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KHHaunts

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Posts posted by KHHaunts

  1. In reality i imagine that the changes will be small compared to the number of requests (Think how many people cried about having pointsb before GW actually did anything)

    True i suppose but its a bit off a toss-up really if its about the competition the fluff shouldnt actually matter just the rules. If fluff does matter however the recreating cross alliance armies is very fluffy inmany cases. Orks and stormcasts, chaos and fyre slayers, Undead and SC.

    I suppose you could create battalions for those.

    As far as powergaming goes if you pay your battleline tax and stick to the Behemoth/Leader requirements what combos could be considered powergaming? (Not meant as if i know that was a genunine questions some example of post points + list buildig rules + less strict allegiance rule would be great.)

    if i say wanted to take a megaboss and a single unit of Brutes who have been promised a good fight by my Stormcasts i feel like thats fun and fluffy. I dont think i should be put at a disadvantage for that.

    Again this is mainly down to me wanting to use the rules for non comp match play. (I know i could just do what i want. but you could say that for all the rules) I feel it would make more sense for the comps to enforce that rule but it to not be set in the GW rules to encourage what they original set out to.

  2. 5 minutes ago, StealthKnightSteg said:

    I guess you are talking about cross-alliance armies then (combining Order with Destruction etc). As we already have the Alliance abilities and several subfaction abilities. I see a subfaction more as a purebread army (like only stormcast or only Ironjawz), while combining several subfaction still grants you a boon for creating an interesting combination of forces within an alliance.

    I think in that there are already a lot of options and with more battletomes coming out these will increase. Though from a narrative standpoint I could see some alliances work together (chaos paying ur-gold to get some fyreslayer aid... Orruks joining a fight with Stormcast to drive off a chaos war band etc)

    yes this was mostly applicable to cross alliance combos. However the majority of the subfaction specific allegiance abilites seem far more powerful the the grand alliance ones.

    There is pros and cons to be gained from synergy. Again its may be more applicable to competitions but id would be great if that was left upto the comp and the actually GW rules were a little looser to accommodate "Friendly competitive" play with all sorts of bizzare armies with intresting outcomes. The list building is more than enough to ensure a bit of army structure.

  3. have mentioned this one previously i think near the beginning of the thread but want some more feedback on it.

    Loosen up the allegiance abilites.

    I dont like the fact that they promoted mixing armies up for fun interesting combos (Chaos and fyreslayers is a proper fluff sensitive choice) and now have done a complete U turn with the points system.

    I get that some competition players treat the game more seriously than other and see armies simply as a variety of tools to be used to achieved victory. (like picking a golf club before a swing) now personally the few competitions i do i still enjoy unusual army combinations but then im in it for the thrill the challenge brings and not just for the win. But the GHB rules were created for all players use not just competitions. Therefore i think promoting the idea of custom armies in their rulesets should be done by GW. If a competiton body wants to stick to "Pure bred" armies let them specify that themselves and everyones happy.

    What im suggesting is not to eliminate the reward of allegiance however make it less pivotal. We already have synergy for that. Instead you should simply have to pick an alligeance with certain specifications (Such as:General must be of Allegiance choice, over half the army must be of the allegiance etc) then simply only the units that comply with the allegiance get the benefit gain and those that dont, dont. This will allow for players to mix their armies and use a combination of synergy and allegiance to powerup their armies allowing for endless possibilites instead of these finite lists

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  4. 2 hours ago, Turragor said:

    You and I think alike!

    Just think that the whole design and positioning isent very dwafish. Its to dainty and delecate.

    Sounds stupid but i cant imagine an elf holding a set of keys like that let alone a duaradin.

    If its for AOS my money would be on Tzeentch. If its for 40k . . . . could still be tzeentch but part of a further crossover option.

    I dont think that key is a cog i think its just exotic looking key . . . . .

  5. 19 minutes ago, CoffeeGrunt said:

    Arm looks too thin to be a Dwarf, unless it's a prosthetic?

    seems odd but there is something very un dwarfish about the positioning. Not just the delicate appearance of the arm itself but the way its holding the keys and the finger positions dont seem like something you would see on a dwarf or anything made by a dwarf

  6. Hmm the arm looks skeletal at first glance but some of the proportions are out (like the ball at the elbow joints) unless its armor over a skele.

     

    Personally i would go with some sort of tzeenctch sorceror unit. The whole key thinking seems a little guant summoner esk unless its one for 40k.

     

    Think undead would be just a little to out of the blue. It would make sense that they would show snap shots of things that are likely to be released soonish and in the case of AOS the general consensus is Arcanites and steamheads

     

    could be wrong though ;)

  7. 3 hours ago, Louzi said:

    Hmm most of the suggestions are so bad, that I rly hope this thread doesnt make it to GW...

    Thats your input . . . . . .?

    cheers . . . . .

    any way the whole point of these threads are to filter loads of ideas so that GW doesent get given a load of garbage like people who keep posting changes to core rules and warscrolls.

    GW have asked the question what would we change in the Generals handbook. If people keep making suggestions about stuff that arent relevant to the handbook then you may as well just turn this into another AOS wishlist thread.

     

  8. 16 minutes ago, shinros said:

    New news from the novel front. 

    https://joshuamreynolds.wordpress.com/2016/11/23/wip-wednesday-eight-weapons/

     

    WIP WEDNESDAY: EIGHT WEAPONS

    One of the biggest obstacles to doing these weekly updates is because I can only rarely talk about certain projects openly. But, since I got to talk about Book #6 at Black Library Live! 2016, I figure I can discuss it some here as well.

    As of today, I’m about 22,000 words into the first draft of Eight Lamentations: Spear of Shadows (AKA Book #6). The book, which is set in Games Workshop’s Age of Sigmar setting, is a high-octane, interdimensional adventure. A band of heroes (some more heroic than others) are sent on a desperate quest for a long-lost daemonic weapon, pursued by vampiric spies, shape-changing assassins, and a murderous champion of the dark gods. Sounds simple enough, right?

    Part of the brief for this book was that it include some elements of the intellectual property not yet explored in any detail. To that end, it has so far had scenes with members of the Ironweld Arsenal (an alliance of duardin and human engineers), the Stormcast Eternals of the Sons of Mallus Stormhost (specifically Gaius Greel, last seen in The Realmgate Wars: Fury of Gork), the Bloodbound (cannibalistic Chaos warriors who worship the Blood God), Deathrattle skeletons, Soulblight vampires, the Skaven (nefarious rat-men with a penchant for mad science and treachery), various flavours of duardin (fantasy dwarfs, with a twist or three), shape-changing Arcanites (another type of Chaos warrior, worshippers of the Changer of Ways) and at least one ogor (an ogre). And that’s just in the first quarter of the book.

    One of the common criticisms leveled at this particular setting has been its relative lack of depth. We know who the factions are, and why they’re fighting, but not what they’re fighting for. Who and what are the various factions seeking to protect, conquer or devour? Now, anyone who’s read the various tie-in novels, audios and short stories related to the setting probably already has some idea as to the answer to that question.

    But with this book, I’m getting the opportunity to really dig into HOW the realms work, and how a city in the Age of Sigmar might function. You want to know what people (and Skaven) eat? Got you covered. Want to know how the sewers work? Weird, but okay. Who patrols the walls? How do they brew beer? What’s a slum like in the Age of Sigmar (short answer: awful)? Where do the rich folks live? What sort of temples do they have? Where do all these people come from, if the armies of the dark gods are constantly attacking? These are all questions I’m hoping to answer. Satisfactorily, if not in detail.

    More than that, I’m getting to explore how the various cultures of the mortal realms might interact – can the scion of a noble house of the Celestial Realm get along with a hard-bitten sellsword from the Realm of Metal? What does a librarian in the Realm of Beasts look like? What about a demigryph knight from the Realm of Life?

    But, strip all of that away, and its a book about people, and the reasons they do what they do. It’s a book about family and expectation, trust and loyalty.

    That’s what I hope, at any rate. But if you want to concentrate on the aerial battles, the giant war machine powered by thousands upon thousands of rats, and the giant spider nesting inside the trunk of a giant tree-citadel, I won’t hold it against you.

    Anyway, that’s what I’m working on this week.

     

     

    This is JUST what the setting needs in my opinion I am quite excited. :D

    Horaay! :D

  9. 1 minute ago, Gaz Taylor said:

    Ooh Forgotten about that but been distracted by all the cool 40K releases coming up soon!!!!!

    Yup and hopefully my copy turns up today for me to have a read through when I get back home (probably not as my son is teething and both me and my wife have had very little sleep!)

    However id like to think that they will release all that sooner rather than later so they could start looking into Aelfs next summer or something . . . .

  10. 14 minutes ago, Gaz Taylor said:

    Pretty much this!

    Also we have no idea what will be happening with AOS over the next 12-18 months (or 40K), so we may see a big Tzeentch focus but personally I'm hoping for Aelfs and Slaanesh!

    Well considering we have seen a teaser for the Steamheads and all this tzeentch stuff is flying around. Id assume its going to be dwarfs and Arcanites since they are both in the realm of Metal. But who knows . . . .

  11. 16 minutes ago, CoffeeGrunt said:

    Mmmm, not ideal for displaying it. For example, I got from 9 wounds taken to 9 wounds remaining in a swirl of melee in a large game, a load of stuff happens, then we both stare at the dice trying to remember if it was 9 wounds remaining or 9 wounds taken. Hence why I universally do one or the other, personally.

    True enough. I dont field a huge amount of heros and monster so i dont often need that many counters. But it pretty confising for the opposition so it would be useful.

    Ive taken to just keeping a load of lamenated squares (roughly 20mm X 20mm) and a drywipe pen in my case so i can just make up whatever tokens i need such as shields with +1 for saves or just straight numbers for wounds. works really well.

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