- I think sylvaneth's power should be that they force the opponent to spread out, and then attack them where they've spread too thin. I'm okay with them not winning a straight fight, and not being too good in long-ranged combat. This requires high mobility. I'd dare say that they should be able to teleport to woods within 3'' of opponents, or even combat range. This does assume that there would be a hard limit on wyldwoods. Sylvaneth should be all about that wood placement.
- I think the goal shouldn't be having as much forests as possible on the field, except perhaps as a trait for a glade such as Harvestboon to accomodate people who have bought 7 sets. I'd be okay with laying down 2 or 3 forests at the start of the game (without too much restrictions. This would represent the fact that the sylvaneth have weakened, and are protecting what they have left. It would fit if obstacles would be replaced, or can simple be surrounded by a forest. The forest existed before the obstacles, or the forest has overgrown it) Furthermore, it would enable GW to make the forests much stronger, and balance around the fact that forests will always be present
- I'd also like alarielle to be at a high point power-house level, I'd rather she'd be stronger and didn't have the summon. I'm also okay with her being relatively fragile to spike damage compared to other gods - her deal should be massive healing for herself and your army. If you don't manage to take her out, you're starting all over again. She does need some more protection though against ranged/mortal wounds
- Tree rev's should be more elite - more damage and perhaps 2 wounds- & cost more point. Flavorwise, I'd love if their realmroot navigation would enable them to attack opponents close to forests as if they are in melee as long as they are close to another forest, or something like teleporting after fighting. This would represent them flickering in and out of combat. It would also explain their effectives in combat, even if they remain very fragile in direct combat.
- forests only block for the opponent, also when flying.
- TLA has more potent magic - they are ancient forest spirits & leaders of clans.
- Kurnoth spam shouldn't be the way to go.
- I like that dryads are conditionally strong in the sense that they are not fighters, but are fanatic in their defense of their forests.