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vlad3theimpaler

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Posts posted by vlad3theimpaler

  1. On 2/23/2022 at 5:44 AM, Wordy9th said:

    I came third place overall at the London Open tournament last weekend with a Legion of Night list, thought I’d give you guys a run down!

    The top five placements were:

    1)     Seraphon

    2)     Serpahon

    3)     Soulblight (me)

    4)     Seraphon!

    5)     Legion of the first Prince

    Here’s the list:

      Hide contents

    Allegiance: Soulblight Gravelords
    - Lineage: Legion of Night
    - Mortal Realm: Ghur
    - Grand Strategy: Prized Sorcery
    - Triumphs:
    Mannfred von Carstein, Mortarch of Night (380)*
    - Lore of the Deathmages: Decrepify
    Necromancer (125)**
    - Artefact: Arcane Tome (Universal Artefact)
    - Lore of the Deathmages: Fading Vigour
    Vampire Lord (140)**
    - Lore of the Vampires: Amethystine Pinions
    Vampire Lord on Zombie Dragon (435)**
    - General
    - Deathlance
    - Command Trait: Swift Form
    - Artefact: Shard of Night
    - Mount Trait: Foetid Miasma
    - Lore of the Vampires: Amethystine Pinions
    30 x Deathrattle Skeletons (255)***
    - Reinforced x 2
    20 x Deadwalker Zombies (115)**
    20 x Deadwalker Zombies (115)*
    20 x Grave Guard (280)***
    - Wight Blades & Crypt Shields
    - Reinforced x 1
    1 x Corpse Cart with Unholy Lodestone (80)*
    3 x Fell Bats (75)*
    *Battle Regiment
    **Warlord
    ***Hunters of the Heartlands
    Artefact

    Total: 2000 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 141
    Drops: 7

    Overall it was an amazing experience, with 1 loss to the eventual winner of the tournament which was really close (27-29 I believe). 1 draw and 3 wins – including the final game against an all dragon and bastion list! Here’s a very brief run down of the games, if people want an extended review or questions about the matchups feel free to ask.

     

    Round 1 vs Karadron Overlords on veins of Ghur. 53-6 VP win.

    A very brutal start as I kept most of my forces off the board (this will become a theme vs every army except OBR). He took first turn and failed his battle tactic to kill my block of 30 skeletons. I then double turned him, destroyed his ironclad with the Vlozd, skeletons and Mannfred and took every objective from there. Grave guard charged the Magmadroth and one shot it. Hooray.

    Round 2 vs Seraphon Thunder Lizards, Apex Predators. 27-29 loss.

    A very close game with an exceptionally good opponent. There’s so much to say about the game but highlights were him summoning 20 saurus guard for free with the engine of the gods, me managing to kill everything except the slaan and 3 big lizards but eventually running out of steam and losing to objectives. A very tough matchup with very tough terrain to work around. Excellent game which felt very winnable.

    Round 3 vs Lumineth. Power struggle, 10-10 draw.

     A stressful game that only got to the bottom of turn 2 before we ran out of time and ended up (with some stressful discussion) in a draw. Loremaster took the middle objective and landed the mortal wound rock endless spell in the middle of my skelton blob. Mannfred and GG killed the big mountain dude and a bunch of stuff, the Vlozd took out some hammer units on the right until we had to end it. Probably would have went on for another 2 hours before resolution but end of day fatigue was kicking in for both of us.

    Round 4 vs OBR. Tectonic interference. 20-0 differential victory.

    A matchup I have played many times and played out as well as it could have for me. Only kept the GG off the board who eventually came on to kill Arkhan who had miscast his first spell. Overran all the objectives, he failed his battletactic to kill the Vlozd and I ran away with the game.

    Round 5 vs Stormcast Dragons. 34-27 victory on Feral Foray.

    The game of the weekend for me, and one of the reasons I brought LoN to the tournament. He gave me first turn, seeing only my chaff on the board. In response I move up an inch and ended the turn, won priority and gave him the double turn to his horror. He then moved in with everything, toasted 20 zombies, 15 skeletons and another 17 zombies, my corpse cart and 3 bats. I took the turn, bats came back, vlozd and mannfred came on and killed bastion, burned the objectives on the back. Got the double, charged in with everything and killed a bunch of dragons. The 30 skeletons held on the entire game against 4 dragons, proving pivotal to the victory of the game.

     

    Overall it was amazing for a first tournament and I didn’t expect to come third overall against some very good players and lists. I Believe LoN was instrumental in helping against some of the lists that the other SBGL players really struggled with, and it has a lot of play in the future. PS: I love my skellies!

    I know I'm late to the party here, but I just wanted to mention how funny it is to see roughly a page worth of "skeletons are garbage" followed by "here's my list that took 3rd place with a block of 30 skeletons."  🤣

  2. 8 hours ago, Sception said:

    What, like new ones, available outside those in the core book / ghb?  Honestly, I'd be pretty stoked to see that.

    Exactly that.  A couple armies already got those from previous white dwarf issues.  I believe that for the battalions, the ones that have come out so far have had the same possible abilities as the core ones, but different combinations of units to get them.

  3. I have everything in the gravelords box except for the vengorian lord ( and my flgs has one on order for me already) but I'm sorely tempted by the OBR box, since it has 1000+ points in it.  And since I already have Nagash, it looks like it would be pretty easy to make that into a 2000 point list with one more box of mortek guard.

  4. Has anyone tried running Radukar the Wolf and Korsargi Nightguard since the faq nixed their save after having the wound transferred?  I ran them a couple times prior to that faq and found their ability to tank wounds very useful, but I'm curious if losing their 5+ after bodyguarding hurts them enough to make them feel not worth it anymore.

  5. 14 hours ago, Neil Arthur Hotep said:

    For what it's worth, you could probably run Annika and Kritza even in fairly competitive Vyrkos lists. They are not bad enough to be completely worthless choices.

    Between Kritza and Annika, Kritza probably has a little more play because he's cheaper and can be used to ensure that you have a general on the field most of the time in Vyrkos. He can definitely tag along with a unit of Grave Guard to give them that +1 to wound and just help out a bit with his Vampire Lord damage profile. His resurrection means that you might get him back in a surprising location at some point down the line if he dies, which can be valuable.

    Annika is cool, too, though. She has this thing going for herself where she's actually kinda tough to remove. She asks your opponent the question: Are you willing to dedicate enough attacks to remove a 6 wounds, 4+/4++ model in one turn? Because if not, she will heal back up if she kills anything at all. I would say her function is to lock weaker units in combat for as long as possible. Certain units will not be able to kill her easily in a turn, while she gets to chip away at them until they retreat. If they are slow enough, she might even be able to charge them again and keep going.

    I think Kritza is probably a little better overall, but I bought Annika first because I like her model.  My opponent did think that her 4+ aftersave looked pretty scary, but I rolled poorly enough that he was able to bring her from 6 down to 0 in one round.  I still think she has potential, but I needed to not make it so easy for a squad of annihilators to pop in and charge her.  I'll give her another go soon and see if I can utilize her better.  

  6. 15 hours ago, Btimmy said:

    How did Annika give GG +1 to wound in combat? She has no command ability or otherwise to do so. 

    Vyrkos allegiance ability.  
    Add 1 to wound rolls for attacks made with
    melee weapons by friendly VYRKOS DYNASTY
    DEATHRATTLE and VYRKOS DYNASTY
    DEADWALKERS units while they are wholly within 9"
    of any friendly VYRKOS DYNASTY VAMPIRE HEROES.

  7. 15 hours ago, Btimmy said:

    Initial thoughts are you are lacking some true damage threats/hammers. The 10 GG and 20 zombies might be able to do it, but they are really the only threats in your list and they aren't fast nor durable. Annika, much like all the new named vampire lords, seems like a waste of points in basically every situation as she isn't a force multiplier, caster, or damage dealer. If possible I would replace her for a unit of fel bats, and then use the points to try to squeeze in another threat, or just drop her for more grave guard. 

    I know Annika isn't popular, but I really like her model and wanted to give her a shot since I just built her.  I only have one unit of grave guard and no bats so far, but I'll aim to remedy that if we start playing larger games regularly.

    I was playing against stormcast (my 4 games of aos so far have all been against stormcast by 2 different opponents) and the mission was the one with set up in opposite corners (first blood?)

    Sadly, Annika got taken out pretty quickly, without doing much other than giving the grave guard +1 to wound on 1 round of combat.  But that was enough for the grave guard to kill the unit they were engaged with, and then they got to pile in and fight again thanks to Vanhel's dance macabre and beat up the unit that killed Annika.  They were my mvps as usual, and even at 10 models, they wreck stuff, especially when they get to fight twice and/or get an extra attack.

    The skeletons as always hit like a wet noodle, but they did what I wanted them to do, which was run to the center objective and refuse to die.

     

    My zombies never got into combat this game, but they just sat on an objective most of the game, so I'm okay with that for 115 points.

    We called the game at rd 4 as we were short on time and I had a significant lead in points.  I think that as we get more experienced, we'll be able to play faster, but we're still at the stage where a lot of time is spent checking on how things work.

     

    Also, even with my necromancer having the extra cast, I still never cast his chosen spell, since it was usually vanhel's and mystic shield.   I think the artefact was still worth it, though.

    • Thanks 1
  8. I know most of the metagame discussion seems to be centered around 2000 point games, but my local group is mostly sticking to smaller games for now, mostly 1000 points.  Anyone else playing smaller games?

     

    Here's what I'm fielding tonight:

    Allegiance: Soulblight Gravelords
    - Lineage: Vyrkos Dynasty
    - Grand Strategy: Hold the Line
    - Triumphs: Bloodthirsty
    Radukar the Wolf (150)*
    - Lore of the Vampires: Amethystine Pinions
    Necromancer (125)*
    - General
    - Command Trait: Master of Magic
    - Artefact: Arcane Tome (Universal Artefact)
    - Universal Spell Lore: Levitate
    Lady Annika, the Thirsting Blade (110)*
    30 x Deathrattle Skeletons (255)*
    - Reinforced x 2
    20 x Deadwalker Zombies (115)*
    10 x Grave Guard (140)*
    - Great Wight Blades
    2 x Kosargi Nightguard (95)*
    *Battle Regiment

    Total: 990 / 1000
    Reinforced Units: 2 / 2
    Allies: 0 / 200
    Wounds: 86
    Drops: 1
     

    • Like 1

    FYI

    9 hours ago, Honk said:

    What if he is attacked? 
    13.1.2 states that he must attack, the claw says he is not allowed to fight 🤔

    so tome over core, he‘s not fighting whatever happens around him or he has to fight and ends his buff aura?

    guess it‘s no fighting, but still…

    Seems pretty clear to me, he can't fight, so he sits there and gets pounded on.

    • Haha 1

    FYI

    2 hours ago, Honk said:

    The rules team seems to be not doing so sharp recently, reactivation of extra wards🧐

    I‘m also not so sure about the „no fighting“ rule for Morthingys claw 🤔 

    sure, unleash hell/ redeploy got fixed and the claw „running“ kinda cleared, but it turns out, that for each fix two things break somewhere 🙄

    I hope when the time of IP lawyering and  the WH+ focus is gone, the rules team gets in some bootcamp and maybe 4.0 will be less of a broken unbalanced RAW/RAI desaster 

    I don't get it.  What's the issue with Morbheg's claw?  Looks like the errata just cleared it up.

  9. Random observation:  The Hunger ability for most vampires, and Neferata's Mortarch of Blood ability all take effect "at the end of the combat phase," while Lady Annika's Kiss of the Blade Proboscian is "a the end of a phase."  Theoretically, you could use Prince Vhordrai's command ability to let her fight in the hero phase, and she would be able to heal if she killed something.

    Probably not worth the command point, but I think it's a fun interaction.

    • Like 1
  10. 29 minutes ago, ColsBols said:

    So I just finished my Raudakar the Wolf, does anyone ever actually use him or do we just go straight to da beast?

    I just tried him in a 750 point game last night.  On a small board, the 18" bubble for his command ability meant that my entire army got +1 attacks on the turns that he charged.  It was pretty ridiculous.  My opponent (stormcast) was down to a single model on the table at the end of round 3.  Obviously, the Beast version can do the same thing since he has the same command ability, but I found being able to pass wounds off to the Nightguard to keep Radukar alive made a huge difference (especially because I left him a bit too open and my opponent made a long charge on turn 1 try to take him out early.)

  11. On 8/9/2021 at 12:32 AM, mmimzie said:

    battle scribe for AoS is like the worst thing to use i feel. I'd stick with warscroll builder personally. 

    I like being able to reference unit stats/abilities within the army builder.  Warscroll builder does not have that functionality.

    • Like 1
  12. Battlescribe currently is not categorizing zombies as battleline.  I assume that it's because they're technically conditional, but the condition is the army being a Soulblight Gravelords army, which is obviously the army I'm selecting to build a list.  Is there a way to get battlescribe to recognize them properly?  It just bugs me to have the little error icon showing up when building my list.

  13. On 7/30/2021 at 4:17 PM, BaylorCorvette said:

    So I just realized this, but Neferata's "Twitlight's Allure" CA says it effects enemy units wholly within 12" however the damage table has a break down starting with 15" and going all the way to 3" IIRC the damage table was the old Neferata Twilight's Allure. Guess they forgot to update this?

    Where are you seeing that?  I'm looking at the battletome right now and the damage table for Neferate only affects her movement and the attacks with abyssal talons.  

  14. 19 hours ago, Neil Arthur Hotep said:

    It's how many units I expect to get into combat on the charge, not point parity. For wolves, due to coherency I expect only about half of them to actually get into combat, but went with 6 to be generous. Black Knights and Blood Knights can get in 5.

    The 10 Blood Knights are just a typo, the calculation is for 5, so thanks for catching that :)

    Okay, that makes sense.  I was trying to figure out how Blood Knights could conceivably get more guys in with their big bases and 1" reach, but hadn't done the math to see if the numbers you gave were actually for a 5 man unit.

  15. On 6/28/2021 at 10:18 AM, Neil Arthur Hotep said:

     

    I think it's worth mentioning that after the change to coherency Black Knights deal substantially more damage than Dire Wolves, assuming only 5 or 6 wolves get into combat at any given time. This is how 6 wolves vs. 5 Black Knights vs. 10 Blood Knights breaks down:

     

    Save   Dire Wolves   Black Knights   Blood Knights
    2+ 0.96 2.68 5.37
    3+ 1.93 3.69 8.36
    4+ 2.89 4.69 11.36
    5+ 3.85 5.7 14.35
    6+ 4.81 6.71 17.35
    - 5.78 7.72 17.97

     

    I am currently thinking about whether or not 5 Black Knights have a role as screen clearers. While people often like to claim that Blood Knights can "jump over screens" with Riders of Ruin, that is not strictly speaking true. What they get to do is jump out of tarpits if your opponent counter-charges you. So there could still be value in bringing a cheaper unit of Black Knights in order to wipe out small chaff screens.

    I think the key component of making this work, though, would be that Black Knights need to be able to do this job as a unit of 5 without additional support from any heroes. I think that if they can get there with only self-buffs, they have an advantage over Dire Wolves which cannot get any bonuses to hit and wound (because they get these bonuses on their warscroll). I say if this is supposed to work at all, a unit of 5 has to be able to do it, because if you are bringing 10 Black Knights, you could just bring another 5 Blood Knights instead for cheaper.

    Side note: Black Knights do get 2" reach, so you could conceivably run them in 10s, but 10 Black Knights still deal worse damage than 5 Blood Knights, so why? Also, 2x5 would probably be preferable anyway for double impact hits.

    Anyway, the damage just does not seem to be there. Here are the numbers for 5 Black Knights with All-Out Attack, and also with a Wight King tagging along:

    Save   Black Knights   Black Knights with Wight King
    2+ 3.02 5.64
    3+ 4.37 7.5
    4+ 5.72 9.36
    5+ 7.07 11.22
    6+ 8.43 13.08
    - 9.78 14.5

    It looks like Black Knights can just barely wipe a save '-' screen on the charge when buffed with All-Out Attack, which honestly is not very impressive. If you happen to have a Wight King in your list already, things look a little better and you can reliably remove save 5+, 10 wound screens. Which, you know, is something. However, it pretty much means that Black Knights don't have much of a role as a support unit in a Blood Knight list, because what Blood Knight list takes a Wight King along?

    So yeah: Black Knights are still not very good, even with new coherency.

    For the first chart, why are your points of comparison 5 black knights, 6 wolves, and 10 blood knights?  Wouldn't 5 blood knights be the more comparable size?

  16. On 6/25/2021 at 12:02 PM, PJetski said:

    This article today confirms that Unique wizards can't learn spells from a lore unless there is a special ability that says otherwise.

    https://www.warhammer-community.com/2021/06/25/designers-notes-how-points-changes-make-the-new-edition-more-balanced-than-ever/

    They will be issuing erratas for battletomes to include Unique wizards, but that does not include the Universal spell lore. So Nagash can't cast Flaming Weapon, Kroak can't cast Ghost-mist, Morathi can't cast Levitate, etc.

    There is no guarantee new battletomes will include this clause, but it's fair to assume they will.

    I think it would have made more sense to errata the core rule rather than each individual battletome, but I guess that's something.

  17. 16 hours ago, Warboss Gorbolg said:

    @Okonomiyakimarine I really like the concept of this list thematically as it has a wide variety of units.

    I'm a bit surprised in so many people focusing on spamming units (i.e., blood knights) because if they are that good then they will likely get downgraded in not too distant future. Spammy lists are only for those willing to retool their army every year or two. It's an expensive way to build and collect armies.

    I would say they're also for people who really like the theme of a certain unit and are going to try to make it work even if they get hit with a nerf.

    • Like 1
  18. 5 hours ago, Voand said:

    What do people think about the "double dragon" lists in 3.0? Seeing how much it matters to be a behemoth (not just the extra actions granted but the extra points scored for completing objectives with one in a lot of the missions) it looks really attractive to me.

    You run prince V, a VLoZD with the 5+ ward save relic, a couple units blood nights and ??? Profit???

    Do you cram it into a vyrkos list, run belladama as your 3rd character for her ridiculous casting and fill with lots of chaff? Run Kastelai for battleline blood knights and go super tall with almost no chaff?

    How do y'all think I it'll work best or do you think it won't?

    I don't know how well double dragon+blood knights will perform, but I plan on doing it either way.

    Prince Vhordrai, another Lord on dragon, 25 blood knights, and 10 wolves comes to 2000 exactly.

    Having a block or two of infantry in there would probably be better, but I really like the idea of an all-mounted force, with dire wolves used as their hounds.

    • Like 2
  19. 10 hours ago, shinros said:

    Personally I find Vyrkos far more closer to classic Dracula than mannfred/von carsteins after reading bram stoker Dracula, it's what drew to the bloodline actually. The bloodline is far more shrouded in myth and mystery which makes it rather interesting, because you got the mix of both feral and regal. Some who either control the beast or those who don't. 

    Dracula and his ilk, were far from regal monsters going by the book, they seemed more like creepy undead creatures that can manipulate the animals of the night, along with the dead. Plus he had a shaggy wolf form. I'm sure GW did not take any inspiration when making Radukar, The Beast, lol. Plus Annika's appearance, was literally lifted from the movies/book. Let's not forget the eastern euro influence on the bloodline. 

    Annika also reminds me of Carmilla, particularly because of the mask.  Kind of funny that she's in Vyrkos, rather than von Carstein, whose name actually comes from Carmilla.

  20. 4 hours ago, Chainsaw said:

    After seeing the new 3.0 rules, how is everyone feeling about the Avengorii dynasty? With smaller units across the board, an Avengorii MSU list seems like it could have great potential.

    Some things look fun, but it's going to bug me that they can't use terrorgheists/zombie dragons to make a linebreaker battalion, since it seems like they should be the subfaction that can do that with the most ease.

  21. 53 minutes ago, Overread said:

    One thing to keep in mind is that over the years MTG has retained the same rules. They might add concepts to it, but the actual core rules haven't really changed fundamentally. Yes they've had a few refinements here and there and the concepts of some have shifted to make them easier to order in the order of activations. 

    So its much easier to spot something broken from a previewed card because its working on the very same rules that the players are using now and have been using for years.

     

    GW rule updates are messier because they don't keep the same edition to edition; some shifts are bigger than others, but broadly speaking things change. So its harder to see a broken rule early when its seen in isolation because we don't yet know the full breakdown of the rules. This includes individual battletome rules as they can overrule or adjust the core rules.

    GW takes a more "messy/skattershot" approach to rules and whilst people do play competitive games its important not to get bent out of shape about their rules. GW have a style and it can be a frustrating style of rules writing at times.  

    That's true, but doesn't really alter my point, which was that the post I was replying to made a ridiculous blanket generalization about how "any community" that suggests that the game designers were in error and proposes alternate rules is inherently wrong and "should be nuked into oblivion."

    Because that's just ridiculous and assumes a level of infallibility on the part of the game designers that we all know doesn't exist.   I'm not saying that we should immediately break out the torches and pitchforks, either, but suggesting that game designers always make the right decisions and players can't possibly came up with better ways to balance things is ludicrous.

    • Like 2
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