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Oreaper84

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Posts posted by Oreaper84

  1. I think that the general key to dealing with FEC and now Slannesh has got to be the added range pile in. True the ASF mechanic from bloodlords is nice and the Tyrants can hurt, but i think we are only an unfettered fury away from dealing with those nasty ASF units across the board. I mean 10 bloodletters buffed deal with a GKoT fairly well

    • Like 1
  2. In theory, with the wrath axe we have an effective similar range to the ole blood boil bomb of old 16"... now let take a couple assumptions

    1st lets assume no repeat prayers....and lets also assume that the priest get one warscroll prayer, and one out of the book...so effective 2 prays per turn....finally lets assume that sacrificing one prayer attempt lets em roll for a judgement. 

    With those thoughts in mind, a single priest can blood boil at 16" (D6 mortals), on a 5+w/rr summon the axe within 8, that moves 8 (effective 16") that does D3 mortals as it moves over and D6 mortals within 3" after its done thats 2xD6 mortals + D3 Mortals at about 15 or so inches from ONE model 

    I think they are moving away from the reliance of multiple priests....and making just one a BIG deal (of course i will run a 2nd for redundancy, but you get what i mean)

  3. 9 minutes ago, Grimrock said:

    Man that article just feels so... Bleh.  No mention of whether unspent tithe points are wasted, so I'm guessing that's staying the same. The new abilities are nice but really 1 and 8 aren't really ever going to be used unless they fix the wasting part. 

    Skarbrand doesn't just deal straight damage anymore so mortal wound saves and damage shuffling kick him right in the junk. Skulltaker is still stuck needing a 6 to hit with 3 base attacks. Skullcrushers need to be fielded in units of 6 to actually work properly but they came in units of 3 with all big box sets. Man the only thing I really liked was the khorgorath buffing subtraction, but there's absolutely 0 indication of an actual khorgorath kit.  What a letdown, I hope the next few articles are a bit better.

    If you were hoping for God-Tier enhancements from the 1st post, then you were setting yourself up for disappointment.  Also in think maybe look a bit deeper into what was revealed. 

    Locus of Fury - all deamon units NEAR heros and also those the ARE heros are rerolling hit rolls of 1.....all of em, skull cannons, Bloodthirsters, hounds, skulltaker, everything....that is massive

    Reapers of Vengence - a faction with an unmodified 8+ auto unbind that bounces mortals,....not too shabby...

    Skull crushers are now mortal wound monsters now...even in 3's....thats a reliable 3 mortal wounds per charge, 6 man units are just icing on the cake

     

    I get that there were expectations and hopes for this release, but its not all doom and gloom...all is not yet revealed, but this teaser has me at least excited

    • Like 4
  4. 16 minutes ago, Gash Bauer said:

    I would hope the rules designers see that the general consensus for mortals is "Gore Pilgrims or bust" not because it is overpowered but because the rest of the synergy interactions and battalions didn't bring the faction on the same level as the newer books.  I took it to have a better chance at prayers (which most factions can) and to spread the +1 attack (which evens the playing field with regard to profiles in the newer books)  It was the only way to keep my pure mortals viable, but also forced me to plant the flag and stay stationary, which to me is completely counter to how I envision a khornate attack. (and something a large stationary terrain piece also doesn't help)  My hope is that they took a look at the rest of the faction's synergies, rules, and battalions and brought them to the level Gore Pilgrims was.  Looking on the bright side but remembering their last fix was to raise the price of GP in the recent GHB rather than examine the battalions at large. 

    To me the fix i think is removal of gore pilgrims, and make the secrator banner whole-ly  withing 18 but remove the need to stand still. The lore had this guy running up with the vanguard of Khul's forces (which is way more Khorne IMHO) That way you can have the re-roll for priests, hang by the alter, or try your luck and have better range up the field for prayers....or have re-rolls to get the Judgments rolling, then run up and smash

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  5. 18 minutes ago, Kazimer said:

    Why would it be anything more than an endless prayer? Its not like it needs any more complication. Pay for a prayer, summon it with a priest, done and done. Let the prayers themselves do the heavy lifting for rules.

    I am loving the little snippet that we will have un-dispellable prayers on the board. I think it will go a long way to even the playing field with magic. These may prove to be the strongest buff that the whole release has to offer depending on what they do...

  6. I am soooo psyched for this release, means i aint been painting up the boyz for nothing.  The one kick in the pants though is that they are a week too late on the release, missed the Adeptacon cutoff. Im gunna show up feeling like the kid thats wearing last years Air Jordans to school

     

  7. 2 hours ago, Forrix said:

    Too be honest the Bloodthirster of Insensate Rage is horribly undercosted currently. Its just not super noticeable since the faction as a whole is kinda meh, same with Gore Pilgrims. I'll gladly continue to take him at 260 points if he no longer works with Gyrstrike. I'm just hoping the new battletome lifts the rest of the army up so we don't need these crutches to keep us going.  Considering recent battletomes I'm thinking that's a safe bet and I'm looking forward to not having to take Gore Pilgrims in every freaking list.

    yeah every list I make, feels soft without the Pilgrims.... i hope the new book opens other options....maybe a mortal version of murderhost

  8. 28 minutes ago, Malakithe said:

    They suffer from the same things as Fyreslayers and Ironjawz...one trick pony. Briskly jog up the field to get into combat. For factions that are so hell bent on wanting to get in peoples faces they sure are slow about it

    Fyre slayers have a once per game movement buff and their whole army shoots, IJ have random but at times amazing movement shenanigans in their allegiance ability and Ironfist battalion. Khorne has murder host and a single whipped unit...i think bc we dont have shooting and magic, we need to outclass all but the fastest in either out of sequence movement (like if you can pick 3 units instead of one with the lvl 3 tithe), durability (i dont like this option if im honest), or solid raw speed choices. Maybe a combo of all 3? 

  9. 2 hours ago, Malakithe said:

    Thats still not a nerf. Thats a baseline core mechanic change. What your talking about is how GW is changing entire game mechanics across the board. Changing all auras/abilities/CA to wholly within and unmodified rolls of 6 isnt a nerf to Khorne if its being done to every since faction in the game.

    That would be like saying its a nerf to Khorne if GW spontaneously changed all movement in every unit in the game to 3". Its not cuz its now baseline. Same thing as all wholly within and unmod 6rolls

    I think what is implied is that khorne was/is more reliant on legacy style rules interactions to stay relevant. If they take these interactions away it makes the army inherently softer, or nerfed. It is possible to nerf many armies at once with a rules style migration, but its a nerf. Now we have to wait and see if they revamp the rules to compensate for the changes.  

    • Like 5
  10. 3 hours ago, Xasz said:

    I'll keep it short as this is not the right place.

    This was not meant as a jab at the US scene, the event or the players, somehow people always seem to see it that way...

    My problem is that internet people tend to become overly giddy with excitement when an unusual army performs in an event. While this is awesome (and congratz to the players!) it can usually be explained with standard deviation (happens a lot with swiss) or other factors, like experience of the player e.g. Dan Ford or competitiveness of the scene.

    It's no secret that the UK scene is rather well developed compared to others. In Germany the AoS tournament scene is only starting to form for like half a year now and there has finally been a call for a German ETC team. 40k is the big cheese in Germany and it's been for a while (with some lows), same goes for what is visible from the US scene. All the big events started as 40k tourneys there and just recently added AoS and/or other systems into the fold. These side events often tend to be a bit less competitive than the main course (again, no offense just observation). It's rather likely that linear lists would have a lot more trouble in an overall experienced scene.

    Furthermore, #attendees != competitiveness. I've been to events with ~10 people that were absolutely brutal in comparison to >50.

    I guess my comment is more a reminder that lists alone rarely mean anything and that there are a lot of factors to consider (how developed is the scene, size, experience, swiss, tables...) and that single results often mean very little.

    To make absolutely sure, this was not attack on anyone, the dragon looked awesome and all the top players played probably really well.

    Thank you for the explanation. I see the point you are making in regards to the avoidance of knee ****** from large event results. People on the internet do tend to cry foul or unduly laud accomplishment on lists/army's solely based on large event performance. We now DO have a unique responsibility as GW listens to an extent to what its player base says (i stress the phrase "to an extent"). 

    I do fundamentally disagree with the importance on the results from a statistical analysis perspective.  Even as an outlier, an oddball list that performs well can be analyzed based on its match-ups, scenarios, players, etc... Meta's shift like the tides and a view into what performs well in a given meta is actually invaluable data. Furthermore i think relative "maturity" of a meta is a false perspective. Ill grant that the UK scene did springboard from launch of AOS, and most of the sharpers of AOS come from the UK, but time does not translate to maturity in that there is not end state. Thoughts and idea's shift and the surrounding environment adapts to combat new threats. There is no meta that is better or worse, they are just different, and to think that one is superior to the other is discrediting to the players who perform in said meta.

     

    • Like 1
  11. 12 hours ago, Agent of Chaos said:

    If the enemy model is still in range of a living Wrathmonger then yes it would still get +1 attack.

    If it was the last Wrathmonger that died then I would say no extra attack. 

    quick question as a weird situation came up with wrathmongers the other day.... So an evocator unit was tagged  to attack itself. The question was surronding the celestial lightning arc...The question is, does this proc as the unit has technically attacked? and if so who does it hit?....Thought id ask here 1st before dropping it in the rules chat...

  12. 1 hour ago, sal4m4nd3r said:

    Spider venom will deal mortal wounds on 5s if in the same quarter of the board that the bad moon terrain piece.    I assume this means a change to grot big boss on gigantic spiders command ability.

    quite likely....also when da bad moon is in the center of the table the whole battlefield gets the bonus......tee hee!!!

  13. 7 minutes ago, Infeston said:

    New Article about Allegiance Abilities: https://www.warhammer-community.com/2019/01/02/gloomspite-gitz-preview-part-1-the-basics-and-allegiance-abilitiesgw-homepage-post-4/

     

    At the start of the game, you’ll pick a corner of the board for the Bad Moon to start in. Starting from the second battle round, it’ll begin to move from one corner to another – offering enhancements to Gloomspite Gitz units that are wholly within the board segment it’s currently shining on.

    GloomspiteArmyRules-Jan2-BadMoonMap12mt.jpg

    Enemy Units anywhere on the board are bombarded with meteors from the Bad Moon, and take damage.

    Gloomspite Gitz Wizards under the Bad Moon get +1 to their casting rolls, while all other wizards get -1.

    Gloomspite Gitz Generals get an additional command point in each hero phase they’re under the Bad Moon.

    Squigs under the Bad Moon can advance and charge in the same turn.

    Moonclan Grot units re-roll hit rolls of 1.

    Spiderfang Grot units deal mortal wounds on a 5+ to hit, rather than a 6+.

    Troggoths can re-roll the dice to see if they regenerate wounds, or double the results of their first roll.

     

    yeah not too sure how it rotates......but this seems MASSIVE. I cant wait to see the interaction on the battle with smart positioning. Truly this is cunning and brutal...

  14. 6 minutes ago, S133arcanite said:

    So its not a centipede, but a Dankhold Trogboss. So, in a Trogherd, we have:

    Fellwater Troggoths

    Rockgut Troggoths

    Dankhold Troggoths

    Dankhold Trogboss

    add in a Troggoth Hag for spice and i think there it is....the monster mash list i have been waiting for.

    yssssssssssssssss

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  15. do we think all this new git and squig updates are they gunna align to the profiles of the underworlds warband....ie, nets just being a model upgrade with a debuff, but no attack profile. And squigs going to the attack profile of   4+,3+,-1, 1dmg?

    would make sense to align and update now if they are doing it.....what do y'all think?

  16. I think at this point GW has their stride in releasing a nice mixture of what we want and what we didn't expect. If they don't know by now that we want to have specific faction identity in the combined style tome, then they have their head under a rock. I am giving the benefit of the doubt on this one because i fell they have been waiting on this one to see how the community at large reacted to prior releases because they know the love grots in general have and they don't want to ****** the pooch on this release. 

    I haven't been this excited about anything released in years. Hype level over 9000. I hope they make it super-charged and we take the meta by storm. The answer to wyches and Nagash is gunna be the green swarm bc eff you thats what grots do!! Poor gitz have NEVER been on top tier and yet they are still one of the most loyal and passionate fanbase in the whole hobby. IT IS TIME GW!!!

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  17. so 2019 is the year!!

    I am running the local Underworlds league  at my friendly local GW and I want to bring a warband that has enough NOT going for it that i can play fairly hard against even a newer person and not demolish them outright.....and what better warband then the Greavers.

    That being said i still want to do relatively well against all comers so i think it needs to be a strong deck. With the restricted list out and about for a while now....what are our thoughts about the best forms of the Greavers. With limitations on +dmg ploys and shadeglass weapons, do we go mobile shenanigans for objectives? Do we double down of things like trap and twist the knife to go full potato aggro? Is there a sweet spot in the middle?

    Lets start this post ban-list conversation, because nothing feels better then winning with an underdog.

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