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PlasticCraic

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Posts posted by PlasticCraic

  1. On 11/5/2017 at 11:50 AM, Malakree said:

    There is also a very cool objective which combos with 1 (2) potential ploys. The cards read

    - "score this immediately if one of your fighters attacks with support from 2+ more fighters than your opponent"

    Scrag em and dual strike - "for the next attack each of your fighters counts as 2 fighters for support"

    Before you say anything, yes this does work, I had it FAQ by the guy who designed the game before I handed my list in!

    Totally works!  Who could argue against that?  Spotted the same one and loved it!

    Also another cheeky one is the Daemonic Weapon upgrade from the core set (I think that's the name).

    It's a powerful Damage 3 weapon, but it makes you take a wound...which Inspires our guys! 

  2. Brightshield has an upgrade that puts her and all friendly models adjacent to her on guard.

    How does this work?  Is it like a pulse, putting them on guard, then if the friendly units step away from her they keep their on guard status (losing it if they charge away, as normal)?

    Or is it always active like an aura, but only while they are adjacent to her (so if they step away, they lose it)?

    And does Brightshield have permanent on guard status as long as she is upgraded, or does it just activate like a normal activation and she can lose it again like normal?

  3. 21 hours ago, Chris Tomlin said:

    The list worked really well and I honestly did not miss the Ironfist, which is crazy. The Spear Chukkas were fantastic. I'm really glad I gave them a run myself. I think if your target selection is good, they will be worth their points over the course of a 5 game tournament.

    Hey Chris, could I ask please for more specifics on how you used your Spear Chukkas?  I've been running 3 so far, and the most wounds I've ever done in a turn is 3 in total (that was when all 3 shot at a Slaughterpriest in cover).  I could definitely be doing something wrong, so I'd love to know how you used them, and where specifically you had success?

    Probably the biggest thing they've done for me is manipulate how my opponent deploys - they do sometimes assume that the Chukkas will delete characters, and deploy accordingly.   But in game they've done very little damage so far (5 games played under GH17).

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