. Their job is to regain control of an objective especially in these days of MSU. Just  by sheer weight of numbers, whip em up and onto a contested objective. It helped in my game to hold the 10 reavers in reserve for this job. They are our cheapest way of doing it. So a unit of 20 may be a valuable addition.
     

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  7. 23 minutes ago, Agent of Chaos said:

    @Praecautus close games a good game! Good to hear the a Berzerker Lord Bloodsecrator in the altar is hard to kill as Im leaning that way too. Did he survive the battle? 

    Looking over your list and I was wondering if you had an extra artifact? Banner of Wraith, Gorecleaver and Mark of the Slayer is 3 but your battalions (Command Entourage and 2 x Vanguard) only allowed for 2. Am I missing something? 

    Yes, 3 artefacts. You get 1 artefact, spell and prayer for free before battalions and then 1 enhancement for each of the battalions. Unless I misread something?

    yes the general survived but it was close, at the end of the very first turn he was on 1 ho prior to being able to garrison but the heal hero ability got him to full ho in 2 turns.

  8. So I had my battle tonight, using the list above.  It was against dominion stormcast and a star stake. On points I lost by a single VP at end of turn 5

    Overall i fares better than I expected. I learnt a lot

    The battle tactics and grand strategies are really important to play well and will get you a lot of vp even if objectives are gone.

    Bloodsecrator in alter w bezerker lord is hard to kill.

    Wrathmongers did really well, their explode into MW on death is a godsend. I may up from unit to 2 or 3 units lol.

    Coherency is painful and nullifies a lot of hitting power

     10 chaos warriors are ok

    akull reapers were expensive

    pronces run and charge debuff is really useful, I kept forgetting Mark of the slayer 

    Manticore lord is still ok

    i never got to use curse, blood boil was more useful

     

    76134A82-9EA7-4585-98BE-4A3E9E992370.jpeg

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  9. 1 hour ago, LordDave said:

    Get the shrine - I think knights with ensorcelled weapons might be ok as an anvil without much support(not tried it) but to make lances work (in my, albeit limited, experience) you need the mounted Lord (for CA) and warshrine, plus something to stop them getting charged first (I.e. chaff or Daemon Prince CA).  Plus the shrine gives a ward save, is ok in combat, has totem keyword, and has a big base to help with board control….

    I have the shrine already along with a lot of other Khorne slaves, and keen to het it back to the table. I do have a kitbashed lord on daemon mount but do need to get the krakadrak lord as he is the business

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  10. 4 hours ago, Roark said:

    Yeah, I really dig this combo. It makes them something to be concerned about, and they are such good value otherwise. Chaos Knights are my main beneficiaries for Curse, but if a unit of doggies can do another 3-4MWs, that's gold.

    I just ordered 10 knights to add in to my list with the intention they combine with curse. I am contemplating a warshrine too, either as a vehicle for curse or for the reroll hits to go fishing for 6s. Essentially turning them into faster cheaper skullreapers.

    I think I’ll be arming them with lances

  11. 49 minutes ago, CrimsonKing said:

    More of a S2D question but I have a khorne calv. list with some knights, and interested in marauder horsemen. Their speed, feign ability and 2"/9" spears seem like an impressive utility unit.

    Ive read about lots of movement and hold shenanigans in the wider game (lumineth) and curious if horsemen can punch above their weight, and act as effective screen for knights/skullcrushers, or should get some furies or so.

    There is good value in Khorne slaves. The horses bring a fair few benefits we don’t normally have.

    I would def also add in a lord on krakadrak for the knights of chaos ability and some of our attack buffs to get more from them.

    they also give us unleash hell which is useful

  12. 1 hour ago, Lord Krungharr said:

    I agree, it's good to try out the smorgasboard to see who can do what successfully.  You have a good variety pack of units.  I'm curious to see how Wrathmongers and Skullreapers fare; the Wrathmongers are looking good at units of 10 I think these days with their 2" reach but those models always get all tangled up on me with the chains.  Never tried swinging around a sledgehammer head welded to a chain before.  That might be cool to try!

    I think skull reapers will still be ok, just expensive. I am planning to replace with slave knights to free up 35 points a unit.

    The wrathmongers should be fun w curse an skarr. Curse the target and attack, plus pile in w Skarr to benefit from curse again.

    Daekon prince will allow them to reroll hits of 1.

    Blood secrator will be a danger thing with the wrath banner, people will need to hack through the chaos warrior body guard and then his 3+ with a ward of 5+. I can stick him in the alter too. Every combat round he will pump out MW 

    everything else just needs to die

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  13. Got my first 3.0 battle on Monday. Not sure what I am up against, possibly stormcast including stuff from dominion. So the first group of models sent to die will be

    Blood secrator, general, bezerker lord, banner of wrath

    Chaos lord on manticore, gorecleaver on lance

    daemon prince, Mark of the slayer

    slaughterpriest, curse

    blood stoker Skarr bloodwrath

    Fleshhounds 5

    flesh hounds 5

    blood reavers 10

    chaos warriors 10

    skull reapers 5

    skull reapers 5

    wrathmongers 5

    chaos spawn

    alter

    using vanguard, command entourage and vanguard battalions

    I am treating this one as a learning experience

    pics of the slaughter to follow 

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  14. It’s been a slow month, but the end is closing in on the 14 25mm scale elves from war of the ring. Just a few highlights to go and they can be sealed in varnish. Then onto something else (not sure why they are inserting sideways, I can assure you no dodgy gravity in my house)

     

    BDF34919-1CC1-4567-B08C-887B278B0054.jpeg

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  15. 8 hours ago, Lord Krungharr said:

    I tried a little experiment with Cursing, using my 20 Bloodwarriors as a big unit, seeing how tanky they'd be vs a Gatebreaker Megagargant.  Didn't turn out so well for the Bloodwarriors, as they only got 10 guys base to base for 30 attacks, and then not even with with their 24 attacks for getting slain (only 5 MW on the MegaG).  Guess my old dice don't roll 6s very well 😛  The Gorefists don't do well vs high damage attack enemies of course, but vs something like Plague Monks they'd get way more MW in return.  

    Perhaps a Gatebreaker isn't the most fair test of this.  I think a unit of 10 Wrathmongers though might have more legs.  They get what, 4 attacks each?  At 2" range though so all could be hitting theoretically if positioned ideally.

    How were your reavers built? I am wondering if with curse that double axes may be better to reroll the 1s and hopefully get a few more 6s.
     

    Slaves may be even better as they can get reroll all hits, although that’s then 2 buffing units 1 for curse and 1 for reroll

  16. So playing around with a mortal list of blades plus Khorne slaves. Think ii quite like this although I won’t be winning any drop wars. Ithink goretide and need to sort battalions

    Bloodsecrator - general, banner of wrath

    Lord on krakadrak - thronebreakers

    Daemon prince of khorne

    Priest - sacrifice

    Skarr

    Blood stoker

    Reavers 10 

    Flesh hounds 5 

    blood warriors 10

    chaos knights 5

    chaos knights 5

    chais warriors 10

    wrath mongers 5

    magores fiends and Riptooth 

    Skull alter

    Hex skulls

    1980 if I added it up right

    I may do some juggling about to fit in a monster (slaughterbrute?) there is flex in the battle line and magores to free the points to do so and or change a leader to a second priest with curse or even a warshrine instead and drop the main priest

    I can certainly build a few battalions with it and then modify over next few games.

    But appreciate the hive mind thoughts

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