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Frodorowski

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  1. Fully agree with Neil... Artillery, single chariots, monsters on later turns for the final blow... My feeling with the BTs is like with the latest releases of rivals decks for underworlds, that there are a few easy ways to score, but if you want to fully score everything in every turn it becomes harder or at least not that evident, with more corner cases rather than straight conditions
  2. I'm following some discussions regarding the death BT, and I don't know I'm fully understanding it.... The requirement to accomplish it is pick a "NON-HERO unit with no models slain"... You can pick a hero only if there are no other units to choose.... I don't see how you could accomplish it by killing a hero besides last turn if the rest of the enemy army has been killed and there are just a couple of heroes left. Even if the enemy runs a hero spam list, if it has a 3 miniatures non-hero unit in a corner of his drop zone, you still have to choose that one instead of the heroes.... Personally, playing SBGL I see this BT really difficult to accomplish for all the conditions it has... Either the rival positions a very fragile 10-wound unit in front on his first turn to kill, or the more the battle advances the more units won't be eligible to pick due to having some random miniature killed at some point.
  3. Painting style seems Necromunda... maybe related to the RE from the 26th of March
  4. From my point of view, the best answer to coherency topic is the way warma works... A range mesured from the unit leader, and you just have to keep all the unit members within it... I also don't like the 1/2"... In the end it feels like playing ToW with blocks I really like the rest of changes from this article
  5. Exactly, regiments of renown seem a balanced way of adding allies, substituting one regular regiment with one of these while creating the list. Packed rules and number of units, so it stays under control
  6. It also reminds me partially Warmachine, where the selection of the general shaped the rest of the list and way of playing. What I'm curious about is if the hero selection will have any real impact on the way of playing, or they will be just plain vanilla heroes. For example, selecting a Vampire over a Wight king will allow you to play more recursion, or for example a necromance will provide more magic support/control?
  7. Mmmm I'm not sure I understand this second part... Does it mean that a unit will have a single combat attribute independently if they are equiped with swords or lances? Like the current SBGL skeletons?
  8. If they follow the same format as for launch of 10th edition, there will be a daily article during the next couple of months. Here you can see all the information and faction focus they released between end March and June last year https://www.warhammer-community.com/2023/03/30/warhammer-40000-new-edition-everything-you-need-to-know/
  9. Hi everybody! I'm Frodorowski, new member from Barcelona, Spain. I have been reading the forum for some time, and finally I have decided to be part of the community! I have been in AOS for around a year now, mainly playing Soulblight and now starting Seraphon! I play mainly casual within a game club we have with some friends, and we hope to start running around tournaments as soon as 4th edition drops! Nice to meet all of you!
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