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Drofnum

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Posts posted by Drofnum

  1. Anyone thinking GW wasnt going to make one unit way better than the others hasnt been paying attention to AoS, but Idoneth did get Sharks AND Namarti. Sad but true.

    In other news I gathered what I could on points and such and how much things have raised. 

    Storm             355        +25
    Sea                325        
    Volturnos         290        +30
    Akhelian King    260?    +30
    Lotann            115        +35
    Tidecaster        150        +45
    Soulscryer        150        +10
    Soulrender        120        +30
    Thrallmaster    110

    Ishlaen            195        +40
    Morrsarr        195
    Allopex            165
    Leviadon        500        +120
    Thralls            130
    Reavers            170

    • Thanks 1
  2. 10 minutes ago, Liquidsteel said:

    Unless it's an image of a rule, don't take anything in the body of the WarCom articles as being 100% fact. For all we know, the writer is not aware that becoming Battleline removes the Behemoth battlefield role.

    Furthermore, Eddie Eccles commented on Twitter about his 4 battleline turtles, which contradicts the article.

    Yeah definitely always assume they're wrong. I just dont want to have to trim my lists more than I already have haha

  3. My concern with turtles now is that they said you could cram 3 into an army. Which means they're probably going to 500+ points, makes list building much tighter which already seems like a problem.

    Battleline sharks could be cool but then I feel like we just shift from the old Morrsarr meta to a shark meta.

  4. 2 hours ago, Orbei said:

    Not saying that this is bad feedback, but isn't it kind of weird to draw any conclusions from playtesters playtesting a unit? Isn't that what they are supposed to be doing? I hope playtesters are using sharks, thrallmasters, reavers, etc..

    The playtesters have advanced knowledge of what will be really good in the coming months, from playtesting it and see rules/points before we all get to see them.  So if they are gearing up a particular unit it generally means they think it will be better than average once the new rules or points come out.

     

    Edit: There are a lot of opinions on this sort of stuff so i'm trying to put it as non-biased as possible, but thats generally why you see mentions like you quoted.  They obviously should be playtesting everything, but we've had it shown that they dont, eg SCE dragons.

  5. I plan on just kitbashing the Thrallmaster.  I could use another 10 reavers, but have enough thralls and I really dont want to deal with splitting a box anyway.  

    Thinking about using the Underworlds hero since I have that box all sitting on sprue still.

    • Like 1
  6. People are already running Namarti and they are pretty good, Reavers at least, Thralls need 2" range to really shine but even now arent terrible for a battleline choice. There are quite a few well placing lists running 30-50 Namarti and while they arent full Namarti armies do we really want that?

    I dont think either one should be more defensive, its not their role and they would get just be pointed too high if they all gained a 4+ save or ward. If they added a more defensive Thrall unit then that may work. The only real change that needs to happen at the moment is to fix Thralls weapon range since the new coherency rules really hurt them.

  7. 45 minutes ago, 13_rolls said:

    My opposition to sea is he’s just too swingy. Everything on the warscroll says D3 this or D6 that. Points can’t really make up for reducing risk of that kind of rng.

    He has an additional attack that is D3 attacks, otherwise his only other variable attack weapon is the exact same as the Storm's. Definitely dont agree that that makes him far more swingy than the Storm.

  8. I think the Sea Eidolon is pretty appealing now, if you dont need the damage from the storm.  If the Storm cant charge they do pretty similar damage actually, although on the charge the Storm does quite a bit more and you will generally be charging with him.

    Survivability is the same, but the -1 to hit may be really nice as more books get updated since they seem to be removing a lot of the +1's to hit. The heal spell on a turtle could go a long way as well. I think it definitely makes it a harder choice now.

  9. On 12/19/2021 at 11:12 AM, 13_rolls said:

    So a few more practice games in and things are stabilizing for me. One constant however is my Eidolon of the storm seems to be weaker in combat than I always expect. It is hardy, with the 5+ ward and all the healing it always is around being useful, but it’s not the hammer I keep expecting. The +1 to wound aura is hugely important - but am I missing something with its attacks?

    The Eidolon really wants all out attack and rerolls from Dhom-Hain, Fuethan, Akhelian King, etc.  If you give him arcane tome and flaming weapon he's pretty good at killing most things, for bigger units and the tougher hero's you definitely want him in with something like Morrsarr, Sharks or Turtle though.

  10. 1 hour ago, CommissarRotke said:

    I've been slowly getting myself to look at SW Legion so I'm not stuck being mad at GW. However even this backfired after I found out that "wow Legion rules are free, updated/tweaked regularly, AND there's a forum where devs reply within 24-48 hours??" The difference is so staggering I really hope GW starts realizing they need to make changes to how they create their rulesets, instead of relying on their market presence.

    This is me for basically every non-GW game i've gotten interested in. So many other companies actually attempt balance and community outreach its crazy that GW is so poor in this area.

    • Like 2
  11. 23 hours ago, 13_rolls said:

    Any feedback on this list? I'm shooting for a 1k list that has the building blocks of @vinnyt's style of 2k list he's been sharing. Namely, relying on the turtle, sharks, tidecaster, and eidolon, and less on eels.

    Here's what I've got so far:

    Allegiance: Idoneth Deepkin
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired
    Isharann Tidecaster (105)*
    - General
    - Command Trait: Master of Magic
    - Artefact: Lliandra's Last Lament
    - Lore of the Deeps: Steed of Tides
    10 x Namarti Reavers (115)*
    10 x Namarti Reavers (115)*
    2 x Akhelian Allopexes (250)*
    - Razorshell Harpoon
    - Reinforced x 1
    Akhelian Leviadon (380)*
    - Mount Trait: Reverberating Carapace
    *Battle Regiment
    
    Total: 965 / 1000
    Reinforced Units: 1 / 2
    Allies: 0 / 200
    Wounds: 57
    Drops: 1

    My thinking is the Tidecaster can flip the tides, and then take Lliandra's Last Lament to protect the double block of Reavers from battleshock. It can use Steed of Tides to help push off units while this smaller unit tries to take a side objective. Lastly, It could use master of magic to increase the odds of a disspell, if needed.

    Since the list is lower in points, it could use the triumph Inspired to fire off +1 for the Reavers if they are blasting a ton of shots on the side of the board the hammers are not.

    The Allopexes & Leviadon do their thing and hammer away.

    The one-drop helps ensure I can go second and hope for the double turn / the opponent to move up aggressively before I strike hard on Turn 1, or if they hang back, I can also hang back a little.

    Thoughts?

    I think thats a good start at 1k.  Scaling up I think you definitely want to look at getting at least 1 unit of eels to run as screens, Ishlaen work great for that, if you're planning on running Reavers a Soulscryer or allied priest with Curse is amazing as well.

    I think you'll do pretty well with this list at 1k though, seems like a great starting point.

  12. 1 minute ago, 13_rolls said:

    My thought was to just build the storm, and in a worst case, i have to build a sea later and run 2 (assuming rules changes, etc makes that make sense). swapping the in or out would be as easy as saying "this is a wizard" haha. just wanted some confirmation. It also seems like shipping off a weapon and magnetizing later wouldn't be the end of the world.

    I thought about magnetizing them but the joints are so small it seemed like more of a pain than it was worth.  No one has ever noticed the difference in my games, or at least no one has said anything so I dont think it matters much in the end.

    • Like 1
  13. On 11/16/2021 at 11:14 AM, 13_rolls said:

    would you bother magnetizing the eidolon so i can use it as either the wizard or non-wizard variants?

    I run mine as both with the casters weapons.  The models are so similar I cant imagine anyone actually complaining about it not being the right one, its literally just weapon swaps.

    • Like 2
  14. 1 hour ago, Bibob45 said:

    You can take units from the battlefield and set them up in reserve, but not the other way around (cannot take units from reserve and set them on the battlefield

    You cant set them up in reserve. Scions of the Storm states that it is used "during deployment" and Castellan of Azyr occurs after the first round begins which is after deployment is finished.

    • Like 1
    • Thanks 1
  15. 2 minutes ago, readercolin said:

    27.3.1: Enhancements cannot be given to Unique units (see 25.6.1) or allied units, unless noted otherwise.

    Very nice for the Volturnos part, I thought it was in there somewhere but didnt have a chance to look.  Still seems as though can take a Leviadon and Deepmare trait without needing an enhancement though.

  16. With the way the rules are worded and no FAQ it actually looks like you can take a mount trait on Volty as well as taking both a Deepmare and Leviadon trait before using an enhancement.  I havent been playing it that way cause its obviously not the intent if you go by other factions rules, but I think they failed to add in the stipulations in the Broken Realms books. Unless there is a rule in the Core rules or the GHB i've missed(I hope there is).
     

    Quote

    If an Idoneth Deepkin army includes any HEROES mounted on a Deepmare, 1 of them can have a Deepmare mount trait. Choose or roll for the mount trait from the table below.
    If an Idoneth Deepkin army includes any LEVIADONS, 1 of them can have a Leviadon mount trait. Choose or roll for the mount trait from the table below.
    You can choose 1 extra HERO or LEVIADON to have a mount trait for each warscroll battalion in your army. A HERO or LEVIADON cannot have more than 1 mount trait, and the same mount trait cannot be taken more than once in the same army.

    The first two paragraphs each give you a mount trait. Then the third stipulates how to get more traits.

    Classic sloppy writing by GW.

  17. 46 minutes ago, readercolin said:

    And precisely where have they stated that official rules are now from the app first?  Everything that I have seen anywhere else says that the rules are official when they are:

    Where have they stated it isnt?  I just generally take the app as it is supposed to be the most up to date with FAQ's and all, honestly if I play something out of the app and its incorrect then it sucks but I would still play it that way. Positive or Negative.  I'm not going to bring 4 books with me + FAQ's to ensure everything is correct when the app should be doing that already.

    Is that correct? Who knows, not even GW knows it seems but I will take the route that is less inconvenient personally.

  18. On 11/4/2021 at 11:16 PM, readercolin said:

    Played against someone running eels today, and ran into a bit of confusion.

    The new GW app has their Fanged Maw at -1 rend, while the old Azyr app has them at no rend.  There is nothing in the errata that would change their rend to -1, and I don't see any updated warscrolls anywhere that modified that to be -1.

    So is the new app just being dumb and doing dumb app things (like it is with half the other armies out there...)?  Or was their warscroll actually updated somewhere (and if so, in which book so I can reference it?)

    It doesnt really matter if its a mistake or not, as the app is our source of warscrolls its correct until they fix the app. No books were published with the change but that doesnt mean it wasnt intentional, best option is to email the app team to make sure its correct but until it changes play with -1 rend.

    It also wouldnt be the first time they made changes to scrolls in the app and didnt say anything about it.

    • Haha 1
    • Confused 1
  19. 5 hours ago, Aturox said:

    So when trying out stormforge for listbuilding i noticed that it mentions specific Comand Traits for my enclave aswell... Maybe a upcoming battletome isnt far off by now

     

    Screenshot_20210927-115140.png

    It shows this error for SCE armies as well but they have no faction specific command traits or artifacts in the new book.  This one is just a bug I believe, they seem to assume all sub factions for every army require a specific command trait.

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