Jump to content

stato

Members
  • Posts

    1,070
  • Joined

  • Last visited

Posts posted by stato

  1. 6 minutes ago, Caladancid said:

    I hope it is all true, and if so thanks! But you have to admit, trusting strangers on the internet with all the above issues is challenging.

    Sorry to be harsh but why do you come to a rumour thread?   The only confirmed 'rumours' we get are from the Warhammer community page.  We have never had anything but the above quality of rumour, if we have had better/reliable rumour sources please point them out.

    • Confused 1
  2. 5 minutes ago, xking said:

    You are talking about taking two very different factions and merging them together, The "Dispossessed" - Highly traditional Duardin that help build cities, have kings etc.    And the "Ironweld" - A faction of innovative Human and Duardin engineers, inventors and technologist  that make clockwork automatons(like the cogfort).      

    Maybe they are doing the battletome for cities based Duardin, the builders, which could easilly include all of the Ironweld if thats how they choose to direct the battletome.  Doesnt mean thats all Disspossessed, but its an option they could choose to take (for now).

  3. 3 minutes ago, Kramer said:

    Very impressive stuff and very fun to see a different playing style on the thunderers which I was already planning on adding but for more of a backfield option. Seriously cool to know there are other options for that unit!

    I, like a lot of KO players probably, have a bunch of Thunderers sat un-used after their scroll changed.  I never actually got round to building mine as I used their points to ally in some Stormcast Prosecutors (to acompany my Azyros, im so narrative it hurts 😁) .  Ive never really went back to them as I was getting a bit bored of the amount of shooting my Mhornar list already had.  Might give them a shot now, possibly with some more Frigates to replace the Riggers.  Fun times!

  4. 8 minutes ago, Kramer said:

    After months of reading how the faction needs an update to perform well... F yes we do ;) 

    Ive never been a complete subscriber to the 'we are terrible' line.  KO (and dispossessed) can do well just they dont seem to have everything they need in their faction, so allies are often called upon to plug gaps. In this case Evocators added the resiliance and magic dispel KO are generally missing, letting our units do what they do best, shoot a lot of stuff! 😀  I know a lot dont like to ally in things, but with a bit of thought it can be fun and also help.

    I only got to watch half of game 6 (so far) but was impressed by how Krohn played so looking forward to a write up on his thoughts.

    • Like 1
  5. 4 minutes ago, bsharitt said:

    I don't have Seraphon, but this is probably the battletome I want to see most that I'm not going to have an army for. I really want to see if/how they retcon their lore. I'm guessing that their summoning mechanic will be changed, at least somewhat to incorporate the spawning pools. Hopefully it they get some cool and unique rules. I have to say I'm a disappointing with the Loonshrine as far as what it adds, or rather doesn't add, to the army especially compared to the herdstone and gloomtide ship wreck.

    It doubt it will be a retcon, time is moving forward in the AoS universe (that was the point of AoS over Fantasy) so id guess any changes will be an 'evolution' (LOL) or progression of their story.

    • Thanks 1
  6. 17 minutes ago, PJetski said:

    Re: Castigators

    I think their main problem is that they don't have a niche. They are the least cost effective shooting in our army, and Rend-2 shooting is also provided by the Ballista. Even at 60 points they would still be one of the worst shooting options we currently have.

    Here are the changes I would propose:

    Since they are firing grenades it would make sense for them to be the anti-horde shooters.

    • Burst of Celestial Energy: Each time you make a successful hit roll with a Thunderhead Greatbow while targeting a unit with 5 or more models, it explodes and causes D3 hits instead. If you target a unit with 10 or more models, it causes D6 hits instead.
    • Castigator Aetheric Channeling: At the start of the shooting phase you can choose one of these effects: increase the Rend to -2, or you can re-roll the dice to determine the number of hits from Burst of Celestial Energy.

    With these abilities the Castigators would still be a poor choice for shooting single models but they would become a good choice for shooting most battleline, and the most efficient unit we have when shooting a unit with 10+ models. 

    Honestly for me they dont need a bonus, not everything has to be great at all levels. Given players only have them from either boxed-game or ETB set they will/should never be a great unit, but filler.  Right now they struggle to be a filler option, I think giving them 'battleline-if XX general' with no other change would be sufficient, if what? maybe Incantor, or Ordinator, or Exorcist.  Not great choices as general that is true, but i think it give just enough flexibility for castigators to get use in smaller games while possibly providing a bit more option at larger sized games for those who want to try something different.

  7. 2 hours ago, Overread said:

    Honestly I'd rather GW focused on new human and race factions rather than sprawling Stormcast out into an endless number of releases. Also lets not forget that space Marines being the biggest seller is both a good and bad thing. It's good in terms of easier marketing; but its bad because it means GW often has to put more into other factions to help get their head up. There's also the risk that clubs can get dominated by "marines" which can turn people away from the game. Those marines need xenos and such to fight against. 

    I dont think anyone invested in the game (like people on this forum) would argue with you, but as you point out GW need/want a unique marketing focus and Stormcast are very good for that.  Im sure they are aware it might turn some people off, and it certainly sucks seeing friends put the game down whatever the reason, but it can be seen that the approach brings more in that it pushes away.  They will already have a plan (and models!) for the next few years, and it would be an odd bet that Stormcast dont feature strongly in that plan.

  8. 7 hours ago, Tittliewinks22 said:

    Could you explain how this was used tactically in more depth? I'm unable to really understand it, haven't played my KO in a while.

    Retreating from combat in the combat pahse (their unique warscroll ability) lets you essentially get a free move in the combat phase. 

    So in the turn you have moved, shot, charged (remember only only model from the unit needs to be within 1/2" so rest of the unit can string out where you like), combat pahse retreat (running obviously for another 4+D6" move).

    If the opponent has not fully screened an objective, thats a whole lot of movement you could try and use to get around them to the objective. 

     

    • Thanks 1
  9. Just now, Nos said:

     

    You seriously think they’re going to release a Hammers of Sigmar book “before long” when there’s over a dozen armies without a proper tome at all including multiple key AOS factions?  I doubt it.

    Honestly?  yes.   The internet constantly harps on about how x and y faction need update and that GW should spread its love around, but that completely ignores the clearly obvious focus GW puts on developing their headline factions, the ones that are very carefully designed to draw in new people across hundreds of stores and entirely new markets.  This approach works, it sells lots, look at GW sales figures, their shareholders demand it, and they speak louder than the internet. 

    You may consider otherwise, thats fine, neither of us have any influence on this at all (unless you own a good enough % of GW shares to have a say at the general meeting).

    This is getting away from the topic. Paint schemes are flexible and only enforced by who you choose to play or where you choose to play (some tournaments may require correct schemes).

  10. 13 minutes ago, xking said:

    I'm talking about lore. Rules wise, yes you can paint your stormcast Blue and give them the Hammers of Sigmar stormhost abilities.

    And each stormhost does have an identity. I think the most recent battletome did a good job at expanding the lore for each of the stormhost.

    I agree.  While they are all still in the same book it cant be long before that might change, we know Hammers are getting extra rules in Feb WD, just like Crimson Fists did in Jan.  They (along with lots of other codex chapters) are very clearly distinctive with their own background and some rules, but their core rules are in a shared book.

    Stormhosts are obviously not as well known as marine chapters that have been around since the 90's (or longer), but that doesnt mean Stormhosts can be dismissed.

     

    *I have zero issue with an opponent playing as different Stormhosts (or marine chapters) to what they are painted, as long as im told beforehand.

    • Like 1
    • Thanks 1
  11. 1 minute ago, Skabnoze said:

    I don’t understand this comment at all.  Was it ever not ok to say that some people like some things and dislike others?

    Ignore it, he is just getting worked up about being told to play nice and not be rude by the moderators.

    • Like 1
  12. 2 minutes ago, Thiagoma said:

    I think there is room for both, Gloospite is a good example of a traditional army redone. I for one love the Elven aestethics, and even tho i have a lot of models you can bet i will buy new ones, or even modern version os units i like.

    I think this is definitely the case.  They need models/ranges to drive interest as well as 'sell' and thats why they develop Stormcast so much, other ranges draw on popular themes like Goblins or Ghosts, a fish theme army might not sell a lot directly but being so different can draw in other buyers and maybe not compete for existing fans cash which will be spent on GW stuff anyway.

  13. 30 minutes ago, Isotop said:

    Well, that is not actually what I said. Sure, there are effects that prohibit movement at all. It is clear that a model has not moved under any circumstances when affected by such an instance. But when a model can move and decides to move 0", the model has indeed moved (even though it did not change its position).

    I am not sure if I was not clear in my initial response or we are talking about different things. In any case, I would be glad to clear things up (if nessecary).

    Yeah sorry i read your argument backwards,  as "moving 0" NOT EQUAL not moving".   My mistake! 

  14. 1 hour ago, Isotop said:

    Correct. There is no categorical difference between moving 3, 5, 1000 or 0 inches. Some people have the concept of "moving 0" = not moving at all" on their minds. But this concept, while being somewhat intuitive, is not represented in the rules in any way.

    Thats not actually correct, there are plenty of instances of rules that apply if 'unit did not move in the movement phase'. 

    The language used by GW is very imprecise a lot of the time, so it could easily be understood that choosing to move 0" is the same as not moving, but also having completed the movement action 'step' of the rules, certainly id expect it to be FAQ'd that way if it came up.

  15. 1 hour ago, BrownDog said:

    Hey is the Khorgos Khul model being sold on the GW store for anyone else, I can't seem to find him. Has he been removed?

    Removed when they created the start collecting sets based on the SC and Khorne content of the original AoS box set (or not long after anyway)

  16. 9 minutes ago, robinlvalentine said:

    You're putting words in my mouth... You're free to build your models however you like. I'm just saying that some of the options, even though they look cool, have no purpose in the rules, and that that's a bit weird. In no way am I passing judgement on anyone's mini collections. 

    I know sorry, it was supposed to be a joke.  Too many of these conversations go down the path of if its not in the rules then its worthless and often end in blame being thrown at GW (blame for giving people options, hilarious), like the Castigator ETB coming with a gryph-hound FOR FREE (the other ETB set was just 3 models) and people were practically going crazy that it didnt have rules (or to be correct, points, because points is all so many people care about), actually complaining about FREE stuff, weird. 

    There is nothing weird about giving a model kit options, people get all bent out of shape just because some of the options are not 'optimal', thats the weird bit.   I swear sometimes people would be happier with the old style mono-pose one piece models.

  17. 5 minutes ago, robinlvalentine said:

    Yeah, but if you take that, then the model holds the Redemption Cache in their sword hand and has the sword sheathed on their hip, so still no need for a sword arm unless you're doing a conversion. 

    It's like how you can build one of the Primes to have a one-handed weapon and no shield - a lot of the Sacrosanct models have weird options that there's no reason to use in the rules. 

    I built one of my sequitors with the pointing hand instead of a shield, I also built a prime conversion with a Cache and shield using the ETB prime.  I shall now quit the hobby as I'm clearly doing it wrong by having fun and not being a slave to the most point efficient builds 😏

    • Haha 1
  18. 30 minutes ago, AGPO said:

    I can certainly see this, especially the idea of a super elite to match the Stormcast. If we accept the fluff that the Varanguard are roughly equivalent to an old school Chaos Lord, then look at the number of Chaos Lords that were kicking around in just  one region the Old World and multiply that up by the size of the mortal realms, there's definitely capacity for Archaon to have formed an army that elite who could go toe to toe with Sigmar's chosen. It also opens up multiple choices for Chaos players - a horde of barbarians, a more traditional chaos army with an elite core of warriors and heroes backed up by some chaff or a very low model count warband of champions where your basic soldier is a match for the heroes of lesser races.

    While I dont know about Chaos Lords, the AoS rules for the Godsworn Nightvault warband have re-roll 1's against 'Stormcast', which I think is the first time ive seen them named as a targeted faction?   Possible indication of what we may see from other units in that faction.

  19. 54 minutes ago, RexHavoc said:

    The stormcast heads are insane. Way to expensive. I'm normally ok with the price point GW set (even if I'd always like to pay less) but that is insane for a handful of heads. I'm also very surprised that the people on facebook that are always yelling about having more female models in the game are not complaining that there is a charge for female heads! (Though they don't have a head to stand on- as there is the male pack too!)
    At this point though I'd rather make a green stuff mould of the female heads we already have than pay that sort of money.

    I am surprised that they don't just add more spare heads to the stormcast kits (and a lot of other kits as well) The new troggoth kit has something like 8 alternative heads and they are large multi part. I know that is probably because they have less other options or parts but I'm sure they could find a way to squeeze and extra head or two on sprues.

    Thats fairly standard FW pricing.  As has been said SC previously were never without a hat, they changed that with Sacrosanct by supplying a few options in the kits (13 i think in Sequitors, 7 helmets, 6 without), but not so much they wouldnt match with original stuff. This is just a way to provide options for people who want a lot of models without helmets.

  20. Have to say, love them. Im sure some will look odd, but the correct posing will help. Only irritation for me is ive just built all mine!

    I hope they do other upgrade packs, i like being able to customize my stuff.  I appreciate some people would like new and different stuff, but everyone wants something different so you can never please everyone, but i fully anticipate we will be another batch of Stormcast-hate as usual <yawn>.

    • Like 2
×
×
  • Create New...