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stato

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Posts posted by stato

  1. 4 minutes ago, sandlemad said:

    Never to this extent and with something of a hiatus on having lower cost options around 7th/8th edition WHFB (rules that incentivised large units, no real effort at skirmish-level gaming), to their detriment. Gouge might be a slightly more evocative term than the discussion warrants, however accurate, so let's say instead that with the increased variety of low(er) cost ways into the hobby that GW has released in the last three years, they may have felt that the market could bear an increase on these other kits.

    The units they increased went up by £1 - £2.50, a 10% or less increase, with only a few exceptions. Mostly these were units cheaper than the alternatives in other factions.  So yes i think they thought the market could bear the increase, given its so small and wasnt a range wide increase.

  2. 33 minutes ago, EMMachine said:

    I think you got something wrong here. Even a later killed unit was set up on the field, so the counter for how many units can be in reserve is already raised by one.

    Let's say, you have 6 units 1 in spearhead, 3 in mainbody and 2 in rearguard.

    The unit in spearhead can't go into reserve because no units were set up on the field. In mainbody 2 units could get into the celestial realm  after the first unit was deployed because 2 units were set up on the field and in rearguard 1 unit could get into reserve (or if only one unit was placed in reserve in the mainbody, both rearguard units could go into reserve).

    SC can deploy one unit in celestial realm for each unit they have delpoyed on the battlefield, so in your spearhead 3 (of 6) could be in the realm, of the main body at least 1 (of 3) could be, potentially all 3 if none in first wave were. 

    The question @King Taloren is asking is does 'have deployed' in the requirement mean 'have deployed past tense' (as in all deployments so far) or 'have deployed currently'.  The rule was not written with the idea of mid game deployments so we need an FAQ really but id waiver on your side or, have deployed (total units), this is GW though so who knows 🤣

  3. 1 hour ago, silentdeathz said:

    I haven't looked at their reports, but are you getting that number by removing all of their expenses barring those inherently required to make the products? 

    If they have invested in a new factory etc for example, then that would eat into the profit heavily and simply looking at profit vs revenue would not tell you how much they make on kits. 

    Especially so if they have made large purchases recently that are not likely to be a quarterly / yearly etc outlay which reduced profit. 

    Another aspect as well is do they break down sales from China made stuff separately too (I doubt it) ? That would also have different profit margins. If you lump them together you wouldnt get an accurate number for either. 

    They post half and full year figures, there is a link at the bottom of their home page to investor relations.  It mentions new factory and other investments in the business but doesnt specify figures.

    My post wasnt about individual item profit, because as a business they have a lot of variation and the bottom line is every sale has to contribute to the whole company, they cant drop prices of some items that cost less to produce or other items would have to increase.  Imagine how much a battle tome would cost if it had to make 30% profit paid for by its own sales.  Buy an army of plastic for £20* and a battletome for £150*  (*examples entirely made up based on what everyone says models should cost)

     

  4. 2 hours ago, HollowHills said:

    The price increases are pretty indefensible, but this is capitalism. We have to remember that GW are not our friends. We are consumers to be extracted from in order to pay dividends to share holders. 

    Anyway... 

    1) they are increasing prices on old stock who have largely paid off their moulds. 

    2) they are increasing prices on heroes and centrepiece models presumably understanding most people will need at least one for their army. 

    3) UK inflation has been low for the past decade. 

    4) The weak pound means GW likely benefits GW in terms of the profit they make in the EU and US. 

    5) They just paid a massive bonus to staff. If that's how much they are paying staff then shareholders are getting even more. 

    So there is basically no reason for these increases other than greed. 

    Its very easy to get the answers to 4 and 5, its in their annual and half annual reports.

    second half of 2018 they made £120+m revenue, of which £40m was profit, so 30% of what you pay for something is profit.  Individual items will swing obviously with 'savings' items like starter sets not making as much as separate kits.  But the fact is overall they only make 30% profit from money we give them, so dont see how them trying to increase that to 31% is indefensible.

     

    • Thanks 1
  5. Just now, sandlemad said:

    I realise it's basically an annual thing but could this be the other side of the coin to all these efforts GW has been making to allow for varying costs of entry? Start Collecting, Conquest, First Strike & Storm Strike, Kill Team, Shadespire, now Warcry are all there, so why not twist the knife on these other kits once you've reeled the customer in?

    Because theyve been doing 'varying costs of entry' since the mid 90's, so no I dont think they are trying to 'gouge' buyers.

    Have people actually looked at the price rises?  or is everyone assuming all units are going up by £15 like the Lord of Change,  stuff that has changed (majority of things have not changed) has gone up a small amount.  Arkanuats have gone up £2.50 to £30.  My 2000pt Kharadron army would be a whole £7.50 more expensive, someone get me a stool as I need a sit down after that devastating revelation 😓.  I appreciate some armies will go up more, i was going to build a (40k) Guard army, that will now cost £20 more if i have 100 guardsmen, 20p extra per model.

     

    • Haha 1
  6. 4 hours ago, Grimnir said:

    No deepstrike and other reserves. 

    ARRIVAL TIME Each contingent has an arrival time, which is when it must be set up on the battlefield. This will be indicated on the map included in the battleplan, and will specify either ‘Start’, ‘Turn 1’ or ‘Turn 2’. Contingents with the ‘Start’ arrival time are set up before the start of the battle. Contingents with the ‘Turn 1’ arrival time are set up at the end of the controlling player’s first turn; contingents with the ‘Turn 2’ arrival time are set up at the end of the controlling player’s second turn. Any units that cannot be set up at their contingent’s arrival time for any reason are destroyed.

    RESERVE UNITS In a Meeting Engagement, reserve units cannot be set up on the battlefield before the arrival time of the contingent those units belong to. If a reserve unit has to be set up on the battlefield at a specific point – e.g. at the start of the controlling player’s first turn – but that point comes before the contingent’s arrival time, that unit cannot be used as a reserve unit in that battle – either set that unit up with the rest of its contingent or do not use that unit.

     

    Cant deploy before and cant deploy after

    Reading Stormcast battletome it says;

    'Instead of setting up a STORMCAST ETERNAL unit on the battlefeld, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit'

    So when units are 'set up on the battlefield' in end of turn 1 or 2, you can set up some of those units in the celestial realm.  Being 'set up' in the celestial is allowed by the rules you quoted above.

     

    • Thanks 2
  7. 1 hour ago, Overread said:

    Far as I know they are affecting Canada and USA for certain, but likely are rolling out all over the world. Basically expect a rise in prices on some products. 

    1 hour ago, Luke82 said:

    The price rises are coming to the UK as well, be a good time to get any of those models you were ‘one day’-ing. 

    Or even better find them on eBay, like the Lord or Change I finally got myself.  Take that GW!

    Yep.  Darksphere (a UK store) already has the new prices up on their webstore.

     

  8. 58 minutes ago, CommissarRotke said:

    I guess my issue with being a new player is...price tag that comes with a wide unit range. Yes SCE are versatile, but I just heard that GW prices are going up again. I don't have the money to buy enough units to mix and match, especially when it feels like we need basically ALL of the Stormcast heroes. Maybe that means I should be playing casually anyway! Doesn't feel too great though. This is why I like the Meeting Engagements; 1k lists, easy to swap around, seems like they will be more tactical than relying on certain 'gimmicks' armies need 2000 points for.

    Its certainly tough to collect a 2000 point list, for any army, and SC with all their options can feel daunting.  But remember some armies dont have options at all so having a single SC list isnt a problem if thats all you can afford or want to invest.  Dont feel pressured by the options available, just think of them as a different army, still lots of flex in the Stormhosts or command abilities.

    • Like 1
  9. 2 hours ago, PrimeElectrid said:

    So 6 Desolators vs 6 Dracoline Evocators. Which is best now?

    Whichever ones youve got painted 😁

    Got to finish my Dracoline Pride* for tournaments these next 2 weekends, looking forward to seeing what they can do. I dont have any shooting support in my current list so not sure ill be able to get the most out of the list.

    *6 Dracoline Evocators and a Lord Arcanum on Dracoline

  10. I played a small 2 day tournament a few weeks ago and went 0-5 with my Stormcast and it wasnt because Stormcast are terrible, so shove that in your stats 🤣

    Im loving building, painting and playing  my stormcast.  Ive played 3 1-day events, 1 2-day event, and a doubles event this year (plus more entered for this month) with a whole variety of lists and models and done well and done badly, but very rarely has a game been over before that last turn.  I love how many options we have, and thats even with my 'handicap' of only playing Tempest Lords (or no host) because mine are painted as Tempest Lords and im proud of that.

    The game is so full of extremes with missions and match ups statistics only work if you take the whole of them, trying to look at why we cant beat Slanesh or certain other builds is not what the stats (that we have) will tell us.

     

     

     

    • Haha 1
  11. 45 minutes ago, Drib said:

    I just got my hands on the new Gernals's Handbook and very certain that you do indeed require atleast 2 battleline units for Meeting Engagements.

    "The Meeting Engagement rules that feature later in this section build on the precedent set by the Pitched Battle rules." - Gernal's Handbook 2019 p.52

    And

    "The Meeting Engagement rules are designed to allow players to play a matched game with 1,000 point army [..] " - Gernal's Handbook 2019 p.72

    Still not sure about that, build on doesnt mean supplement, they can be considered their own rules.  

    Warscroll builder (not a source of rules i know, i tell people this often!) has built it to be valid based on the Enagement structure only. We could ask the developer if he had a steer regarding this.  <excuse me @scrollbuilderdude do you know if this is correct?>

    • Like 3
  12. Its entirely probable GW knew about these issues and changes are in the FAQ already (we know Skaven were not considered in the GHB anyway).  It would have been better if the particular issues were resolved at the same time as the GHB but GW work on a slower timeframe than the internet, we know this so people shouldnt be surprised issue arise and are resolved in the FAQ. 

  13. 6 minutes ago, XReN said:

    Well, no. It won't nulify ressurecting ability of Mausoleum and will give a murderous skelleton horde an easy time stabbing garrisoning unit to death due to much larger contact area

    5 little models can block a much larger area for summoning when garrisoned than standing on a grave site is what i meant. 

    Any summoning will be pushed back to the edges as they couldnt summon within 3" of the mausoleum, and if youve set it up as a big piece of terrain, its now a very big area blocked off.  Yes you will be able to bring a lot into combat with the terrain piece, but the unit being attacked is acting as a very big screen to the rest of their force (of course you can flip this by the death player garrisoning the mausoleum, to act as a big screen and ensure summoning area). 

  14. Few things people seem to be not be discussing and should probably think about;

    1. Terrain is a pool, not part of your army, so your opponent could pick your Sigmarite Mausoleum and deploy it in the corner.

    2. Terrain alternates so the opponent could place something else to prevents you placing '3 in a row'

    3. Mausoleum is garrisonable so opponent chucks a small unit in there and nullifies it, and a lot of your movement options.

  15. 18 minutes ago, Greyshadow said:

    So your mate comes round to your house and says: 'I finally finished painting my Tomb Kings army - want a game?'. You take a look at them and complement your mate on a beautifully painted army. Your opponent uses the points from the compendium, runs Order Allegiance and includes some Morghasts and Endless Spells. 

    You say: 'game on' and have an awesome night.

    There is an independent tournament coming up and your mate wants to join you. The tournament organiser says you can come but not your mate: sorry, we are using the General's Handbook pack and so you can't bring your Tomb Kings.

    I am sorry but this is balls. If at any point GW has created a Warscroll you should be encouraged to bring it to an independent tournament if you want to. Legacy armies are not going to dominate the tables anymore so why not let them play?

    Your point is valid, except  ...you swap grots for Tomb Kings, as TK have points in the GHB, grots (which were still sold in December 2018) do not.

    They spent plenty of effort trying to keep legacy stuff playable, as you say not top tier, so it sucks they just gave grots the full boot to the ******.

  16. 28 minutes ago, tripchimeras said:

    Also on the topic of movement, its not just that fast movers are great at claiming objective points early, its also that they are great at bringing their presence to bear much quicker when deployed in later tiers.  A tier three movement 6 unit in many of the scenarios is going to find it difficult to get involved until turn 4, especially if a lot of the action at that point is occurring outside on opponents side of board.  I think that is just far too late, so you either need to find a way to deep strike them, attempt to control the battle in a way where you are ensuring they can have an immediate impact turn 3, or deploy your slower moving units early and save high  mobility for late, but then you are losing out on potentially projecting board control the first 2 turns and taking an early lead. 

    Granted that the way the tiers are written I think they want you to bring out your foot sloggers early and then bring out your big guns in tier 3, many of which will likely be fast, but their is enough flexibility in tier 2 that often I think this won't happen.  In the games I have seen so far, everyone has chosen to be very limited in turn 3 mostly bringing out the minimum possible dregs last, unless there was a non-battle line unit they wanted to double up on or are bringing out artillery (which I will be interested to see how it gets used like that, the closer range right off the bat might help, but the lateness of the deployment has to significantly hurt utility).  Perhaps this relegation of the tier 3 wave to the back seat turns out to be a mistake we have been making, but I kinda doubt it.  Again I think its an instance of good intentions on rule writers' part, but they gave too much flexibility in turn 2 at such a low point level as 1k to make it necessary.  Deny behemoths completely from turn 2 for example would have helped here.  In a larger game I think the tiers would have more of an impact, but at a smaller level game I think most armies are going to be able to fill up on most of their list in turn 2 deployment, and they are going to be incentivised to do so to avoid falling behind on objectives and losing all of their early deployers to predatory flyers.  Again perhaps if you couldn't score until turn 3 there would be incentive to wait or something, but as it stands for the most part I don't think there will be. 

    I could be wrong on all of this, and I very well may look like a fool in a few months (wouldn't be the first time).  I personally enjoy speculating before we already know the facts on forums, so I am happy to be the guy who ends up with egg on his face haha.  But I really do think this mode of play needs to keep emphasis on casual, beer and pretzel games and it will be great. 

    Its sound thoughts, but the different missions bring different tiers in differently and you should really have your list defiend before you roll for scenario (unless you are practicing specific things).

  17. 20 minutes ago, stato said:

    Yep, pretty disapointed Gitmob went from 'legitimate faction' to 'does not exist', not even a compendium swap!  And this is for models that were still for sale on GW site 6 months ago.    I bought 3 chariots!

    Just to follow this up, i found where they went.  Legends.  Didnt spot this at the time (Jan2019 when Gloomspite dropped). Bummer.

    https://www.warhammer-community.com/wp-content/uploads/2019/01/ENG_WH_Legends_Orcs_Goblins.pdf

  18. 6 minutes ago, Raging_Moose said:

    This really sucks, I got into the game in August and have tons of painted wolf riders and other things which I can't even shift over to Gloomspite as count as.. so I'm just ****** out of luck? I was enjoying the game but what am I supposed to do now? 

    Its sucky when stuff gets cut, i have a load of old dwarfs and bretonians, but at least those still have points so while rules wise they suck at least I have an idea i can use them.  You can probably still run them with old points though , i cant imagine people will raise issue with them in friendly games.  For tournaments you'd have to check, but again unless its a major tournament i cant see it being an issue, they arnt exactly over powered.

  19. 8 minutes ago, Raging_Moose said:

    This is what Im confused about. The are still some really old compendium units in there like 'Orcs and Goblins'

    For example Orukk bully which is used with gitmob war machines - but all the war machines are gone? 

    That really sucks I have tons of wolf riders and such..

    Yep, pretty disapointed Gitmob went from 'legitimate faction' to 'does not exist', not even a compendium swap!  And this is for models that were still for sale on GW site 6 months ago.    I bought 3 chariots!

    • Like 3
  20. 34 minutes ago, CommissarRotke said:

    So the LA on Tauralon also includes the on-foot version? I don't really want a Tauralon :( might need to proxy the Getting Started incantor as a LAoF...

    Yep.  I chopped his hand off and replaced with a scroll holding hand from an Evocator to signify him as the Arcanum not incantor (always best if your opponent has an easy way to tell all the almost identical stormcast apart!)

    • Thanks 1
  21. 8 minutes ago, schwabbele said:

    The CA adds 1 attack to the Draco's Claws not +1 to hit.  I think you confuse that with Pride Leader trait.

    Both in combination are probably the hardest hammer we can get on the charge.

    Thanks (and thanks everyone else who answered).

    I'm hampered by running my list as Tempest Lords (damn you narrative tendancies!) so struggle compared to the other Stormhosts. With Sequitors and Evocators going up my previous tactic of using Arcanum of Gryph with his command abilities is less useful, so thinking i might try to spend all my CP on a dracoline horde :0)

     

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