azdimy
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Posts posted by azdimy
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Gw changes the points enough that we don t need to play smaller points as our standard game. My 2k aos1 khorne army jumped to 2500pts when the second ghb dropped. That has the same effect as them saying the default game size we recommend is 1500pts. Since I ve played aos, my armies have kept shrinking in terms of number of models on the table and now look no bigger than what I ve seen on the table when people played privateer press warmachine most of the time. It s been the opposite of my fantasy battle experience where armies kept getting bigger with point drops and rule changes promoting bigger unit blocks.
I guess we ll see what direction gw decides to go after the realm of guhr but if we don t reverse the trend of small armies, I don t see any reason to look at playing games smaller than 2k
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With the ghb, I saw my collection increase in points by about 10%. With those changes it was effectively cheaper to build a 2000pts army for about 9 months. This latest price increase just bring us back to where we were monetary wise to build a 2k army. I don t see this as a reason to look into smaller point games
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Rend 3 on Slaangor makes a lot more sense considering the lore. Too bad this is only with the Beast of chaos allegiance
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I think the problem stormdrake guards bring to us is the same as Sons of behemat and nothing in our battletome provides a good answer to it. I m finding myself running belakor as an ally to work around it and the god characters for 1 turn and try to get ahead in VPs
Twinsouls in 10 can do some serious damage but with save stacking, they really need a pip of rend on their profile to be where they need to be
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I think when redeploying twinsouls they suffer for not being able to get rerolls nor 5+ ward not being on the board at the time you gain the ability turn 1
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I like the idea of redeploying some blissbarb for better positioning. I ve struggled in godseekers to bring them close enough to maximize their shots turn 1 in the past
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4 hours ago, flamingwalnut said:
So, in the beginning of March, I have a 1k tournament to make my grand Slaanesh gameplay debut at. Which means I have about 1 month to get my list settled and painted. Working on the painting now, but figured I'd tweak the list a bit, still very uncertain on the subfaction/artifact/command trait...
Lord of Pain (General)
11x Blissbarb Archers
10x Symbaresh Twinsouls
5x Slickblade Seekers
That leaves me with 115 points left. Thinking maybe a Great Bray Shaman for a wizard and an alright warscroll spell. For summoning I have some Daemonettes, gonna try and have 30 ready by then, we shall see. Doubt I'll get a Keeper by then, but maybe some Seekers or Fiends to summon? I assume it'd be good to have a cheap character to summon as I only have 1 to capture points in that one mission...The great bray shaman sounds. like a good idea. It gives you that 2nd hero you re considering summoning and since coalition beast of chaos now come with the mark of Slaanesh, it s another gateway to summon from. With your faction terrain and the lord of pain you now have 3 points to summon from.
For summoning seekers are good for their speed but they ll be equivalent to deamonettes on the turn they are summoned. Fiends are not worth investing into at the moment. Consider having an exalted chariot for summoning instead, they are a source of mortal wound the army lacks
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1 hour ago, MarkK said:
I imagine it would, same as Mortal Realms or Imperium did. I wonder how long did it take for the last partworks to be available in the states after the UK release?
Wait, mortal realm is available in the US? Where?
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GW is the only company that does bundles without a discount. I was vaguely looking at the kill team bundle and quickly left their website free of charge 😀
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4 hours ago, Popisdead said:
really? I assume they would get the charge having good mobility and only being 3 models. Perhaps i'm missing out entirely.
If you think mvt 8 without any mvt ability gives you the edge on getting the charge I d say you haven t been playing aos much lately
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Imagine if we could release publications without paper! 😉
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2 hours ago, Popisdead said:
Well,.. you are unlikely to kill your enemy right? So they'll generate one won't they?
Not if they get to attack first which is pretty likely unless you re playing Nurgle
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You can t event expect depravity from those poor beasts. 9 wounds on a 5+ save they die in a single round of combat against most enemy units and as a rrsult never get to do their mortal wound rolls either
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20 hours ago, docofallplagues said:
Building my way up to getting an exhalted chariot and I'm wondering how difficult it might be to use the new seeker models for it since they look so much better. Would the size difference throw things off?
That exalted chariot kit already does not fit on the base GW provides so at this point I d say go for it and convert away. Those exalted seekers are so nice and easy to build if you don t do the riders!
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3 minutes ago, Sigmarusvult said:
Still no Faq for Nurgle?
They released it earlier today
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BT Idoneth and Fyreslayers and that s it for aos unfortunately
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Been constantly losing against that army no matter the player. The bastilodon does kill a keeper in a single round of shooting and can shoot twice, none of my spells go off, they curse units easily with their terrain rule making all terrain in their deployment zone mystical for them. My meta is full of Seraphons and I am in desperate need of recommendations when facing them for my next event in a few weeks. Here s the list I m planning to run. It s heavy on coalition units to get more wounds with protection against mortal wounds, no deamon except for Be lakor which I ve had good results with in the past
Allegiance: Slaanesh
- Host: Godseekers Host
- Grand Strategy: Hold the Line
- Triumphs:
Leaders
Glutos Orscollion, Lord of Gluttony (475)*
- General
- Lore of Pain and Pleasure: Battle Rapture
Be'Lakor, the Dark Master (360)**
- Allies
Battleline
11 x Blissbarb Archers (170)*
5 x Hellstriders with Hellscourges (135)*
5 x Hellstriders with Hellscourges (135)*
Units
20 x Chaos Warriors (400)**
- Hand Weapon & Shield
- Mark of Chaos: Slaanesh
- Reinforced x 1
5 x Chaos Knights (170)**
- Cursed Lance
- Mark of Chaos: Slaanesh
1 x Slaves to Darkness Chaos Spawn (55)**
- Mark of Chaos: Slaanesh
Endless Spells & Invocations
Mesmerising Mirror (80)
The Burning Head (20)
Core Battalions
*Battle Regiment
**Battle Regiment
Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 360 / 400
Wounds: 123
Drops: 2 -
I use void elves Stingrays from Raging heroes as my eels. They are the reason I picked up an IDK army. They re great!
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1. Prices increasing with each new release
I ve been buying a lot less as price have kept increasing
2. Rules bloated. It sometimes takes more than 4 books / releases to have all of the rules together.I look for sites where I can find all my rules in 1 place. Eventually the warhammer app could be that but not today
3. Power level increasing with new releases, leaving older armies behind.it s a mix bag. New army doesn t always mean higher power level. I d say at this point while I still attend competitive events, I set goals based on my army only knowing the game is not balanced and some match ups results are set before deployment
4. GW basically neglecting certain factions, wich just don't get anything new and up to date.
With so many armies it s not a surprise. Better alternative models are usually available if the current aesthetic feels too old
5. Models being locked behind paywalls, or big box sets, for a long period of time.
I convert or buy from third party the model itself if this is something I wantI think lately GW has been faster at releasing them on their own a few months after the box release
6. FAQ debacle.I have a hard time with the FAQs. I admit I always set my expectations too high and I am always disappointed. GW needs to do a better job with this IMO. The battlescroll update feels like a step in the right direction however
7. Massive FOMOThe more GW focuses on 40k the lesser it is a problem for me since I do not play that game system
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Only Slaanesh had points cheaper in their boxes than in its BTs
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4 hours ago, angrycontra said:
But in none of those books, have there been blatant warscroll nerfs like in this fyreslayer release
While I understand your frustration, I disagree with that statement. Slannesh warscrolls got a worse treatment on their warscrolls. This may have been downplayed because of the big mortal release that came with the BT but the deamon warscrolls got nerfed in every way and here we are almost a year later
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I m finding the rally CA with them, fulminators or other similar units can be quite game breaking
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2 hours ago, Carnelian said:
Thanks - although I don't think any of these add extra rend to deal with armour do they?
Are there ways to get extra attacks on the KOS?
They add reliability and more chances to do a 6 on the wound rolls with the claws for 5 mortal wounds, it will do on average 8.86 damage vs a 2+ save. You can get an extra claw attack in pretenders via an artefact
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15 hours ago, Carnelian said:
What are the best ways to buff a KOS to actually do any damage against well armoured foes? In fact how does Slaanesh deal with armour in general?
Godseeker keeper of secret with hunter supreme and vial of the manticore on the claws (universal artefact). Sacrifice to the fane and hit on 2s rr 1s, wound on 3s rr 1s with the great blade and 2s rr 1s with the claws.
This reliably do good damge to heavy armour piece
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AoS 2 - Hedonites of Slaanesh Discussion
in Hedonites of Slaanesh
Posted
Glutos is a good pick taking the space of 1 lord of pain. He is our best caster, he is not slow with run and charge starting turn 2 and can be an anvil on it s own. If you don t mind fielding allies, belakor is also a good pick. You d go to 2 drops but his dark master ability helps offset the one drop adantage