Pompe
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3 hours ago, Keggers said:
I like it but I almost want to remove that regular King to boost the eels by another 3 and fill the rest with some endless spells. It really depends on how much endless spells end up mattering, I suppose. I'm a huge fan of the new Balewind for the extra 6" to dispel.
Thanks for the input. I agree with the possible switch and an extra 3 morsarr might be the solution to the rather few bodies. The reason I brought the King is that he can act as a blocker with the Cloud of Midnight as well as a bit of a punch.
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This is what I am aiming at for a tournament that is running AoS2 later this summer. I expect some rather magic heavy armies, thus I chose Ionrach as my enclave and a spellweaver as an ally. Furthermore the reroll to hit is carried by the two kings so Dom-Hain seems a bit surpurflous.
Any and all feedback is welcome.
Allegiance: Idoneth Deepkin
- Enclave: Ionrach
Vulturnos, High King of the Deep (280)
- General
Akhelian King (240)
- Artefact: Cloud of Midnight
Isharann Tidecaster (100)
- Lore of the Deeps: Steed of Tides
Isharann Tidecaster (100)
- Lore of the Deeps: Pressure of the Deep
Spellweaver (80)
- Blows of Mystic Power
3 x Akhelian Ishlaen Guard (140)
3 x Akhelian Ishlaen Guard (140)
6 x Akhelian Morrsarr Guard (320)
6 x Akhelian Morrsarr Guard (320)
10 x Namarti Reavers (140)
10 x Namarti Reavers (140)
Total: 2000 / 2000
Allies: 40 / 400
Wounds: 122
AoS 2 - Idoneth Deepkin Discussion
in Order
Posted
Chillax These changes are probably coupled to the faulty point changes in the GH2018 for Idoneth. No point in getting upset until we hear something permanent from GW.