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The Jabber Tzeentch

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Posts posted by The Jabber Tzeentch

  1. 1 hour ago, sorokyl said:


    My list for this week is the same, except I'm replacing Maelstrom and Marauders with Gutrot and Cogs.  The last time I played marauders they just got eaten alive.    Everyone has wizards now so blades and fleshy abundance are unreliable.  I also haven't had much luck with Glottkin in general. My playgroup always targets him, so he basically just soaks up wounds and dies.  I don't always play harbinger so that's part of it, but I need to learn how to be more careful with him.  He's crazy squishy. 

    In my list I'm playing this weekend, he's basically there because I don't have my GUO painted, I only have 20 blightkings, can't figure out what else to play. I am not sure he's worth 420 points in the list I'm playing.   Looking forward to finishing my Archaon and GUO to run with Glottkin. that sounds fun. 

    Yeah I do tend to agree, but these are the models I have so try to make them work as best they can. I find that with Glottkin it’s best to take the muttergrub to have four total spells, this gives your opponent more to think about dispelling unless they have a lot of magic too.

    But to be honest if they focus on the marauders and Glottkin that allows the rest of the list to do their stuff well. 

    • Like 1
  2. I've seen lots of list building with The Glottkin throughout this thread, how have people been finding their builds? I’ve been using variations with him, Marauders and Blightkings etc. Settling on the following list for now, comments and criticism are welcome:

    Lord of Plagues (140) - General - Trait: Virulent Contagion   - Artefact: Ghyrstrike
    Sorcerer (120) - Artefact: Muttergrub   - Lore of Foulness: Plague Squall
    The Glottkin (420) - Lore of Malignance: Blades of Putrefaction
    Harbinger of Decay (160) - Artefact: Rustfang

    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    40 x Chaos Marauders (200) - Axes & Shields

    Plague Cyst (200)
    The Blessed Sons (100)
    Malevolent Maelstrom (20)

    Total: 2000 / 2000
    Extra Command Points: 2

  3. 20 hours ago, Zirhark said:

    I can't see a way around us not taking at least a knight Incantor, if not also a Lord Exorcist as well.  I also see myself making my Army from Charmon to get access to the artifact that lets a hero gain an unbind attempt.  And then with 1 to 2 wizards in the group, might as well bring an endless spell or two.  The stormcast specific ones sound pretty awesome. 

    Take two units of Evocators. Then you get:

    2 dispels per turn. 

    Can dispel endless spells. 

    Eqch can buff the other with their spell. 

    Very good MW output.

    Generally a good combat unit. 

  4. 1 hour ago, Ulfast said:

    Ok, as I´m thinking to restart my army and that would mean to buy some new models, like the hearthguards, I got a question: What weapon should I give them, the broadaxe or the poleaxe? What do you guys recommend with all the new stormcast and nighthaunt armies coming out?

    I still think you can’t beat poleaxes with MW. High save characters and nighthaunt being immune to rend make MW a useful tool that Fyreslayers don’t have easy access to. 

    Saying that, there is still a place for the broadaxe, against low save hordes they excell and are notably better than the poleaxe.

    So really, it depends. If you have enough MW output elsewhere and face hordes then take broadaxe, if you don’t have enough MW and/or don’t face hordes often then take poleaxes. 

  5. 3 minutes ago, Thebiggesthat said:

    @Ben Sorry to push the issue, there's three of us here at work that need to know if we need to book hotels/buy tickets for the AoS event, if Firestorm being used? Cheers man!

    Does having an extra ability really make a difference if you will attend the event or not? 

    If you like the army paint it that way, if firestorm is used you get the ability, if not you have a cool army. 

  6. Hi [mention=2]Ben[/mention] looking forward to seeing the pack for AoS - particularly interested in the soft scores as I paint at a snails pace! What's the ETA on that? Cheers



    This is from last years:

    The Minimum Blood and Glory Standard (Or Minimum Basic Gaming Standard, MBGS for short) is the basic level that we require every army at our event to adhere to. This applies to every game system played at the event.

    - All parts of all models are neatly painted and shaded or highlighted. The bases are painted and textured and all units of more than a single model have appropriately sized painted movement trays

    - Models that do not meet this standard will be removed from the event and no points will be awarded in the category that was missed.

    As you can see from the breakdown of scores below, all armies at the event will score 15 points for getting the rst point in each category. The 2nd point in each will be very easy to get with just a little more effort across the whole army. That will get you a score of 20 points and you now have 15 areas to pick up 10 more points.

    Cohesiveness
    An army that is not Cohesive will be capped at 15 Painting Points.

    When looking for an army to be cohesive we want to see that the whole army looks like it is all part of the same army and does not look like it has been borrowed from a few different sources.

    Scoring

    Painting will be scored using a clear and easy to understand check list. The following areas will be checked – Painting, Basing, Movement Trays, Conversions, Terrain. In addition there will be a bonus checklist of points that do not fall into these categories.

    There are a maximum of 36 points available. We are capping painting scores at 30 points.

    This give players a number of different ways to attain a higher score by working to the areas in which they excel and avoid being penalized for not having skills in other areas.

    Painting
    3 Points for meeting the MBGS See page 2 for details
    1 Point for a generally higher than basic standard To award this we would be looking for signs of shading and highlighting above just a single wash or dry brushing
    1 Point for an Advanced level of painting To award this we would be looking for multiple painting techniques well executed to a high standard

    Basing
    3 Points for meeting the MBGS See page 2 for details
    1 Point for a generally higher than basic standard To award this we would be looking for use of multiple type of textures and painting and highlighting used where required
    1 Point for an Advanced level of basing To award this we would be looking for multiple well executed basing techniques

    Movement Trays
    3 Points for meeting the MBGS See page 2 for details
    1 point for Trays being painted and textured to match the units bases
    1 Point for an extra effort to make the trays seem part of the unit To award this we would be looking for more than just a sanded and flocked tray, extra attention paid to the bases would be continued to the trays

    Terrain
    3 Points for all 4 pieces of terrain being painted to the MBGS See page 2 for details
    1 Point if generally higher than basic standard of painting and/or modelling techniques have been used on 1 piece of terrain
    1 Point if generally higher than basic standard of painting and/or modelling techniques have been used on all 4 pieces of terrain

    Conversions
    3 Points for the army having a few basic conversions To award this we would be looking for conversions throughout (basic kit bashing, weapon or head swaps, alternate figures for characters)
    1 Point for either a high number of basic conversions across the army or a smaller number of higher level conversions To award this we wold be looking for reposed models using green stuff , basic sculpting, in depth kit bashing
    1 point for the army having at least 1 Advanced Conversion To award this we would be looking for multiple conversion techniques used in detail on a single figure
    1 point for a large number of Advanced Conversions To award this we would be looking for multiple conversion techniques used in detail across the whole army

    Bonus Points
    1 point for bringing a display board To award this we are looking for something that enhances the look of your army, not just to give a point for bringing a tray. It should be painted to the MBGS for bases
    1 Point for a generally higher than basic standard of display board To award this we would be looking for use of multiple type of textures and painting and highlighting used where required
    1 Point for an advanced level of display board To award this we would be looking for a high level of modelling or panting techniques.
    1 Point for some freehand painting in your army To award this we only need to see a single attempt. Have a go, you might surprise yourself!
    1 Point for freehand painting throughout your army To award this we are looking for freehand painting used throught the army
    1 Point for blending painting in your army To award this we only need to see a single attempt. Have a go, the GW Nagash technique is really easy.
    1 Point for an impressive centerpiece to your army
1 point for an impressive overall effect To award this we are looking for an army that Wows the judges
    1 point for filling in the Player Painting sheet* players get chance to show the juges their own thoughts on their army
    1 point for Round Bases You get this for the whole army being on round/oval bases.
    • Like 1
  7. Just a quick point on the discussion in this post, I'm happy for speculation on future releases even if they move a bit on topic.

    Any reliable rumours I add in to the first post so people won't need to trawl through pages of discussion.

    I would ask that any discussion and posts of photos are kept AoS related, bloodbowl and 40k releases are cool but they have their own forums.

    If you see anything missing off the first post let me know and I'll amend it.

    • Like 4
  8. Rumours from Facebook of Duardin release in March. Aelves, Slaanesh and Slaanesh worshipping Aelves in Summer. 

    Guy on Facebook claims to have spoken with a GW employee, however rumours match up with other sources and GW expected release schedule.

    Use salt  

     

    Also ive cleaned up the first post  

     

    • Like 3
  9. 1 hour ago, RuneBrush said:

    I agree to a certain extent.  I think where the biggest amount of confusion lies is that wounds become damage which then become wounds again.  It would have been clearer to stick to damage - e.g. "If any damage is suffered roll a...".  But we're far too far down that path to change things now :D and as you say a large portion is cleared up by spending a bit more time reading the rules & abilities rather than skimming.  I also think that our knowledge of the game is continuously being expanded on by watching streamed events - it's so much easier to learn when you watch people play.  But I'm now waffling and have gone vastly off topic :P 

    Yeah it's definitely not perfect, and never will be for everyone. But this rule in particular, even though it doesn't use perfectly clear terminology, it's still layed out step by step format that if followed, you can't really go wrong.

    I honestly think that people assume a lot without actually confirming whether it's right or wrong(which is fine in a closed environment), but then it becomes an issue when they go online or to a tournament.  

    But I digress. 

  10. 20 minutes ago, Ratamaplata said:

    I still think wording of 'to wound' and damage etc should be changed. Just look at the rules questions sub forum... probably over 50% of questions relate to people misunderstanding the order of wound/save/damage/ability saves and/or if saves are allowed vs. abilities which say they cause wounds etc.

    Definitely should be cleared up and could be done easily without any change to game mechanics.

    I really feel like the people who get this rule wrong, will always get it wrong because the problem isn't how the rules are written. 

    Its that people skim the four pages and don't read it properly. 

    Look at the FAQ, and most answers in the rules forum, generally they can be answered by either "yes, you can do that" or "read para. # from the four page rules" 

  11. Any "free" points from summoning are just unnecessary and hurt balance with the benefit of hindsight.
    Summoning isn't weak, as I'm guessing we'll see in about a week's time from DoT. It's Deathlords and Seraphon that are on the weak side.
    Here's a prediction - people will be complaining about summoning under the current rules being utterly broken in a few months time (probably because they haven't played sufficient games vs DoT to understand their weakspots).


    Maybe not "free" points but I certainly think summoning needs a slight rework. At the moment it's a bit too much of a bonus to powerful casters and quite pointless in any meaningful way on weak casters as it's just not reliable enough.

    I would love to see reinforcement points become a lot more varied, for more armies and become widely used as I think it's a great mechanic. I haven't played one competitive game against an army with them yet.
  12. 34 minutes ago, Dave Fraser said:

    I originally didn't post this to GH, it was a rules change thread that got 'tidied'. 

     

    I kinda agree that PI is tactical but not sure my proposal prevents the pinning of units from both sides etc that are the tactical part. 

    Keep the rule that base to base means you can't move, keep you must stay in unit coherency and actually it's how I've seen a lot of casual people play it where you just mush stuff into the unit rather than worrying about the odd couple of mm here and there for who's closest.

    i saw it as a way of reducing potential conflict not removing a tactical option  

     

     

    I see where you're coming from, so models can move around others locked in combat to reach ones further away rather than being stuck to the closest enemy model. 

    I feel that might reduce the tactics in unit "formations" though and how you position your unit to recieve charge etc as models will just be able to circle round you with ease. 

  13. 3 hours ago, Dave Fraser said:

    I'd like to see piling in tweaked.  As it currently stands it can stop you from maximising the number of models in a unit from getting into combat from a unit, it would make more sense that you had to maximise the models in your unit fighting if you pile in (just your unit not your opponents, they can sort that in their pile in).

    No idea how to word that rule though, possibly just change it to must pile in towards the nearest enemy unit not model?

    Bear in mind this is the Generals Handbook update and Piling in is a main game rule so it's highly unlikely it will be changed. Going off what they have done previously there would be an additional rule (like the rules of one) to cause a change. 

    Also I agree with Ratamaplata the pile in rules are pretty good in my opinion. 

     

    I would like to see a slight change to reinforcement points, they are rarely used to a competitive level, I would like to see them becoming much less restricted. Similar to how SCGT did it with doubling the available points but only to a certain amount. 

    • Like 1
  14. Notice him sneakily covering something up? Something that matches the wings of Magnus (dual kit)?
    Saw a different good suggestion that the bit to the right in Magnus is his smaller form (he changes size i believe).


    Not sure why he would be covering it unless it's a dual kit. However that art piece is 40k you can see the marines if you look close.
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