Jump to content

Sactownbri

Members
  • Posts

    217
  • Joined

  • Last visited

Posts posted by Sactownbri

  1. On 10/28/2020 at 12:56 PM, Kramer said:

    Destruction can ally in all three named:

    'KRAKEN-EATER MEGA-GARGANTS can only be taken as MERCENARY units by Order and Destruction armies, or by armies from factions that are part of the Order or Destruction Grand Alliance. '

    And this text is there for the Death and Chaos one as well. 

    @Charlo, I'm fully with his Lordship. I think Krakeneater adds the most for us. But it's roughly equal to the Frostlord. Frostlord is a bit harder I think. But the Krakeneater gives you a bit of ranged threat, the ability to step over screens, pick out those daemon banner bearers so they can't spawn back etc. 

    It's a cool model though, so might be a bit of a utility vs strength comparison. Although what is truly better you'd need someone who played both. My money is on the Frostlord though. 

    I am enjoying the warstomper myself. My opponents pucker and throw their entire army at him. Makes the objective game easy and it’s had nothing to do with effectiveness of the warstomper. It’s a dice game and the average dice generally behave as expected. It’s the unexpected omfg rule that’s been winning me games.

    E99E38B0-661F-490B-939F-D5223C92032F.jpeg

    • Like 6
    • LOVE IT! 2
  2. On 10/24/2020 at 11:57 PM, Beastmaster said:

    Did you try more than 6 sabers? 10 or 12? 

    Nah, not really interested in trying to make them work or buying more of a very bad model. I was simply commenting on how they work for me. I play for fun, they do okay. 

  3. I was able to get in a game against Skryre Skaven. 

    My list: 

    Winterbite, FL Stonehorne w/Frostfang, Huskard Thudertusk, Icebrow, Beast Riders on Stonehore, 2x 4 Mournfang, 6 yheti, 4 Sabres.

    His list - all the Storm Fiends, Two Cannons, Warlord and Rocket Liutenant, Verminlord and the endless spells.

    I believe he won off the deployment and my decision for unit placement. We played Knife to the Heart. He dropped gnawholes on each site of my objective and kept his verminlord in the tunnels. I left my Beastriders back on my objective. I won first and pushed everything forward. I missed one critical charge with the Huskard on his right flank which left my Yheti's to deal with 6 storm fiends alone. My lord made his charge but his Mournfang support did not. 

    That choke point in the third photo ended up being critical for my opponent. I couldnt get through the terrain to bring my full charge, and his shooting was great. Then he dropped his endless spell (the tri lightning) over the choke point and my hammer melted away. Very bloody game, we called it on turn 4, he won on the minors. My Beastriders stayed on my objective the full game, which I think was my first mistake. I should have left the Icebrow and sabres back to guard my objective instead and brought the two stonehorns to collapse his left flank by turn two. 

    I am loving the Winterbite. Doesn't feel crazy overpowered, fairly straight forward list with some flexibility, and my oppponents have all said it was a tough but fun game. The relic is a bit silly, usually doing nothing but i've had a couple of games where it was stupid. The Yheti's have been surprising every game, getting work done and being able to bring one back a turn always generates groans. Sabres and Icebrow underperform every game so have become my throwaway harassers. I am really enjoying this army!

    IMG_1335.JPG

    IMG_1325.JPG

    IMG_1326.JPG

    • Like 1
    • LOVE IT! 2
  4. On 10/5/2020 at 9:39 PM, Athrawes said:

    I'm so tired of people complaining out price hike.

    So I know that everyone feels angsty over the perceived price of Lumineth and now Sons of Behamat.

    I’ve played WFB and 40K since 1992. The complaining about price has never stopped. The only thing that’s changed is the people doing the complaining and the rise of the internet making the complaining seem louder. I’d suggest tuning it out if you are in for the long haul.

    • Like 3
  5. 20 hours ago, Overread said:

    October 10th preorder and release would be a bit odd to release Sons on considering that October is "Necron and Marine" month where I'd wager they would have at least 2 weeks of preorders for them. Then again Sons is basically one book and one model to release so its not a huge release in terms of volume of product. 

    We do have Blood Bowl new season coming and the very Halloween themed Necromancer team. I expect them to drop in October as well, towards the end. So then SoB has too be in the next few weeks or they won’t come until we start the holiday season in November.

  6. On 5/31/2020 at 6:58 AM, 123lac said:

    I really hope they never do an AoS equivalent of Psychic Awakening. It's absurd how many campaign books there are for 40k now and from what I've seen the only good ones were the two for Vigilus. 

    I mean how many books do people have to take with them to play 40k now? Completely insane to have army rules coming from so many different books, all of which cost money. Should just be core rules + army book, nothing else. 

    I couldn’t disagree more. The core problem is competitive organized tournament players, who make up the majority of the vocal internet active community but only make up a small portion of the customer base and fraction of all games played. For the rest of us, the books are optional and make the game more fun and the background and flavor of each army more rich. The narrative campaign books were always intended to be extra and not essential. The only thing stopping someone from playing from a single codex or battletome is themselves. Blame tournament players for wanting to use the unbalanced narrative rules to gain the min/max advantage and the organizers for agreeing to it to keep attendance up. 

    I hope there is another Wrath of the Everchosen style campaign book coming soon. How about another Necroquake style box of spells for everyone and a campaign book and rules for everyone. Those are great, keep them coming. . 

    • Like 10
    • Thanks 2
  7. 14 hours ago, KingBrodd said:

    Im hoping we start getting articles about the Sons soon. I'm hoping for a July release but at this point it could even be August.  

     

    Just passing on this rumor I got from my FLGS based on discussions with his distributor... preorder dates, apply salt liberally

    Psychic Awakening: Engine of War obviously pre-order 5/29

    Lumineth 6/6

    Psychic Awakening: War of the Spider 6/20

    Sons of Behamat 7/4

    9th ed 7/18

    Psychic Awakening: Pariah August

    Necron release August

    AoS campaign book August (like Wrath of the Everchosen)

    • Like 5
    • LOVE IT! 2
  8. On 5/24/2020 at 6:16 AM, 123lac said:

    Man, imagine having a huge collection from WHFB that you then rebased for using as CoS in AoS 2, only to find out they are squatted in AoS 3 and you now need to re-base them back to squares to play in the Old World. 

    I'd be irate. 

    As a Bretonian player, I just want to be able to lance charge again with modern rules. 8th Ed is creaky and complex, and End Times is just crazy unbalanced. Lance charges, they are coming back!

    • Like 1
  9. On 5/18/2020 at 5:35 AM, Overread said:

    All those marine players want some Xenos to fight;

    Horus Heresy/30K popularity (during 8th / Alan Bligh specifically) demonstrates that a good narrative is critical for successful sales and can offset miniature diversity. GW has captured that narrative magic in AoS giving them more creative freedom on the miniature side. 

    Please bring on Giants that can be added to any army! Bring on beasts that can be added to an entire Grand Alliance. And keep driving an interesting and engaging narrative.

    More Aelves on their way; Tyrion and Malerion's  moment are approaching.

    • Like 1
  10. 22 hours ago, Skabnoze said:

    This does not feel like an army that needs Endless spells - and it might be a reach to make them fit to be honest.  If they skipped the opportunity to make endless spells for Ironjawz & Bonesplitterz then I am not sure they will make them for giants.

    Khorne demons have endless spells. Nothing is impossible.

  11. On 4/6/2020 at 5:55 PM, Goodapollo4 said:

    I hadn't even thought about this...I know the reveal said "nothing but giants", but imagine a block of 20-40 Johann-esque villagers running around from the giants, acting as living screens.

    I think something along the lines of a shaman would make sense. Think Ork Shaman as reference, with the priest keyword. Rather than a traditional spell caster. But who really knows? They might finally be pushing towards the D&D style with realms driving the different gargant races. Azyr gargants throw lightning, Aqshy gargants spit lava

    I don't see why they shouldnt get something equivalent to endless spells too. A base covered with fleeing villagers that blocks movement, line of sight and reduces leadership. A base covered with rolling boulders that moves in a single direction, doing mortal wounds, until it leaves the table. Sky's the limit really.

    • Like 3
  12. On 2/20/2020 at 4:19 AM, Rabidweasel said:

    ... looking to buy something to use as Blood Knights (not paying the stupid prices GW wants for them! so looking at the good old Chaos Knights conversion)

    Chaos Knights with the Vampire shield/banner upgrades look really good. Maybe throw in a few after market vampire heads to taste. Ive seen the Black Knight mounts used for the Blood Knighs horses, with the Maurader bodies and Vampire upgrades too. That is a bit closer to the price of the Blood Knights though. I have a set of Metal Blood Knights and honestly the models are all kinds of garbage. Customization is way better.

  13. On 2/20/2020 at 12:50 AM, DerZauberer said:

    I think so, yeah. They need a bit of babysitting tho, you need to take care of their bravery with inspiring presence.

    Squigs are single use. You charge with them, do a lot of damage, then you want them to run away to bravery and do mortal wounds. Don't worry about their bravery or waste a CP on them for inspiring presence. If you are getting shot before getting into combat you might be missing the more critical items for a squig army, boss on cave squig and boss on mangler, that should be higher target priority.

  14. Got  a 2K game in over the weekend, tried a completely new list.

    Barak-Zilfin,

    Admiral,

    Navigator,

    Endrinmaster in Drigible,

    2x3 Riggers,

    2x Frigates,

    2x Arkanauts

    1x Thunderers (all rifles)

    Opponent was playing the new slaves. A max company of Warriors then all Cavalary. He was also playing the summoning battalion with 4 heroes. I left one Arkanaut company on the objective in my deployment zone then had the rest of the troops garrison the boats. I lined up refused flank to my right. He deployed cav heavy to his left to counter my refused flank, leaving his warriors and three heroes on his back objective. Turn 1 he moved all his cav forward to get in a turn two charge on my boats. My turn one I flew high with my boats and started my plan of crushing him from his weak flank.

    I ended up loosing but more due to distance and too effective shooting. I needed to make an easy charge on turn 5 to jump on an object to win. I split fire so I would just grind down his cavalry but I accidentally shot them off the board :(, immediate loss for me. Winning unit: my backfield arkanaut company sitting on the objective. They lasted until turn 4 and let me just roll up his backfield and shoot his army to death. At the end of the game the only unit I lost was that one arkanaut company. I did loose a few models in other units but I was still 100% combat effective and my Frigates ended at full wounds.

    The new battletome is all kinds of fun.  Skyvessels finally feel right. Garrisoned, they are so good. Charging with my Frigate full of arkanauts with skypikes feels sooo good now, with riggers following up to throw on more pain and heal the boat.  Thats what it should have always been like!

    • Like 1
  15. 2 hours ago, Ser_namron said:

    Random idea- Terrain piece that gives us access to a magic/prayer like system. ****** something like OBRS terrain piece would've been nice.

    KO not using magic is hilarious... after all what exactly is Aether Gold they use for their Skyvessels? I'm pretty sure its magic. I would have thought they could come up with some Aethermatic constructions that no one else can use. Like OB soul linked spells or Khorne prayers, where even after you "cast" them, they are not something you opponent can use or interact with.  A magic siphon that kills other spells, make the (now worthless) Drillbill buzz around the board, an auto repair machine for sky vessels, an emergency collapsible hot air balloon that can pull a hero or squad up in the air out of trouble... possibilities are endless. But, clearly GW has different plans for KO. Hopefully this tome makes them uber popular and we get to see more / expanded units in the future.

  16. 14 minutes ago, Phasteon said:

    1) Every skyport (except Mhornar imo) has some very strong aspects that fits a different playstyle. 

    For me Barak Nar was the obvious choice at first too, then I realized that I dont like the command trait and artifact and that I can make more us of more Aethergold so Urbaz was my way to go (also Gunhaulers Battleline)

    The problem I am experiencing with the other skyports is that, without a heavy investment in navigators, I am conceding the magic phase. Against DoK, Heedonites, Tzeentch and Gitz in my local meta, conceding that phase of the game is causing losses. I have not played other magic heavy lists, but I suspect that will be the same. I generally play Zilfin and have been putting navigators on each frigate for the counter. Sadly that pushes me to just play thunderers in the Frigates, with some ground slogging Arkanauts to hold objectives.  Having to play three Navigators, for me, is not fun. I have played Nar once with an Ironclad bomb against Heedonites. Every hero getting a  dispel, plus thunderers as battleline, was perfect for playing heroes I wanted for command ability synergy while still being able to counter the magic phase.

    I can see a couple of options with Thryng, but then you loose overall army movement on those dispelling heroes/units. Thats not the army I want to play so I haven't tried it yet.

  17. 55 minutes ago, PensivePanther said:

    I can confirm the Frigate uses the ball and socket stand, however I've not popped them together yet. I mostly stare at the pieces in fear of the intimidating prospect of painting that spectacular model. I did notice some people using and referencing some third party stands? Sorry I'm not more help but I'm here to increase exposure to your questions and eagerly await the answers from the pros! 

    Glue them in place or use third party options. Magnet baron has a nice option. I glued them in place for Frigates and replaced the Ironclad with a brass rod for strength. I use BF so glued in place works perfectly for their foam. Honestly as bad as they are, I think the warden/rigger (primaris marine too!) flying stands are absolute garbage, making the boat stands not that bad in comparison.

  18. 8 minutes ago, Arkanaut Admiral said:

    I don’t know about you all but I am loving our new book! 😁

    Thoughts so far?

    I think Barak-nar is best, with Thunderers battleline and the ability to counter opponents magic game.

    I can't see why anyone wouldnt take an Ironclad, max to 20 thunderers and supporting characters/relics, regardless of house. Its too much shooting/fighting with a small footprint, high armor, stupid mobility and lots of wounds. Add in boat repair and gunhauler support to taste and just frustrate your opponent as you bounce around shooting, repelling boarders, tanking wounds and healing back to full, rinse repeat.

    Gunhaulers are possibly the new hotness for there support of hitchers and tanking wounds for all other boats.

    Someone needs to come up with a sound viable strategy for Khemists. They look like hot trash and an unnecessary tax to cast a single endless spell. I honestly thought the Navigator got to use spell in a bottle at first read, since they can dispel. Now that I know better I'm all around disappointed.

    All warden/rigger armies are very narrative and would be fun. Nice to see them get a battleline option everyone can use.

    Why did they nerf Brokk? Not like he was seeing much table time as it was, now I am guessing less.

  19. 4 hours ago, madmac said:

    New Endrinrigger looks super-great, so that'll make everyone happy when he doesn't get released for a year+.

    This nonsense needs to stop. Resellers breaking boxes up on Ebay are driving demand and sell out of the box sets. The Looncurse heroes selling for $100 was stupid...

    • Like 2
  20.  

    3 hours ago, crkhobbit said:

    If the model is in the garrison, you measure to the garrison to determine it's range and visibility.  So for each model that's in the garrison, you can check range to the objective from the garrison.

    So if you have 10 arkanaughts inside an Ironclad that's sitting on an objective, each of those 10 arkanaughts would count as being within 6" of the objective because the garrison rule says to determine range for them by measuring to/from the garrison.

    Nothing implies counting them as 1 model.

    Except for the rule on the warscroll that states you only count the boat... if the Hellstorm Wargaming video is correct anyway.

  21. 16 hours ago, Chikout said:

    The biggest problem with KO right now is the lack of battleline options. If the new book makes thunderers, endrinriggers and gunhaulers conditional battleline then we could have a very exciting book with lots of different builds. If we are stuck with the arkanaut company as the only battline, I will join in the complaints. 

    How about Frigates for battleline :)

     

     

  22. On 12/29/2019 at 11:55 AM, ManlyMuppet88 said:

    I’m actually really pleased that KO don’t appear to be getting endless spells - Duardin don’t cast spells! Khorne never should have got them either.

    I’m not a KO collector though so I can still see how it might sting a little.

    I'd rather have the boats become awesome then get spells terrain. From the look of the leaks so far that is likely to be true. If the boats can actually become true gun boats with the embarked troops shooting and fighting, and jumping around the board at will, well that seems too good to be true.

  23. 23 minutes ago, 5kaven5lave said:

    Anyone else going to try and wait for the FAQ to drop before they purchase any plastic?

    No. I've already got a fried to split the box with and there isn't any reason to wait on the battletome and accessories. Having said that, if the community keys in on some broken combo then you can be assured to avoid investing in that build as it will be nerfed, as has been demonstrated multiple times by GW. So no reason to wait.

×
×
  • Create New...