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Posts posted by Arael
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On 3/6/2019 at 11:08 PM, Vasshpit said:
Good shtuffz!
Thats my fav orc model of all time as far as anatomy goes. In my opinion, they just nailed it.
Tnk u very much
On 3/7/2019 at 8:05 AM, XReN said:This... This is warcraft, 100% warcraft
Really cool conversion manYep I like my character to be a bit "exaggerated" and Wowish
A quick update on the color skin tone I have choose for the army, it's quick and easy and I can do the skin part for 20 of them in an hour or so.
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New game with my waaaagh spamming kop rukk against an experienced friend with skaven.
My list:
Allegiance: Bonesplitterz
Leaders
Wurrgog Prophet (140)
- General
- Trait: Squirmy Warpaint
- Artefact: Aetherquartz Brooch
- Lore of the Savage Waaagh: Hand of Gork or Mork
Wardokk (100)
- Lore of the Savage Waaagh: Gorkamorka's War Cry
Wardokk (100)
- Lore of the Savage Waaagh: Brutal Beast Spirits
Wardokk (100)
- Artefact: Mystic Waaagh! Paint
- Lore of the Savage Waaagh: Kunnin' Beast Spirits
Wardokk (100)
- Artefact: Big Wurrgog Mask
- Lore of the Savage Waaagh: Squiggly Curse
Orruk Warboss (140)
- Great Waaagh Banner
- Allies
Battleline
30 x Savage Orruk Morboys (300)
30 x Savage Orruk Morboys (300)
10 x Savage Boarboy Maniaks (280)
Battalions
Kop Rukk (200)
Drakkfoot Warclan (140)
Total: 1900 / 2000
Extra Command Points: 4
Allies: 140 / 400
Wounds: 182[/spoiler]
The skaven player have from what I remember :
Warpseer, Deceiver, grey seer, abomination, bell, 3 warpflamer, something like 100 clanrats and 3-4 endless
The game was Scorched Earth.
First turn was just positioning and buffing for both with some wound here and there.
In his second turn he double charged boarboyz with deceiver and abomination killing 4 of them.
My second turn I launched a massive 4 point waaaagh, boarboyz retreated, 30 moreboyz charged and killed the deceiver the other 30 multi engaged and wiped 2 of the 3 unit of clanrats and razed his first objective.
Next turn the flamers take their toll on morboyz unit, warpseer and abomination engaged the 30 moreboyz, the boarboyz with hand of gork flyed and razed a second objective.
The 3rd unit of clanrats disengaged and razed my central objective while warpseer and abomination after another turn of flamer managed to kill the 30 moreboyz and taking my left objective,while the bell engaged the other unit of moreboyz to block them from Coming near his objective.
The remaining unit of moreboyz disengaged and use a command point to run 6 coming near his central objective, the boarboyz flyed with hand of gork and charged the remaining clanrats holding the objective.
The warpseer razed the left objective and teleported to the right one taken by my wurrgog prophet and wardokk, failed the 9" charge and with this the game was practically ended, remaining just my last turn.
Game won 15-14 by bonesplitterz, a very good game fought to the last roll.
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Added the first wardokk on my ongoing bonesplitterz blog/post
Hope u could enjoy
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While I'm W8ing to do the last finishing touch to the prophet, I'll show you my first alternative wardokk, nothing special here just a little conversion on an old model I've found online:
I'm planning to buy another 2 or 3 different model from the rackham range to do all the wardokk
Hope u like it
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17 hours ago, That Guy said:
Brutal list love it. I can clearly see you kept 100p for some extra CP and took the brooch for some Waaagh spams and multiple pile in and fighting. I do hope you did the waaagh multiplying correctly, since as you know the Wurrgog command ability works in the hero phase, while the warboss one activates in the hero phase, but triggers in the combat phase. Therefore when you fight in the hero phase using the wurrgog command ability. You do not gain the extra attacks. Same goes for your Blood Waaagh spell. Although fighting in the combat phase you do. The question here is.... with so much magic users and magical enhancements, do you fully want to focus on CP. You already get the 2 extra CP from the battalion and recycle 1/3 with the brooch. An alternative could be to include 1-2 endless spells, like the Chronomantic Cogs with one of the 40p endless spells(pendulum, vortex). Especially when taking the Ju-Ju Wotnotz(you see casting an arcane bolt or mystic shield is not gonna be so spectacular). I understand you took the wotnotz to cast with him first and hope for the double, so that you can cast Blood Waaagh, but some options can be nice. I like your pick of Kunnin’ Beast Spirits over Bone Krusha in this list. Rendering those hits of 6’s down to almost nothing for the Nighthaunt. Usually I don’t really like the lack of a Maniak Weirdnob in these lists, but I understand you made the choice not to include him, because of the units and amounts you wanted to run(that’s what i do for my lists also). Also with these lists, i sometimes run an alternative list where I include an Aleguzzler Gargant. He’ll add some Rend for your army and is a nice distraction carnifex, run him into the most dangerous enemy unit and let him whack away, but more importantly, die fast. You guarantee yourself the +1 to hit buff for your morboys this way.
Yep the waaaagh was applied correctly only in the combat phase, but anyway I hadn't any chance to use blood waaaagh or wurrgog command, cause after my first turn my opponent played 2 turn were the rest of his army (20 bladegheist) got pummeled to 5 by the moreboyz, so he conceded before my 2nd turn
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About the juju watznot it was an error, in the list I played at last I have the mystic paint instead of the juju to dispel 1st round buff.
About the CP I need that many cause in another game I tested with just 3 CP in 1st turn against a LoN Army, I give him a big hit in first turn with waaaagh but I'm left with too few CP to pound him in the second turn and he simply refilled his unit in 2 - 3 turns while my impact decreased dramatically.
Against army like that I need to guarantee at least 2 turns of 3-4 CP waaaagh to be sure to clear his unit and not let them come back.
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Eya, I've taken my bonesplitterz out of the box and made some test with them,
This is the list I've tryed:
Allegiance: Bonesplitterz
Leaders
Wurrgog Prophet (140)
- General
- Trait: Waaagh Monger
- Artefact: Aetherquartz Brooch
- Lore of the Savage Waaagh: Gorkamorka's War Cry
Wardokk (100)
- Lore of the Savage Waaagh: Hand of Gork or Mork
Wardokk (100)
- Lore of the Savage Waaagh: Brutal Beast Spirits
Wardokk (100)
- Artefact: Ju-ju Wotnotz
- Lore of the Savage Waaagh: Kunnin' Beast Spirits
Wardokk (100)
- Artefact: Big Wurrgog Mask
- Lore of the Savage Waaagh: Squiggly Curse
Orruk Warboss on boar (140)- Great Waaagh Banner
- Allies
Battleline
30 x Savage Orruk Morboys (300)
30 x Savage Orruk Morboys (300)
10 x Savage Boarboy Maniaks (280)
Battalions
Kop Rukk (200)
Drakkfoot Warclan (140)
Total: 1900 / 2000
Extra Command Points: 4
Allies: 140 / 400
Wounds: 182
Made a game yesterday against a nighthaunt army. I have to say my opponent was not very expert and I was lucky to make a double on the hand of gork spell, but the first unit of 30 ork tabled nearly everything on the board in first turn multiengaging his meat shield and the units behind (moved 15 and charged 13 with +2 from unit +1 from bestial Spirit and +1 from waaaaghmonger).
With the buff from spell (bestial) kop rukk and warboss with banner every moreboyz was doing 10 attack (4cp waaaagh x 2 weapon type) 3+ 2+rerollable and 3+3+ reroll 1.
Killed 30 grimghast, 10 chain ghast a hero with the first unit and 4 out of 6 spirit hosts with the second.
In second turn he have left just the unit in reserve and I have lost 3-5 orcs.
Have to test more time with more expert players but I'm happy with this melee variant of the bonesplitterz.
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Eya!
I 've done some counters for bonesplitterz army, hope u could find it useful, i' ve attached them in this post.
BTW I ve just converted the wurrgog prophet for my army, comments & critics welcomed:
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Here is a still wip (but nearly finished
) conversion of my wurrgog prophet for my bonesplitterz army, I want to add a little more fur to the lion head to better integrate it with the rest of the pelt, have to sculpt finger to the foot, fill a little gap between the hands and the vambrace, and more or less this is all.
Hope you will like
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A quick update of the trhall,done the base of the loincloth with Kantor blu and the lower armor with leadbelcher + druchi violet.
The color are dark and difficult to show with artificial light, tomorrow I will try with daylight
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1 hour ago, Synidus said:
So i just watched aquaman...and now i'm here.
I'd love to build a cavalry list - here's what i've drafted so far:
Allegiance: Idoneth Deepkin
- Enclave: Dhom-Hain
Mortal Realm: Ghyran
Leaders
Akhelian King (240)
- General
- Trait: Nightmare Legacy
- Artefact: Ghyrstrike
Eidolon of Mathlann, Aspect of the Storm (400)
Battleline
6 x Akhelian Morrsarr Guard(320)
3 x Akhelian Morrsarr Guard(160)
6 x Akhelian Ishlaen Guard(280)
3 x Akhelian Ishlaen Guard(140)
Behemoths
Akhelian Leviadon (380)
Total: 1920 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 107
What do you guys think??
I think mono eel list are inferior to eel +trhall list cause u lack body for the objective, and I think reverse tide list are better than king list cause turn 3 for ur exploit is too late, but it's just my opinion
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1 hour ago, JackStreicher said:
It‘s from Malign Sorcery - not that the one you answered to buys the wrong set and would be in for a nasty surprise.
Correct I've confused the "Malign"
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9 minutes ago, Snitchey said:
I've been through the book and I can't find either of these artifact's listed. What page are they on?
They are realm artefact from Malign Portents
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On 1/11/2019 at 11:31 AM, Arael said:
Hi!
I'm used to post in the painting and modeling section, but I've always been fascinated with aos 28 and the narrative section.
My last blog is born with Aos 28 mood in mind, I don't want to copy the post everywhere so I add a link here, if u think it's better to have copy here I will edit this post and paste the other here too.
Hope you will enjoy it.
Added the full pic of the Tidecaster, a converted endless spell and the first step of painting for the trhall
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You pity them? What a simplicistic consideration.... I hate them... They are to me a constant reminder of our imperfection, of our failure as a race, still they don't have to bear this burden, their parasitic life is just a spark in the ocean of time,barely sufficient to learn how to wield a sword... but I... I have an eternity to let this cancer bite at my pride.... "
- The Lord of Masque
Here we have the first step in the painting of my 30 namarti
The flash alter a bit the color, that is darker, in the last photo with just one trhall I have done it with natural day light and is nearer to the real effect.
Hope u enjoy
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And here we have the full photo of the "pseudopods"
They will be my soulsnare shackles
Comments & critics are welcome
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They were bulbous tentacle-like appendages, coming out from every corner of that damned mist.
Each one of them had a teeth or a claw at their end, I cannot really understand their anatomy... They keep on lashing and grabbing and tearing but not at our flesh... I could swear they were aiming at our very soul...- Markus Oberyn, gunner of the Roaring Lion great cannon-
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18 hours ago, Morghot said:
Cool intro!! And cool model too, very characteristic and far from deepkin stardard look.
Love the big shoulder! What model did you use as base? i don't recognize him
I'm happy that u liked it
The base miniature is zaal ancestral advocate from Skorne privateer Press, the masked head is the helm from a shadow Warrior with the point cutted off and hair resculpted in green stuff.
The pauldrons are two left pauldrons of the eidolon, and the masks on the belt are half helm pieces from Morrsarr kit.
And yes I love big pauldrons too
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The city is a panorama of vast angles and stone surfaces too great to belong to anything right and proper for this earth, and impious with horrible images and disturbing hieroglyphs. The geometry of this place is abnormal and loathsomely redolent of spheres and dimensions apart from ours."
-Ghyrion Farstrider, elven ambassador-
Listen rookie, it's no fairy tale, they come with the mist! Monsters alien beyond your comprension , they are just a random mess of limbs mouths and tentacles, the old Gary saw them long ago...
They don't come for war, they are like farmer coming for the crop.
You say the old Gary is a foul? He was not before that night...- Mordekai, patrol sergeant -
Mouths and limbs and Teeth... They are not the worst part... but the masks... Those horrible cursed mask...and the creature behind them
How can a creature be so utterly totally void?
So abominable to the very essence inside each living thing?
Please... make me forget damned demon.. HEAR ME! YOU WRETCHED BEAST!- the Old Gary -
Here we have the so called Lord of Masque, Tidecaster General of the army
, it's still wip but the general appearance have been outlined.
Comments and critics are welcome, hope you could enjoy
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1 hour ago, DanielFM said:
Hi, what do you think of this casual-competitive 2000 points list? Going for variety, the models I like and some competitive synergies.
The idea is Fuethan Reverse Tides. I didn't decide on any traits/relics/spells yet (advice welcome)
Allegiance: Idoneth Deepkin
- Enclave: Fuethan
Leaders
Isharann Tidecaster (100)
- General
Isharann Soulscryer (100)
Eidolon of Mathlann, Aspect of the Sea (440)
Battleline
10 x Namarti Reavers (140)
10 x Namarti Thralls (140)
10 x Namarti Thralls (140)
Units
3 x Akhelian Morrsarr Guard (160)
1 x Akhelian Allopexes (140)
3 x Akhelian Ishlaen Guard (140)
Behemoths
Akhelian Leviadon (380)
Battalions
Akhelian Corps (100)
Endless Spells
Soulsnare Shackles (20)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 100
Thanks!
I think there is not enough punch in this list, fuetan inverse tide list are based on their Morrsarr to break the enemy while namarti hold objective, you have only 3 of them, ishlaen will do the same job of trhall while allopex and leviadon will never be able to do the work of the Morrsarr.
Moreover u have taken the "defensive" version of the eidolon limiting another time the hammer of your list.
Just my 2 cent.
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Hi!
I'm used to post in the painting and modeling section, but I've always been fascinated with aos 28 and the narrative section.
My last blog is born with Aos 28 mood in mind, I don't want to copy the post everywhere so I add a link here, if u think it's better to have copy here I will edit this post and paste the other here too.
Hope you will enjoy it.
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Out of topic 😁 : a little blog about my Deepkin army with a little dark vibe, starting with the Tidecaster.
The inspiration for the style come from @KnaveOfScribes and his great topic about Mother Aldwinter, consider this a little "tribute"
I'm not a native English speaker, so forgive me some error
Hope u could enjoy this topic
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Sorrow coming
Late at night
Arrow sinking
Deep insideKnow ur fear
When they're nearOne is darkness
Two is death
Three is hidden far beneath
Four is pain
fifth is shame
Sixth is all the things you blameJust run faster if u can
Don't try to shelter
You'll be deadSorry sorry little one
What u've tried
Is not enoughHope ur story Will be heard
So that People be prepared
For the devil with the mask
Coming here to do his task
-Popular doggerel of the coast of Ismunn-
I was there.....
I felt the burning pain.
I witnessed the brightness of the light of the thrice cursed warlock twin.
So pure in his facade, so rotten in his intents, not in search of solace or freedom for the soul of his race but just in search of puppets to recreate his lost world in a foul mimicry of an age that will never return.... just ailment to his crippled soul.- The Lord of Masque, Baron of the Ravaged,
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Noticed all the picture went down
I'm upping them back with a little sneak peak on the leader of this Barbarian tribe, considered by them an avatar of sigmar (In game terms it would probably be an avatar of the hunt accompanied by white lion as hunting hounds to fit the theme of order Barbarian I feel white lion totem is better than wolf)
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AoS 2 - Mixed Destruction Discussion
in Destruction
Posted
I was just toying with a destro mix of bonesplitterz and beastclaw raiders to tarpit the adversary army and win on objective
Allegiance: Destruction
Mortal Realm: Ghur
Leaders
Madcap Shaman (80)
Overtyrant (160)
Frostlord on Thundertusk (420)
- General
- Trait: Big and Brutish
- Artefact: Gryph-feather Charm
Huskard on Thundertusk (360)
- Blood Vulture
Huskard on Thundertusk (360)
- Blood Vulture
Battleline
30 x Savage Orruks (300)
- Stikkas
10 x Savage Orruks (120)
- Chompas
10 x Savage Orruks (120)
- Chompas
Endless Spells
Mork's Mighty Mushroom (80)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 150
The idea is to block the enemy in his deploy zone with hardly hittable thundertusk ( - 2 base on general with 14w - 1 on the other 2 with added - 1 from the overtyrant if necessary) that could heal themselves or retreat if it's the case, meanwhile the Mushroom pump out mortal wound on the tarpitted unit together with the 3 TTusk.
The overtyrant can block key charge with a - 6 to roll and slowdown the enemy even more , the 100 wound of orruks cap objective.
Thoughts?