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PlayerJ

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Posts posted by PlayerJ

  1. 1 minute ago, ShaneHobbes said:

    Sorry if this was already talked about but..

    If I'm reading the Megaboss warscroll right if you have two megabosses, one with Megabossy CT, you can have up to six units receive mighty destroyers in one hero phase for 2 CP?

    Yup

    • Thanks 1
  2. 33 minutes ago, Jabbuk said:

    So.. what you guys are saying, is that a unit that is in the Kruleboyz section of the Warclans book, that has JUST been introduced with this new faction, with the same aesthetic (greenskins riding it), with the same branding and all on the warscroll, cannot be played in the Kruleboyz faction? Am I getting this right here?

    Rules as written, yes, that is correct. Until FAQ'd to say otherwise. 

  3. 23 minutes ago, Carnith said:

    Watched a stream tonight and may I introduce to you the CHADLIEST wizard of all? 
    it’s the maw krusha. What you may ask? 
    take arcane tome. He becomes a wizard. So what you may say. So he can mystic shield? And sure. For the first turn it happens he gets stuck in. But he can’t fight his way out! 
     

    The solution: foot of gork. 
     

    But that’s casting value 10! How can you manage that? 
    Take a look at the command trait for Ironjaw Wizards. We’re taking the first option. Do some mortal wounds and then get juiced. On the turn he’s stuck in and can’t leave. We can get some foot of gork with some buffs. Throw in a rogue idol or play big waaagh for some additional casts. Just stomped on that wizard on that arcane? It’s yours now. 
     

    When it all goes right, you could have a +6 to cast. Foot of gork would go off on a 4+. Just smash your way out of combat with a giant foot. Then teach those peasants. 

    Meme-y, I love it.

  4. 1 hour ago, Beer & Pretzels Gamer said:

    Clicked on link and list looks like one of each plus three Mancrushers (makes me feel a little better) but couldn’t see actual list.  Do we know specific kit out?

    Kraken had sandals 

    Gatebreaker had amulet

    Stomper had tome

     

    • Like 1
    • Thanks 1
  5. 29 minutes ago, cyrus said:

    Old tome contains 19 warscrolls

    New tome contains 37 warscrolls 

    What do you think ?

    GHB2021 has 29 listed units under Warclans, if Hedrakkas mob from BS underworlds is split in two then that equals 30 warscrolls, which the dominion Kruleboyz make up 7. The remaining 7 come from the Kruleboyz units we dont have warscrolls for.

    • Thanks 1
  6. 1 hour ago, Beer & Pretzels Gamer said:

    @Lord Krungharr 
    I’m leaning Taker Tribe as well.  Hard to give up those +1 to Hit from Breaker but the extra Artefact and having at least the pretense of an unbind as well as Mystic Shield on top of the extra body count winning me over at moment.  Not going the all Megas route though as just can’t comfortably give up on the utility of those Mancrushers (though I do worry they’ll bleed some VP to my opponents…).

    Allegiance: Sons of Behemat
    - Tribe: Taker Tribe
    - Grand Strategy: Beast Master
    - Triumphs: 

    Leaders
    Kraken-eater Mega-Gargant (490)*
    - General
    - Command Trait: Very Acquisitive - Krakenskin Sandals 
    - Artefact: Glowy Lantern  
    - Universal Spell Lore: Flaming Weapon
    Warstomper Mega-Gargant (470)*
    Gatebreaker Mega-Gargant (525)**
    - Artefact: Amulet of Destiny (Universal Artefact)

    Battleline
    1 x Mancrusher Gargants (170)**
    1 x Mancrusher Gargants (170)**
    1 x Mancrusher Gargants (170)**

    Core Battalions
    *Bosses of the Stomp - Magnificent
    **Footsloggas - Swift

    Total: 1995 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 141
    Drops: 6
     

    I have a similar list for a 1day tournament tomorrow, with tome on stomper instead of sandals.

    Interested in you going with swift on the footsloggas instead of unified.

  7. 12 minutes ago, Bolty said:

    Exactly a dead MawKrusha, even with extra atttacks does not perform ...

    The save can be increased with all out defense, mystic shield, ironclad(if it stays), etc. To basically ignore rend. Add on top amulet to have the ward for even more survival, and just for shoots and ladders heroic action and healing beat to get back wounds. 

    Oh and ghur CA to always fight at top bracket

  8. 5 minutes ago, P.T.Bahnum said:

    Whelp apologies and defenses are done for now. Honestly it feels like they spent to much time peddling Warhammer plus and all its ****** and pushed us out of the way for it. I'm sick of getting Warhammer plus updates cause few if anybody I know or play with want anything to do with it. I would've ignored it fully if I hadn't seen a megaboss. I wanted to believe gw could keep to their schedule but it appears they can't. I'm more frustrated with the load of side projects jumping in front of us.

    I understand the frustration, and GW's lack of transparency is annoying, but putting your feelings onto Warhammer+ is unwarranted, as the delay is probably due too production issues with the battletomes coming from China.

    • Like 5
  9. So the Core Battalions have been leaked:
    Bosses of the stomp - Mandatory: 2 Megas (Optional 1-2 Megas) - Ability: Unified or Magnificent
    Footsloggas Mandatory: 2 Mancrusher units (Optional 1 Manchrusher unit, 1 Mega) - Ability: Unified or Swift
    Grand Strategy
    Make the Land Tremble! - Score at the end of the game if friendly units made a run or charge move in every battle round. 
    Battle Tactics
    'That's Mine!': 
    Pick one objective not in your territory. You complete the tactic if you kick it wholly within your territory.
    Wrecking Crew: Demolish a faction terrain feature from your opponents army.
    Manskittles(My favourite name): Warstomper uses Hurl Body, the model picked is slain, an enemy battleline unit is picked as the target, and that unit suffers any mortal wounds.

    • Thanks 2
  10. 6 hours ago, Lanoss said:

    What changes do we expect to happen to our Ironjawz in the upcoming ORRUK WARCLANS? 
    Already, we see Waaagh has changed in BIG WAAAAGH! where we lose all our WP for +1 attack 

    I don't want to get my hopes up by wishlisting 😢

  11. 2 hours ago, NauticalSoup said:

    Given that most good monsters are usually the ones doing the charging it's a bit... ...rough.

    I know it's not realistic but I sincerely hope the Gutrippaz warscroll gets a reword in the book, because it really is a terrible ability.

    I would also accept its wholesale removal for a small points decrease 😛

    I'm curious what the musician, banner, and champion will add to gutrippaz

    • Like 1
  12. Vyrkos Vengorian lord, which is better Sangoryn or Amulet of destiny as its artifact? 

    It'll also have flaming weapon and pinions spells from a spell enhancement (with a chromatic cogs cast from a different wizard,  usually Belladamma).

  13. 7 hours ago, Okonomiyakimarine said:

    @PlayerJ I like it, but command entourage needs 3 heroes, so no battle regiment for Gorslav and most units.

     

    edit: nevermind, just saw that battalions were listed below… I like it, but unsure if you need that many wolves from the start with the abilities to bring extra.

    (Guess I clicked the wrong button for gorslav, meant to be in the Command Entourage xD)

    My thinking with the 2x 10 wolves is to have one start with Belladamma, and one in the grave.

    • Like 2
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