I understand what you mean, but I think my worry has to do with my great love for Necromunda and anything else that crosses the Line between strategy game and pen and paper RPG. Warhammer Underworlds completely turned me off because I felt limited in what kind of story I wanted to tell when I played. Kill Team had juuuust enough customization for it to click with my tastes, AOS skirmish doesn’t have enough depth, Necromunda is perfect, and the regular AOS armies I play (all the duardin) have plenty of options for poses and loadouts. Hardly any monopose there. So I’m just saying: please let this game have some depth that isn’t just walled off in a card system. The best GW to me is the GW where part of making the narrative takes place with a list building sheet, clippers, a bit box and a lot of plastic glue.