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Marhathor

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  1. Quickly put together an easy to use (in my eyes) damage calculator that allows you to easily create a list of profiles. It takes care of calculating average damage per save characteristic and allows you to add modifiers to hit and wound, exploding 6s, x mortals on 6s and x mortals in addition, accounting for stuff like 1s always failing and 6s always succeeding and limits to hit and wound modifiers. (Just don't give it more than one triggered effect on a 6 to hit. Core Rules, 1.6.4) I'm not a professional programmer, but I'm pretty confident that it works as intended. It'd be very embarrassing if not. I've tried out filling in the SBGL battleline options and I blew through filling them in and can now easily compare statistics. It's hardly the first AoS damage calculator, but if you guys like it, feel free to copy and modify it however you see fit (credit much appreciated if you're showing your calculations online). I might update it if people would actually benefit from it. It currently doesn't support mortals on 5s, for instance. Do let me know. https://docs.google.com/spreadsheets/d/1FpaUHlDmQ89B9uXfrhAdtfpApgMQuJJ1z4E96CHOO-Q/edit?usp=sharing
  2. Wannabe know-it-all here, trying to get my rules right. Mostly SBGL stuff. every mention of the word "assume" should be seen as a question: Am I right or wrong and why? General: I assume adding a unit to your list during a battle using things like Undying Servitude (Coven Throne) and Lycancurse (Belladamma Volga) works the exact same way it does when you initially make your list, meaning you can/must give units command models, weapon options, etc, (but not enhancements) as long as the unit could legally be added to your list before a game, ignoring points maximum. I assume enhancements (and the benefits of Strategists battalions) are assigned when the army is made and don't benefit units added later, so even with 2 Warlord battalions, a summoned Vampire Lord could not learn any spell lores or receive an artifact, even if your army has no artifacts already. I'm just noticing summonable heroes are not "replaced" by Endless Legions, which makes a lot of sense with my assumptions, as I figured they'd lose their enhancements, but the new unit is the original unit... AoS is confusing. I assume bodyguard abilities like First of the Vyrkos (Belladamma Volga) allow you to: -Make a ward roll, then make the ability's roll on a failure. (Both ward rolls and the ability trigger "before allocating" and you can trigger them in any order.) -Make no ward roll, then make the ability's roll. (Ward rolls "can" be made and "allow" to you roll a dice.) But not: -Make a ward roll, make the ability's roll on a failure, then make a ward roll for the bodyguard unit on a success. (Only one ward roll can be made per wound.) -Make no ward roll, make the ability's roll, then make a ward roll for the bodyguard unit. (It specifies before allocating a wound or >instead< of making a ward roll for the >wound or mortal wound that would be allocated<) The confusing thing is: If you trigger the ability first, logically, you can use the text before the "or", meaning you're not using it instead of a ward roll and can still make a ward roll for the other unit. But then why would the text be there? Are wards not optional after all? I assume wounds and mortal wounds for attacks being resolved one by one, starting with wounds, then mortals, means that when a unit fights two units and deals 10 wounds to one and 10 mortals to the other, the wounds could slay their respective unit and remove it from play before mortals are allocated, meaning, for instance, if the first unit is providing a 5+ ward to the other, that ward would disappear before you could allocate the mortal wounds to the other unit. Slain Models rules specify all wounds caused to the unit and all attacks that inflicted damage to the unit are resolved before models are removed, but I don't think that accounts for attacks that target other units. I'm unsure what they mean by "all attacks that inflicted damage are resolved" though. Aren't attacks resolved the moment they inflict damage? I assume that, while you determine the order of effects, abilities, etc. and you can do Heroic Actions, pick a Battle Tactic, use the Rally command and use start of turn abilities in any order, triggering Heroic Actions forces your opponent to pick an option immediately after you, even if you still have start of hero phase triggers, and you can only use those after they have resolved one. (The 7.0 Hero Phase rules specify Heroic Actions are picked "starting with the player whose turn is taking place", which would be redundant considering the 1.6 Abilities and Effects rules.) I assume that allies lose all allegiance abilities of their own faction, meaning even though all Death factions have army-wide 6+ wards, Nighthaunt allies don't have one (unless you add Nagash to your list... well, 5+). SBGL: I assume The Hunger (Vampire units' ability) allows a unit to heal up to 6 wounds per activation, not per battle. (Still, Vengorian Lord felt dirty vs my brother's Kruleboyz.) I assume Deathly Invocation (SBGL Battle Trait) is triggered once and can't be triggered again later during the same phase (after a primal miscast hurts your units, for instance) even if you only picked 1 unit when you activated it first. I assume the Grand Strategy The Danse Macabre is completed if, at the end of the battle, the amount of your summonable units in your opponent's territory is greater than the amount of your opponent's units in his own territory, not the amount of your opponent's units in your territory (and it doesn't count all of your summonable units, unless they're all in enemy territory). I assume the Expand the Grave-empires Battle Tactic works with objectives that are a point on the battlefield (not a 6" radius) that has to be outside of your territory and not on the border of your territory, but it's fine if some of the 6" objective radius overlaps with your territory. Vyrkos: Kin of the Wolf (Vyrkos Heroic Action) lets me summon a unit of 10 Dire Wolves. I assume it can be replaced using Endless Legions (SBGL Battle Trait), as nothing I see states otherwise. I also assume it must include one Doom Wolf, following what I stated earlier. Lycancurse (Belladamma Volga) lets me add 1-3 Dire Wolves to my list. I assume it can be replaced (even a unit of 1, coming back at full strength). I also assume the max unit size is defined by "The number of models in the new unit must be..." and you cannot include a Doom Wolf. Pack Alpha (Vyrkos Heroic Action) lets me add D3 models to a Dire Wolves unit (above maximum). I'm highly unsure if using this 4+ times on a unit of 10 lets me have a second Doom Wolf as the 20th model, or rolling 10 3s on a double reinforced unit throughout the game allows it to have 6 Doom Wolves. I'm conflicted, as we're past the point of selecting options for the unit, but the Champion rule simply states 1 in every 10 models >must< be a Doom Wolf. I assume Trusted Lieutenant (Torgillius the Chamberlain) doesn't give units with a Standard Bearer a "5+ ward, rerolling 1s", but Ulfenkarni Phylactery (Vyrkos Artifact of Power) does. Legion of Night: I assume a Terrorgheist/Zombie Dragon can use Ageless Cunning (Legion of Night Battle Trait) to get within range, then receive the Unleash Hell command for the unit that triggered Ageless Cunning and then use Into the Jaws of Death (Legion of Night Monstrous Rampage) to shoot again (at end of phase). I assume "after a unit finishes a charge" effects are resolved immediately after a charge, starting with the player whose turn is taking place, then the other player, allowing you to pick both before the game goes back to "during the charge phase" things. I might come across or recall more questions later, but this will do for now. Thanks in advance for any help I get.
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