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Ajay29

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Posts posted by Ajay29

  1. 2 hours ago, Alezya said:

    The way I understand it:

    The plague priest on furnace can only chant one of the two noxious prayers: Reroll wounds and +1 Attacks. 

    When equipped with the liber bubonicus, as the plague priest on furnace is a plague priest, he can cast 2 prayers, which means he can cast both of the noxious prayers: one roll for the reroll wounds, and a second roll for +1 A.

    The Liber specifically says “can use the PLAGUE PRAYERS ability twice”, no noxious prayers.

    So a priest on a furnace gets one of his own (noxious prayers) and two of the on-foot priests prayers.

  2. 16 minutes ago, Overread said:

    Because its a huge towering furnace with a skaven dancing around on top - the hero is so high up from the troops that "lookout sir" just doesn't work. It's the same as other war engines like the Cauldron from DoK (if I recall right if not then its lined up for changing).

     

    Basically these items are so big that you can't feasibly see them ducking or jumping out the way. 

    No I can see why he’s asking...

    Hero’s that are monsters don’t get look out sir. The furnace isn’t a monster so... it still gets look out sir, right?

  3. 23 minutes ago, AIdenNicol444 said:

    No problem man, i have a mega pestilens primer in the pipeline covering every model from how best to equip them, how to paint them easily, a review of their rules, how they work in  a larger army, the works. This thing is a monster and my goal is to drop it on Saturday when the book releases.

    Link so us uninformed masses can keep an eye out?

  4. 3 hours ago, Nikobot said:

    No it can't anymore. 

    Liber got Errata'ed to the following...

    ‘The bearer can use the Pestilent Prayers ability from the Plague Priest warscroll. If the bearer can already use the Pestilent Prayers ability, then it can use the Pestilent Prayers ability twice in your hero phase.’

    And the Master of Rot and Ruin command trait only gives it rerolls as it has priest keyword. 

    Ah yeah my bad, checked the errata for the battletome instead of the GHB!

    Thanks!

  5. Hey just starting a Pestilens army, had a quick question...

    If a furnace is a general and has the Liber Bubonicus, can it pray 3 times?

    LB let’s it pray twice from the Pestilent Prayers (as it has the plague priest keyword) and it’s own prayers are Noxious Prayers, which are different right? So three prayers altogether?

  6. 25 minutes ago, suedester said:

    What do you make of my list below? I've got a 1500 point game against Stormcast with a potential stardrake. The idea is to introduce some rend with blight cyst and rustfang for a potential -2 save. The GUO will hang around with the big blob of plaguebearers buffing their attacks and debuffing with favoured poxes. He will stick about for ages with endless gift fingers crossed. I'm a little concerned about spending so many points on a battalion in a 1500 game but it should work.

    Any thoughts?

     

    LEADERS
    Great Unclean One (340)
    - Bile Blade & Massive Bilesword
    - Artefact : The Endless Gift 
    - Lore of Virulence : Favoured Poxes
    Lord of Blights (140)
    - Artefact : Rustfang 
    UNITS
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    30 x Plaguebearers (320)
    BATTALIONS
    Blight Cyst (220)
    TOTAL: 1500/1500 EXTRA COMMAND POINTS: 1 WOUNDS: 113

    Might be worth trying to find room for Festus. Allows you to apply “rend” from a distance instead of relying on the rustfang to do it more than once in a battle (before the LoB gets eaten by a star drake!)

  7. 8 minutes ago, Overread said:

    I believe the context is that it only affects one of 4 segments of the board of which only 2 can ever be targeted in any one game as the Bad Moon travels from one corner to the other. 

    I thought it meant it travelled in a clockwise or anti-clockwise motion, so it’ll hit every segment eventually but you can avoid it with good planning/movement

  8. 42 minutes ago, Dracothjay said:

    Question:

    Taking the darkwalkers greatfray gives your non-brayherd unit’s the brayherd keyword. Does that mean our warherd/thunderscorn unit’s can benefit from brayherd dedicated spells/abilities or is it solely for ambush and that’s it?

    It’s just for the purposes of ambush.

    3rd and 4th line of “Shadowbeasts”

  9. 2 minutes ago, CharnelChimera said:

    How did you find the Desolating Breyherd? I'm on the fence between taking it or not, or just taking one of the God battalions if I must have a 1 drop army.

    The combo of the Beastlord command, having more than 20 Gors for +1 attack and desolating herd turned the one important combat of the game into an almost casual steamroll in my favour.

    Other than that, it was a nice bonus compounded by the battalion not costing an arm and a leg and giving me the extra CP and artefact.

    Its the battalion I currently favour most because my models are mixed between bray and war herds so I can’t build heavily for either of the more focused ones.

    Biggest disappointment was actually running Gavespawn... never got to give out +1 attack for being near a spawn, only got a spawn from a leader late game and didn’t need the extra dispel! 

  10. Had my first BoC game tonight against Sylvaneth.

    Rocked Gavespawn with Desolating Breyherd; Beastlord with the Gavespawn item, Doombull with the 4+ mortal wound save armour, 2 shamans, 30 Bestigors, 30 Gors, 6 Bullgors, 2 units of 10 ungors, Ghorgon, Chimera, chaos spawn.

    Opponent had some Sylvaneth mega battalion with Durthu, 3 units of Kurnoth, 4 units of spites, 20 Dryads.

    Wont go through the turn by turn but got unlucky early and lost all the bestigors for no return, but managed to pull off the Beastlord command ability on the Gors who wiped the floor with a 6 strong unit of melee kurnoth. 

    The doombull and bullgors never made it to combat, just hung around objectives, but the Ghorgon and Chimera blended everything they touched with the spell that gives monsters +1 attack.

    I rolled a 1 EVERY turn for sacrificing, but still managed to get a couple of suicide chariots on, little disappointed I never got to flex the summoning muscles.

    Overall, felt really good! Lots of dynamic stuff, some nice interactions (one turn the doombull wounded himself for sacrifice and ended up saving the wound anyway from his artefact), hopefully get a chance to summon some more juicy stuff in the future!

    • Like 1
  11. 14 minutes ago, kenshin620 said:

     

     

    Actually am I the only one whos worried that Gors are in a weird spot?

    Bestigors seem the "go to" frontline battleline for brayherds while ungors are your 40 man chaff. Where do Gors fit in?

    Bestigors for running up and beating the snot out of things, couple of small units of ungor for sacrificing, big unit of gor for holding the herdstone area, being immune to battleshock and taking advantage of the rend?

    Thats my thoughts, just based on what I own anyway...

  12. Something allowing a friendly unit to pile in and attack immediately after a Beastlord attacks would alleviate the command issue a little. Although I’d have hoped a rule like that would be on the warscroll rather than being a trait or artefact.

    Maybe it’ll be part of one of the Greatfray rules?

    • Like 1
  13. 51 minutes ago, kenshin620 said:

    Other than removing the Shield and Great Weapon, looks like all the same abilities. But it does look like his Command Ability is slightly tweaked (notice much larger number of Bolded Keywords compared to his current one).

    Looks like I’ll be ripping the shield and great weapon off my two beastlords then...

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