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Oreaper84

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  1. what I like is that we don't need for anything in the new battalions...we can reap benefits and still go relatively low drop.
  2. Do we have any thoughts behind the new GHB 2023 prt 2? looks to be a great day to be a megaboss!
  3. wait why are we arguing about S2D rules?....I mean they wouldn't be in the effing book if you couldn't include them. Archy already has the warmaster ability so he doesn't need a clarification...and he's the only innate tzeentch model in S2D. I think its a bit of an asinine argument to try and make that they cant be used in the new disciples book...right?!? Am I being obtuse or does anyone else see this as a non-argument? Can we move on to some better content, like why host arcanum screamers are the best summon in the book?
  4. Question for da Prophets....in Icebone looking for the last couple of units to fill out the list and im considering either Maniaks or Regular boarboyz (I alread have my three battleline either way). My pros/cons as far as i can tell are: Maniaks (+) have more attacks to proc mortal wounds, dont give up broken ranks (-) cant help score grand strat or cap objectives as battleline Boarboyz (+) are battleline for grand strats/scenerios, better save (-) give up broken ranks I am thinking either Waaagh or Hold the Line for my Grand Strategy. What are your opinions on the matter?
  5. I am finding the same thing...they give up broken ranks like its their job and are ok-ish and only when fully buffed. Also you can't re-poison buff them in combat. I am getting even more hype on the hobgrots recently, which sucks bc id love for the gutrippas to be good
  6. I am loving the krule kids, in particular their spell lore. However, a question keeps coming up round where I’m at and we can’t seem to agree. It’s about chocking mist. Does this thing proc a 1 and done debuff to the units near it when it 1st picks the point on the battlefield, or is it a lingering AOE affect from the point declared when the spell is cast. Arguments have been made for both so I look to wider wisdom of the internets
  7. To my knowledge he doesn’t have the orruk keyword so wouldn’t get venom rule
  8. he fancy's getting close to you....this is for when he does
  9. Some nice anti-gotrek tech right here
  10. taking an objective from an opponent is different i believe than determining control
  11. We need to find a way to "bringy dingy" in a list.
  12. Lol, happened to me to...used dice to determine 1st game, Focal points in Chamon. Had my OBR opponent concede and re-racked after turn 2
  13. i think youd be better served with 3 units of six and a single unit of 9 IMO. Holding objectives will be tough with fewer units. Plus you will itchy nuisance a unit you need to multi-charge anyways. Either way looks like loads of fun
  14. Ran Jaws list against Preatorian Bonereapers last night. Actually really swingy game that game down to the last turns of the game. Suuuuuuper fun. My List: Mangler boss / Clammy Cowl / envoy of the Overbounder LB on GCS - Loonstone Tali Fungoind /Screamer squig Moonjumper / 2x10 bounders/ 5 hoppers / mangler MB Squigalanch / 2x12 squig herd / mangler Malevolant moon endless spell His list ; Katakros / soul mason/2x20 mortek / 5 death riders/ harvester /crawler/ 3 stalkers I knew i was up against it with this tanky list. Scerio was shifting objectives in Gyrhan. Highlights, turn 1 charge with vanilla battalion mangler to explode the 3 stalker. Scored a bunch of points early, but the mortek pushed on one flank and mid. Double bointgrot charge deleted the non harvester mortek. Used mobility and grot shenanigans to stay in the game after the loonboss get merc'd by Katakros himself. score ended 26/23 to the Bonereapers Takeaways Manglers of all variety can smash face with proper support, and turn 1 charges are 100% a thing with this army (6" pregame move, +3" CA, squig lure). Manglers can also suicide missile in to kill. A couple times multiple charges allowed him to mince one of my glass cannon units, so going forward i'll either fit a 2nd shaman (cant give up squig lure) for itchy nuisance, or be much more selective in what charges when. If you dictate who gets the charges and when, this can be a very strong army...but command points are needed to keep the engine moving (eff you Katakros stealing my command points!!!)
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