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Pompe

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Posts posted by Pompe

  1. 9 minutes ago, markymarkka said:

    Also, what is this ****** with the updated battalions? I just bought the battletome, so now i have to pay for them again?

    Chillax :) These changes are probably coupled to the faulty point changes in the GH2018 for Idoneth. No point in getting upset until we hear something permanent from GW. 

    • Like 1
  2. 3 hours ago, Keggers said:

    I like it but I almost want to remove that regular King to boost the eels by another 3 and fill the rest with some endless spells. It really depends on how much endless spells end up mattering, I suppose. I'm a huge fan of the new Balewind for the extra 6" to dispel.

    Thanks for the input. I agree with the possible switch and an extra 3 morsarr might be the solution to the rather few bodies. The reason I brought the King is that he can act as a blocker with the Cloud of Midnight as well as a bit of a punch.

  3. This is what I am aiming at for a tournament that is running AoS2 later this summer. I expect some rather magic heavy armies, thus I chose Ionrach as my enclave and a spellweaver as an ally. Furthermore the reroll to hit is carried by the two kings so Dom-Hain seems a bit surpurflous.

    Any and all feedback is welcome.

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    Vulturnos, High King of the Deep (280)
    - General
    Akhelian King (240)
    - Artefact: Cloud of Midnight 
    Isharann Tidecaster (100)
    - Lore of the Deeps: Steed of Tides
    Isharann Tidecaster (100)
    - Lore of the Deeps: Pressure of the Deep
    Spellweaver (80)
    - Blows of Mystic Power
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    6 x Akhelian Morrsarr Guard (320)
    6 x Akhelian Morrsarr Guard (320)
    10 x Namarti Reavers (140)
    10 x Namarti Reavers (140)

    Total: 2000 / 2000
    Allies: 40 / 400
    Wounds: 122
     

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