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nine7six

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  1. I got something different: Hammers of Sigmar: When a friendly unit of liberators is destroyed, roll a dice. On a roll of 6 Sigmar (can't make out word) his chosen warriors. Set up that unit retsored to full strength in the celestial realm and return it to the battle in your next movement phase as if it had the lightning strike ability. Hallowed Knights: when a hallowed knights hero is slain in the combat phase before they have a (can't make word) their attacks roll a dice. If the result is 2 or more they are not removed as a cacualty until the end of the phase and in the meantime can still pile in and attack as normal
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