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Oreaper84

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Everything posted by Oreaper84

  1. what I like is that we don't need for anything in the new battalions...we can reap benefits and still go relatively low drop.
  2. Do we have any thoughts behind the new GHB 2023 prt 2? looks to be a great day to be a megaboss!
  3. wait why are we arguing about S2D rules?....I mean they wouldn't be in the effing book if you couldn't include them. Archy already has the warmaster ability so he doesn't need a clarification...and he's the only innate tzeentch model in S2D. I think its a bit of an asinine argument to try and make that they cant be used in the new disciples book...right?!? Am I being obtuse or does anyone else see this as a non-argument? Can we move on to some better content, like why host arcanum screamers are the best summon in the book?
  4. Question for da Prophets....in Icebone looking for the last couple of units to fill out the list and im considering either Maniaks or Regular boarboyz (I alread have my three battleline either way). My pros/cons as far as i can tell are: Maniaks (+) have more attacks to proc mortal wounds, dont give up broken ranks (-) cant help score grand strat or cap objectives as battleline Boarboyz (+) are battleline for grand strats/scenerios, better save (-) give up broken ranks I am thinking either Waaagh or Hold the Line for my Grand Strategy. What are your opinions on the matter?
  5. I am finding the same thing...they give up broken ranks like its their job and are ok-ish and only when fully buffed. Also you can't re-poison buff them in combat. I am getting even more hype on the hobgrots recently, which sucks bc id love for the gutrippas to be good
  6. I am loving the krule kids, in particular their spell lore. However, a question keeps coming up round where I’m at and we can’t seem to agree. It’s about chocking mist. Does this thing proc a 1 and done debuff to the units near it when it 1st picks the point on the battlefield, or is it a lingering AOE affect from the point declared when the spell is cast. Arguments have been made for both so I look to wider wisdom of the internets
  7. To my knowledge he doesn’t have the orruk keyword so wouldn’t get venom rule
  8. he fancy's getting close to you....this is for when he does
  9. Some nice anti-gotrek tech right here
  10. taking an objective from an opponent is different i believe than determining control
  11. We need to find a way to "bringy dingy" in a list.
  12. Lol, happened to me to...used dice to determine 1st game, Focal points in Chamon. Had my OBR opponent concede and re-racked after turn 2
  13. i think youd be better served with 3 units of six and a single unit of 9 IMO. Holding objectives will be tough with fewer units. Plus you will itchy nuisance a unit you need to multi-charge anyways. Either way looks like loads of fun
  14. Ran Jaws list against Preatorian Bonereapers last night. Actually really swingy game that game down to the last turns of the game. Suuuuuuper fun. My List: Mangler boss / Clammy Cowl / envoy of the Overbounder LB on GCS - Loonstone Tali Fungoind /Screamer squig Moonjumper / 2x10 bounders/ 5 hoppers / mangler MB Squigalanch / 2x12 squig herd / mangler Malevolant moon endless spell His list ; Katakros / soul mason/2x20 mortek / 5 death riders/ harvester /crawler/ 3 stalkers I knew i was up against it with this tanky list. Scerio was shifting objectives in Gyrhan. Highlights, turn 1 charge with vanilla battalion mangler to explode the 3 stalker. Scored a bunch of points early, but the mortek pushed on one flank and mid. Double bointgrot charge deleted the non harvester mortek. Used mobility and grot shenanigans to stay in the game after the loonboss get merc'd by Katakros himself. score ended 26/23 to the Bonereapers Takeaways Manglers of all variety can smash face with proper support, and turn 1 charges are 100% a thing with this army (6" pregame move, +3" CA, squig lure). Manglers can also suicide missile in to kill. A couple times multiple charges allowed him to mince one of my glass cannon units, so going forward i'll either fit a 2nd shaman (cant give up squig lure) for itchy nuisance, or be much more selective in what charges when. If you dictate who gets the charges and when, this can be a very strong army...but command points are needed to keep the engine moving (eff you Katakros stealing my command points!!!)
  15. I have submitted the question specifically several times for FAQ consideration...and it has yet to be addressed. This issue popped up shortly after the tome released and the community consensus was that spells/non attack abilities do not count and they get their after dmg save. Now mortal wounds from attacks (like the artifact that procs mortal wounds) would ignore after saves. Again this has never been clarified...but this is the largely agreed upon interpertation. Hope that helps
  16. Yes it specifically says "attacks ignore..." and Magic is not an attack whereas shooting and combat specifically call out attacks
  17. This is pretty steep. Archeon is priced because there is 1 in your army, Teclis...also only one. For those of us that will want/need 3+ of these for an army thats a little nuts. Especially when i know im going to have to pay the Yankee markup in addition to the conversion. God help the Aussies...
  18. It 100% certainly is...in fact i may go as far as saying that it makes a better build. Each aspect of the book does different things really well. The core grots gum up lines and cap objectives really well, squigs and spider provide combat support and add speed to an otherwise slow force, and trolls pack the hammer for our anvils. The other nice thing is that there is overlap of strengths for these various units, so its much easier to "go with what you like the look of/background for" because adding in the complementary other units shores up a well balanced force. You can put all your eggs in one basket, but often the flexability of multiple tools wins out in a game.
  19. Version 1.0.0

    49 downloads

    Found this floating about, not mine but great list of cards for new DoT Battletome spells
  20. With GM's Warcry you can take 2-3 boar units into one unit and combo kill if needed, also would allow the flex of capping multi objectives. The Large Maniaks get an extra attack at 5+ so even though they have a 1" range the extra bodies keep that bonus rolling. I usually run Maniaks in 10's. best with double move/fly spell and exploding 6's spell or +1 to hit. They become a super fast surgeon strike where you need them (jumping the line to kill those pesky harvesters behind the OBR line and such). So id either go 3x5 boars or 1x10 Maniaks and something else. A battalion may help too that way you get an extra artifact for the handy +1 to cast on the Prophet
  21. I think you have the right spells and Heros, but i think that when it comes to Boars....Maniaks are best in large units, standard Boar Boyz are better in MSU bc they dont have a large unit bonus. You already have a tarpit in the 30 block...i think you should either split the boars, or make em maniaks for more punch
  22. I have been having a similar difficulty with 1k lists. All I can say for sure is that you want Arrow Boyz and a Prophet, season the rest to taste.
  23. Everything you mention applies to all other units in the book. Talk about negative experiences then we need look no further than Horrors, which i would argue are WAY more abuseable and spawn countless more when they get folded. going last was the enlightened's thing. adding debuffs is the mechanism to get them there. The only thing this did was take variety out of the book.
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