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Broken Netcode

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Posts posted by Broken Netcode

  1. So lads and laddies, I feel I might be on the way to coming up with my finalised list!

    Here goes:

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Skulltaker 
    Bloodthirster of Insensate Rage 
    - General
    - Trait: Mage Eater 
    - Artefact: Amberglaive 
    Slaughterpriest 
    - Artefact: Skullshard Mantle 
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest 
    - Blood Blessing: Killing Frenzy
    Bloodstoker 

    Battleline
    9 x Mighty Skullcrushers 
    - Bloodglaives
    30 x Bloodletters 
    5 x Flesh Hounds 
    5 x Flesh Hounds 

    Battalions
    Murderhost 

    Endless Spells
    Wrath-Axe 
    Hexgorger Skulls 

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 131
     

    The idea is to have a set deployment plan. Ive split it into 3 "lanes" if you would like to call it that (getting a dota feel for some reason). Lane 1 is for killing monsters and/or medium sized blobs, consisting of the Thirster and depending on if I need it a unit of Hounds. Lane 2 is for killing elite blobs or general large tough units. Thats going to be the Skulltaker, Bloodletters, and both Hounds to clear away screening. Lane 3 is for killing something that really needs a fist shaped mortal wound slap to the face, with it being the Skullcrushers and Bloodstoker. Priests will be set up always in the centre lane for the Altar to keep those Judgements ongoing. Idea is that if one lane manages to delete everything in its path, it can then redirect into another lane creating a pincer movement.

    General thinking is to try and go 2nd most of the time. If im forced to go first, ill take a slow turn and try to goad my opponent in moving a bit closer to me so that I have the perfect distance to get some charges off. Wrath Axe goes for mainly characters while Skulls try and do the dirty on enemy casting. With how big the imprint of the Judgements are, those are gonna be my main screening for turn 1 in the middle lane. 

    Things im still unsure on:

    -Where the Skullshard Mantle should go?

    -Should I replace the Hounds with 2x10 Bloodletters, despite the Hounds being great giving me chances to dispel and being good, fast chaff clearance?

    -Dealing with en masse missile attacks. Im getting a feeling that its the main weakness of the list and I cant quite seem to find a way to reduce it other than what ive done already with focusing on making the list as fast as possible.

     

    What do you guys think? I personally feel quite happy with this list and dont feel there is a need for massive changes. Either way, let me know!

  2. Just now, Fredster001 said:

    Stuff I like:

    Valkia and the Bleeding Icon ( sounds like Nordic Noir!), what an awesome combo. We never had -1 to hit on our side and now we get two that  can be used in combination!

    Blood Warriors now attrition even harder with punchy fist

    So far I prefer Goretide over Skullfiend, the re roll 1's to Wound near Objectives leans better to battlefield control than reroll 1's to hit near enemy heroes, plus the run and charge CA is really good. I didn't mind the 6's add 1 for damage but those armies with a ++ save, they tend to reduce it's effectiveness.

    A Bloodsecrator that can keep pace with 20/30/40 Reavers without having to take Gore Pilgrims - How good is that add in a Stoker, Bloodmad and Goretide and you've got Reavers going 16" Charging 2D6+4" with 4 attacks each - Yes I know you have to keep within 16" of Secrator but you can with careful positioning.

    Chuck a Skull Helm on an Aspiring Champion and summon the Bleeding Icon and watch 6 Eels disappear! That's 24 wounds for  a failed battleshock test! That's a really useful combo.

    Skullrapers...nuff said

    Haven't played with my Mighty Skullcrushers yet, but I'm keep to try them - hello tarpit.

    Anti magic - Skulls, Altar, Secrator, numerous artifacts, Priests, etc etc

    And I haven't even got my  Daemons out yet...

    This book has someway to go yet before I'm convinced  its poor and I'll use my my tabletop experience to form my judgement on Khorne (geddit!)

    Thats a great summary! Ive been about 75% daemon in my list so I will do a write up later for my findings.

     

    I have actually used Skullcrushers in both 3man and 9man. I have to say at 3 man they arent very good as theyre expensive anvils. However when you take them to 9man they become an INSANE deathstar averaging 10 mortal wounds if you space them well! Deploy them next to a bloodstoker and thats +4" to charge, giving them a really easy charge if you go 2nd. Im feeling having 2 priests nearby, one with Bronze Flesh, the other Killing Frenzy, so that you can decide if you want the unit to be an anvil or a hammer. Will be taking the 9man every single game I play as its so much fun and immensely powerful.

    • Like 1
  3. 1 hour ago, Fredster001 said:

    Having just read through 5-6 pages of doom and despair, I'm honestly like- man up you miserable sods!

    Moan, moan, moan....blah, blah, blah

    Played 5 games, won 3, took filthy IDK eel list to the absolute edge and only lost because of a failed charge T5!

    Khorne are better now, not worse, play some games instead of moaning about them, you're old tactics won't work because they are O-L-D! Don't even try!

    As for the guy who forgot Skullreapers cause MW on 6's...wake up dude, they hit like a ton of bricks.

    Got no time to moan, got skulls to take...

     

    Exactly my sentiment. I just wanna talk about how great khorne is now and all I get are tears of self loathing. Its really not that hard to make a list that works really well with the new book, it just takes a lot of reading and working out what pairs well with what.

     

    Ill be willing to buy models off the people quitting cheaply any day though! Give them a proper home and all!

     

     

    • Like 1
  4. 3 minutes ago, Revan123 said:

    Why? I love discussions and wanted to find things in the book. But I prefer to operate with details, calculating and discussing tactics, not just undetailed strategy like take this and you somehow will win. 

    No, lets just go through my list, why not? This is just a mind game, is that bad? 

    I say that raptors of Stormcast is a threat, we can't handle. Tell me your ways how you can handle it, suggest units, army building, how you are going to act. Will you go first? Second? What are going to do with objectives at the same time? 

    Because this is really easy to say - you just don't understand the book and don't want to read it. I

    Im not going to bother telling you as I will be wasting my breath. You can work it out quite clearly when you actually work out how to exploit the enemy weakness with a list you create.

     

    Im now officially done with this thread, way too much whining for my liking. Who would have known Khorne's blood had the highest salt content of them all!

  5. 5 minutes ago, Revan123 said:

    Will you be able to charge first or reach raptors, jumping accross the field? I could not even with charging after advance

    Only tyrants of blood can kill 30 berzerkers with 4+ fnp and rerollable save. But shooting and opponent's charges mostly kill thirster, who are not tanky at all

    From who? Scarbrand? He is alone. Letters? Ok, with unmodified 6's you kill somewhat 10-15 chainrasps. They kill letters, who are not fearless not with no problem. 

    Opponent wiil strike you first and just kill. End of the story

    Do you have any choice when to strike? Allow enemy to secure objectives? Hold more ground? Alright, you kill 80 monks in double turn. Another 80 will kill thirsters in one go.

    I don't want easy win. I get interesting wins with nurgles. Here we can calcute a lot of situations, where Khorne will be not competative at all. At the tournament, where you don't have choice to choose army you play against, not a lot of options for Khorne to deal with most opponents with one army list.

    When you just CAN'T play against some armies at all, no matter your skill and only hoping with luck on dices - this is not a way to go.

    Since when book gets better with passing time? Quite opposite, it will be worse with changing meta mostly and nerfing faq's, like tzeench had. 

    I can see that youre set in your ways and refuse to look at this new book with an open mind so Im not even going to try to respond. There are more ways to do all the things I mentioned, you just have to read the book and think.

     

    Its really sad how people are just dropping khorne because their new OP thing isnt handed to them and they have to work it out. I hope the best for you with your new army. We can now talk on this thread more about how to actually make a decent list rather than constant whining, which has been non stop since people's first glance. 

    • Like 2
  6. 18 minutes ago, Revan123 said:

    Well, here is the list we cannot stand a chance: 

    Stormcast: Raptors or Dracots 

    Fyreslayers with deepstriking blobs (especially shooty ones)

    Death: Ghouls - just no chances with two activations per unit

    Destruction: Ironjaws with stacking Waagh and Gutbusters with mamonts

    Nighthaunts - their saves will eat half of the damage

    Skaven - 160 plaguemonks, not enough units to kill them all. 

    Kharadrons 

    Here we can don something with Tyrants of Blood only

    Death: with Nagash or not, Zombi dragon and blobs of  skeletons

    Sylvanets: kill strongest units and they will be probably done

    Seraphones: we can kill them, but they can overscore us

    Nurgle: a bit hard, but managable

    Others we can deal with rather easily or at least it will be more interesting game at least

    I disagree completely from what ive found in the games ive played. 

     

    Stormcast: We have a lot of mortal wound output now ontop of normal damage, so I dont see this army as an issue.

    Fyreslayers: Shooty blobs I can agree with, but with how many attacks we can get for one unit its so easy to wipe out enemy blobs.

    FEC: Again, this army is good at blending hordes. Just about knowing when is the right time to strike.

    Destruction: Somewhat agree with the ogors mortals output since we dont have any protection for MW anymore, and tough elite units are hard to knock 1 or 2 models off a turn.

    Nighthaunt: Again, mortal wound output. 

    Skaven: All about knowing when to attack. You need to know what youre doing. Only issue is Skryre.

    KO: Kinda agree, shooty armies can give us the big hurt.

     

    Overall, its just about the fact this army is and will be harder to play than other armies. But then again, why would you want an easy win with another army when you can feel like you earned it every game you play Khorne! 

     

    Lets not make assumptions like these until AT LEAST a month has passed since book release as its just finding its feet. 

    • Like 1
  7. So just played another game today. Oh boy this one really showed me the power of Khorne!

    My list was:

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Lord of Khorne on Juggernaut 
    - General
    - Trait: Mage Eater 
    Bloodthirster of Insensate Rage 
    - Artefact: Amberglaive 
    Slaughterpriest
    - Artefact: Skullshard Mantle 
    - Blood Blessing: Killing Frenzy
    Bloodsecrator 
    Bloodstoker

    Battleline
    9 x Mighty Skullcrushers 
    - Bloodglaives
    30 x Bloodletters 
    10 x Bloodreavers 
    - Reaver Blades
    10 x Bloodreavers 
    - Reaver Blades
    10 x Bloodreavers
    - Reaver Blades

    Battalions
    Dark Feast 

    Endless Spells
    Wrath-Axe

    Total: 1980 / 2000
    Extra Command Points: 1
    Wounds: 143
     

    We played the mission where only characters can claim objectives. My opponent was skaven and had massive blobs of clanrats in around 40 of size, and one Stormvermin of either 20 or 30. I made sure I went 2nd so that my enemy would have to come closer to me granting me a chance to either kill off his heros so he cant score, or I charge his blobs t1. Bloodstoker whipped the Skullcrushers, granting them +4" to charge rolls! They managed to charge a blob of Stormvermin killing 14 of them before any weapons were swung! The remaining combat I managed to wipe the rest of them out before they struck me back.

    Bloodreavers were a massive let down. Even when buffed by Dark Feast and a Bloodsecrator they did measly damage vs clanrats only killing 8 or so from 40 attacks. At least they were good tithe points!

    Wrath Axe lives up to what you think, its so good im going to include it in every list I make in the future. Having 1 priest did make it hard to me to juggle it but I barely managed. The -1 to hit for non khorne units is too good to pass up let alone the damage output!

    Bloodthirster did exactly what I wanted it to, smacking into a core unit and making it go into fetal position to cry. With only 1 mortal wound proc going off, I still managed to do massive damage to the 40 clanrats and took minimal damage in return. He did die later to 2 lighting cannons, but I summoned him back where he helped snipe some characters. The 3" range was a godsend as I could pick and choose what I wanted to turn into pink mist!

    Bloodletters didnt do much this game as they were shot down by pesky skaven shooting, but I still believe they are the best battleline we have besides dogs. In my next list ill give them much more support with the skulltaker and even put them in murderhost.

    Lastly, the Lord of Khorne on Juggernaut. My favourite character/unit in the game and made me get into khorne, wasnt that great. He was parked on an objective for 2 turns sure but 2 lightning cannons finished him off pretty quickly. For someone who is meant to be a tanky damage dealer hes somewhat underwhelming. Still though, a nice pick for those games where you just dont care about the outcome.

     

    Overall, I had immense fun slaughtering the vermintide. MVP had to be the Skullcrushers. They are straight up insane at 9 strong and you need to lose 20 wounds on them before you lose the D3 charge damage. Dark Feast being a let down leads me to Murderhost so that my Bloodletters can get into combat quicker as I feel that is their main weakness. Will be swapping the Bloodreavers for Hounds for the anti magic and decent chaff removal. Also replacing the Juggerlord with the Skulltaker so that I have a use for my command points outside of the Bloodthirster. 

    • Like 4
  8. 2 hours ago, Impa said:

    What realm is that artefact from? That’s a good idea! Where can I read about this one? 

    Its from the realm of beasts I believe! I was seeing a lot of people use Ghyrstrike and I was thinking "that wounding buff is wasted what else is there?" and thus I came across that! Its certainly a combo that would destroy any plan your opponent has!

    • Like 3
  9. 2 minutes ago, Battlefury said:

    Now 5 with non demons yet.

    Ah sweet! Ive actually found playing a sort of Hybrid list works to the army's strengths imo. At least 1 block of 30 letters is my go to battleline atm! 

     

    3 minutes ago, Battlefury said:

    I hope so, really! It isn't that I wanna rant here, but it really feels bad atm.

    Its okay! We can get that youre really passionate about this army, so lets all work together and make this work! Its much better than all of us being upset over something that probably isnt true!

    5 minutes ago, Battlefury said:

    I pretty like him. He is a solid beatstick for low point cost, with a solid save. Always keeping him in the background for hooking in, if he is needed. His D3 damage and 3+ save are insanely good for his point value.

    Hes a real contender with the Skulltaker for sure, but with his statline im almost feeling he needs a relic like Gorecleaver or Ghyrstrike to do enough damage to make up for the 60pt difference with the Skulltaker, and with slaughterhosts forcing us to take a relic thats making him even more costly, especially since the battalions are difficult to process mentally from first glance! I'll give him another go tonight and come back with more findings!

     

    Ive actually had a lot of fun with the idea of an Insensate Rage Thirster with Amberglaive (+1 to hit, +1 weapon range) to snipe out units that are screened with chaff. Charge the chaff, attack the main block with those 5 BEASTLY attacks at 3" range, and see your opponent squeal in fear of his screens being wasted points!

    • Like 4
  10. 48 minutes ago, Battlefury said:

    Exactly this, the army sucks if we don't use demons. Balant deceptions? Whatever mate.

    Very cool that you know my community beter, than I do, obviously.

     

    Stigmatisation.

    I really don't understand, why fanboys have to be that hostile, if someone puts up criticism about a GW product.
    You might enjoy it, but that's not the same for all. You should admit that.

    And due to your argument, that I might not be as good as I think at this game. That might actually be. But what I can say for sure is, that I did only lose with that army the last years. My other armies are just fine. That would be: Sylvaneth, Beasts of Chaos

    No issues there.

    So please don't stigmatise someone, just because you think different.

    Its more the fact you havent told anyone upon request how many games with the new book youve played. Im all for criticism when its backed up with actual findings during played games rather than mathhammer (which NEVER tells the real story). 

    Just give the army a go for atleast 2 weeks and tell us if the army is bad then. Because I have only played 1 game and still believe that the army can do insanely well when played to its strengths.

     

    In other topics, whats everyones opinion of the Juggerlord? Im either getting mixed feelings about him or im not understanding his new role in the army as I feel hes a decent hero hunter. Shame as hes the one model that got me into BoK, Juggernauts for days!

    • Like 1
  11. 21 minutes ago, Battlefury said:

    There you gonna wait a long time. Most of the battletomes got updates already and are just better designed.

    It is absolutely allowed to compare with others here. Although people will say "you can't compare armies directly..." it is indeed allowed to compare. Have a look at the overall design an possibilities.

    What i personally see is, that this Battletome just didn't get the attention, it would really have deserved.
    People stated, that the designer might not be very interested in that army, but just had to do it anyway.

    And what also is pretty important is, that things can be shi*, even though they're new. This book might just be exactly that. We gotta be honest with it, and ourselves here. Might be, that some of us just don't "understand" the new gamestyle. But it might also be, that there is now style to actually be played, exept those 2 battalions.
    I really don't want to be overly negative right now, don't get me wrong there.

    I am gonna be clear here, what is my opinion to this book:

    We are totally restricted in our different possibilities / army lists.
    The overall movement and speed is just not fitting this army ( didn't before...does not now ).
    The strength of a lot of units is just not given anymore ( buffwise especially ).
    Most of the battalions are really not great.
    A lot of artifacts / abilities are more than several times the same ( just count the amount of +1hit / reroll hits of 1 is in the book ).
    We got pushed into the same old meta, that was played with the old book.

    And hopefully you can understand, that waiting for other books is not needed. Our army will not get better, that's a fact.

     

    To be fair, I had 2 bloodthirsters against a troggoth hag and only managed to kill it on turn 5 because of bad luck. Im going to give this tome a lot more chances before I deem it anything. Gotta stay optimistic about these things! There is a way!

     

    Edit: Also noticed, Skullcrushers work WAY better in units of 6+! They do way more mortal wounds and you wont lose that 6th Juggernaut by the time theyre in combat.

    • Like 1
  12. 1 hour ago, Ravinsild said:

    Well I lost a game to Slaanesh turn 1 and then don’t really want to talk about but needless to say I don’t know what to do with this Battletome. 

     

    Just lost a game to Gloomspite Gits (mostly from bad luck) and im feeling the same. Im getting the feeling we just have to wait for all the other tomes to get updated and brought down to our level.

    • Like 1
  13. 39 minutes ago, Rogue Explorator said:

    I don't know. Outside of the AoS starter, all those box sets have been for already well supported armies.

    I mean, completely new armies sell very well in seperate kits, while boxed sets get people to buy basic units with one or two new characters.

    I mean it worked in 40k, why not AoS? The campaign sets sold amazingly well with the characters you can only get in the specific sets. Also GW seems to be doing a lot of box sets as a sort of F you to the investors without them really knowing or caring for that matter so they get to reduce the price of the models. I mean look at the past knight titan box set, you essentially get a free knight in it. The Horus Heresy box sets cost less than buying all the marine units form 40k by a huge margin. Box sets are the way to go for value and saving money and GW have really been pushing very well it recently.

    • Like 1
  14. Im just thinking, with all the possible dwarf and tzeentchian teasers that have come our way, I have come up with a possibility.

    A box set including both steamhead duardin and tzeentch arcanites similar to something from the 40k sets like the Raven Guard vs Tau or Blood Angels vs Tyranids or Space Wolves vs Orks campaign sets.

    • Like 3
  15. 2 minutes ago, Changer said:

    Definitely Terminators in that video.  Now I've just got to decide whether to buy Thousand Sons or wait for Arcanites....

    Seeing as thousands sons are the only definite right now and arcanites are just a vague rumour, id still go with the sons. Well, if theyre not weak as hell just like how GW likes it.

  16. 10 minutes ago, Turragor said:

    Thats just a power armoured marine with a massive gun.

    I mean it could be a terminator but I believe the classic SM backpack is surplus to requirements when you've terminator armour (something something different generators and ventilation mumble)

    Have a look again dude :)

  17. 36 minutes ago, RuneBrush said:

    Interesting!  Although it's 40k, if you watch through you'll see what I think looks like a Tzaangor with  a bolt pistol?  No idea how they fit into the fluff, but I guess there's potential for a dual 40k/AoS kit based on this (and how interchangeable recent models have been).

     

     

    @0.51 theres a thousand sons terminator... possible leak?

    • Like 1
  18. 49 minutes ago, Spiky Norman said:

    @Arkiham you seem excessively negative to me, and see scorn and ridicule where I merely see outreach and fun. In the face of all these great changes that GW have done lately and continues to so it seems, I do not understand how you can keep having such a negative filter on things.

    When the cat bites you enough times you know not to trust the cat. A lot of people feel that way with GW and theyre actually doing something about it now but it does take time to rebuild it. Let the guy go through rebuilding trust and let his opinions be opinions and not judge him because of it. We are all friends here and it really is a nice friendly community where we accept all modes of playstyle and opinion with an easy discussion. :) 

     

    In other news, I AM SO PUMPED WHEN ARE THEY COMING WHY ARENT THEY HERE LAST SATURDAY I WANT THEM NOW GIMME GIMME GIMME

    • Like 4
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