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Dan.Ford

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Everything posted by Dan.Ford

  1. Full feedback will come later but these are some of my first thoughts: 1, When casting a spell you can make any number of attempts but it is only cast once. 2, Slaughterbrute, chimera, glottkin, archaon, varanguard, Scarrac (500 lol) etc to name a few are overcosted 3, Keep the Compendium for another year and relook after that. Things are still fluid. IE: Death need some real shooting units , 9" Breath and screams is hardly a choice, luckly there are still Tomb kings Archers ,chariots with bow, Giant Bows and warmachines. All phases in the game are Critical, to lose one like the above is to weaken your army . Normal its by your choice not by the game design. Its one of the reasons i believe that T.O still allow Tomb kings in death army. 4, In Event, PITCHED BATTLE is great but some Armies, battalions and units have the abilities to automatically be 'almost anywhere on the table when deploying' at there choosing. This is massive , The opponent armies could be 30%-80% destroyed before even moving and then the objectives are then easy to claim. or Win the game on turn 5 by dropping onto the battlefield and charging into units that are on objectives. or Stopping armies coming onto the table on turn 1 or any turn, or Claiming all the objectives on the table before the opponent has even rolled a dice. One simple change too 'offset' this, is to say that no unit can claim objectives on the turn they are deployed on the battlefield. Simple, some T.O are already doing this. Has any Podcasters putting up their changes they would like to see?
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