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azdimy

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Posts posted by azdimy

  1. After 10+ game I finally summoned last game and it was relevant. I lost my ward in the process but summoning an enrapturess to finish off a l ironclad full of gc that kept running away was the key to victory. I got lucky that he left glutos on 1 wound after his first round of shooting with mostly rend 3 and rend 4 shots thanks to a +2 rend from a khemist and an admiral combined abilities, +1 to wound army wide against him and no ward save allowed on poor glutos who kept getting targeted by a navigator to see its move halved.. But he survived and had only one wound on him round 5. What a champ! My list was

     - Army Faction: Hedonites of Slaanesh
         - Army Type: Pretenders
         - Grand Strategy: Take What’s Theirs
         - Triumph: Inspired
    LEADERS
    Glutos Orscollion (480)*
         - Spells: Phantasmagoria
    Lord of Pain (135)*
         - General
         - Command Traits: Strength of Godhood
         - Artefacts of Power: The Crown of Dark Secrets
         - Aspects of the Champion:  Fuelled by Ghurish Rage
    Contorted Epitome (190)*
         - Spells: Born of Damnation
    BATTLELINE
    Corvus Cabal (80)
    Blissbarb Archers (150)*
    Blissbarb Archers (150)*
    Blissbarb Archers (150)*
    OTHER
    Slickblade Seekers (400)*
    Blissbarb Seekers (200)*
    ENDLESS SPELLS & INVOCATIONS
    1 x Mesmerising Mirror (60)
    TERRAIN
    1 x Fane of Slaanesh (0)
    CORE BATTALIONS
    *Battle Regiment
    TOTAL POINTS: 1995/2000

    My opponent had from memory

    2 khemist, 2 admirals, 1 navigator

    1 ironclad

    2 double re8nforced units of thunderers

    10 arkanaut

    6 gryphound as allies

    Endless spell bridge in a bottle

    It was a bloody battle but the hedonites took out the win in the end 25-19

    Slickblades were amazing being THE depravity generator and killing the big threats.

    Everything performed well and redundancy is definitely needed aga8nst a shooting army that can kill almost any threat in any g8ven turn

    The blissbarb seekers are mandatory imo against heavy armor units.( most of his army was on a 3+ save)

    Buffed up Blissbarb archers on 2+/3+ rend 2 is crazy good while very fragile. Lost 2 units turn 1 but  just 1 unit did 14 wounds on a 3+ armoured unit in 1 round of shooting in my turn 1

    Corvus cabal is any chaos army best ally at 80pts. I expext they ll go up at least 100pts in the next ghb

    Mirror is what did the least for me this game but its potential is great. My opponent was shtting its pants when I placed it near it s boat loaded of characters and I know it can do well

    My heroes rarely saw combat. It took a while for glutos to heal backup via hero8c rec9very and a single gorge on excess aga8snt the aranaut for 6 wounds back and my gc needing to stay alive to prevent my opponent grand strat have more gc than the opponent by end of game

    • Like 1
  2. 18 minutes ago, Unit1126PLL said:

    I think the difference is that in this case the 25x50s are the only bases they come on, if you bought fresh seekers from GW.

    I assume they would be the rounded "bike" bases though that come in that kit. Not the square ones. That I agree with - I am using the round ones.

    The thing is the rounded edge ones are bike size base for 40k and are 25×70. It s clearly an error on the app

  3. 26 minutes ago, Unit1126PLL said:

    I still think the 10 daemon seekers on the little bases are great for depravity gen - 40 attacks that go up by 10 every combat phase is a lot, especially with +1 to run and charge (with 2d6 rolls for both).

    My mates in the local club lost money on the battle scroll release that left seekers on 50x25s

    I don t think they re meant to be on 50x25. They were sold with 32×60 in the last battle and rapture set

    • Like 1
  4. 21 minutes ago, madix said:

    I have a quick rules question about using Temptetion Dices. Assumed I wound a unit with a Save of 6+ with an attack with Rend -2. Can I offer the opponent a Temptetion Dice since he automatically failed the roll or does he not have to make a saving throw at all?

    Yes you can

    • Like 4
  5. Anybody else find the fane of Slaanesh not useful anymore? No more depravity generation with it and plenty of other means to get +1 to wound that there are no reason to stack mean it s been relegated to a terrain piece to hide small heroes for me. It s a shame really when you compare it with the new khorne skull altar. Reroll prayers, increase invocation range, can summon within 16 and does so even if smashed to rubble

    • Like 1
  6. 13 minutes ago, LeonBox said:

    That's a shame about your grand strat! How much depravity did you generate, and how was he with accepting/refusing temptation dice? 

    I got so little depravity that game.

    Euhoric killer per turn  got me 0/0/4/0/5 and he took mortal wounds when offered dice except about 6 times? I ended the game with about 30 depravity only. The depravity mechanic is super mqtchup dependent and his list was a real counter to depravity generation while I would have had so much with the old mechqnic 😀. It s a while new army to learn. again

  7. Got my first game with the new book last night against Seraphon thunderlizzard double bastilladon and I never got this close to win against Seraphon. With old book, i d get tabled and despite the bastilladon hatred for deamons my keeper of secret with shining aegis was actually alive at the end of the game. We tied 21-21 but I ended up losing because I failed the grand strat to tempt a unit 6 times in the game which I don t believe I ll try again. Super fun game when I used to hate playing Seraphon with hedonites. I m very impressed by the book

    • Like 2
  8. 1 hour ago, Tizianolol said:

    Guys I have a question about Phantasmagoria spell. When rules say: unit is picked to fight" it means when that unit make a pile in move or before that unit pile in? If its before when opponent chose to activate that unit i retreat and he cant pile in right?

    Cant pile in unless he charged. Unit that charge can  pile in even if outside of 3 inches

    • Like 1
  9. 31 minutes ago, Beliman said:

    Anyone know if there is an ability that do some wounds to one of your models (that it's not an endless spell or it's easier to use it?

    Ogroid Theridons seems to be really good with Berserk Rage and that automatic +1atk when you need.

    Fomoroid crusher, damned and deadly terrain.These are the standard Slaanesh tricks to wound their own units outside of endless spells

    • Like 1
  10. 45 minutes ago, Enoby said:

    The Chaos Warshrine has an ability that triggers on anything with a "Slaanesh" keyword, and gives a 3D6 charge. 

    So, Sigvald's Power of Vainglory lets him use the unmodified charge value as the attack characteristic. 

    Screenshot_20221014_182418.jpg.0d7e89b8aedb83a4595c90e2d50383cb.jpg

    Modifiers, from what I can tell, are +/-s to the dice. 

    Screenshot_20221014_182349.jpg.e4ef05d8471468875f0471458451e5dc.jpg

    So, if Sigvald rolls 3D6, does that become his attacks characteristic? Would be some nice synergy if so.

    He would get the 3d6 you rolled. Yes

    • Like 1
  11. 7 minutes ago, KrispyXIV said:

    At least they acknowledged that 'Internal Balance' is a thing they'll be looking at - at this point I'm less frustrated in the overall power of Slaanesh's stronger units (I'm having decent success with Blissbarbs/Painbringers/Twinsouls and our stronger characters) than I am with how everything else feels completely overcosted.  

    The vast majority of Slaanesh needed to get the same price drop that Twinsouls did - its not like it would break anything, Twinsouls would still exist.  But it might make it worth it to consider putting Daemonettes in a list as bodies if they were 100 instead of 130...

    We've established that pricing things fairly doesn't break Slaanesh or the summoning mechanic, time to bring that concept all the way home :)

    I m really not sold on painbringers. Twinsouls are in a good spot because of bounty hunter and access to rend via a purple sun. My unit of 10 will still bounce to a unit of 5 stormcast  vindictors without these buffs. What do you consider our stonger character to be? I feel they re all overcosted outside of sigvald who s ok for a turn and then is dead. Blissbarb archers are now even undercosted I feel i  the last 30pt reduction they got went too far in my opinion.They re only not seeing more play because it is such a horrible kit to assemble while the models are beautiful.  It s a shame that all the deamon units remained untouched and have no place in our starting army. I hope we see some meaningful point reduction there very soon as they have been forgotten for over a year now

  12. Looks like we missed the mark on being in the factions that needs the most help according the recent gw metawatch article. Interesting that they ve broken the Orruk warclan faction for the first time. Hopefully they still provide proper buffs to our faction so it s not just 55 blissbarb archers and a krondspine that does well for us competitively

    • Like 1
  13. 15 hours ago, Tizianolol said:

    Guys a question. When I summon herald on exalted chariot can I give him a spell from the lore or flaming weapon? Thx a lot!:) i have just played and we didnt know what to do! 

    Yes, you can since every wizard in your army can get a spell not starting wizard. You ll need to choose at the time the wizard is summoned which I always forget

    • Like 1
  14. One of the problem with the keeper is excess of violence is a command ability. You can get roared and denied of the ability and you re unable to go all out attack or all out defense because of it while those are most of the time in my games better ca to use. That would change if the unit could fight a second time immediately after it already fought like the khorne ca in reapers of vengeance.

    3rd edition has not been kind even to the hyper tone down keeper warscroll we got in our last battletome. The fact that 3rd ed came with another 25% point increase to it pushed the kos to unplayable outside of narrative game or corner case summon for me

    • Like 1
  15. 14 hours ago, ibel said:

    Hi Folks,

    i just want to tell u About the 2days-5games Tournement with 34 Players in Germany last Weekend.

    I come with my glutos List.

    1.Game against Azir and Nighthaunt Herobomb

    I lost in the Long run with 28 to 19 because not enought dmg, no doppel Turn. I had massiv DP but Time was running out and his Charges to good

    2. Game against S2D and 2x6 Hero Varanguards

    I get Sigvald in his Back but than his doppelFighting Varanguards are to good in DMG Output and with a 2+ Reroll 1s Save to hard to handel. But i fight and it was okay, i lost ähm 23 to 17 i think

    3. Game on Day 1 was against Manfred 60 Zombies, 2x20 Graveguard and 3x10 Direwolfs

    I give her the first turn, get the MOmentum back and kill the Zombies 15 Direwolfs and 20 Graveguards in my turn 2 because of Bounty Hunter, Buffs and Debuffs and than this it is… i Won 28 to 11.

    Day 2 Bonereaper with Arkhan, Katakros and 50 Infanterie

    i make it short: I had a doupleturn from 1 to 2 but not enought Dmg (wayne not enought) and lost at the end 28 to 21

    Last Game/Game 5 againt FEC with doppelTerrorG, 9 Ghouls, 9 Flayed and so

    Am i gave him the first turn, got the charge and the doppelturn and killt 1 TG, 2 littel Heros, and All Infanterie. His Generals on TG fight and figth but after tURN 4 he was tabelt and i won 28 : 13

    At the End Place 19 !! 

    I am very happy with that.

    My next games i will Play with:

    Allegiance: Slaanesh
    - Host: Faultless Blades Pretenders Host (Host of Chaos)
    - Mortal Realm: Ghur
    - Grand Strategy: No Place for the Weak
    - Triumphs: Inspired

    Leaders
    Keeper of Secrets (400)**
    -
    General
    - Sinistrous Hand
    - Command Trait: Contest of Cruelty
    - Artefact: Contemptuous Brand
    - Host Option: Strongest Alone
    - Spell: Progeny of Damnation
    Sigvald, Prince of Slaanesh (205)**
    The Contorted Epitome (245)**
    -
    Lore of Slaanesh: Born of Damnation

    Battleline
    11 x Blissbarb Archers (140)**
    11 x Blissbarb Archers (140)**
    11 x Blissbarb Archers (140)**
    11 x Blissbarb Archers (140)**

    Units
    10 x Symbaresh Twinsouls (260)*
    -
    Reinforced x 1
    5 x Slickblade Seekers (230)*
    1 x Slaves to Darkness Chaos Spawn (55)**
    -
    Mark of Chaos: Slaanesh

    Endless Spells & Invocations
    Geminids of Uhl-Gysh (40)

    Core Battalions
    *Bounty Hunters
    **Battle Regiment

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 116
    Drops: 3

    What was your Glutos list? The keeper of secret is not worth its points in my opinion

  16. 7 hours ago, Jaskier said:

    The biggest probem I find with most pre-3.0 books is the lack of high Rend or mortal wounds (notable exceptions being Beasts and Tzeentch) meaning they just feel very pillow-fisted, and they usually have worse saves and less synergies/combos to boot. Our book is at least held up by the ease with which we summon and some real hard hitters like Sigvald and the very synergistic Krondspine, looking at something like Khorne is just depressing. 

    Khorne is actually doing ok at the moment with their revised blood tide mechanic but I get what you are saying. I look forward to try that krondspine I have on pre order in my Hedonites army. Some much needed anvil for our faction. I ve found the purple sun has helped a lot of armies that don t have access to  high rend such as Slaanesh

  17. 3 hours ago, Enoby said:

    thanks to the last GHB. Not that we're decimating tournaments, but the points drops were a big help.

    I think it s more the krondspine and the purple sun(giving us the extra rend we desperately need) than the point drops (while this helped as well) that are giving us more wins

    On the always strike last being too easy comment, I think it hasn t been the case for a while with the quantity of shooting in the game and more armies having also access to asf/asl

    While the treelord no pile in and always strike last worked to great effect for my opponent, I was still able to kill it while keepiing it engaged Units are a lot more resilient with all out defense and better armour saves in the game in general. Our old locus and the keeper being able to excess of violence itself to attack a second time would not be that scary with where the game s at

    • Like 1
  18. Played a game today against the new Sylvaneth and man twinsouls are good once they have rend. I was running:

    Allegiance: Slaanesh
    - Host: Lurid Haze Invaders Host (Host of Chaos)
    - Grand Strategy: Take What's Theirs
    Triumphs: bloodthirsty

    Leaders
    Glutos Orscollion, Lord of Gluttony (470)*
    - Lore of Pain and Pleasure: Battle Rapture
    Sigvald, Prince of Slaanesh (205)*
    - Host Option: General
    The Contorted Epitome (245)*
    - General
    - Command Trait: Feverish Anticipation
    - Artefact: Oil of Exultation
    - Lore of Slaanesh: Born of Damnation

    Battleline
    22 x Blissbarb Archers (280)*
    - Reinforced x 1
    5 x Hellstriders with Hellscourges (135)*
    5 x Hellstriders with Hellscourges (135)*

    Units
    10 x Symbaresh Twinsouls (260)*
    - Reinforced x 1
    5 x Symbaresh Twinsouls (130)*

    Endless Spells & Invocations
    Purple Sun of Shyish (70)
    Geminids of Uhl-Gysh (40)

    Core Battalions
    *Battle Regiment

    Total: 1970 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 103
    Drops: 1

    The 10 twinsouls killed Allarielle turn 1 ( she came back turn 3 ) but it was a bloody battle. By the end of turn 5 I had Sigvald, the epitome, 5 hellstriders and a unit a 5 deamonettes left while my opponent had allarielle and his general (dude on foot with wings ) left 

    It was weird fighting a treelord my opponent summoned, these guys have the old rules we used to have for our keepers (give asl on 3+) makes me hopefull we get some of our cool rules back. In the end i got the win getting my grand strategy and preventing him to get his ( we both had take what s theirs)

    • Like 2
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