Jump to content

major_owned

New Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by major_owned

  1. As well as ‘to hit’ and ‘to wound’ roll, having ‘to be hit’ and ‘to be wounded’ modifiers could achieve the same thing and be much simpler to do? So you’re average human would be a 0 modifier but someone who’s defending and skilled in combat would have a -1 modifier to the roll to hit, someone tougher would have a -1 modifier to be wounded. The larger the minus modifier the harder to hit or the tougher the target. This way you get that differentiation when a stormcast hits a snotling vs a dragon, but the maths is still simple. And there’s room for interesting new rules i.e poison weapons ignore ‘to be wounded’ modifiers
×
×
  • Create New...