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Posts posted by Praecautus
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31 minutes ago, Oreaper84 said:
This.... For a long time i never rated my blood warriors. But recently in an escalation league they have routinely been the MVP's of each game. The thing to remember is that on their own they are pretty decent, but they are a template for any buff a mortal unit can put out. And with each buff they get exponentially better. I also like how they often force your opponents combat priority bc getting 2 rounds of attacks after they start dying is not something most opponents will let slide. They work particularly well in a single line screen with the wrathmongers.
I love my blood warriors - in my last game I got 10 plus the aspiring deathbringer in range on turn 4 with lots of command points, they pumped out 7-9 attacks a model if i recall
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21 hours ago, Kevlar1972 said:
I'm not so sure the letter bomb is the most effective way to go with the gore pilgrims battalion. You really can't stack buffs around in that battalion since it mostly synergizes with mortals. I'm thinking an MSU approach with lots of warriors and reavers with totem support and aspiring champion with blade and hammer will give better bonuses across the board. Not only that but open up a lot more opportunities to summon or use blood tithe abilities.
You can then supplement your army with whatever you need as the blood tithe should be flowing quickly.
I have used this wth Gore pilgrims with 4 units of 10 reavers and aspiring death bringer. It has worked well for me and I feel it is viable at least semi competitively. At least it is a decent alternative to those with out sufficient blood letters.
I had a lot to tithe floating around every turn in both games so could bring on a lot of daemons. I favour units of 5 blood letters due to being able to swamp the board and induce panic/speed bump.
Also the msu are cheap objective grabbers for quick points. Though they soon need backing up. Which an aspiring deathbringer and 10 or 20 blood warriors can do - save up the command points and then bazooka those attacks ?
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Hey a shout out for me and my question about how you came out to your wives - one off the ambitions list
For the fantasy author list then don't forget Michael Moorcock (cue beavis and butthead laughing) and play spot the warhammer inspirations.
I'll be that guy to say Tom Bombadil has an important role in the story, his chapters are the change from a happy hobbit walking story to the darker feel of the rest of the story.
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Latest roll models is about spider fang grots...
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2 hours ago, Ravinsild said:
You know I’ve been wondering how viable it is to go as deep into anti-magic as possible, and if it’s worth the sacrifices.
I was one of the people who had some success with Brass Stampede and Gore Pilgrims and I also had success with Brass Stampede and Skulltake, and I may or may not have played Gore Pilgrims and Skulltake, but I can’t remember.
Only one game per list though, more research required.
Anyway, if we really want to we can absolutely turn up the heat on Wizards. Mighty Lord of Khorne gets a dispel, Slaughterpriests get a base of one and have a 50/50 chance to get a second should they choose that blessing. There’s also Flesh Hounds, plus The Brass Rune or Collar of Khorne for basically spell mortal wound save and burn it for an instant nope or just more dispelling chances. Karanak, Riptooth and the Bloodsecrators forced re-rolls. Then finally 2 blood tithe points for a hard nope on any spell anywhere on the board.
It seems entirely possible we could build an absolutely filthy counter magic list as far as being ridiculously difficult to get any spells off - however for everything gained something must be lost.
For instance, I’ve heard (but I can’t find where it says this anywhere and I’ve read the FAQ and errata and Warscrolls) you must take Magore’s Fiends if you want to take Riptooth, and they’re not exactly amazing if I’m not mistaken.
Similarly, if taking Karanak, there’s another hero you aren’t taking, and if you’re taking Bloodsecrator and SP x3 that’s 1 of two hero slots used up assuming you’re taking 6 heroes to begin with, and the competition is fierce.
Then if you’re automatically denying spells you’re either not summoning or not doing 7 other things you possibly could do, and/or you’re losing your mortal wounds vs spells save.
Then if you’re taking double dispels for our SP’s you’re not taking +1 save, hit, blood tithe points or heals, or passing battleshock automatically (of all the blessings I think this one might be the closest to having no value because Inspiring Presence, Bloodsecrator, Exalted Deathbringer and other things...)
And if you’re not taking Flesh Hounds in your list then you’re summoning them and if you’re summoning them then you’re not doing 8 other things or summoning letters...
So I don’t know how worth it or viable such a list would be, but no one can deny the options are definitely there.
It may be worth running an experimental list versus Tzeentch or Nagash or Kroak just to see.
Anti magic is very viable, earlier in this thread is a discussion that brought up a great list tooled to take on Tzeentch. It's basically built to make magic hard to get off so as many unbinds as possible and then many units have MW negating abilities e.g. Chaos knights.
It is an AoS 1 list though so points may have changed plus the 30 inch unbind range may allow this to be tweaked a bit further.
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I am entering a small local tournament. Any thoughts on my list before I submit?
Sigmar store tournament
Blades of Khorne
Realm Ulgu
Wrath of khorne bloodthirster - 320
-general
-immense power
-doppelgänger cloak
Aspiring Deathbringer w goreaxe and skull hammer - 100
Slaughterpriest w wrathblade and slaughter hammer - 100
-bronzed flesh
-brazen rune
Slaughterpriest - 100
-bronzed flesh
Slaughterpriest - 100
-bronzed flesh
Blood secrator - 140
Bloodreavers (10) - 70
- reaver blades
- horn
- Banner
Bloodreavers (10) -70
- reaver blades
Bloodreavers (10)-70
- reaver blades
Blood reavers (10)-70
- meat ripper axes
- Horn
- Banner
Blood warriors (10) - 200
- gorefists
- Banner
Blood warriors (10)-200
- double axes
- Banner
Skull reapers (5) -170
- Daemon weapons
- Soul tearer
- Banner
Khorgorath -90
Gorepilgrims -200
- 1 command point
comes to 2000 if I added up right
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6 hours ago, Ravinsild said:
Allegiance: Khorne
Mortal Realm: Aqshy
Leaders
Mighty Lord Of Khorne (120)
- General
- Trait: Violent Urgency
- Artefact: Heart Seeker
Bloodsecrator (140)
- Artefact: The Crimson Plate
Slaughterpriest with Hackblade and Wrathhammer (100)
- Blood Blessing: Killing Frenzy
Slaughterpriest with Hackblade and Wrathhammer (100)
- Blood Blessing: Killing Frenzy
Exalted Deathbringer with Impaling Spear (80)
Darkoath Chieftain (80)
- Allies
Battleline
20 x Bloodreavers (140)
- Reaver Blades
20 x Bloodreavers (140)
- Reaver Blades
10 x Blood Warriors (200)
- Goreaxes
- 1x Goreglaives
Units
5 x Skullreapers (170)
- Daemonblades
- 1x Soultearers
5 x Skullreapers (170)
- Daemonblades
- 1x Soultearers
1 x Khorgoraths (90)
1 x Khorgoraths (90)
5 x Wrathmongers (180)
Battalions
Gore Pilgrims (200)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 80 / 400
Wounds: 154
This is what I can bring for now. On the Charge I expect the Darkoath Chieftan to actually be extremely killy, possibly one of the top killiest bros of all the heroes.
Everything else is redundancy. Extra attacks, Battleshock passing, re-rolling charges, re-rolling wounds for my general, re-rerolling hit rolls of 1. Trying to just be as consistent as possible and have “back ups for my back ups”.
If it comes down to it I’ve got Inspiring Presence to lean on.
I just want to chuck dice down range and hope to god I don’t roll turbo garbage (again). I need fistfuls of dice! FISTFULS!
Bloodreavers within 12” of a Bloodsecrator = Fistfuls of dice.
Darkoath Chieftan on the charge near Wrathmongers and Bloodsecrator = Fistfuls of dice.
Wrathmongers push out 26 attacks when buffed by Bloodsecrator.
Skullreapers with Bloodsecrator and Wrathmongers are throwing out 26 attacks as well. FIST. FULL. OF DICE.
2 Slaughterpriest because 1 will probably fail his blessing.
Khorgoraths heal, and they shoot, and the would have 7 attacks each in melee and put out 2 damage each.
Even the Blood Warriors can potentially throw out 40 attacks.
Crimson Plate +2 save in cover Bloodsecrator re-rolling failed saves.
If this list can’t mow down everything in its path I don’t know why I’m playing Khorne. If Khorne isn’t king of melee who is!?
I could bring a Bloodstoker and drop the Darkoath Chieftan, but I was just looking for an excuse to bring him.
I could get a potential, in the best possible case scenario (so impossible but still) +2/+4/-/1 Bloodreavers. They’re re-rolling 1’s to hit and to wound. They have +4 to charge.
They’re doing 4 attacks each that’s 4 x 20 that’s 81 attacks thx to totem/Bloodsecrator/Wrathmongers. That’s all 20 guys in range of something to hit.
Its a dream case but that’s the potential this list can live up to if all the stars align. If that doesn’t do something then what is the point in living.
Looks fun, only thing to consider is the exalted death bringer who seems to generally under perform. You may be better with the blood stoker to help get those slow dudes over the battle field
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Tzeentch lunch time cracked me up - answer me these riddles three
shut up Tzeentch, I jut want my meat pie
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It has to be daemon weapons for skull reapers, it's like comparing an AK47 with a rocket launcher that fires sharks!
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26 minutes ago, Thomas E said:
Can still take extra - says so in core rules
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Listened last night, good laugh. I await the citadel brand organic bean based basing material and citadel percolator with bated breath. I don't know how I hobbied without it.
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Lord on Juggernaut is a great model. If I make him genera I give him bezerker lord for the 5++ save in combat plus gorecleaver for rend and 3mw on a 6.
So far Blades have been fun for me and have held their own; however, I am not a competitive player.
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7 hours ago, Ravinsild said:
But..my inquiry wasn't about how to defeat Tzeentch It was how to effectively use Chaos Knights and Chaos Warriors or any of the other Mortal Units with Khorne Bloodbound, including the Chariots or any of the leaders. They just have some cool models and I was curious about their place or viability within a Khorne army. As I understand it, Khorne is probably in the same place as Ironjawz: Middle Tier. Not the worst, but definitely not the best. Just somewhere in the middle, aka "fine".
In other words: for an army that's already not amazing, do normal Chaos units offer enough to bring or in any way enhance our list to boost them and make them stronger, or is it more dead weight to an already weakish faction?
In that list the knights brought mw protection, something khorne suffers from so they definitely have a place.
Generaly slaves units synergies well with Khorne and can open up some unexpected possibilities. Those with the mark will benefit from all buffs from khorne heros eg the blood secrator, stoker etc
I currently have 2 gore chariots which I have marked khorne. I have buffed them up (MLoK charge buff, bronze flesh/kill frenzy and whipped) and used Sayl to teleport them across the battlefield to cause havoc. It's expensive though but fun when you do it. You have to set up 9 inch from enemy but you won't fail the charge, will cause MW when you hit, get extra attacks from the gorebeast s and be either super survival distraction or deal more attacks depending on the prayer used. Not done it competitively though.
I run a warshrine quite a lot, it brings a prayer that khorne does not have plus a valuable 4th blessing and a totem word that reavers love. The ward is a bit meh. In the games I have used it it's mainly sat behind reavers so they gain 1 more attack as outside the totem range of the secrator, dropping bronze flesh on something and giving a ward save to stuff near the front line. It's certainly not a bad use of points.
Chaos warriors are One I have limited experience with, they feel similar to blood warriors. They are super tanky, bring mw protection and halberds, but lack the glaive and MW potential (from fists) of the warriors. I think you could swap the two if desired, both bring benefits.
Knights I like, used as faster MW sponges with the ability to really mess up someone's day, and as shown handy v magic armies. remember khorne is generally a footslogging army so fast units can get isolated which may or may not mess you up depending on what you want them to do.
Slave heros don't look useful to me, their buffs affect slaves units as opposed to other chaos Ines and khorne has a range of superb heros. Lord on daemon mount is probably one to consider as he has the daemon and morta key words.
Spawn I use as khorgoraths and the daemon prince is likely to enter retirement.
In summary - they fit in well and can fill a number of needs that khorne lacks eg MW protection or speed. So it comes down to your preference both in terms of models and what you feel your list needs.
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What would you take instead of Karanak? Skarr, death bringer, something else?
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@Lazaris I think the list looks good. Wok by is a threat that cant be ignored. I would say try w the two priests but you can consider dropping one to a stoker and adding in more warriors. Maybe see how the dice gods favour your priests.
i would keep the khorgy, I find it to be a sleeper unit thy gets ignored until it destroys something. With two bronzed flesh it's a real killer at that level.
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Yes stop spells casting or any that do reduce their effectiveness. It's a list I am keen to try ?
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Knights provide some fast anti magic, their shields absorb wounds from spells. There is a really good list on this forum where someone built a list designed for antimagic and took on and beat a tzeentch army. He had at least 2 units of knights.
I can't speak for warriors but they are a great anvil unit w shields and halberds, but lack punch
I do run a warshrine w khorne mark, gives a fourth blood blessing, second totem word and another prayer. It has a ward but that has not done much for me to date.
Gorecahriots synergies well with the mighty lord and lord on juggernaut
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9 hours ago, Korvak said:
Hey all,
My local store has a 1000 point tournament coming up soon and I'm contemplating taking Blades of Khorne (my main army is Everchosen, which isn't all that great at 1k.)
I've read through all 16 pages of this thread, and came up with this list. I'm not sure if it's ridiculous enough to work, or just plain ridiculous.
The idea is to just jam forward with a sea of bodies in small sized units, try and wrack up Tithe points and get to summoning.
Would love to know people's thoughts!
Leaders:
Aspiring Deathbringer
General
Trait: Violent UrgencyBloodsecrator
Artefact: Verdant MantleSlaughterpriest
Prayer: Blood SacrificeSlaughterpriest
Prayer: Blood Sacrifice
Battleline:
Bloodreavers x10Bloodreavers x10
Bloodreavers x10
Bloodreavers x10
Bloodreavers x10
Bloodreavers x10
Bloodreavers x10
Other:
Garrek's Reavers
990 points.It feels somewhat risky. Without gore pilgrims your priests are going off on a 4, the most blood tithe you will generate per turn this way is 3; two from prayers and hope the unit breaks. So unless you kill a lot or have other units killed, a blood thirster wont appear until turn 3.
The other daemons maybe not so good in small units so possibly not adding anything that the dead units of reavers could not already do. Although hounds give you more unbind, but w two priests and a secrator I doubt you will need more.
i would probably keep heros as they are but will just put bezerker lord on your radar for the additional 5+ combat save. I would think about some more duarable units e.g. Khorgoraths are nasty and blood warriors or a unit of skull reapers would give people pause for thought especially with bronze flesh or killing frenzy stacked on them.
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21 hours ago, Scrags said:
Nice! Thanks for the breakdown, I'll have to look at blood warriors again
I always take my shrines for the reroll all failed hits and extra blood blessing. 6+ ward saves are never anything to bank on but I think the utility of the prayers and synergy of the Warshrine being a TOTEM and thus giving my reavers an extra attack makes them well worth it.
Granted I run much larger blocks of Reavers
Normally I run the reavers in one block but wanted to see how summoning would go so they were 'volunteered'.
The shrine I like for the extra prayers and totem but the ward has not been anything to write home about.
The warriors did well, gorefists were helpful for the unit on an objective and lack of rend wasn't an issue as the undead are immune to it ?
I would like to replace the prince and try Skarr in this list or a blood thirster.
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Had my first AoS 2 game against an experienced players Death - Legion of Nagash. Played escalation w 2k armies and ended in a draw.
My list was gorepilgrims with some summoning, although not optimised.
Daemon Prince w crown
Aspiring deathbring w bezerker lord
Blood secrator w rune
3 x Priests w bronze flesh
4 x 10 reavers
2 x 10 warriors
5 skull reapers
War shrine w bronze flesh
Khorgorath
Wont do a blow by blow, but it was a brutal slaughter fest ? Some things which struck me
Focus on the scenario . Obvious to many here buts it's tempting to get distracted by a valuable model and give up an objective
Gorepilgrims is amazing - not news ?
Priests were great - 4x flesh is really handy and blood boil really made my opponent consider where he placed valuable models. I need to use them more aggressively.
Aspiring death bringer w command points is a steal at 80 points. Him and 3 blood warriors obliterated a horde of zombies and grave guard.
Blood tithe was flowing after each combat phase, I always seemed to have 2 or 3 points after combat so I managed to summon a herald and 10 blood letters and unbind arkhan a few times.
30 inch unbind is awesome but a buffer up arkhan is a spell monster. Could only stop him w blood tithe.
Ward save on shrine is pretty meh, while a fourth flesh is handy I think replacing it and the prince for a wok bt may be the way forward.
Small units of reavers seems like the way forward - objective grabbers and tithe.
Death summoning is mean
All in all feeling happier about khorne in this edition.
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1 hour ago, JetBlackSVW said:
Nice army you have here. Could you make a close photo of Valkia, please?
Thanks it's bigger now ?
Sure here you go. It's a kit bashed dark eldar scourge, chaos shield and blood letter horns on a hero base. The spear is the dark eldar one from the kit with a skull stuck on.
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AoS 2 - Blades of Khorne Discussion
in Chaos
Posted
I believe so. It was changed that the unit had to be wholly in 10 inches.
However if I have got it wrong my do let me know - so much changes on the quiet it's hard to keep up.