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Aezeal

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Posts posted by Aezeal

  1. 8 hours ago, IRifter said:

    My "main" army is stormcast eternals. However i decided to buy a sylvaneth half of looncurse and start with sylvaneth as a secondary army to get a little more variety (especially considering painting. stormcast is really boring to paint IMO). Whats the best way to set up the units?

    Which weapons should the  kurnoth hunters get?
    What about the tree revenants?

    After the looncurse box, waht would be a good path to upgrade my army to a solid 2k list?

    Another looncurse if at all possible if not (or after) 2x start collecting. Then  (in no particular order) box of hunters, box of hunters, Drycha, Alarielle. And at some time in between.. more dryads, more dryads.

    I think that with 3-4 boxes of dryads, 3 boxes of hunters, a few revenants, an arch rev (or 2),  2 treelords (build Durthu and TLA) and Drycha and alarielle you've got a good base (nearly finished even). But.. might want to wait to see what the book does. But as a first investement a start collecting can hardly be a wrong way to spend your money.

  2. 12 hours ago, Erdemo86 said:

    I hope there will be a way to make kurnoth hunters battleline.

    i want to start a sylvaneth army but want to go an elite way. Something like a bunch of kurnoth hunters with durthu, arch revenant and 2 drychas.

    do we have any new informations?

    2 drycha's? 

  3. 20 hours ago, Nighthaunt Noob said:

    Agreed I haven't finished assembling Looncurse yet cuz I'm waffling on spite vs tree revenants. 

    I'm not even going to build them on just warscrolls though.. need to know everything and mainly batallions and their requirements and effects.

     

    2 hours ago, Mirage8112 said:

    Yea your right. I’m so used to our support heroes being wizards. 

    It's not needed for the right hand tables with realm items in malign portents though.

  4. On 5/11/2019 at 11:07 PM, Aezeal said:

    So my game yesterday against a list with 4 thirsters with my winterleaf list was the complete opposite of the week before.. I TRASHED him... but now he he had terrible rolls (for example: after getting 3 hits  with his thirster and his wound rolls (2+ for rend -2  and damage D6) where 1,1 and 1) and I had decent ones (and last week I had bad rolls and he good rolls) so I'm not feeling that proud. 

    But I was thinking about winterleaf a bit.

    I'll start with my current list:

    OLD WINTERLEAF

    Allegiance: Sylvaneth
    Mortal Realm: Ghyran
    Alarielle the Everqueen (600)
    - Deepwood Spell: Verdant Blessing
    Branchwraith (80)
    - General
    - Trait: Warsinger 
    - Artefact: Acorn of the Ages 
    - Deepwood Spell: Regrowth
    Branchwraith (80)
    - Artefact: Ranu's Lamentiri 
    - Deepwood Spell: Verdant Blessing
    20 x Dryads (200)
    20 x Dryads (200)
    10 x Dryads (100)
    10 x Dryads (100)
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    Forest Folk (140)
    Winterleaf Wargrove (90)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 116
     

    It was a bit geared towards beating 4 bloodthirsters so hunter loadout is not neccesarily fixed. Alarielle would summon 3 more bows and pop her CA when everything is in combat (turn 2 in my experience). The lamenteri wraith would sit on my backline within 12" of a wood trying to summon dryads. The other one would at least pop a forest turn 1 with the acorn. I LOVED the rerolls against chaos and I loved exploding attacks especially in our own turn.

    Now since today (Looncurse) every Sylvaneth list (especially one with hunters) basicly needs an archregent. In THIS list Archregent would be nice next to bow.. but buffing a BIG unit of dryads is also nice. Since he can't be exchanged 1:1 with a wraith I'd say the list would become this:

    LOONCURSE BASIC WINTERLEAF

    Allegiance: Sylvaneth
    Mortal Realm: Ghyran
    Alarielle the Everqueen (600)
    - Deepwood Spell: Verdant Blessing
    Arch-Revenant (100)
    - General
    - Trait: Warsinger 
    - Artefact: Acorn of the Ages 
    Branchwraith (80)
    - Artefact: Ranu's Lamentiri 
    - Deepwood Spell: Verdant Blessing
    30 x Dryads (270)
    10 x Dryads (200)
    10 x Dryads (100)
    10 x Dryads (100)
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    Forest Folk (140)
    Winterleaf Wargrove (90)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 116
     

    It would basicly function the same except archie buffs hunters on shooting a bit  turn 1(not needed against chaos since you'd have the RR already but against other armies it helps). After that he would probably need to get next to/in the middle of the unit of 30 dryads popping his CA every turn (preferably with hunters behind that unit still  wholly in 12".  That would give that unit a scary number of exploding attacks. Also.. you loose a spell from the wraith, no more healing.

    But I was thinking about +1 to hit and all and I'm wondering what you all think about this:

    WINTERLEAF with HURRICANUM

    Allegiance: Sylvaneth
    Mortal Realm: Shyish
    Arch-Revenant (100)
    - General
    - Trait: Warsinger 
    - Artefact: Acorn of the Ages 
    Branchwraith (80)
    - Artefact: Ranu's Lamentiri 
    - Deepwood Spell: Verdant Blessing
    Celestial Hurricanum With Celestial Battlemage (380)
    - Artefact: Goblet of Draining 
    30 x Dryads (270)
    10 x Dryads (100)
    10 x Dryads (100)
    10 x Dryads (100)
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    Forest Folk (140)
    Winterleaf Wargrove (90)

    Total: 1760 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 111

    OR add

    3 x Kurnoth Hunters (200)
    - Greatbows
    Geminids of Uhl-Gysh (40)

    For

    2000/2000

    OR

    20 x Dryads (200) --> or (170 if added to an existing unit)

    Geminids of Uhl-Gysh (40)

    for 

    1970 or 2000 / 2000

     

     

    I know the hurricanum was abandoned after it's points increase however.. it's synergy with winterleaf makes me wonder if it's not viable in here as the order unit of choice. Obviously.. I've dropped allariele for it.. but you keep 240 points so that  means you have the ability to get 3 more hunters AND geminids for some -1 stacking. 

    You loose:

    -Alarielle's great CA.

    -Alarielle's 2 extra spells AND her damage spell (great spell)

    -Alarielle in combat, shooting and healing.

    You gain:

    - Great ranged damage options (maybe get a unit of melee hunters instead of only bows)

    - +1 hit bubble (NOT wholly within I think) which makes dryads attacks hit on 2+ (potentially RR 1's against chaos) and exploding on 4+ in your own turn.

     

    About the item on the hurricanum:

    I was thinking about gryphfeather charm (great defensive option) BUT this Goblet of Draining seems great too: I THINK it would give you a roll on EACH of the storms of shemtek AND on the spell (and in combat.. but probably only once right? Or once for each weapon?)

     

    SO

    1. In winterleaf would what would you think is best of the newer lists? Or are there other suggestions (maybe a build with 2 Arch revenants, getting a 2nd unit of 30 dryads instead of a unit of hunters - which would make geminids possible in the "looncurse basic list" btw)? (Yes Mirage.. suggesting a build with some Tree-Revenants is perfectly acceptable;  I've certainly been thinking about that too.. but dryads in winterleaf and with hurricanum just seem better).

    2. If you favor the Hurricanum (or not) which item would you suggest (and do you agree on how often the goblet would potentially spark?)

    3. Kit and spells for Archie and the wraith: other suggestions. I'd prefer having regrowth but that means you are stuck with 2 forests max (but if your wraith in in range of a forest - and it should always be ofcourse you'll probably try summoning anyway).

     

    PM Archie cant have Acorn either ofc.

  5. 33 minutes ago, ElectricPaladin said:

    That's not the way their process works. Releases are planned years in advance. If they give us anything else, it'll be in our AoS3 battletome, not in the one coming out soon.

    Well that would be something.  Just make them put sylvaneth on the first free date in the release schedule.. Even if it's 3 years from now.

  6. 2nd is sort of in doubt too.. not sure if the one the other guy reserved is actually there. Lol. My 3th option (going early to the shop ) is the only on a I've actually got.. all pre arranged option failed. I'm glad I decide to get on my bike last minute (only decided on it because I was awake and up early that say).

  7. 7 hours ago, BetterOffGwen said:

    Aezeal hit it on the nose. Dreadwood Grove let's you put a unit ridiculously close to the enemy, so whatever you want dead can end up dead. Also, with the Arch Revenant, you should be able to have enough movement to get your scythe death squad wholly within 12" so they can re-roll 1s to hit. Even if you can't, you can channel your command ability through the Kurnoth Hunters to get them all +1 attack. However, since I'm adding an additional Arch Revenant, I may make a 6 man Scythe alpha squad and a 3 man Greatsword squad with Arch Revenant escort. Just trying to use all my models as best I can.

    You don't favor Alarielle in that list? Her attacks and CA improve the alpha strike further and allow you to hit 2 targets hard. Or drycha.. Put her in front of a big unit and squirmlings can do a job on them.

     

    On the dreadwood roll with 3+:

    Teleport hunters,  ambush ove with alarielle and or drycha and Archie (behind hunters) before game. Burn 2 CA (or another Archie CA on Alarielle if feeling fancy).

    • Thanks 1
  8. 57 minutes ago, Kairos Tejedestinos said:

    Simple question guys, sorry to bother, can you choose Drycha's swarm type before each battle ?

    Not in a tournament.. well depends on the rule pack ofcourse but useually not. It's just a weapon you pick. And if they want wysiwyg it might be a problem too (if they are die hard on such things)

    • Thanks 1
  9. 1 hour ago, Dammitt_Jim said:

    I haven't played a game of AoS yet (still collecting, building etc..) so please correct me if I'm wrong as most of my knowledge has come from reading posts on here and reddit and watching battle reports on Youtube, but is a unit of 9 Kurnoth Hunters with scythes overkill? I realise that it would likely wreck pretty much anything but also seems like a very high priority target for enemies. Would you have more flexibility without sacrificing too much from the larger unit by taking 3 of the KH and making them a unit with Greatswords or Bows?

    It's for a better alpha strike.. teleport one big unit and buff it. Could be done with 6.. but I think going for the big hit is the idea.

    • Like 3
  10. 23 hours ago, Isotop said:

    No artifact for the Hurricanum:

     

    "Q: A Sylvaneth Gnarlroot Wargrove can include an Order Wizard, and a Sylvaneth Winterleaf Wargrove can include an Order unit. Are such units allies? A: Yes they are. However, because they are part of a Sylvaneth warscroll battalion, they do not count towards the number of allied units you can include in a Sylvaneth army, and their points will not count against the number of points spent on allied units for a Sylvaneth army in a Pitched Battle. Note that although they don’t count against these limits, for all other rules purposes they are treated as being allied units, and therefore can’t be given artefacts of power, know spells from its spell lores, and so on."

    (https://www.warhammer-community.com/wp-content/uploads/2019/03/age_of_sigmar_core_rules_designers_commentary_en.pdf, page 8 )

    Arg dammit.. what to do then...hate wasting items.

  11. 1 hour ago, Mirage8112 said:

    I like the addition of the hurricanium with great bows. It seems to me that if your going to take bows, you need the hurricanium for the +hit. I think having a decent artillery base synergies well with that many drayds (since they are notoriously difficult to shift). I’d also agree that the goblet of draining is a better pick than the gryph feather charm, because your bows will discourage anybody from getting too close, and you have your 10 x drayd units to screen for CC. 

    I know it seems odd to say (because I agree the Archie will be a staple of Sylvaneth lists from now on), but I’m not sure you need him in this list. Extra attacks on drayds are so-so, since they are 4+/4+ no rend (+1 on your turn vs one enemy unit). On a unit of 30, you probably won’t have all of them in range if you’re fighting in a WW (you should be fighting in a WW) so if they’re fighting in 2 ranks you’ll likely only be getting 12-18 extra attacks from the CP, that only translates to an extra 3-4 wounds with no rend. For every point of armor, that drops about a wound off that total. 

    If you drop that Archie, you can take a TLA in your second list. I think he’ll synergize better, since envoys of the everyqueen will let you RR a bunch of saves on your drayds if you position them right. I don’t think this is the right list for Alarielle, since bow hunters will be out of combat (hopefully) and wont need Alarielle’s healing, and drayds are only 1 wound apeice. TLA gives you stomp, an extra spell that can rouse the wood twice (the effect of the spell, and then on a 5+ the wood attacks as well).  That still leaves you 40 points if you want to take an endless spell. Souls are shackles might be fun, since the longer it takes the enemy to close the gap, the more chances you have to shoot.  

     

    But in our turn the attacks explode on a 4+ if in range of the hurricanum ( so if 20 are in range that means 40 attacks to start, then another 20 from exploding on average (60. 2+ to hit means 50 left 4+ to wound means 25 before saves.  With Archie CA If we get another attack each that means 60 becoming 90 after exploding, 75 after hits, 37 after wounds before saves. Which is 12 more.. so six AFTER saves.  So.. this is in optimal conditions (BUT if you say only 20 ar in combat then stringing back to the hurricanum is easier too :D) but for 100 points even your 3-4 in a turn is better than most stuff you can get for those points

    And if the first 2 turns you can keep him in range of the Hunters you get the RR 1's there which combined with the hurricanum gives a good hit %. I can see the TLA being better in direct comparison to Archie.. but Archie gets another 20 dryads OR 3 more bow hunters... I think I'll have to try both but I'm not convinced the TLA will be better than that. 

    I've found that we are often JUST to low on damage to conquer objectives and this might help.

  12. Just now, Thiagoma said:

    The circlet is not similar to the sisters of the thorn imo.

    That said it could be Wanderers or High Elf. The tail is kinda off tho.

    Yeah while you can't really tell.. to me it has a NOT ORDER kinda look.

  13. 46 minutes ago, The Red King said:

    Any thoughts on the speculation about the new shadespire lion being an indication of wanderers?

    Someone said the circlet matches the sisters of the thorn and the shoulder pad matches the back of their shields and I myself have said they could be made into a more savage beastmaster faction of hunters but I don't know if i'm willing to believe just yet. 

    IF it's order (and it could well be destruction or chaos)... lions have generally been more associated with other elves/aelves.

  14. 1 hour ago, Mirage8112 said:

    Scythes, unless your absolutely certain you'll be able to get all 6 within 1" when it's time to attack

    But seriously: In dreadwood, IF you are aiming for the alpha strike wouldn't you go swords? They did equal damage against 3+ saves before and now they have added MW possibilities. On a potential alphastrike you won't have only 1"pile in anyway since you won't get the rerolls in any case SOOOO wouldn't they be better for that. I know you'd have to balance it against the turns after... but maxing out the alpha strike seems good too.

    • Like 1
  15. So my game yesterday against a list with 4 thirsters with my winterleaf list was the complete opposite of the week before.. I TRASHED him... but now he he had terrible rolls (for example: after getting 3 hits  with his thirster and his wound rolls (2+ for rend -2  and damage D6) where 1,1 and 1) and I had decent ones (and last week I had bad rolls and he good rolls) so I'm not feeling that proud. 

    But I was thinking about winterleaf a bit.

    I'll start with my current list:

    OLD WINTERLEAF

    Allegiance: Sylvaneth
    Mortal Realm: Ghyran
    Alarielle the Everqueen (600)
    - Deepwood Spell: Verdant Blessing
    Branchwraith (80)
    - General
    - Trait: Warsinger 
    - Artefact: Acorn of the Ages 
    - Deepwood Spell: Regrowth
    Branchwraith (80)
    - Artefact: Ranu's Lamentiri 
    - Deepwood Spell: Verdant Blessing
    20 x Dryads (200)
    20 x Dryads (200)
    10 x Dryads (100)
    10 x Dryads (100)
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    Forest Folk (140)
    Winterleaf Wargrove (90)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 116
     

    It was a bit geared towards beating 4 bloodthirsters so hunter loadout is not neccesarily fixed. Alarielle would summon 3 more bows and pop her CA when everything is in combat (turn 2 in my experience). The lamenteri wraith would sit on my backline within 12" of a wood trying to summon dryads. The other one would at least pop a forest turn 1 with the acorn. I LOVED the rerolls against chaos and I loved exploding attacks especially in our own turn.

    Now since today (Looncurse) every Sylvaneth list (especially one with hunters) basicly needs an archregent. In THIS list Archregent would be nice next to bow.. but buffing a BIG unit of dryads is also nice. Since he can't be exchanged 1:1 with a wraith I'd say the list would become this:

    LOONCURSE BASIC WINTERLEAF

    Allegiance: Sylvaneth
    Mortal Realm: Ghyran
    Alarielle the Everqueen (600)
    - Deepwood Spell: Verdant Blessing
    Arch-Revenant (100)
    - General
    - Trait: Warsinger 
    - Artefact: Acorn of the Ages 
    Branchwraith (80)
    - Artefact: Ranu's Lamentiri 
    - Deepwood Spell: Verdant Blessing
    30 x Dryads (270)
    10 x Dryads (200)
    10 x Dryads (100)
    10 x Dryads (100)
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    Forest Folk (140)
    Winterleaf Wargrove (90)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 116
     

    It would basicly function the same except archie buffs hunters on shooting a bit  turn 1(not needed against chaos since you'd have the RR already but against other armies it helps). After that he would probably need to get next to/in the middle of the unit of 30 dryads popping his CA every turn (preferably with hunters behind that unit still  wholly in 12".  That would give that unit a scary number of exploding attacks. Also.. you loose a spell from the wraith, no more healing.

    But I was thinking about +1 to hit and all and I'm wondering what you all think about this:

    WINTERLEAF with HURRICANUM

    Allegiance: Sylvaneth
    Mortal Realm: Shyish
    Arch-Revenant (100)
    - General
    - Trait: Warsinger 
    - Artefact: Acorn of the Ages 
    Branchwraith (80)
    - Artefact: Ranu's Lamentiri 
    - Deepwood Spell: Verdant Blessing
    Celestial Hurricanum With Celestial Battlemage (380)
    - Artefact: Goblet of Draining 
    30 x Dryads (270)
    10 x Dryads (100)
    10 x Dryads (100)
    10 x Dryads (100)
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    Forest Folk (140)
    Winterleaf Wargrove (90)

    Total: 1760 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 111

    OR add

    3 x Kurnoth Hunters (200)
    - Greatbows
    Geminids of Uhl-Gysh (40)

    For

    2000/2000

    OR

    20 x Dryads (200) --> or (170 if added to an existing unit)

    Geminids of Uhl-Gysh (40)

    for 

    1970 or 2000 / 2000

     

     

    I know the hurricanum was abandoned after it's points increase however.. it's synergy with winterleaf makes me wonder if it's not viable in here as the order unit of choice. Obviously.. I've dropped allariele for it.. but you keep 240 points so that  means you have the ability to get 3 more hunters AND geminids for some -1 stacking. 

    You loose:

    -Alarielle's great CA.

    -Alarielle's 2 extra spells AND her damage spell (great spell)

    -Alarielle in combat, shooting and healing.

    You gain:

    - Great ranged damage options (maybe get a unit of melee hunters instead of only bows)

    - +1 hit bubble (NOT wholly within I think) which makes dryads attacks hit on 2+ (potentially RR 1's against chaos) and exploding on 4+ in your own turn.

     

    About the item on the hurricanum:

    I was thinking about gryphfeather charm (great defensive option) BUT this Goblet of Draining seems great too: I THINK it would give you a roll on EACH of the storms of shemtek AND on the spell (and in combat.. but probably only once right? Or once for each weapon?)

     

    SO

    1. In winterleaf would what would you think is best of the newer lists? Or are there other suggestions (maybe a build with 2 Arch revenants, getting a 2nd unit of 30 dryads instead of a unit of hunters - which would make geminids possible in the "looncurse basic list" btw)? (Yes Mirage.. suggesting a build with some Tree-Revenants is perfectly acceptable;  I've certainly been thinking about that too.. but dryads in winterleaf and with hurricanum just seem better).

    2. If you favor the Hurricanum (or not) which item would you suggest (and do you agree on how often the goblet would potentially spark?)

    3. Kit and spells for Archie and the wraith: other suggestions. I'd prefer having regrowth but that means you are stuck with 2 forests max (but if your wraith in in range of a forest - and it should always be ofcourse you'll probably try summoning anyway).

     

  16. 1 hour ago, cr0magz said:

    What would the average summoning pool for an army with alarielle and a branch wraith look like? 

    For me... 3 hunters (we don't insist on WYSIWYG so I just have 3 to use as whatever) for alarielle, and then about 20 dryads.

    But that is in an already dryad heavy army. If you have a low model count army you might consider another 20 dryads too potentially summon with alarielle. Also if WYSIWYG is important in your area I'd have 3 bow and 3 sword hunters in reserve.

    • Like 1
  17. 3 hours ago, Mirage8112 said:

    If you’r really dedicated to improving KH damage output at range you can add +1 attack to them via an arch revenant and boost their damage significantly between a command ability and RR1’s to 7.6 damage per turn. To make use of that you’ll have to pay a 100pt premium since shooting units have a higher tactical value in the game. There you go. Problem solved  

    Can't: the RR 1's is general, the +1 attack is melee weapons in combat phase. This is one of the reasons I think bows will not get used that much more than they are now.

     

    3 hours ago, Mirage8112 said:

    Changing the Hunters with bows hit to 3+ boosts their dmg output by 8%. On average that’s 5.8 damage vs 4.4. So right now they’re garbage because they do 1.4 less wound than you would like? Cmon man don't you think you’re exaggerating a bit? 

    4.4 to 5.8.. that is more than 25 right?

     

    BTW while I acknowledge your wins as a good argument for your tactics I do agree with Aryann that T-rev damage output is a bit low and not fitting with their elitish status. I'll admit an additional attack at their current point value is not realistic I'd personally think they'd be better balanced at 3+/3+.. and IMHO it would fit better with the lore.. 4+ to hit.. I mean.. the lowest of the lowest goblin/human etc has a 4+ to hit. 

    (PS I know there isn't a lot of room for GW to differentiate in to hit rolls; 6+ is non existant. 5+ mean really really terrible attacks which hardly anything that sees combat has.. 4+ is average warrior and 3+ is elite while 2+ is so rare it represents a level of combat skill non characters in general don't have.. which is GW should change hit rolls to D8 or change what a 2+ now is to a 1+ (and not 1's always fail) and use the 5+ and even 6+ more .) For wounding it's less of a problem to me for some reason (I think the 2+ and 5+ are used a bit more in wounding anyway)

     

    Now a more general question about terrain rules. If you can pile in onto a wall (of the cemetary) 2 inch high, but DON'T have enough space or pile-in range to drop down 2 inch. Can you attack a unit that is 1 inch next to the wall (with a unit that has 1 inch range). It came up today because I wanted to pile in with a hunter (bow) who was on one side of the wall, and on the other side of the wall (about 1.5 inch) was a Bloodthirster. I though I'd be able to go up 2 inch, move slightly towards the thirster (but I'd still be on the wall with it's base) and then (ignoring vertical distance) I'd be within 1 ".  Including vertical height my base would probably be in 1"of some part of his model.. but my BASE would be 2"and a bit from his base....

    What happens.

  18. 2 hours ago, overtninja said:

    Shoot it, spit spells at it, chaff it so it can't do much... when your opponent has a really strong model, especially a monster, you don't have to kill it if you can neutralize it.

    Also, KH with Scythes obliterate monsters. It's what they are best at. I regularly face a Nurgle player who always uses a GUO and the other huge monster dudes, and 6 Scythe Kurnoth will chew one down in a turn reliably - doubly so with the new hero giving each one an extra swing.

    I know that the new Sword Kurnoth are the new hotness, but I hate when I wound a lot and then my opponent makes a bunch of armor saves, so I've decided I like -2 rend more than anything. My thinking is that even with FNP saves, it still won't help you enough if I generate enough wounds.

    That said, I'm going to build some Bow Kurnoth and go ham on the monsters and other rough hammer units I see. Ranged in AoS seems to be a tool for weakening units and monsters before you fight them, rather than a primary killing strategy, anyway.

    But.. no saves against mortal wounds... doesn't that sound lovely :D

  19. 1 hour ago, Xil said:

    The first time I used Bow Hunters I was surprised on how great they can be! Made me confused because I thought they would be a major poop. The first slavo annihilated 20 Reavers and thus removed the whole screen! (killed 2\3 of them, rest ran off board, he was just outside of inspiring presence) :D

    Also I like to use them to cripple the Bloodthirster or Stardrake. 

    I'm going to try it again tonight.. 3x thirster of IR and 1x wrath of Khorne. Then 4 units of 5 hounds and 2 slaughterpriest. Unbinds all around.
    Sadly... Thirsters aren't THAT much crippled even at 1 wound, I hope I can take out more than last time.

  20. 2 hours ago, Mirage8112 said:

    I’m a Dreadwood player. I have 5 units of spite revenants that I’m fairly pleased with how they perform in game. I like the way they play. I’ve also played the other battalion that’s everybody plays: Gnarlroot. It’s ok and I’ll play it occasionally for something different, but I don’t like it as much. I’m not going to come here and say that “Gnarlroot is worthless and nobody should play it and only play Dreadwood”.   Because I can clearly see somethings value even if it doesn’t fit my playstyle. I’ve also be interested in playing Ironbark and was working toward painting an Ironbark list before the news of the new BT dropped. Like I said, I play using (according to you) terrible units. I also smash face with them. 

    I was a gnarlroot player and pretty happy with it. But after the change to unbind I've just been finding it very hard to cast much (been playing a lot against armies with bonus to unbind I'll admit) and went to 0 batallions and lately I've been trying winterleaf. I know dreadwood is good but originally thought gnarlroot was about equal and magic heavy trees just does more for me than sneaky trees if all things are equal :D. If things don't change to much I'll probably make my 4 looncurse revanants into spites and try dreadwood.. but I thing things will change (I'll keep them on sprue untill book lands).

    PS you talked about scythes doign murder on 4+ save units.. but swords already where more effective on 4+ right.. would only increase with the MW output now. I know reach and reroll on the saves (more and more of those around) impact it but still..

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