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Aelfric

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Posts posted by Aelfric

  1. There's a small 1500 point tournament next week at my local shop and I've been dithering between Wanderers and mixed order.  However, I have put together a Wanderers list and would welcome some feedback.

    Nomad Prince - General - Myst Walker - Forget-me-Knot

    Spellweaver - Viridescent Shawl

    Waywatcher

    Waywatcher

    Waystrider

    10 Eternal Guard

    10 Eternal Guard

    10 Wildwood Rangers

    10 Sisters of the Watch

    5 Sisters of the Thorn

    5 Wild Riders

    Waystone Pathfinders Battalion

    This comes to exactly 1500 points.  The aim is really to hope for a good alpha strike to deplete the enemy enough to weather the rest of the battle - the "Who Dares Wins" approach. 2 command points in the first turn to re-roll charges and the Forget-me-knot to take out big heroes ( like Morathi ).  What do you think?

    (Found a use for the Waystrider at last :) )

  2. I think that the battalion is the way to go now it's cheaper and you get a command point and extra item.  The Realm Wanderer ability has been fun, but it is of very little tactical use now, so will probably be dropping the "Stalker" trait  and try out either Masterful hunter on a Waywatcher or Singer of Spells on a Spellweaver. The points drops are nice, although most have been cancelled out by the increases.  3 Waywatchers and a Spellweaver are now an extra 80 points.  Waystrider is 80 points and still not worth taking over a Nomad Prince.

    I've got 10 SotW on the go at the mo to add to the 10 I already have painted, but when they're done I'm going to concentrate on painting Idoneth for a while.

    Don't mean to sound so despondent - I am going to keep playing them.

  3. 24 minutes ago, BURF1 said:

    They're going to allow free points in summoning again and it's going to be awful. They've already screwed up Slaanesh's summoning to be brutally exploitable against lists that revolve around large monsters (nagash, stardrake, pheonixes).

    It doesn't sound like it's going to be a free for all.  Slaanesh heroes have to accrue points based on wounds lost first and we don't know how many points will need to be spent to  summon particular units, and they only have five rounds to do it in.  At the moment I am prepared to believe that GW have considered the pitfalls and created a workable system that will be game-changing but not game-breaking.  So far, the rules changes announced  appear to have opened up new, exciting gaming possibilities without being too drastic overall.  I am looking forward to having the book in my hands.

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  4. 31 minutes ago, Captain Marius said:

    This is where a countdown timer wouldve been more appropriate ? Now out of the blue its revealed Nagash's big plan appears to be... to raise the dead. Cmon GDubs you can market things better than that! (Last time Nagash returned it was accompanied by the start of the End Times and the promise that they meant it this time - now that was good hype!)

    Given that there are now various factions taking souls that Nagash believes are his, it is possible that this great magic isn't to raise the dead but to anchor living souls to Shyish to ensure that when someone dies, or the soul is severed from the body, that the soul will be drawn to Shyish, over-riding other commands.  It is beginning in Shyish itself, which is logical, but will probably begin to affect the other realms at some stage if nothing is done to prevent it.  I can see another global campaign on its way.

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  5. 7 minutes ago, Malin said:

    Considering neither Malerion nor Morathi "like" Teclis, and it was his name whispered/said by the soul. Well, we may assume this soul hit the wrong extraction neighborhood ;)

    Well the soul's feelings towards Teclis were ambivalent,  so it may be running out of extraction points.  :)

    Still, Morathi escaped on her own and, if it is the soul of a lost God, maybe it can too now it has a measure of self-awareness..

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  6. 7 hours ago, Harioch said:

    It'll be interesting if the Battletome gives hints about all those faith in dead gods (Khaine, Mathlaan) and how those cults survived the End Times. If some gods were eaten by Slaanesh could they be released somewhat ?

    Perhaps the soul that Malerion returned to Slaanesh in the latest MP story was that of an Aelven God?

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  7. Having played some Warhammer roleplaying back in the day  as well as wargaming, I always felt that the grim dark nature came from the insidious and secretive nature of chaos against the Empire.  As a human society, I think it was easier to relate to the menace and darkness  just below the surface.  In AOS, Chaos is out in the open and a visible menace, no longer hidden, and, although humans are around, they are no longer the focus of and central  to the narrative - this role being filled by the Stormcast, who are more removed from humanity and thus less easy to relate to.  Unless things change quite substantially, I cannot see us returning to the Old World dark any time soon.  I am looking forward to the new AOS role-playing system though.  

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  8. Having thought about it, I have come to the conclusion that it is not overpowered.  It happens in the Anvilgard hero phase, so setting up a blocking strategy is entirely dependant on getting the double turn or hoping to keep the enemy penned in for two rounds of combat.  It also is compulsory, so a clever enemy  could use it to their advantage; for example as they are not restricted in the direction they need to go they can arrange their charges to maybe gain extra movement - say towards or onto an objective. If your opponent knows it's a possibility, they can plan to mitigate it.  They could tie your units up by sacrificing one of theirs - it's not OP but another optional tactic that requires thought and finesse.

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