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Posts posted by AdamR
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1 minute ago, Roark said:
That's great. I was trying to come up with a Slayers list last night and just couldn't make it work. Gonna have to steal this and give it a go. Love the extra CPs for the Celestant assassination.
Oh hai Mr ethereal VLoZD hold these 17 mortal wounds for me!😁
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1 hour ago, XReN said:
Since I like Strike Chambers and about to start repainting my SCE, I'd like to know what old battalions people still use? (Not looking for any competetive advice, just think it may be fun to share some thoughts on good old classic)
Personally I'll be painting VW for a 1000 pts list with 10 double hammer libsI'm going with this for my next tournament - mostly Strike chamber, with a couple of Sacrosanct add-ons...
Allegiance: Stormcast Eternals
Mortal Realm: Ulgu
Leaders
Lord-Castellant (100)
- General
- Trait: Staunch Defender
Lord-Celestant (100)
- Artefact: Sword of Judgement
Lord-Relictor (100)
- Prayer: Translocation
Knight-Incantor (140)
- Celestial Staves (Artefact): Mindlock Staff
- Spell: Thundershock
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Thunderbolt Crossbows
20 x Sequitors (400)
- Tempest Blades and Soulshields
- 9x Stormsmite Greatmaces
Units
5 x Decimators (200)
- 2x Starsoul Maces
5 x Protectors (200)
- 2x Starsoul Maces
Battalions
Skyborne Slayers (190)
Total: 1950 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 131
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Upside down face stitched together Aelves confirmed!
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On 3/27/2019 at 1:40 PM, Okonomiyakimarine said:
So i have a 'thematic' Vanguard army half-build. Thematic in the sense that it is driven by visuals and the idea 'play what you like/have'. Still I wonder how to do the raptors. With Hurricanes I could fit in five more Hunters that I have (unbuild) for a total of 1980 total or buy 3 more Hurricanes for 2000 total. With Longstrikes I end up with 60 free pts. What could I add? I do not have the endless spells and doubt that anything might be super complementary to this army.
Suggestion most welcome!
Leaders
Lord-Aquilor (200)
- General
- Trait: Staunch Defender
- Mount Trait: Wind Runner
Lord-Arcanum (180)
- Scrolls of Power (Artefact): Storm Scroll
- Spell: Stormcaller
BattlelineBattleline
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock HandaxesUnits
9 x Vanguard-Palladors (600)
- Boltstorm Pistols and Starstrike Javelins
6 x Aetherwings (100)
6 x Gryph-Hounds (140)
6 x Vanguard-Raptors with Longstrike Crossbows (360)
Total: 1940 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 130Leaders
Lord-Aquilor (200)
- General
- Trait: Staunch Defender
- Mount Trait: Wind Runner
Lord-Arcanum (180)
- Scrolls of Power (Artefact): Storm Scroll
- Spell: Stormcaller
Battleline
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock Handaxes
Units
9 x Vanguard-Palladors (600)
- Boltstorm Pistols and Starstrike Javelins
6 x Aetherwings (100)
6 x Gryph-Hounds (140)
9 x Vanguard-Raptors with Hurricane Crossbows (420)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 136
Leaders
Lord-Aquilor (200)
- General
- Trait: Staunch Defender
- Mount Trait: Wind Runner
Lord-Arcanum (180)
- Scrolls of Power (Artefact): Storm Scroll
- Spell: Stormcaller
Battleline
10 x Vanguard-Hunters (240)
- Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (120)
- Boltstorm Pistols and Shock HandaxesUnits
9 x Vanguard-Palladors (600)
- Boltstorm Pistols and Starstrike Javelins
6 x Aetherwings (100)
6 x Gryph-Hounds (140)
6 x Vanguard-Raptors with Hurricane Crossbows (280)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 140For the first list wouldn't a Lord Arcanum on Gryph Charger rather than on foot perfectly fill that 60 pt gap, and match the look of the rest of your army?
As they're a soul wars model you can pick them up cheap too.
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Idoneth endless spell - Teclis's Bendy Snorkel.
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1 hour ago, Phil D said:
In Places of arcane power, objectives can only be held be heroes with an artefact or wizards. With only 1 wizard and him holding your only artefact you will struggle to win. If you take an objective turn 1 your opponent only has to take another objective turn one then any other for 1 turn out of 5.
voice of experience, I tried it with an Incantor with my only artefact against nighthaunt with 4 wizards! Killed all his wizards by turn 3 but by then he had 4 points and I had 1.
2 Wizards - I've got the Evocators as well!
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54 minutes ago, Karragon said:
That's almost certainly the same guy I played against. I killed Skarbrand, 2 of the bloodthirsters, the extra bloodthirster he summoned...and lost. Bloodthirster of insensate rage's exploding MWs on 6's to wound is insane.
As for how I did. 3-2 overall, I am apparently an unpleasant opponent as for the 3rd tournament in a row I walked away with 0 favourite opponent votes 😆 I think it's the turn 1 charge with the 6 dracolines that does it...to finish 45th.
It was a very fun weekend though, much more relaxed than Heat 1 had been, everyone I met seemed more interested in having a laugh and rolling some dice than winning, that's not to say people didn't play well or have strong lists (and gorgeous armies). Getting tabled by the 2nd place finisher and his eels was a surprisingly fun thing because of how nice a chap he was.
I was at ToS too, and also managed 3-2. Must have been nicer than you though as I got 2 fave game votes
I was expecting... fluffier lists than the GT so I took some Vanguard, but soon wished I'd brought my GT list!
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4 hours ago, TalesOfSigmar said:Wondering what people thought of this?Not sure how Dracolines compare to normal foot Evocators. I just like the movement and built in re-roll charges.Not sure whether I'm too hero light, could always drop the Comet for another hero/drop the Judicators to a unit of Libs and then make the Sequitors a unit of 20.Allegiance: Stormcast Eternals
Leaders
Lord-Arcanum on Celestial Dracoline (240)
- General
- Mount Trait: Pride Leader
Knight-Heraldor (100)
Lord-Ordinator (140)
Battleline
10 x Sequitors (240)
- Stormsmite Mauls and Soulshields
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
5 x Judicators (160)
- Skybolt Bows
Units
6 x Evocators on Dracolines (600)
War Machines
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)
Endless Spells
Everblaze Comet (100)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 108
It's a lot like a list I've been working on recently -
SpoilerAllegiance: Stormcast Eternals
Leaders
Lord-Arcanum on Celestial Dracoline (240)
- General
- Trait: Staunch Defender
- Celestial Staves (Artefact): Mindlock Staff
- Spell: Azyrite Halo
- Mount Trait: Pride Leader
Lord-Castellant (100)
Lord-Ordinator (140)
Knight-Heraldor (100)
Battleline
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
Units
6 x Evocators on Dracolines (600)
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers
War Machines
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 121With mine I've tried to keep a castellant and staunch in there to bolster the inevitable counter attack that'll be coming their way.
Also I went Mindlock Staff as the artefact to shut down Nagash, as I seem to fight him a lot!
Skinks are there as an objective grabber. Could go Aetherwings and save 10 points, but the skinks I think are a bit better.
I could go either way on 4 Ballista's or the Comet. Or even 3 Ballista's, no skinks and an Incantor, so I have another scoring unit in Places of Arcane Power (3 Places of Power? the one where wizards score).
Lastly, I may swap out the Sequitors for 2x Liberators and 1x Judicators.- 1
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Tomb King beard.
Attached to an Idoneth endless spell.
You heard it here first.
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5 minutes ago, Starfyre said:
Some nice feedback. What list did you run? Sorry, looked through but couldn't find it!
Click the "reveal hidden content" tags!
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13 hours ago, Overread said:
I wonder how the dwarves are going to take the news that gold isn't important? At least one - Gotrek - might well not be too happy with the news!
Also it concerns me because it suggests that dragons might wind up without gold! If Gold has no value then it won't be minted into coins = what on the realms will dragons sleep on, hoard, fight for and steal if they don't have gold coins? This is a serious consideration - please people - think of the dragons!
While gold may not have any intrinsic value it'll also probably be the basis of any monetary systems in the realms, because a) it'll help with verisimilitude and b) because no one wants to carry two goats for a night out in the tavern. Imagine how messy change would be!
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Yeah I saw and already edited!
I was halfway through my train of thought and posted.
What I was actually thinking was drop the celestant, reduce the sequitors to 1x 20 and 1x5 then have 1x10 and 1x5 Evocators.
The thing with the celestant with sword of judgement is, you really want to be using CP to make it go off on a 3 or 4, but Garviel is eating up all your CP usage.
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4 minutes ago, HammerOfSigmar said:
You cannot take the staunch defender if you play hammer for your general.
What he said!
Also, if you are going with this list, I'd take the Evocators as 1 10 man blob. 1 less drop, 1 activation in combat, cover all 10 with warding lantern/buff etc.
Scratch that, I didn't notice you were using Cleansing Phalanx
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3 minutes ago, michu said:
New rumour (sorry, DAEMON) engine.
https://www.warhammer-community.com/2019/02/12/the-rumour-daemon-engine/
Definitely a Seraphon spawning pool.
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Its a 6+ roll, not an unmodified 6...
If you didn't add modifiers until after effects were triggered (such as hitting...) what would be the point of modifiers?
Modifiers come after rerolls, but that's it. There's no "Last in sequence" rule - otherwise they wouldn't modify anything!
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You roll a 3. Add 3 from your bonus. It becomes a 6. That satisfies 6+.
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1 minute ago, rosa said:
I dont get it...
How did you do that?
Sword of Judgement does D6 mortals on heroes or monsters on hit rolls of 6+.
Celestant's command ability is +1 to hit aura.
Used it 3 times so +3 to hit... 3+ to inflict mortals.
5 attacks, 4* 3+'s, 17 mortal wounds! -
Sooo, with two and a bit weeks until GT heat 1, I decided to try radically changing my list...
Allegiance: Stormcast Eternals
Mortal Realm: Ulgu
Leaders
Lord-Celestant (100)
- Artefact: Sword of Judgement
Lord-Castellant (100)
- General
- Trait: Staunch Defender
Knight-Incantor (140)
- Celestial Staves (Artefact): Mindlock Staff
Lord-Relictor (100)
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Thunderbolt Crossbows
Units
5 x Decimators (200)
5 x Protectors (200)
10 x Evocators (400)
Battalions
Skyborne Slayers (190)
Total: 1950 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 121
Played against a Nagash/Ethereal VLOZD/30 Reaper/Necromancer/3 x5 Dire Wolf list in a practice game last night. Mission was Focal Points in Ghyran.
One shotted the Vampire Lord with the Lord Celestant on turn 1 (burned 3CP, so doing mortals on 3+). Translocated the Relictor in front of the Reapers and lightning stormed them, then charged them with Decimators to lock them down. Spent the next 4 turns grinding through regenerating Reapers with Evocators (Who also managed to electrocute Nagash).
Mindlock Staff was really good for stopping Nagash healing himself.
Kept the Evocators lanterned and in the staunch bubble and mystic shielded when possible. They all died eventually though.
Pro's - Only 5 drops, so goes first a lot of the time.
First turn can be devastating.
Actually get to use Shock and Awe.Con's - Bit of a one trick wonder.
Harder to use if the opponent screens well (although this can have it's own benefits as you're forcing them to alter their deployment).
Limited mobility after the initial strike.
No tank units.Not sure whether to take this or my Stardrake list tbh. I think that list may be a bit more forgiving, but opponents may underestimate a SCE list with *suboptimal* units in it!
Thoughts?
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6 minutes ago, Kramer said:
Haha that’s when I plan to use him! Also perfectly viable substitute for Gabriel Braveheart
Good choice! Can GW officially swap them over so the nice model gets the good rules pleeeez!
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4 minutes ago, stato said:
The Stormcast Questor also went OOP a few months ago, I know because I was after one and it was removed from the webstore, despite being in the Battletome. Its back on the store now though, so we dont really know what they will do until its actually done.
EDIT: Ah just seen Klamm mention the deathrunner was not on a separate sprue, so can understand why it was dropped.
I'm sorry, did you just say you actually WANTED a Knight Questor?!
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SD on 20 blob of Evocators with lantern and mystic shield or talisman of the watcher = urk!
Or still have a 20 sequitor blob but 3x judicators for battleline.
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2 hours ago, Nos said:
Yeah we discussed this shortly after. As @Ozzy0sb pointed out being able to fly around a general 12” with SD for only 40 points is probably the reason.
Exorcist is only other guy. But obviously that’s pretty unlikely to occur!
If you're not running mass sequitors you could just make your Incantor the general and enjoy your flying 1+
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5 minutes ago, HollowHills said:
Stormcast with a 4 up? Lies.
Heraldor already has a 4+
38 minutes ago, Forrix said:The Champion of Heldenhmer- A mysterious character ala the Celestant-Prime but he's just a basic 5 wound 4+ save hero with a special ability that allows one unit of Liberators to reroll save rolls of 1 if they're equipped with shields or generate extra attacks on an unmodified hit roll of 6 if they're dual wielding. Costs 180 points and is GW's attempt to bring Liberators up to par with Sequitors.
They are just the regular rules for Liberators?
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5 hours ago, Turragor said:
Im thinking of a mashup list between our two. I took mine to a larger tourney and met some really tough lists and came away with only 2 wins of 5 (lost to Spiderfang - total commitment / a mixed order list where I only lost due to my own memory of Prime's abilities / Phantasmagoria of Fate (18 disc-birds ish, ooof) - relocation orb with 4 ghur monsters.
So I think, given the performance over two tourneys, the idea of taking a big character heavy list has legs, buuut I need more bodies. I think I can drop the dracoths (even if I LOVE them). Fulminators whiff, thats what they do. It is like a magic 3+ roll for them, not like other 3+s. I usually end up landing 2 hits on average from the 3+ 3+. The odds are weird!
Thinking maybe:
Allegiance: Stormcast Eternals
Mortal Realm: Aqshy
Lord-Celestant on Stardrake (560)
- Celestine Hammer
- Artefact: Ignax's Scales
- Mount Trait: Keen-clawed
Lord-Castellant (100)
Knight-Heraldor (100)
Celestant-Prime (340)
Lord-Arcanum on Gryph-Charger (240)
- General
- Trait: Staunch Defender
- Spell: Azyrite Halo
- Mount Trait: Wind Runner
15 x Liberators (300)
- Warhammers
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 102I might also take ethereal amulet on stardrake so that I dont worry about SD range on general and castellant buff range.
Thoughts?
i find that my Evocators do a lot of heavy lifting. Electrocuting Nagash in the face for example. Or murdering Phoenixes. Or Stardrakes that don't have Ignax's Scales!
Will the Celestant-Prime be able to make up the shortfall? I know he's cheaper, but he's also 22 fewer wounds!
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AoS 2 - Stormcast Eternals Discussion
in Stormcast Eternals
Posted
I've tried it with 10 Evocators instead of the Sequitors too.
Bit hittier and another wizard for battleplans where that matters for scoring, but I think the bigger blob of sequitors is better most of the time.
I've also got a version with neither and just pump up one of the Liberator units to 30, which loses a drop, but it takes the list to 1970 so it loses out on an essential command point, so I've pretty much discarded it.
BTW, the Judicator squads are equipped that way purely because it's the models I currently have. When I'm able to get some more, I'd like both squads to be crossbows with a shockbolt prime.