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xking

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Posts posted by xking

  1. 2 hours ago, Gitzdee said:

    I actually predict Warclans is going to be split up at some point. (Based on a vague Whitefang comment)

    There is no synergy between the factions. The lore doesnt really match up well either. The only thing is a Waaagh! But even gitz join those.

    Hopefully

  2. 8 hours ago, Baron Klatz said:

    By their lore the only way the Wanderer “traitor-marked” are joining Sylvaneth is if they’re made into Aelf flesh capes for the vindictive tree spirits to wear. 😛 

    I imagine why that’s the reason they’re taking to jobs in free cities so often now to justify where they went before the squattening.(plus Lumineth take up the “aelves communing with nature” angle already)

    Ehhh, it got sucked into the Nadir death vortex so only the dead can “survive” there now. As of the Soulblight update the Ulfenkarn heroes abandoned the city with the last of the surviving citizens and went to the other major Death free cities.

    Like I asked Emmett(Soulbound dev) how the Ulfenkarn supplement will work with the way things are now and he said it’s a prequel to Cursed City. So we’ll be exploring the city before things got even worse and before the “city on the edge of the abyss” fell into said abyss.

    Doesn’t look likely to be built upon.(beyond the undead there, anyway)

    Also going against the grain here but I really hope if we get AoS Necromunda it’s NOT another dang doomed city with malign macguffins. We already had three now(Mordheim-wyrdstone, Shade Spire-Shadeglass, Ulfenkarn-gravesand), the nostalgia baiting needs to be put in the deepest underworld to rest by now.

    If we start getting those wonderfully wacky Necromunda-esque models it should part of the Dawn Crusades and actually take advantage of the infinite magic realms(even Mordheim at the end of it’s life cycle started moving way outside the city like into Albion because, surprise, one city can’t account for a whole setting).

    IMO, it should be called “Settlers of the Dawn” and focus on settlements across the Realms with them coming into contact with all kinds of strange elements as defenders skirmish to defend them.

    Aqshy settlement: flamboyant Hammerhalian Knight-Questor with Storm-cherubs carrying his shield, Fyreslayers animal-herders taking care of fire-spitters or Efreet wrangling, Edassian lioness mercenary in exotic armor, Bataar merchant shipwright with model ships floating around him, Aglorexian ruin golem from the ancient Titan-works trying to find new purpose,etc.

    Chamon settlement: Dispossessed train conductor from the Spiral since they went train heavy for transport after Belakor blew up most of the Realmgates(canon), Cogmen mercenary working for parts to fix himself, IronOak Reverant with crystal spikes & metal parts instead of a purely tree half, gnoblar tinkerer bands hired to do odd-jobs and Yellers Clan Kruleboyz engineer bargained with to make defenses deadlier while being too brightly colored and just too lazy(what their clan is known for besides being AoS Mekboyz) to cause much trouble for the local watch, etc.

    Just two examples but man can they go wild with something more Realm-spanning that even UnderWorlds and Warcry evolved into beyond their initial starting areas because one area just can’t contain all the potential of the Mortal Realms.

    My bets are we stay in Ghur until next edition with the next GHB moving us towards the Gutfort north so we’re still near the Gnarlwoods for whatever they have planned with it and then next edition I’m betting Aqshy for the new dawner focus(and hopefully Fyreslayers expansion with possible chaos duardin showing up to take back their forge cities they were supplying Khorne with before the Age of Chaos ended).

    Taking Wanderers out of CoS sucks

    • Like 1
  3. Some cool lore a member of the AoS Lormasters discord posted. From the Sons of Behemat Battletome.

     

    "In the early days of the Age of Sigmar barter economies arose within many cities and nations. Eventually, coinage was trialled as the primary currency across the great nations of Order, with the Kharadron Overlords in particular enthusiastically backing the practice. The universal currency system that the Kharadron attempted to institute would eventually collapse due to the Goldflood, an event involving heavy inflation of metallic coins. As a result the barter system once again rose to the top once again. Eventually, a new currency arose in the form of Aqua Ghyranis, special water from the Realm of Ghyran prized for its healing properties. Aqua Ghyranis is widely exchanged between people and merchants of the Cities of Sigmar, Kharadron Overlords, Sylvaneth Enclaves, mortal kingdoms vassalized by the nations of death and many others across the realms. Other currencies have also risen to dominance as well, though not all are as widespread as Aqua Ghyranis. Such as the much-coveted Glimmerings of Excelsis, the Spiceblood coveted by Soulblight Vampires, Purebone which serves as a state currency of the Empire of Ossia, varied Realmstone currencies, Charm-silver tokens of Lethis, and many others.

    In spite of the Goldflood, and the dominance that Kharadron Overlords have over the Spiral Crux and its precious metals, currencies in the form of precious metals and metallic coinage still persist. This is partially due to the Fyreslayers who in their eternal quest for Ur-Gold refuse to be paid in anything but gold and Ur-Gold.Non-metallic coins have also arisen in various regions across the realms.

    The golden coinage of the Kharadron themselves has yet to recover after the Goldflood and massive stockpiles of mostly useless coins have been amassed throughout the Skyports. These are often used to pay for Gargant mercenaries, who value the enrapturing luster of the tokens more than their contents or what is stamped upon them."

     

    He's really into the currency of the mortal realms.

     

    https://ageofsigmar.lexicanum.com/wiki/Currency_of_the_Mortal_Realms

     

     

    • Like 8
    • LOVE IT! 2
  4. 6 hours ago, madmac said:

    They started teasing Grugni's return all the way back in 2019 with the Fyreslayer battletome, suggesting he was working on various projects like reviving Vallaya, reuniting all the Dwarf factions and even introducing an all new dwarf faction/race. In the run-up to 3rd edition launch we got a whole 6+ month long series of White Dwarf stories about Grombrindal also hinting at dwarf unification and also that Grugni was hoarding/preserving dwarf souls for some secret purpose.

    Then 3rd edition came out, Grugni was like "Uh, I was making new Stormcast armor?" and then he told the Fyreslayers and KO and dispossessed they should work together and they all basically just flipped him the bird, which is where we are currently at with that bizarre rugpull of a meta-narrative.

    Fyreslayers and KO rejected him. Dispossessed are all for reuniting.

  5. 1 hour ago, Pariah7echo said:

    These are all more likely to show up in Lumineth than Cities at this point. heck weren't the swordmasters part of the Eldritch Council anyway? I'm honestly a little surprised the flying chariots weren't part of the Wind temple. They'd make more sense there than they ever did in High elves.

    Luminenth have nothing to do with those organizations

  6. 9 hours ago, Baron Klatz said:

    Haha, well he did note some possible similarities a while back.

    More, he did like someone’s suggestion that they’ll update CoS in segments like first Freeguild soldiers, then Ironweld update a few years later and so forth.

    So that might be the other comparison.

    Lumineth temples of Mountain, Wind, River, Zenith.

    Cities of Sigmar organizations of Freeguild, Ironweld, Order of Azyr, Arcane Collegiate.

    I hope they add back in the Swifthawk Agents, Order Draconis and the Eldritch Council. Maybe redo them.

  7. On 9/20/2022 at 7:37 PM, Baron Klatz said:

    Honestly this is meeting the hallmarks of that exact launch.

    > Grounded battleline concept stuff gets shown off (Freeguild battle-axes & pike-cannon renders/old Asur spearman & light cavalry art)

    > Old fantasy fans start saying it must be for compatibility and to quote one redditor “maybe Age of Sigmar is finally moving away from golems and crazy high fantasy nonsense.” (Cue Lumineth living armor golem hero shown immediately afterwards + battle cattle and the salt mines burst like geysers) 

    > first releases are a bit over-the-top but not completely crazy and some old schooler copium starts drifting it can still be exactly like it was before.

    > then comes in the cow aelves/ CoS robot horse/spider/lizard cavalry/ whatever 40k-level daemon cyborg madness the Chaos Duardin will eventually bring in.

    AoS_Blackened_Earth_220920.pdf_-_Google_
    Screenshot_20201216-200016.jpg

     

    Whitefang liked post, you must be close to the truth

  8. Skyscraper arcology form the book.

    "The Great Axle is a tall, towering citadel, home to the city’s wealthiest Steam Lords, most powerful wizards, and greatest engineers. All the city’s wealth flows out of the Great Axle, and returns with dividends. It’s a district that is as high as it is wide, all the towers and buildings packed tightly together, one on top of the other, as if thedazzling architecture is trying to touch the ceiling of the realmsphere."

    • Like 1
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