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JSH

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  1. Thanks for the answers. I have another question. I quote the Spirit Paths from the faq. ‘In your movement phase, if this unit is within 6" of an Awakened Wyldwood in your army, it can walk the spirit paths instead of making a normal move or retreating.’ If a treelord is engaged in combat, to teleport, it has to do it instead of a retreat move, right? Does that mean he can't charge in the same turn?
  2. Where I wrote "monster bash", I meant "smashed to rubble", I got confused. Ok, I also interpret it that way. I think that is so, but I wanted to read your interpretation.
  3. Hi! I've been reading this thread for years but have never posted. I have a number of doubts with the awakened wyldwood destroyed. When a monster destroys an awakened wyldwood with the monster bash ability, it is clear to me that from that awakened wyldwood a teleportation cannot be initiated. But from another awakened wyldwood, is it possible to end a teleport on the destroyed awakened wyldwood? Does the awakened wyldwood keyword hold up? Can abilities like Blessings of the Forest from the dryads or Wrathful Guardian from a Spirith of Durthu still be used alongside a destroyed awakened wyldwood? Thank you for your answers.
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