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Aelfric

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Posts posted by Aelfric

  1. I'm just building my Gutrippas from Dominion (x2) and was wondering if anyone had any ideas about converting two to musicians.  The 2 banners are not so bad as you can add a flag to a spear, but instruments are a bit harder.  The standard box of 10 has options for 2 musicians, but I'm not sure if you can build both options from one box, or if they use the same model.  I wasn't planning on having more than 20 of them and £31.50 seems a lot for 2 musicians; and I'd still be one short anyway.

    Any suggestions would be great, 

    Thanks.

  2. 1 hour ago, Scurvydog said:

    Problem with the Weirdnob is just how unreliable it is, any half decent enemy caster will just make him a waste of points most of the time I think.

    I think I'm just going to take a Fungoid Cave-Shaman for Mystic Shield- better defense, chance of a CP each turn, 2 spells for one turn, all for 5 points more. 

  3. 8 hours ago, Sonnenspeer said:

    Don't forget the turtle 🐢

    with protection of hysh maybe 🤔

    That's true.  Also remembered you can take a Mega-Gargant as well.  Not sure how viable either of them are though. The Mega-Gargant is a Hero as well, so could be worth a look.  I believe it's Bundo Whalebiter, a Kraken-eater.

  4. 45 minutes ago, Tezia99 said:

    I don’t know if it’s been talked about either and they didn’t faq it at all today but the back of the generals handbook states unleash hell in YOUR charge phase. This has pretty big uses for the Ironsunz charge in enemy phase CA. Reading it that way would mean you could charge in their phase and they’re ineligible for unleash hell as well. A few higher profile tournament players (who don’t play IJ) have interpreted it this way as well. 

    I see what you mean.  The rule inside says "the charge phase"; on the back "Enemy charge phase". If the latter, then charging in their charge phase would by-pass it.  I think I'll err on the side of caution until it's either faq'd or the new Battletome turns out to no longer contain that ability.  Either solution may be some time coming.  More time to paint Kruleboyz, I suppose.

  5. 31 minutes ago, Greven-ilvec said:

    Hi everybody,

    My question is as follows: 

    I am fielding an allied Ellania and Ellathor in my order army, can i use this model to cast any endless spells that i have bought? ( For example the Quicksilver swords )

    Or can i just use her for the warscrolls spell, wich also include AB en MS.

    Thanks!

    So long as the Endless Spell warscroll itself has no restrictions on who can cast it, then the Twins can cast it.  In Cities, however, they would not get the +1 bonus to cast as that is an Allegiance Ability.

    • Thanks 1
  6. 44 minutes ago, Boggler said:

    I don't know. I read Unleash Hell as being used after a unit finishes a charge move. This means they can shoot you in their own Hero phase if you choose to Ironsunz charge.

    Unleash Hell: These warriors have prepared their missile weapons so
    they can unleash a devastating volley at the last possible moment.


    You can use this command ability after an enemy unit finishes a
    charge move. The unit that receives the command must be within 9"
    of that enemy unit and more than 3" from all other enemy units. The
    unit that receives the command can shoot in that phase, but when it
    does so, you must subtract 1 from hit rolls for its attacks and it can
    only target the unit that made the charge move.

    It is listed in the Charge Phase section 11.2 along with "Forward to Victory".  The first sentance of this section says " You can use these Command Abilities  in the Charge Phase (see 6.1).".  6.1 says "Each Command Ability will say when it can be used".  So "Unleash Hell" is restricted to use in the Charge Phase only.

    • Like 2
  7. 1 hour ago, Jabbuk said:

    Is this the rule you're referring to? 

    "A unit is eligible to fight if it is within 3" of an enemy unit and it has not fought in that phase, or if it made a charge move in the same turn and it has not fought in that phase."

    So if I understand correctly, you can charge in the hero phase, retreat to be out of combat in the move phase, but can then pile in later, even if you're outside of 3", because you made a charge move in the same turn. That's some next level sh--. 

    In which scenario would you want to do that exactly? Could you elaborate a bit on your strategy?

    Well, for a start, it would negate "Unleash Hell" as that can only be done in the charge phase.  You could use it to charge one unit, then use the movement phase to retreat towards another unit and pile in to them - esp with pigs or MK with a longer move.  It could allow you to slingshot past a screen to hit a meatier target, or to get to an objective that was otherwise out of reach.  you only require one model to be within half an inch when you charge, so the others can be towards your intended target within coherency, making the rereat distance shorter.  It's a way of creating extra movement in the right circumstances.  It's more of a tactic than a strategy, really.  You don't even have to get within 3" with your pile-in, you only have to pile-in so you finish no further away from the nearest enemy unit - depends whether you want to fight anything or not. 

    Hope that helps.

    • Like 2
    • LOVE IT! 1
  8. 17 hours ago, Cullen rothery said:

    Have done 5 dawnriders and it wasn't fun, and have 10 wind chargers so far unpainted, may paint them and proxy the list to see how it works before commiting

    The Roos have taken me quite a while, I have to say.  I think I need to take a break from painting Aelves after them and switch to something a little less exacting - like some of my Kruelboyz waiting to join the Waaagh.  Paint up some of them and then return to LRL with more motivation.  I need to change it up occasionally to keep it fun.

    • Like 1
  9. 54 minutes ago, Cullen rothery said:

    Idea for a Helon list, anyone got any suggestions or tweaks they think it may need

    Allegiance: Lumineth Realm Lords
    - Great Nation: Helon
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Hurakan Windmage (120)**
    - General
    - Command Trait: Skyrace Grand Champion
    - Artefact: Metalith Dust
    - Lore of the Winds: Transporting Vortex
    Scinari Cathallar (145)**
    - Lore of Hysh: Ethereal Blessing
    Lyrior Uthralle, Warden of Ymetrica (215)**
    - Lore of Hysh: Lambent Light

    Battleline
    10 x Hurakan Windchargers (310)*
    10 x Hurakan Windchargers (310)*
    10 x Hurakan Windchargers (310)*
    Units
    5 x Vanari Dawnriders (140)**
    - Spell1: Lore of Hysh: Speed of Hysh
    5 x Vanari Dawnriders (140)**
    - Spell1: Universal Spell Lore: Flaming Weapon
    1 x Hurakan Spirit of the Wind (265)**


    Endless Spells & Invocations
    Chronomantic Cogs (45)
    Core Battalions
    *Hunters of the Heartlands
    **Warlord

    Total: 2000 / 2000
    Reinforced Units: 3 / 4
    Wounds: 106
    Drops: 9

    I would just like to wish you luck painting 30 Windchargers and 10 Dawnriders.  I have painted 5 of each (almost finished my Roos) and that is enough for me for a while.

    It looks like a fun list, but I'm not the person to ask on competitiveness.

    • Haha 1
  10. 34 minutes ago, mystycalchemy said:

    Still not exactly happy that new matched play rules that are purely beneficial for every army are in WD, but oh well.

    I agree it's a bit annoying.  I was assuming that a new Realm Battlepack would be in the each new GHB, but, thinking about it, that would take more years than this edition will probably last.  Perhaps we'll get a new Realm Battlepack every month or two, until we have all 7 (8?), then they'll put them all in a single book (for £?).  I expect I'll just buy the WDs.

  11. I wonder if  the next WD is giving us rules and core battalions for playing in Hysh, rather than Ghur - the article does say "for the Mortal Realms" (I'm guessing Hysh as they mention maps, etc).  I don't think Gargents are getting their own core battalions, only a sub-faction.

  12. 5 hours ago, Joseph Mackay said:

    Allies never benefit from allegiance abilities, so no I don’t think you can pick non Lumineth units with Lightning Reactions 

    That's how it worked in 2.0, but I can't find any rule in the new edition that specifically says that allied units cannot benefit from faction Allegiance Abilities.  Usually abilities are keyworded to restrict use, but this one isn't.

    If you could point me to the text in the new core rules where it states that allies cannot benefit from allegiance abilities, I'd be grateful because I've looked and can't find it anywhere. Thanks.

  13. 52 minutes ago, Marcvs said:

    The rule has three limitations:

    • A model cannot issue more than 1 command in the same phase
    • a unit cannot receive more than 1 command in the same phase.
    • In addition, you cannot use the same command ability more than once in the same phase (even for different units)

    The "in addition" makes it clear that the third limitation is not already covered by the two previous ones. Hence, there is no basis for your statement "the Command Ability hasn't been issued, and therefore, not used". What part of the rule establishes a connection between "issue" and "use" (two separate sentences)? Your interpretation never explains how you are able to completely erase the last sentence of the rule.

    Also, your sentence here

    completely misrepresents the rule. It is never the player who issues a command, champions, heroes, generals and totems do. So, of course you haven't issued the command, you have used it.

    Finally, the action of using a command ability is described as follows:

    "To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command."

    So, even if the battalion/warscroll allows you to skip two of the conditions(1 CP, 1 friendly model to issue) it explicitly mentions the fact that the unit is receiving the command (for instance, "1 unit from this battalion can receive the All-out Attack or Unleash Hell command") therefore falling into the definition of "using a command ability". Essentially using the battalion/warscroll changes the action of using to:

    "To use a command ability, you must pick 1 friendly unit to receive the command."


     

     

    You mention the three limitations.  In this situation, the first one hasn't been invoked as the command hasn't been issued from any of my units.  The second has been invoked, which means the unit given the ability cannot be the recipient of another command.  The third limitation is entirely dependent on the interpretation of the word "use".  My opinion is that for a command ability to be used, it has to be issued.  The core battalions allow a unit to receive the ability, but the command isn't issued and therefore, in my opinion, hasn't been used.  

    If I have a token for a free cup of coffee, I receive the coffee but they don't ask for the token, then I haven't used the token, even though I have received the coffee: which means I could give it to someone else for their free coffee.

    I think we shall just have to agree to disagree and eventually GW will give a definitive answer.

     

    • Thanks 1
  14. 36 minutes ago, Marcvs said:

    Yes, you (as in, the player) used it, and this is exactly how it is worded in 6.1 ("In addition, you cannot use the same command ability more than once in the same phase (even for different units)"). How can a command abilty produce any effect if you (the player) have not used it?

    But the point is the Command Ability hasn't been used, only the effect - I haven't issued the Command from any of my units.  It's not the Command Ability that's producing the effect; it's the ability on the Battalion Warscroll that allows the effect to be used.  It specifically says that the Command Ability hasn't been issued, and therefore, not used. 

  15. Surely, if a unit receives the benefit of a Command Ability but the CA hasn't been issued, then it hasn't been used, has it?  You can only use each CA once per phase, but it's only been received, not "used"; nobody has used it.  In the Core Battalions, for example, you receive the "Command", but not the "Command Ability".   What's the point of saying the Order hasn't been issued if you can't use it again anyway.

    • Like 2
  16. I have a question;  If I have allies, can I choose them when using the "Lightning Reactions" Allegience Ability?  The ability only specifies units, not Lumineth Realmlord units.  I was daydreaming about Eltharion and Gotrek together and hit upon this thought.

    If it is allowed, it might be useful with any Idoneth allies as well.

    What do people think?

  17. 34 minutes ago, Dingding123 said:

    Oh sweet!  Can we take Kruleboyz as well?

    Our allies are Orruk Warclans and Kruleboyz are in the new Warclans Battletome coming out next month - so, yes.  I'm looking forward to adding more Troggoths to my herd!

    Pipped at the post!

  18. 17 minutes ago, whispersofblood said:

    Unity of Purpose doesn't have that restriction meaning you can use Unleash Hell on the ballista and another unit.

    That's true.  They are 125 pts now though, so hard to fit in.

    It seems the Loreseeker is no longer unique, though, so you can give them an artifact (5+ward save) and take more than one.  They only went up 10 points.

  19. 16 minutes ago, woolf said:

    same 😂

    having played around a bit with list building, I'm starting to come around that it will still work, you just need to be relentless in cutting things out (was already difficult before as so many cool warscrolls in LRL)

    Yea, the list I was painting towards is now well over 2000, so adjustments are needed.  I'm contemplating having a block of 15 Bladelords; with 2" reach, you can still get most in range and with smaller units around their Perfect Strike seems like pretty reliable damage.  They can quite easily be on +1 save and have built-in spell resistance, and allows you to send a Wizard further forward.  Given the hike on Wardens, 15 looks like a decent alternative to 30 wardens. 

    Also, happy to see my faith in Iliatha has borne fruit.

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