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Nagashfan

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Posts posted by Nagashfan

  1. 3 hours ago, Carnith said:

    I got a game tomorrow vs what I assume will be boc (friend's main faction)

    List found below 

    Allegiance: Slaanesh
    - Host: Lurid Haze Invaders Host (Host of Chaos)
    - Grand Strategy: None Chosen
    - Triumphs:
    The Masque (135) in Command Entourage
    Sigvald, Prince of Slaanesh (265) in Command Entourage
    - Host Option: General
    Shardspeaker of Slaanesh (150) in Command Entourage
    - Artefact: Oil of Exultation
    - Lore of Pain and Pleasure: Battle Rapture
    Bladebringer, Herald on Exalted Chariot (265) in Battle Regiment
    - General
    - Command Trait: Feverish Anticipation
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Universal Spell Lore: Flaming Weapon
    22 x Blissbarb Archers (360) in Battle Regiment
    - Reinforced x 1
    5 x Hellstriders with Claw-spears (135) in Battle Regiment
    5 x Hellstriders with Claw-spears (135) in Battle Regiment
    5 x Slickblade Seekers (230) in Battle Regiment
    5 x Slickblade Seekers (230) in Battle Regiment
    Dreadful Visage (90)
    Battle Regiment
    Command Entourage - Magnificent

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 108
     

    I ran into either running shackles and myrmadesh or a shardspeaker and visage. I went with shardspeaker and visage for some strikes last, an additional spell, and the +1 to wound on a unit. 

    Let us know how she goes!

  2. 7 hours ago, AngryPanda said:

    If you’re interested in competitions officially hosted or sponsored by GW, I would look at getting some Dark Aelf or Drucari heads, and if you’re leaning away from elves then I would look at Space Wolf heads without the extra cybernetic bits; the long, flowing hair can add to the Slaanesh ascetic. Or, just go for some chaos warrior head bits if that fits your fancy. 
     

    If you’re not going to be competing in official GW tournaments, then you can try some third party bits sellers; this one may be particularly interesting: 

    https://www.spellcrow.com/pleasure-knights-heads-p-216.html

    Spellcrow, Puppetswar, Maximini, etc. have some interesting stuff out there. 

    Thanks dude!

    • Like 1
  3. So I had a 1000 point first time playing 3rd game today. Took:

    Sigvald

    InfernalE

    the masque 

    blissbarbs

    hellstriders

    seekers

    used lurid haze and the one drop battalion. 
     

    my opponent was winterleaf sylvaneth and we played the first battle from the handbook where you auto win from round 3 on if you take all objectives.

    I didn’t write the battle down to keep track but I round 4 tabled my opponent. Sigvald wiffed in two rounds of combat and only killed a branchwraith. The masque was awesome, heals and her ward save. The blissbarbs were great also, good damage and threat right at the start. Was able to summon a bladebringer and a keeper over the course of the game. The army was a lot of fun to play.

    • Like 1
  4. 9 hours ago, Enoby said:

    So just heard back from Michael about his list

    @Nagashfan if you're interesied :)

    "The list is designed to maximise with the use of battletactics and scenarios. Synessa and belakor are disruption pieces which help mitigate against the double turn plus any god lists. The archers pick on any threat, that I need them too. Against the dok the 2 units took out 7x stalkers in one turn. 30 inch range with both units using 1 of the vanguard command is handy. Twinsouls and belakor are the hard hitting combat units"

    They then said you could swap Be'lekor and a unit of Hellstriders out for Glutos and you'd have a similar list :) I think Be'lekor and Glutos have similar damage, with Glutos being more survivable.  

    Thanks man very interested! I think I’ll be getting another unit of blissbarbs and some blissseekers also!

    • Like 1
  5. 12 minutes ago, Enoby said:

    Actually, I was talking to Michael (the guy) about exactly this and surprisingly (despite the list suggesting otherwise) he said do not focus on depravity as it tends to just lose you games when you overfocus. I think the shooting was there to do damage to priority targets - same as Synessa. 

    If I can, I'll ask him to give me a run down of how a game would go because I'm really confused about the list! Currently has a 100% win rate against top tier armies though (baring in mind he is very skilled). 

    Well ******, mike better put on a clinic for us then!

  6. 7 minutes ago, Enoby said:

    Personally, I think we can do fine within our faction. I've never relied on outside help besides a few chaos warrior cheap battleline (which was never super important and was replaceable). I did do an Archaon game, but Archaon was killed turn 1 by being shot to death (in all fairness, it was very bad luck). 

    No doubt, Belekor is good, but he's hardly necessary for a win - you could likely do really well with him, but he's just a useful tool. Though one thing to watch out for is that his save can't be improved (or made worse). The big issue you'd have would be keeping him alive as there's not much that helps him survive. At least the KoS can take an artifact and get a +1 save. 

    Just curious, have you played many games? If so, how did they go? What did you struggle with?

    I keep thinking on the list you posted that the top competitive guy will be running. Mostly all hedonites, loads of shooting, summoning focused and I really think if you want to play HOS you need to embrace that summoning is the way to go, at least how things are currently. Quick annoying units to farm DP as quick as possible then bring in keepers and demonettes to get up close.

  7. 6 minutes ago, CeleFAZE said:

    Upon looking at our options I've been considering a big block of chaos warriors as a massive unshiftable anvil. Since they don't count for minimum battleline, but don't lose their battleline role we can still reinforce them twice. It's 600 points for 60 wounds on a 3+ save with a 5+ mw ward. Combining mystic shield with the CA and potentially oracular visions you can get them to a point where they're ignoring up to -3 rend. With lurid haze we can dump them into the opponent's backyard turn 1 to act as a huge unkillable problem that needs ~162 successful wounds or 90 mortal wounds to get rid of. Include them in a hunters battalion to keep rampages from stopping their use of CA's and they become even more oppressive. Fill your battleline with hellstriders to take care of the busywork of capping objectives and something like twinsouls and Dexcessa to carve up flanks and we have great board presence, even before daemonettes and keepers start hitting the table. 

    I have enough chaos warriors to field two of these potentially, which I might test out in the near future. It's a huge point investment, but I don't see many easy counters to it.

    Archaon 

    Chaos sorcerer lord

    hellstriders

    hellstriders

    blissbarbs

    30 CW

    1995 points 

    • Like 1
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  8. 2 hours ago, Enoby said:

    I should also say that he thinks Twinsouls and Synessa are key to competitive Slaanesh. Twinsouls I think most agree are really good (and with rend being devalued with recent changes and rerolls going they're even better). Synessa on the other hand is a strange one - I assume they're for hero sniping. Definitely more experimentation required 

    I think there’s lots of potential with her

    • Like 1
  9. 50 minutes ago, Enoby said:

    For a bit of construction on what we can build, one of the best (if not the best) Slaanesh players is running with a list very different to any suggested here. Note, this person is a playtester and wrote the snips on the faction article; they have won (or at least podiumed) with our army before it got a battletome at all. They have a very different playstyle and a lot of their lists immediately make you think "wait, that's bad" but I think they're worth considering as they've done very well with them.

    ---

    Invader host
    Command battalion
    Belakor
    Synessa 
    Lord of pain- general- delusions of infallibility- icon of excess

    Vanguard
    Masque- general
    11x blissbarb archers
    11 x blissbard archers
    5 x blissbard seekers

    Hunters
    10 x twinsouls
    5 x helstriders

    List looks awesome and fun! Who is the dude?

  10. 6 minutes ago, LeonBox said:

    I'd tried to be optimistic in the face of all the points hikes and nerfs but this FAQ really is another kick in the teeth after so many in a row. Summoning was deservedly nerfed, I don't think anyone could dispute that, but there have been so many other incremental nerfs -- Keeper losing their CA on themselves, the Fane getting nerfed, all points going up across the board (including Shalaxi getting what I think was the single biggest one-model increase in the game for no good reason), and now Myrmidesh, Shardspeakers and Shalaxi all take extra nerfs. If I need anvil and I am still allowed to take Chaos Warriors (unclear on the coalition rules as they pertain to battleline), why on earth would I spend so much more on Painbringers when Chaos Warriors tank better than they do? Sure, I get mortal wounds and rend, but if I want damage-dealers I'll take Twinsouls (who are infinitely better than Myrmidesh now). 

    It's the Shalaxi one that winds me up the most. Never has a unit been so repeatedly dunked on for no good reason. They're supposed to be the scariest hero-hunter in Age of Sigmar, and instead they're just a wasted model with an overcosted, confused mess of a warscroll that is patently worse than their generic counterpart's. 

    #fixshalaxi

    • Like 1
  11. 4 hours ago, Elazar The Glorified said:

    This is definitely a huge boon. Especially in the context of definitely not being able to use Wildfire Taurus if we coalition in some Beasts (and it got nerfed too) the Dark Prince giveth and he taketh away.

    Sadly, whilst Beasts of Chaos can no longer take Slaangor (???) we've had no such luck and are still lumbered with them! 

    Why can’t we use wildfire Taurus if we take a brey shaman?

  12. 5 minutes ago, Aeryenn said:

    I thought it was impossible for GW to mess this up but they keep surprise me every time.

    Did you know that Sylvaneth was nerfed in this errata? Fearsome Sylvaneth that place at the bottom each tournament! Well deserved. Hope they boosted Seraphon.

    How they get nerfed?

  13. 3 minutes ago, Jaskier said:

    There's quite a few changes I saw that remove re-rolks, so it's in line with how they're treating other armies.

    Unfortunately, Myrmidesh were an aleady overpriced unit that got made more expensive AND weaker. Oh well. Still the voolest models. 

    They are cool, maybe points will come down in December 

    • Like 1
  14. 57 minutes ago, Enoby said:

    Finished the game vs Tzeentch, had a lot of fun :)

    A couple of things to note before the battle report:

    - We did not use secondary objectives or battle tactics; this was simply because we had very little time and couldn't remember where they were (thinking back I think they're in the new CRB) and we couldn't remember them off by heart. These could well have changed the outcome of the game, so keep that in mind. I'm using this more as a proof of concept rather than a full report.

    - The scenery I have is currently in a box with a load of other stuff piled on top of it, ready for moving. As such, we had no scenery. This was only a benefit to Tzeentch who had full LoS across the board. 

    - We didn't have the time to finish, so the game ended the bottom of turn 2

    The lists

    Slaanesh

    Invaders host (Lurid Haze)

    Glutos, Battle Rapture

    (General 1) Sigvald

    (General 2) Lord of Pain, Lurid Haze stuff

    Shardspeaker, the new flying spell, Rod of Misrule

    5 Painbringers

    5 Painbringers 

    5 Painbringers 

    10 Twinsouls

    Gemnids 

    Tzeentch

    Eternal confligration

    Loc 420
    -bolt of tzeentch
    -nexus of fate
    -aspect of tzeentch
    Fluxmaster 155
    -firestorm
    Magister 150
    -fold reality
    10 horrors 215
    10 horrors 215
    6 Flamers 350
    Burning chariot 185
    Exalted flamer 140

    Burning sigil 85
    Burning head 20
    Ravanaks gnashing maw 55

    1915

    We both had 8 drops and Tzeentch got the roll off.

    20210701_204048.jpg.0d6cbc633e40ea6717593b8ede966ac5.jpg

     

    Thanks for sharing! Despite our points, the army doesn’t look completely overwhelmed at deployment and you had two units ambushing also. Do you think more hitting power would help versus the tank in glutos?

  15. 44 minutes ago, Jaskier said:

    I think Ungor Raiders are where it's at. 90 points for 10 bodies that have a pre-game move and can run and shoot with 1 shot each at 4+ 4+. You can run Hellstriders in place of Blissbarbs to fill out your Battleline with fast cavalry blockers and still get ranged DP generation through a unit or two of these guys. They fill the same role that Untamed Beasts do at a slightly higher cost but better and without being Allies (which is an important consideration given how good options like Be'lakor and Grunnock are now.) 

    Bestigors look like a good alternative to our melee infantry as less beefy but heavier hitters that can run and charge, though being on 32mms with the new coherency rules and only a 1" reach means they'll struggle to get all their attacks in (in a 10-strong it's not so bad; go 6 wide at the front and 4 behind in 'triangles', it's how 32mms with 1" get to fight in two ranks - the problem is more noticeable at 20.) Gors offer super cheap bodies rocking a 4+ save in combat, they might not be Battleline but it is something to consider. 

    There's some other interesting stuff there for sure (like the Shaggoth, who is a sub 200 point monster wizard hero.) Not being tied to battalions anymore is great for someone like me who'd want to run partial rather than majority Beasts in a Slaanesh army, though obviously players who did the opposite are in a tough spot now. 

    Come to think of it, I've had a bunch of lists written up where I needed a second sub-Leader but could only afford the nigh useless Exalted Hero - with this news, Bray Shamans solve that particular issue! I'll never complain about cheap Wizards. 

    I’m very happy beasts are back! Can’t wait to play around with some lists!!

    • Like 1
  16. 2 hours ago, Carnith said:

    So messing around with subfaction ideas and what they could be. 

    Here is my WIP Sigvald faction

    Decadent Host - Sigvald Focused w/ Mortal heroes support.

    Ability - True Beauty! Sigvald counts as general, whenever Sigvald slays a hero, heal d3 wounds and gain +1 minimum attack on Shardslash. In addition, if Sigvald slays a hero, he generates 2 depravity. 

    Painbringers wholly within 12" of SIGVALD or the General gain reroll to wounds.

    Command Trait: Second to Sigvald: Mortal Hero Only. Add 1 to attacks when you charge. In addition, add 1 to wound rolls that target enemy HEROES. 

    Artifact: Add 1 to run and charge rolls for friendly units within 6" of the bearer. 

    Command Ability: Let them see how ugly they are: Sigvald picks a unit of myrmadesh wholly within 12" at the end of the charge phase. Units with 3" get -1 to hit until end of the next combat phase.

    If a Warlord or Command Entourage is brought in a DECADENT HOST army, you pull artifacts from the Pretenders artifact list. 

    Tried to not make it too strong, honestly the CA might be a bit much, but I wanted to get painbringers to look like mirror guard. I figured them rerolling wounds and giving a unit -1 to hit because of reflective shields felt pretty fluffy. 

    I always thought his shield should send a mortal wound to spells or ranged on a 6

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