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Kaleb Daark

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Posts posted by Kaleb Daark

  1. 4 hours ago, daedalus81 said:

    Taking bets on whether or not this is the balloon for the 'jump infantry':

    https://www.warhammer-community.com/2016/11/16/the-rumour-engine/

    Reddit rumors developed a little further - the image is a zeppelin with the tail on the right side of the image.  The duardin on foot look like 'steam punk trench fighters'.

    I'm going to go even more out of the way and go for it being a  big duardin piloted automaton thing- a dwarf dread knight thingy- steam powered of course.

  2. beautiful work and very inspirational.  I've always looked to my Slaves toDarkness book for inspiration so I totally get where you're coming from with these conversions.

    I've got nearly all the original Slaves to Darkness Slaanesh warrior models so if you want me to photograph them close up for you as a reference I'd be more than happy. :)

     

    Big banners and funny legs for the win :D

  3. 4 hours ago, DynamicCalories said:

    They've only gone and done it the absolute mad men

     

    Image may contain: shoes

    that's a pretty nice re-imagining of the classic figure.  He's a lot bigger than the original as he comes on a 40mm round by all accounts.

  4. I'd like to see some sloppy themes just tidied up, such as in the Khorne blood bound, Korgoraths max unit is 6 not 8, which I think it should be as it's khorne's number with slaanesh being 6's.

     

    I'm sure that there are others throughout the various factions but that's  one that stuck out for me.

    Perhaps summoning can have a distinction as said above with there being a difference between summoning to restore dead models to existing units which the player started the game with and paid points for like the skeletons in the post above, vs points needing to be spent to summon in extra units, which if summoned could not then be resurrected or some such.

    The one thing I really don't want to see is masses of new rules and restrictions which will eventually mean a heavier system with more to remember.  It's what AoS got away from.   I also don't want to see the game become about which units are a must and which are just don't touch because points because competitive because whatever.  It's that sort of thing that gets factions killed off because nobody buys them due to tournament  etc. ineffectiveness.

    At the moment I really enjoy just buying minis due to liking them and being able to park them on the table.  I never want to go back to wfb days where I would discount a model entirely because it was not an effective unit, cost too many point, etc.  but that's just me.

  5. 4 hours ago, hobgoblinclub said:

    The problem with GW doing a GUO is that the Forge World one is great. Granted, it's too small, but it looks exactly like the art. 

    After the FW bloodthirster I always found leaping kitty thirsted from Gw really disappointing. 

     

    • Like 1
  6. I'd like to see a "bound monster or behemoth" option.

    Much like we used to have scrolls of binding in the Storm of magic.  I'm really thinking of the way that Forge World did it with Monstrous Arcanum in so far that certain factions had a chance / no chance / certainty of having certain monsters bound to them.   So for instance, that guy with his stormcast taking a mornghul could not happen, but for example a chaos dwarf army would certainly work fluff wise with say an incarnate elemental of fire or a magma dragon.

    In fact the matrix of what was permissible to whom was very good in Monstrous Arcanum.

    The bound unit would give the benefit of not upsetting the faction keyword for players wishing to play more themed and fluff driven armies rather than grand alliances - so in the case of Legion of Azgorh for instance, one could still take a magma dragon and not lose the Fireglaives as battle line as a model in the army had the 'destruction' keyword.

  7. I'd very much given up after 8th.  I'd felt that in removing army books and points there was no structure to creating my narrative and the story for my army,

    having played the AoS box game, I didn't really get into it, and it was only after I got broody one day when i opened my army case to give them an airing that I really decided to give it another go - this time playing with my own army (chaos dwarfs). 

     

    The moment of epiphany came when I finally accepted that I had to totally think differently about how to play this game, how to make things work, since there were no ranks n' flanks anymore, and of course this also debunked the often mentioned criticism about it being a game where there's no tactics and  everything is just a scrum in the middle.

    This is to fluidity what 3rd ed battle was to rules.  so we'll see where it goes. :)

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