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Aezeal

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Posts posted by Aezeal

  1. 22 hours ago, Tizianolol said:

    Guys can I cast my wildwood spell with vespareal gem artifact now? Thx a lot!

    Is this a serious question? I'm perfectly happy to explain my view on hard to interpret rules or FAQ's or to brainstorm about them.... however.. this question doesn't fit the bill. So I have a question for you: what have you done to find the answer to this Q. I'd like to see all the extensive work you've put in this yourself so we can see where the problem is in your interpretation of the rules, FAQ, errata etc. I think you might even get to the answer yourself.

  2. 3 hours ago, Hoseman said:

    Hi all. Sorry if this has been said yet but Im returning to Sylvaneth and with the september faq I hace a doubt with wyldwoods.

    I thought we could put 3 Little wyldwoods or the large one. But now the faq says 1-3 and if you put more than 1 must be joined making a circle. So we cant put the 3 Little ones isnt It? And when the treelord ancient or the spell puts one more we have to put it together. 

    IS this ok or we can still put 3 pieces on they own?

    It has been changed (back) again. You understand correctly. 1x 1-3 per cast/ability/etc. Not 3 seperate models anymore in one go.

    • Thanks 2
  3. 2 hours ago, readercolin said:

    Dispelling endless spells happens at the start of the hero phase.  Casting happens during.  So if you have the portal at the start of your turn your opponent can kill it before you can cast a spell through it.  However, if you cast it during your turn and your opponent fails to stop it, they can't then dispell it to prevent you from using it.

    Ow that is a serious treat against portal bombing. 

  4. 13 hours ago, Lanoss said:

    @King Dust kneegerk reaction - Amulet of Destiny

    And I’m also in favour of the Vesperal Gem over Spiritsong Stave - but that’s personal preference 

    Do you also put the chalice on your wraith or on the warsong (more spells to benefit from it including a direct damage spell)?

    In yesterday's 1500 point game I had the TLA with the vesperal gem with Verdurous Harmony       

    The Wraith had to make do with Throne for summoning

    The warsong had the chalice for Spellportal, damage spell and Treesong (or regrowth but didn't use that)

     

    I'll have to admit the Wraith did Throne turn one but had to move due to battle tactic (my fault) and afterwards only summoned 10 dryads turn 3.

    The Warsong was nice though had a few bad rolls and high unbinds so wasn't as good as I hoped but that was really in the dice

    The TLA was summoning forest (so no verspral gem use) first 2 turns due to lack of targets for Verdurous (I pulled back a bit turn 1 and then got first go in turn 2 and stayed put so no combat  till enemy turn 2). 

     

    With chalice on the wraith I probably would have summoned more but the damage of warsong would probably be reduced in an average game.

  5. 12 hours ago, Alessio said:

    When a Treelord ancient uses the ability "heed the spirit song" who gives +1 save to all units wholly within 12". It means that all my hunters units on the table and all units wholly within 12" of the hunters have +1 save as well?

    Yes... the accepted strategy is to keep that up from the first hero-phase till the end of the game :D, nothing to be ashamed of since it's about the only powerhouse ability we have (and on a rather expensive model pointwise which certainly doesn't have the stats to back the point cost otherwise). And shhhh... GW hates sylvaneth and I'm still expecting them to put this ability somewhere with the other fast dropping stats in the damage table.

    • Like 2
  6. On 9/8/2021 at 8:00 PM, Erosharcos said:

    For a visual, I uploaded a photo of some possible interpretations of Wyldwood Placement rules. I want to be as honest and fair as possible during gameplay. By my interpretation of the rules, set up methods per the photo 1 through 3 would be RAW, either being 3 trees, 2 trees or 1 tree. 4-6 COULD be arguable based on the rules wording.... but don't seem to be the rules as intended. Thoughts? 

    20210908135401_1.jpg

    I'd go for 1-3 or small variations on them (possibly enlongating the circle of 3 a bit?). I'd not go for 4-6.

  7. 11 hours ago, Craze said:

    Is it consensus that T-Revs are the only/most viable Battleline we have?

    Well sort of but not because they are really better.. more because they are cheap IMHO.

    Dryads do well what they do for their points.. but you really need 20 of them so if you want to max out non battleline units (say hunters, drycha, TLA, Durthu and Alarielle) you don't want to go there. Since a small unit of any battleline won't really kill anything then it means that even though their damage is even more abysmal than the damage of the dryads and spites you still go there since it's a non factor really and just their teleporting remains as only relevant ability (vs nothing relevant for the other choices).

  8. 22 hours ago, Landohammer said:

    Yep, pretty much.

    I have this weird mentality where I like to "earn" the ability to field a unit. For example if I wanted to field a new unit for whatever reason, then I wont' field them until they are all assembled and painted.

    I find it gives me more joy when putting the models on the table. It also helps me manage/regulate my hobby a bit better, so I don't end up with overly large piles of shame.

    I paint pretty fast though, so its usually not that big of a delay between me "wanting a unit" and fielding it fully painted. Usually just a few days. I store my completely painted armies (11 at the moment) in a china cabinet and two bookshelves. (my wife naturally is thrilled)

    This is just how I personally hobby though. I do not project these self-imposed requirements on to my opponents. Though I do think painting requirements help regulate the meta to some degree. But that is a different topic altogether.

     

     

     

    But don't you have shelves and shelves with units you tried that didn't work out? 

  9. 7 minutes ago, Landohammer said:

    Absolutely. I don't judge anyone for proxying models in casual games. I totally understand. Its just not my thing. 

    I understood that from your reply yes. But just because I'm curious: if you want to try a list with new units (say the bow hunters or the irondrakes or SotW or whatever) you buy them paint them and then test them... and if the test is not satisfactory... they (represeting and investment in money, paint, painting effort etcetc) get shelved in you cellar or something?

  10. 1 hour ago, Arzalyn said:

    The Wyldwood warscroll tell us to follow the placement instructions of the ability that created the woods. I presume the warscroll instruction overlap the core rules in those cases.

    If you mean overrule I'd agree. As written now I'd say you get the placement range from the ability/spell whatever and then it's just 3' away from everything. 

    And it's 1x  1-3 piece per ability/spell. 

    I don't have the book here but the overgrown wilderness rule probably means it blocks LOS again? but not sure which rule makes that so since there is no keyword?

    • Like 1
  11. On 9/1/2021 at 5:12 PM, Landohammer said:

    You would have to bring Living City to field Sisters since the 3.0 FAQ removed Wanderers as allies. Just another kick in the ribs for Sylvaneth😭. I have been considering an Ironbark list just to bring 20 Irondrakes, but the Irondrake allegiance rules are so bad I cant bring myself to do it. 

    I'm still not sold on Bow Hunters but I haven't given them a fair shake yet. The models are pricy and I never bothered magnetizing the 21 Swords/Scythes that I own. So its a $110+ investment to try them out. 😳 

     

    It's called proxying and in non tournament games it's a thing.. I mean if you played the 10th game with the same unit I'd get them but when trying them out... PROXY

    edit:

    Saw I was late with this reply. Still you can use a tried and tested WYSIWYG list for the tourneys (I assume you don't go there with a testing list anyway)  while testing the bows in other games.

  12. 10 hours ago, Kaylethia said:

    I've long since felt that Sylvaneth is a bit too tricky to play, while creating NPE's for opponents, especially newer ones or just new to fighting Sylvaneth. We bunker up in trees. Hunters. Teleports giving new avenues of attack that your opponent constantly has to account for. 

    I feel like they haven't liked this aspect for a while now, but don't want to alienate existing players, and SC: Sylvaneth should still be popular enough to be part of the required minimum linup that a retailer should carry. So they can't just remove the problematic parts, as they're entrenched in the playstyle, and they haven't come up with a suitable alternative either.

    It's it so that several armies (incl stormcast) have more versatile teleporting? And while hunters are good most armies have an equivalent which is usually in the same ballpark in efficiency.

  13. 20 hours ago, Archibald said:

    Hey,

    i'm asking for a friend of mine, who plays the treefolk.

    Why would you ever place 3 trees in a circle, when you can get 3x1 tree. It looks like so much more value with no downside at all? Any explanation would be awesome!

    I would not normally place a single 3 wood base but the obvious  advantage is that is gets wyldwood LOS blocking rule. 

    A 2nd advantage would be the size which allows teleportation of bigger units. Not sure if you can teleport a 30 man dryad unit whole within 1" of a single base (doing this from the top of my head, rule might have been rewritten or never been like that).

  14. If you have a warsong who might be able to heal him I'd go for the ward save. It also makes him drop less in brackets if he'****** hard before he can strike himself.  Keeping him next to the healer might be a nice idea though.

  15. 6 hours ago, Lavieth said:

    Have Spite-Rev's had their time in the sun? They don't seem to fulfill any purpose on the army roster now with the 3.0 changes. 

    Lots of rendless and 1d attacks vs units that ignore rend or have a 1D damage cap? I think their damage ouput can be quite nasty... but obviously less so against 3+/4+ save units :D and after that they are dead.

  16. On 7/27/2021 at 2:06 AM, Sleepa said:

    Yeah they need another FAQ, unless we are to assume they thought of all this in our FAQ. Assuming they considered everything in our FAQ, we have the 3" restriction for initial setup, then we follow the rules on the spell lore and the TLA for the placement of each of their woods. RAW we always have to setup all three pieces when creating a new wyldwood, however we are free to either create 3 small or one huge. We can no longer setup a 2-piece wood. 

    I've read some compelling arguments in here that you can place 1 or 2 seperate pieces. A 2 piece single forest seems out indeed.

  17. 17 hours ago, Baron Klatz said:

    I'm betting Grungni building golems or unleashing gholemkin allies.

    The new Steam and Steel supplement also has new Aether-powered Cogmunculi creatures in it and they have been on top of AoS news like an Anvilgard coup supplement a week before Broken Realms and their Bestiary showing Gravelords was updating Legions of Nagash into a vampire focus before the tome came out.

     

     

    TBH, golems are probably to main stream for GW to avoid 3th party models

  18. On 6/5/2021 at 5:41 PM, EntMan said:

    image.png.80227e6496cfe6faf297b2b05a06d361.png

    Within the lore of AOS are Seraphon Cold Ones and Order Serpentis' Drakespawn the same creatures? Or different but related or are they totoally different beasts with different origins that happen to look similar? And what are their origins? Are they magically created creatures, tamed dinosaurs? Or something different?

    You can make your lore whatever you want.. even it it's more clearly defined later you can say they are magical experiments/Seraphon cold ones/whatever the lore conjures up that escaped and your army recaptured them ages later after they went fully feral.

    • Thanks 1
  19. 6 hours ago, stratigo said:

    I doubt dwarves are going to get a behemoth.

     

    Maybe a mecha suit for grombrindel to ride, but I doubt it

    It's been a while since a new army didn't get a behemoth.....it seems part of GW's formula for AoS armies

    • Like 1
  20. 1 hour ago, Landohammer said:

    Hey guys, I am bringing a Treelord Ancient and 18 Kurnoth Hunters to a tourney on sat.

    Am I understanding it correctly that if the TLA pops his CA in the hero phase, that all Kurnoth Hunters on the board would benefit from the +1 save until the your next hero phase? (due to Envoy of the Everqueen?)

    Seems insanely good. And yet I haven't heard much chatter about it. Assuming you are facing Rend 1 or 2 you would effectively have a 2+ save if you don't charge. 

    TLA seems a geven in 2k lists (i made a few 1k lists and the benefits are less since the TLA and battleline hog a large share of the points ). Especially with our non battleline units with high saves its great.. really cuts down on damage when you go fron 3+ to 2+. 

    • Like 1
  21. 56 minutes ago, Havelocke said:

    Me too! I'll need to dig into this a bit, but I appreciate you taking the time.

    GL digging in.. but I'll give you a hint: he's right.

    I personally think your whole semi-love affair discussion is going a bit into nowhere (but still fun to read).. the relevant rules have been quoted IMHO. The combination of 'GHB is core rules' and 'core rules are trumped by warscrolls' settles it I'm sure even Penny agrees. (He who remains silent consents).

    On the Warsong item topic: I'll be trying out the chalice on the warsong a bit more personally. Rolled a triple 1 last game which didn't improve my mood but still think the warsong bomb would be a nice thing.

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