I completely agree. On a slight change of topic, I've also thrown together a quick comparison of the Keeper weapon options.
In order to calculate the whip's damage increase (which is frankly the least exciting part of the whip) I've had to include it as you would a melee weapon. In reality you'll only be getting these numbers on any turn when you get both a shooting and a combat phase, so every other turn.
On top of that, I had to fiddle around with the way that the app works with the knife, since it does mortals equal to the roll on a 2+. I'm pretty sure the average for the knife should be 3.33, which is the number I've used in the calculations, but if that's wrong then so will the corresponding numbers.
All in all the knife looks pleasantly surprising. Between the various other mortal wound options that we've already discussed, the knife doesn't pose an insignificant threat.
The aegis is still the best option for survivability, clearly, but as a secondary Keeper or a late game summon, I could see it potentially having a place.