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Ajay29

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Posts posted by Ajay29

  1. Quick/weird question;

    been out of the game for a little bit, coming back with a path to glory at the local club. I’m taking a slaughtermaster as my leader (this is set in stone). What’s the best options for the 4 followers? My kneejerk was 2 units of 6 gluttons, or am I missing a better choice?

    • Like 1
  2. 25 minutes ago, Bululu said:

    isnt it better to remove the 3 glutton unit in exchange of a unit of gnoblars and  2 frost sabres for screening/disturbing

    Actually I was thinking just now about dropping 2 leadbelchers which would give me 20 gnoblars with the 20 points left over...

  3. 3 hours ago, Mutton said:

    I think if you're going with two Frostlords then you should consider Boulderhead. That way one can have Ethereal Amulet and the other can have the Svard Brand (which mixed with clatterhorn is amazing). Plus they'll each get +1 wound and the other benefits. When half of your army are these two dudes, you want them to have every advantage. Bloodgullet would work better if you had a second 12x Glutton unit.

    Had a go at this myself - 

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher
    Frostlord on Stonehorn (400)
    - Artefact: Brand of the Svard
    - Mount Trait: Black Clatterhorn
    Slaughtermaster (140)
    - General
    - Trait: Lord of Beasts
    - Lore of Gutmagic: 
     

    Battleline

    3 x Ogor Gluttons (120)
    12 x Ogor Gluttons (400)
    - paired Clubs or Blades 
    4 x Leadbelchers (160)
    4 x Ironguts (220)

    Battalions
    Goremand (140)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 125

     

    Awkward having to give the Lord of Beasts to the slaughter master as he needs to be the general to fulfil the battleline requirements. Also didn’t know what single spell would be best, Entrails to buff the FLoSH or something else to buff the gluttons he’ll likely be hanging around with. Figured an extra unit of ogors outweighs the butcher outside of bloodgullet though.

    Thoughts?

    • Like 1
  4. 8 minutes ago, Hebroseph said:

    Boulderhead locks you into a warlord trait and a relic. Now granted Boulderhead is one of the better tribes we can take, it shouldnt be seen as auto include if you are taking 2 Big BCR riders. Taking them in Bloodgullet and giving your FLosh the splatter cleaver so that he heals both of them every time he kills a model will give you way more value than +1 hitpoints. If you play in a very shooty meta, you could run them as Winterbite for the -1 to hit that first turn while in your territory. That plus the off chance that your Frost Lords spear can grow in damage each turn is kinda neat. 

     

    If you play BCR, odds are you have a hunter and 4 cats. If so Skal is an easy and great Battalion to run. Deepstriking is one of the strongest abilities in the game, along with free CP, Free Relic, Free Mount Trait, all rolled into one low low cost package. 

     

    After all of that, yes, sometimes its just easier to run in Boulderhead, but the army is too new to just make broad sweeping assumptions like you always need to run X tribe if Y is true. 

    Yeah MB, I thought you were replying to the guy who recommended 2 FLoSH and 4 SHBR

  5. 2 hours ago, Hebroseph said:

    It would depend on how the rest of your list was built. All stonehorn is not a terrible thing, but it has some glaring weaknesses. Namely every loss, is 10 Objective holders gone so depending on the mission, this can be devastating very quickly.  If you took 2 i think a battalion would be mandatory so they both could have mount traits. Ethereal amulet and metalcruncher on one to wear down their good armor save units, and another with clatterhorns to one shot units is a decent choice. 

    Just run Boulderhead. Then both FLoSH get a mount trait and every model gets an extra wound. Plus all the other stuff is pretty decent in a monster mash list.

    • Like 2
  6. 18 minutes ago, Shankelton said:

    Personally tempering any expectation for new models myself!

    Same. Wouldn’t be at all surprised if it’s a Carrion Empire level release, like we get a new model (which might as well be a box set exclusive) and a Battletome, spells and terrain.

    Which, don’t get me wrong, I’m all for! No complaints here!

    • Like 2
  7. 7 minutes ago, Kramer said:

    Still adds bodies to the objective body count  

    Keep the ironguts 2,5 inch behind where your opponent charges your screen. Unless he has 3” reach of course it allows you to wait out him selecting the charging unit, allowing you an attack with guts without retaliation. 

    Zone out deepstriking or summoning. 

    Cheapest unit to sit back on your own objective while you go in the offensive. 

    Board control. 20 bases can take up a lot of space  

    In summary I usually find some use for them. :)   

    Fair point. I suppose with the amount of space the 24 ogors are already taking up behind the screen, there’s not much room for the Ironguts in my mind, but the backfield use for the other 20 stopping teleport/deep strike shenanigans can’t be denied.

  8. Looking for some input into this potential list -

    Allegiance: Gutbusters
    Mortal Realm: Aqshy

    Leaders
    Tyrant (160)
    - General
    - Massive Ogor Club
    - Trait: Big and Brutish
    - Artefact: Ignax's Scales 
    Butcher (140)
    - Pair of Stump Blades and Great Cauldron
    Fungoid Cave-Shaman (90)

    Battleline
    12 x Ogors (400)
    - Pairs of Ogor Clubs or Blades
    12 x Ogors (400)
    - Pairs of Ogor Clubs or Blades
    3 x Ironguts (180)

    Units
    60 x Grots (270)

    Endless Spells / Terrain
    Quicksilver Swords (30)

    Total: 1720 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 187
     

     

    The Tyrant is kitted out to be survivable rather than killy, as the immunity to battleshock on the 3 blocks of infantry is resting on him remaining alive.

    The last 280 points, simple question, 6 Leadbelchers or 4 Mournfang?

  9. Ahoy!

    Been away from the grandfather for a while, now looking for help making a 2k list, really having trouble getting everything I want in...

    I feel like I want a GUO and a big block of Plaguebearers to hold the line, I want the Glottkin and a Harbinger to buff up stuff, I want some blightkings and Gutrott to pop up backfield , and I want plague monks to buff up and murder things!

    I’ve tried building lists and find that I always have to compromise on something... So my question would be if I have to lose out on something, what gets cut? OR can someone show me a list where I get what I want?

  10. 17 minutes ago, Someone2 said:

    So are Beastclaw Raiders slowly phased out or what?

    I tried buying a hardback battletome a few months back at a local Games Workshop. Sadly the employee that day told me that had orders to sent them back to England just a week before. Not much later it became softcover battletomes. 

    Today I figured I still needed one and wanted to order one and I noticed that the Beastclaw Raider battletome is now a  webshop only product...

    Whenever a race is renewed, the battletomes will stay in stores till the new one drops. So I'm afraid this doesn't look good for us BCR players... A mixed Ogor tome hasn't had any rumours yet, nor would that be a good thing since the entire BCR speciality will be lost.

    Any thoughts/ideas on this matter?

    I think the general word on the street at the moment is that an Ogor book isn’t far off. Whether it’s a mixed Ogor/BCR book or not, no idea.

    Theres literally nothing to substantiate this rumour but it prevails, it keeps being brought up on forums and there’s a few rumour machine images that COULD be Ogor related so... yeah, I think the model range is safe but who knows when new stuff is going to pop up (certainly after Sylvaneth and Warcry blow over anyway).

  11. 6 hours ago, Kyriakin said:

    Then what would happen to the Everwinter lore, and armies themed around it?

    The book would need that true division to remain within it, as well as an option for an overriding Ogre force that dips from both.

    Could be that BCR become like the Groves for Sylvaneth and Greatfrays for Beasts of Chaos; an option for a themed army (maybe a limiting factor could be nothing in the army with a movement characteristic of less than 7) within the Ogor battletome?

    Who knows, all this is speculation and we could be wishing on a prayer here 😅

  12. 3 hours ago, MKsmash said:

    Yes, and I'm pretty confident that that is what GW meant. I use "they" in the best way possible. If "they" is referring to BCR units, then it would follow that if one BCR unit can make a charge, then every BCR unit would get the buff.

     

    Literally had this exact conversation on FB a few hours ago...

    by your generous interpretation, in a BCR vs BCR match if ONE model made a charge then every model on the board could reroll wounds of 1, because there’s no “friendly” wording.

    if you read it from back to front (kinda) - “beastclaw raider models in the combat phase can reroll wound rolls of 1 in a turn in which THEY charged”, the THEY being important because it refers to the models who have charged, not everyone.

  13. 6 minutes ago, Melcavuk said:

    Here's the allegiance traits I thought would give them something of a starting point:

     

      Reveal hidden contents

     

    BATTLE TRAITS
    An army with the GUTBUSTERS allegiance gains the following Battle Traits:

     

    The Bloodied Banquet:
    For the tribes of Gutbusters every battle is a potential myriad of meals, every fallen for a pile of meat (or bones) to be devoured in a decadent feast of flavours. Every army arrives to the field of battle ravenous, eyeing up the host that stands against them picking out which of the foes they will devour first. Every meal devoured is a gift to the great hungering beast Gorkamorka, that he might feed and impart some scraps of power to those on the field below.

    At the beginning of each of your hero phase tally up the number of enemy units slain previously in the battle and select an ability from the table below. The effects listed last for the rest of the battle, or until you select a different Bloody Banquet

     

    BLOODY BANQUET

    REQUIREMENT

    ABILITIES

    Empty Larder

    0-1 Enemy Units Slain

    Ravenous the Gutbusters descend on their foes.

    You may reroll all failed charges with friendly GUTBUSTERS units.

    Feeding Frenzy

    2+ Enemy Units Slain

    Having gained their first taste of the enemy the Ogors descend into a bestial feeding frenzy.

    In the Combat phase reroll all unmodified 1s to hit for friendly GUTBUSTERS units

    Mountains of Meat

    3+ Enemy Units Slain

    Blood drunk your Ogors are numb to all but the most lethal of wounds.
    Roll a D6 whenever a wound or mortal wound is assigned to a GUTBUSTERS unit. On a roll of a 6 that wound is ignored

    Eyes of the Seer

    1 or more Enemy Wizard Slain

    Every part of a Wizard is a delectable feast infused with the writing magicks of the realms.

    Roll a D6 whenever a friendly GUTBUSTERS unit selected as the target of an Enemy Spell, on an unmodified roll of a 6 that spell has no effect

    Longwalker Jerky

    1 or more Enemy Monster Slain

    The muscular sinews of the great beasts can be refined into jerky, granting some portion of their resilience to those that chew it in battle.

    In your Hero Phase roll a D6 for every friendly wounded GUTBUSTERS unit, on an unmodified roll of  4+ you may restore 1 wound lost previously in the battle, friendly GUTBUSTERS Heroes may instead heal D3 wound lost previously in the battle

    Heart of the Champion

    Enemy General Slain

    To consume the heart of mighty Champions is the highest honour to Gorkamorka.

    In each of your HERO PHASES roll a D6, on an unmodified roll of  4+ you may generate an additional command point

     

    A Rare Delicacy:

    In combat the enticing scent of fresh meat can flood the nostrils of older Gutbusters, none more relished than the refined muscular sinew of champions and beasts. Many Ogor champions give into their hunger and bite huge chunks of flesh off of a wounded enemy to savour as they fight. Few Heroes survive such a bite but those who do have a scar and a story they won’t soon forget.

    After a friendly GUTBUSTERS HERO has resolved their attacks in the combat phase, if they inflicted any wounds upon but failed to kill an enemy HERO or MONSTER you may immediately inflict a single Mortal Wound on that model.

     

    First to the Feast:

    There is a savage momentum that builds when Gutbusters hordes sense and impending feast, woe betide any who stand between them and a fresh meat.

    In your movement phased any friendly GUTBUSTERS unit that rolls an unmodified 6 for a Run move may attempt to make a charge move later in the turn despite having run.

     

     

    COMMAND ABILITY:
    Don’t let it Spoil:  In the Combat Phase, after a friendly GUTBUSTERS hero has complete their attacks, you may select a friendly GUTBUSTERS unit within 6 inches that has not already attacked that phase. You may activate that unit and complete their melee attacks immediately, units that attack in this manner may not attack again in the same combat phase.

     

    Oh GW please please please!

  14. 6 minutes ago, Satyrical Sophist said:

    I think you could fix a lot of the ogor problems with good allegiance abilities. For example, I would love it if Gutbusters had a special rule that each Gutbuster in a Gutbuster Allegiance Army counted as 5 models for the purposes of capturing objectives. 

    I had  almost this same thought in the Gutbuster thread, but simply count wounds (or wounds characteristic) for the purposes of objectives and battleshock. It would be a unique ability and very thematic for their “bully” theme, one Ogor being worth 4 of anything else!

    • Like 3
  15. 19 minutes ago, Mutton said:

    The fact we didn't get anything in the GHB makes me think a book is imminent. Either that or GW hates us and has no plans to support Gutbusters outside of models.

    I’m unfortunately more concerned that it’s the latter, as BCR got changes...

    If they got got changes, that makes it less likely that Ogors are getting soup’d, and personally I doubt Gutbusters have enough to fill a battletome on their own.

    I mean, fingers crossed it IS a positive indicator but GW has burned before, and will burn again...

  16. 8 hours ago, MKsmash said:

    Wait, so Grand Alliances can now combine?

    Not quite.

    Forbidden power allows any army to take certain Fyreslayers or Flesh Eater Courts. They’re kinda like allies but they get their own little ability for themselves  (rerolls on something when charging/charged, can’t remember exactly)

    If you take them however, you don’t get a CP in your first hero phase...

  17. Long time BCR player, newly bought into Gutbusters, genuinely looking forward to a soup battletome, bored to tears so starting wishlisting some army traits...

     

    “Throwin Yer Weight Around”

    Ogor units count their combined wound statistics instead of their model count for the purposes of holding objectives

     

    “Big Bullies”

    Ogor units get +1 bravery when within 3 inches of an enemy unit that has a smaller base size than it’s own

     

    “Feast When You Can”

    Keep track of damage caused in combat by every unit. At the end of the combat phase, roll a dice for every wound inflicted by an Ogor model (not mounts) in that phase. For every 6, heal a wound to that Ogor model/unit that caused that wound.

     

    Thoughts? Just idle wishlisting, maybe drum up some conversation...

    • LOVE IT! 1
  18. Had a game tonight, 2K vs snake-heavy temple nest DoK.

    Was limited by the models I actually own and ran a grey seer general, congregation of filth (40, 40, 20, 10 monks) a foul rain (2 catapults) and another furnace.

    The entire foul rain got teleported onto and destroyed top of turn 1, bad positioning on my part and a lucky charge roll, so no input on that part.

    However from that point mass monks just... rampaged... through everything...

    So is trying to mix it up a fools errand? Is moar monkz just the answer to everything? The point spent on the foulrain could have been another 60-odd monks... 

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