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Ben

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Posts posted by Ben

  1. 5 hours ago, Soup Dragon said:

    So I've been looking at the Handbook and for Allegiance abilities - Command traits, artefacts and spells it says you can either choose them or roll for them at the beginning of the game. So, please can you clarify

    1. Are we choosing them or rolling for them?

    2. Are we doing that at the start of the tournament and sticking with the same ones every game or can we change it every game?

    Cheers

    You've change Paul!  I remember when your were just coming th have fun!!! All about the game now eh! ????????

    rules in the GHB are clear on these are they not? 

     

  2. On 17 July 2016 at 2:34 PM, Soup Dragon said:

    Quick Question. For artefacts, do we choose them ourselves (and if so can we choose different ones for each game, or have to stick to same one for all 3 games) or do we roll a D6 for them (and again, do we do this once before we start, or at the start of each game)?

    Same question too for the Magic lores and command abilities that the new Battletomes (Sylvaneth and Bonesplitterz) allow - how are they to be chosen?

    This is all clear in the handbook. I'll make a post later in the week to clarify. 

     

  3. 1. Blood and Glory. 4 objectives, 1 in each 1/4.  You capture by having most models on the objective at end of battle round.  It stays yours until your opponent claims it (you only need models there to claim it, after that it remains in your control).

    Game ends if you control all 4.  

    Control most at the end of round 5 for Major.  if a draw then most VPs get a minor.

    2. Border Wars - 4 objectives.  2 in centre of territories, 2 on centre line.  most models in 6" to control, at the end of a turn.  Remain in control until claimed by enemy.  Score objective points each turn. 1pt in own territory.  2 points on centre line, 4 points in opponents territory.  Most objective points wins major. in a  tie, most VPs get minor.

    3. Gifts from the heavens - 2 random objective location sin each players 2nd hero phase.  You need models nearby to claim and No Enemy.  Score for each objective you control at end of own turns.  Points = to battle round.  

     

     

    • Like 1
  4. I'm not sure it's needed. 

    The battleplans are very hard to draw. A 10 point swing could be a decider. 

    VPS are a tie breaker. It's better to lose with a big score than draw with a low one. 

  5. Rules Pack added to post. Get is here - Alliance_pack.pdf

    Entrants list updated in 1st post.  We are now at 50 players!  

    Some highlights of the pack -

    Generals Handbook rules.  2000 points Battlehost.

    Blood and Glory, Border War and Gifts from the Heavens battleplans

    Bring 5 bits of terrain with you.

    3 points for a Major Victory, 1 Point for a Minor victory, 0 for Draw or Loss.  Favourite Opponent 1st tie breaker, Victory Points 2nd Tiebreaker.

     

    • Like 1
  6. Hi Joe, 

    Welcome to TGA Community.  

    The rules say there are no bases. If thats how you feel then carry on as usual and nothing has changed and nothing in here matters.  

    If you want to know what is the best/'correct/generally agreed upon right  base size for XXX unit (as many, many other people have asked already) then I hope this guide is useful to you. 

     

  7. Changes are afoot.

    I will be changing the design of the site over the next month.  This layout was great to get set-up but has thrown up some issues that I am unable to resolve so I am looking for a new website skin.  

    Don't panic is you wake up one day and it all looks different!

    If anyone is a web developer with IPS forum experience feel free to get in touch.  

  8. 16 minutes ago, pforson said:

    How do the points work with variable unit sizes?

    Are the points given for min unit sizes?

    Edit: What is it with GW releasing books with terrible covers at the moment? The covers used to be really cool.

    Points structure is similar to clash/SCGT. You buy a unit of models. You can duplicate them up to a max size per unit.

    e.g. Judicators are 160 points for 5  

    Your unit size can be 5 to 20. 

    So you pay 160 for 1-5

    320 for 6-10 and so on  

    if you only had 7 Judicators you can still field them but would pay for 6-10

     

    The cover is awesome!!!!!!

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