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SpiritofHokuto

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Everything posted by SpiritofHokuto

  1. They get Bless and Smite as standard, but Enhancements give them access to others.
  2. Only thing we know for sure about Enhancements is giving Priests access to additional universal prayers.
  3. If battletome battalions just gave the battalion rules benefit and no command point/artefact/lower drops which seems to be the options for the core battalions. I think that would be a fair enough tradeoff. Points values (if core cost anything) for "problematic" battalions could also be changed in the GHB.
  4. The thing is there's multiple such instances of particular units & buffs combinations that were oppressive in how much force they could project. The intent was probably to curb that along with conga-lining screens, and while obviously we haven't seen all the rules yet from what we've seen I'd say they've only been partially successful. Vince's Kragnos video handily shows that while the efficacy of screens has been diminished, it hasn't been by a whole lot if you know how to position properly. And certain oppressive unit & buff combos aren't going to have been affected by the Reinforcement mechanic unless the new GHB savagely curtails them via points increases and unit sizes.
  5. The real "proof of the pudding" will be the potential points/minimum unit size changes in the GHB.
  6. 30 Skellies can still be plenty tanky. A with it looking like +'s to armour not being capped and the knock-on effect of reinforcements on other armies their tankiness is going to stay the same relatively.
  7. I'd imagine this is how it'll work. Otherwise reactive CA's would be pretty hard to get off.
  8. How is shooting at a unit that charged another unit 9" away a "risk"? And LRL aren't exactly spoilt for choice when it comes to CAs so they'll more than likely have the spare CP, even with the new CA's.
  9. This kind of mindset is all very well for something that is more narratively focused like Necromunda (which I've very much enjoyed playing/arbitrating for 25 or so years). And they can throw all sorts of interesting scenarios and battleplans for narrative or open play. But at the end of the day Matched play is going to be this games bread and butter. And so having a solid foundation that doesn't need a multitude of gentlemen's agreements just to start is something that the dev team should have both envisaged and expected.
  10. Yes, we know. But it's one thing to try and curb this kind of thing, and quite another to take such broad strokes as the new coherency rules which both kind of fail in their goal and punish larger based units at the same time. Quite the achievement to fail that hard, but the road to hell is paved with good intentions.
  11. Doing the "staggered zigzag" means that up to 40mm bases aren't really going to be effected all that much. 50mm+ I agree, especially in relation to oval bases are getting disproportionately punished for WAAC daisy chaining that was only really prevalent in tournaments. Now I agree that something needed to be done about this, but the pendulum has swung too much the other way in this instance. And still doesn't even really put down some of the more egregious examples.
  12. The thing is for quite a few instances of screens, staying within buff auras was nice but not necessary for their function. Same thing with being range of CA's, literally just there to be a speed bump and allow the units behind to get the jump on them.
  13. It does seem to be a case of throwing the baby out with the bathwater. I can understand the want to curb the likes of conga-lining screens, but the simple fact of being 1" within two models for units of 6+ really hampers more elite units unnecessarily. We've seen with the likes of Dire Wolves the shift to having 10 models minimum, and with the lag time between battletome development and production it's not like it's something that's come out of the blue? With the GHB it could be a case that with increased unit costs that maybe more elite units will get a price structuring that is on a per model basis?
  14. All Out Defence won't work vs Unleash Hell as UH happens in the Charge phase and AOD can only be done in the Shooting or Combat phase.
  15. I think it's 10AM for each relevant timezone. At least pre-orders in the UK usually go up at 10AM GMT.
  16. That's a real possibility, and is only going to exacerbate the frustration of how needlessly complex and unintuitive melee could turn out to be. Where it isn't a case of your opponents tactics or positioning, but the flawed coherency rules that prevent you from bringing your unit properly to bear. Now I'm not saying the "sky is falling" just yet, as we haven't got the whole picture when it comes to how the new ruleset will interact and work together. But with just the 2 snippets we've seen the signs aren't promising.
  17. Yeah, there's going to be a lot of "Tokyo Drifting" back ranks for cavalry now.
  18. Maybe not so much now that the coherency rules are essentially forcing units into loose cubes from what I can tell?
  19. Yeah, the intent is to curb conga-lining screens but there's some real knock-on effects even down to 32mm based infantry.
  20. Yeah, the wording is a bit weird so I'm not sure if the extra CP is just for the first round or each round.
  21. This does concern me. We already know that going second is being incentivised via extra command points, despite the fact that going second was usually better anyway unless using/going against a pronounced alpha strike army. With this you could functionally cripple multiple units before they really get to act. So yeah, hopefully the new warscrolls will have them toned down a bit, as otherwise AoS3 looks to be Age of Shooting/Spells.
  22. Yeah, I guess I feel it more keenly as I'm a StD player primarily so Hero sniping neuters my main allegiance ability. The argument could be made to run as a god army, but from a flavour standpoint that's not a StD army. And if the latest Slaanesh tome is anything to go by, running approximately marked StD units in a god army is going to have limited benefits.
  23. One of the main issues is that certain armies can just snipe out support heroes with relative impunity. That's not to say that they should be invincible, but having that happen means that a good chunk of the power and flavour of an army can be eliminated with potentially little recourse. The sneak peek at the new shooting rules don't seem to have changed this, and if the +/- are capped at 1 then it's potentially even easier. And it's no coincidence that a good amount of the top performing armies are ones that can have a pronounced shooting presence and/or units that have their abilities baked into their warscrolls and don't rely on support heroes to function at a good level. That said there has been somewhat of a trend with "Bodyguard" units that a support hero can pass wounds onto, although that seems like a stopgap rather than a actual solution.
  24. You mean the video in this article? https://www.warhammer-community.com/2021/06/02/the-new-edition-of-warhammer-age-of-sigmar-delivers-the-most-comprehensive-ruleset-ever/ If so, it doesn't say anything about taking Battletome battalions away from Matched Play, just that Core book battalions are being added?
  25. Has this actually been officially confirmed anywhere? Or are we still at the "Dude, trust me" stage? I know about the Core book battalions that are coming and for them to be bridging the gap between the "have and have nots". But if this does mean that all Battletome battalions are being nixed from Matched play, it's going to be a big blow for certain armies like Jawz of Mork that pretty much rely on their battalions to make their army work properly. But then again maybe the Core book battalions will be so generally powerful and useful that supplanting the Battletome battalions will be relatively painless?
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