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Mrmattywoodz

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Blog Comments posted by Mrmattywoodz

  1. Ok, a situation poped up and I'm curious how everybody else is handling it. Retributors and executioners normally do nmortal wounds on a to hit roll of 6+. If, when they level up, I roll that they now get +1 to hit, do they now do mortal wounds on a 5+ (like they would in normal AOS when a character such as a lord Celestant buffs them), or is they simply have the minimum roll to hit be 2 better than normal? Just curious as to how everybody else plays, or what the RAI was when writing this rule. 

  2. Yeah, like I said, it might just be us overreacting to a single character that is just very good. Honestly, of the 14 people in our group, I suspect only about 10 will really play more than once a month, but I will let you know our findings. It's also a good spread of armies, so we should be able to test a lot of different lists. I was planning on playing some games tonight, but sadly I live in the part of Northern California that just got evacuated. 

  3. 2 hours ago, bottle said:

     

    Hey guys, thanks for the comments and I am happy to see you using the rules. Just to quickly clarify, the Rule of Three limits attacks and abilities to being applied to no more than 3 enemy models in a single phase. For example with the Darkoath Chieftain if it charged in and applied all it's attacks onto one model and slayed it, it could then Deathblow ability against a further 2 models within 1". If it charged in and instead split its attacks against 3 models and slayed them all, it's Deathblow wouldn't trigger as the Darkoath Chieftain would have already made attacks against 3 models and killed them all too.

    I think this is what you are proposing above,. I can perhaps clarify this in the FAQ and look to amending the wording if it throws off a lot of people.

    As for the allegiance abilities. The standard allegiance abilities are not used (as mentioned on page 5 of version 2), which means the Sylvaneth, BCR, Bonesplittaz and Tzeentch (and upcoming Stormcast) allegiance abilities are not used either. However, I am really keen for the community to create extras and add-ons for Hinterlands, and this seems like a perfect expansion to make if anyone is keen! :) 

    I understand the rule of three as you intended it, I was actually proposing a second rule of three. The ironjawz megaboss, even at half wounds, is insanely powerful for half his points cost. He still gets 8 attacks a turn, and he was destroying anything he touched, and. It much could stand up to him, even when throwing 100 points of models at him. What my playgroup is proposing is making it so you can not use more than 3 attacks against a single model. For instance, the megaboss comes into contact with a liberator, a judicator and a Retributor. He could do 3 attacks to the judicator, 3 attacks to the Retributor and 2 attacks to the liberator, but could not do 4 to the Retributor and 2 to each other model. I might be jumping to a conclusion after two games, and we are going to play at least a few dozen more with the rules as you have presented them before making our own tweaks, but the power level of certain heroes, even at half wounds, is very overwhelming at our initial first glance, as nothing but the wounds get modified for half the points. I will let you know how it goes as we play. We have 14 people in our playgroup participating and/or planning to participate in our campaign, and so far we are having a blast. Thanks for your hard work! 

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  4. Hey Sam, awesome job with the rules, my gaming group is starting and I got my first few games in tonight. Two Comments/questions/suggestions though. Maybe the rule of three should be made so that no One weapon can target the same model more than three times in a turn. We (my opponent and I) are proposing this because his Orruk Megaboss  seemed to be an unstoppable force. His six attacks with his boss choppa were murdering everything, and even with only 4 wounds he was nearly taking out entire warbands by himself. The second question, have you considered the bonus spells Sylvaneth (and now tzeentch) get for their alliance? Do you still get those for having a purely Sylvaneth (or tzeentch) keyword army? 

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