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jondoe297

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Posts posted by jondoe297

  1. 1681961365_Screenshot_20181125-094524_SamsungInternet.jpg.70b42a0d2d592a9f0595ca420076831d.jpg

    want to run a snake heavy list.

    tempted to drop blessing of khaine for the dmg one when the models die.

    but 6+ rerolling seems solid .

    Think I have the mobility needed with command trait and heart renderers.

    I know hag narr is super solid, but want to try something different.

    Thoughts?

    is Morathi a must have for this sort of list?

     

  2. The eels are super strong for their points, arguably undercosted. 

    Where as gruntas, are pretty fairly costed imo.

    Got a narrative event at the end of the month where I'm taking a few pigs plus a couple of customer warscrolls 

    (Chanter and shaman on pigs too)

    Pretty psyched for it

    • Like 1
  3. 7 hours ago, PlasticCraic said:

    It used to be specified in an FAQ that you could use Rampaging Destroyers to retreat, but could not then charge later in the turn if you did so (it was one of the earliest FAQs in fact).  I don't think it's in there any more, because of the way Rampaging / Mighty Destroyers works now, but GW have overlooked that the Batallion move can still achieve the same thing.

    The unit has moved out of combat so they have retreated, I don't think that's really in question.  I think where @Malakree makes a really interesting point is that the Allegiance Abilities say you can charge if you are within 12", which (arguably) overrides the core rule as per the cited FAQ.

    Charging in the Charge Phase would be a definite no-no, you have retreated.  But charging with an Allegiance Ability that just says you can charge in the Hero Phase (no ifs, buts or maybes)?  In a world where Allegiance Abilities trump core rules?  I think you'd have a strong case personally.

    I think you are right though @Sangfroid, it's one for the FAQ team.

    And as an aside - hands up if you remember the first ever AOS FAQ, where it was bubbles of text on a painted background!  ?

    Again, I think this is where I got my thought process from. I remember reading somewhere you couldn't.  Guessing it was an old (AoS1) FAQ.

    I completely disagree with the no charging in the charge phase (as it stands) you have not met the criteria for retreating. Which is carried out in the move phase as part of a 'normal move' when starting within 3 inches of an enemy (I expect I have massively paraphrased there)

    I will carry on playing as old way because I believe that is the way its intended, but I certainly would struggle to argue against an opponent who wishes to use this as I believe at the moment the current wording allows it so.

  4. Although it predates the term, surely at the moment it is ok to move out of melee with iron fist move then move and charge another target later that turn (going by how the rules interact at the moment) . thought came up due to a discussion regarding FEC and one of their battalions.   

     

  5. Cheers, I have no idea why I thought that about the run, good to know.

    There's no mention in the new faqs which is why I brought it up.

    I assume as it's  not a 'normal move it's legit to iron fist out and charge (If you pop a dice roll high enough)

  6. Q, regarding ironfist battalion 

    If you use the d6 move to retreat out of combat, can you still charge later in the turn (I've been playing not)

    Also if you use the iron fist battalion can you not run in your move phase (again I've been playing no, but rereading the battalion, have a I read something that isn't actually there, or am I doing it right)

    Cheers

  7. Hi,

    Quick Q, I think I know the answer but wanted to make sure I was right.

    Shroud guard, can I take a mounted knight of shrouds in that battalion? Or is just the chap on foot?

    My understanding is that both are viable, but sure I read somewhere online that it was just the foot variety. Don't wanna pull a list together that is not legit

     

     

     

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