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Il Maestro

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Posts posted by Il Maestro

  1. On 10/28/2023 at 5:26 AM, KingBrodd said:

    I know the Rumour Thread isnt the place to announce this but just like my Marriage announcement 2 years ago I felt the urge to inform my TGA Family of some news I recieved this evening upon coming home from work.

    Im going to be a Dad 😊

    I might need to reserve my congratulations until I see this liked by @Whitefang, otherwise it might just be a rumour still…

    😉❤️

    • Haha 30
  2. 12 hours ago, madmac said:

    ...and of course FEC and CoS have big releases already earmarked for later in the year...

    What are the FEC rumours out of curiosity? I looked back and saw a 'Whitefang reacts' post where it was intimated that FEC might be a big release, but are there any more rumours since that?

     

    Just started building recently a Mousillon-themed FEC army, so new units/models are going to be a pain to fit into my already-sorted proxy theme 😃

  3. 4 hours ago, Enoby said:

    I do wonder why Beasts of Chaos have been excluded twice now, both from the beginner's guide to factions and this new ability. Not to say they're getting squatted (I don't think so), but I do wonder if something is happening to them like a merger... 

     

    I don't think they got missed for the beginners guide stuff:

     

    https://www.warhammer-community.com/2021/06/26/the-beasts-of-chaos-are-ready-to-rumble-with-the-new-editions-monstrous-rampage-rules/

     

    And they even got a new-new FAQ to change some rules for ungor raiders and dragon ogres, so I'd agree with you that they are very unlikely to get squatted. I even doubt they will get souped tbh, I think they have enough identity that they will remain their own faction and just get updated rules.

  4. 1 hour ago, Siphon said:

    If the 25mm model is on the end in a chain it’s still within 1 inch of two models.  An inch is roughly 25.4 mm and so the 1 inch range covers the model directly next to it and the one on the opposite side.  

    Touché 😂

  5. 3 hours ago, Fred1245 said:

    That's actually something it doesn't stop. As long as you have a 25mm base, you can still do that no problem. 

    As a rule it really only effects large units of large models.

    Not really. Even if you have 25mm bases touching each other, the last model on each side needs to be positioned in a triangle to be within 1” of 2 models. And then the moment you take 1 casualty and remove one of those from the triangle, the new end model is only within 1” of 1 model… so coherency strikes and you remove from the chain until you’re down to 5 models.

     

    Of course you can still chain them basically 2 deep in a tight zig-zag formation, but it greatly reduces the efficiency of screens. They can still be effective, but now your screen has to be twice as large model-wise to cover about the same area.

  6. 24 minutes ago, Saodexan said:

    It's not 4+ after a 9'' charge.

    You roll the number of dice and each 4+ is a mortal wound. If you charge for 6'' it's average 3 mortal wound. On every charge roll, not only after you deep strike them.

    It's free because you don't use ressource or are limited once a battle. It's not a choice, you just do it every time you deep strike them, or charge them.

    And what’s interesting is they specified the unmodified charge roll, so no sneaky cogs/gav surecharge making them MW bombs… right? 

  7. 4 hours ago, Yoid said:

    Well. Narrative play, Competitive play (matched play) and Open Play are not the same type of games. Even if a player can like all three equally (or dont).

    You don't need to know the lore of your army to be a narrative player (of course people can know it and enjoy expanding it). You can simply forge your own lore and still enjoy narrative play.

    Narrative dosn't mean creating custom rules for cheating (like in the chess example). Still, I can see a master of chess letting a unskilled player got a tactical advantage of some form to create a fun game. It won't be narrative per se because there would be no narrative involved, it would be more akin to Open Play, wich focus in accesibility.

    Narrative play means the main focus of enjoyment comes from the emergent narrative of the game, it includes a lot of things, like choosing to perform an unadvantageous action (charging an enemy hero with yours just for the purpose of having a duel despite that not grantin victory points) but may also exclude this and include other things (like making a list with monsters for the purpose of performing the new titanic duel kaiju style, or selecting an artifact for your hero that match his personality despite being a bad artifact). Notice a narrative action may also be advantageous for the game, I just want to point what is defined as Narrative Play in a comprehensive way.

    A Narrative player is gonna be worried about rules and balance and scenarios and everything, because those are the tools that allow he to enact this narrative situations anyway. If your supposed unstoppable daemon is easily stopped because his rules dosn't match his point cost, then bad luck. (*cries in Dexcessa/Synessa canon lore*). Of course you can work your own warscrolls or whathever, but that may be a completely different part of building narrative that you don't enjoy or whathever. Is like wanting a model that dosn't exist and needing to convert it, wich is different from enjoying just painting official models.

    I don't mean this as a complain to your points, I get your defense agasint the tribalism of Narrative vs Competitive players. But when you stated we should not ignore the meaning of labels I tought that it was a good idea to actually explain what certain labels really mean.

    About the Dominion box. I like the idea of these new armies coming to the game and see them as my rivals sometimes, but they are not for me, so this two days gonna be a little boring until they start talking about the 3.0 ruleset again. I really want to see the new Command Abiities.


    Whilst I agree with a lot of your points, it comes back to the label - it might seem like being punctilious, but ‘matched play’ and ‘competitive play’ are not synonymous. And I think you’d find that people don’t actually use those two groups interchangeably, but rather when they’re making the distinction between the two groups are describing  ‘competitive’ as those focused on winning, buying and selling armies on a whim as meta-chasing, or min-maxing unit compositions for efficiency amongst other ‘games’ concepts. 
     

    Most of which can be true for any singular event/game, but it doesn’t preclude even those games from being narrative. Why should a suboptimal charge be the only way a narrative can be told? Why must an efficient list be any less narrative than a themed one? Not that you were suggesting that, as you outlined. But these seem to be the general motivating themes behind labelling someone as competitive rather than narrative.

     

    And to me, when it seems to be used as a negative labelling device, all I hear is, ‘I’m not as good at winning the game as you, so I’m taking the moral high ground of saying I didn’t want to win anyway.’

    • Like 2
  8. I really wish people would stop spreading the false dichotomy of ‘narrative’ and ‘competitive’ players - they are not mutually exclusive beings. There are top-level players that know more lore than most GW employees, and there are those that play only Path to Glory with friends that don’t even know their own factions history properly.

     

    Literally every army you see on the table is narrative, because it’s been made with the same book that is an entirely narrative creation. Now, that’s not to say that Tzeentch Archaon vs. Tzeentch Archaon is going to be the title of the next Black Library best-seller, but accidental match ups don’t make the people playing them any less narratively inclined. And I don’t buy that wanting to win or being specific about rules makes you less narrative either - how many of you would play chess with your brother/sister but let their pawns move like queens for narrative reasons?

     

    Wanting to play competitively and wanting to win doesn’t preclude you from being narrative. Hell, even selling your army and minimally 3-colour painting the next ‘meta’ choice doesn’t preclude you from being narrative. Would you ever make the distinction between a guy that plays football in the park every other week with his mates and Cristiano Ronaldo as the ‘enthusiast’ vs. ‘competitive’ player because he’s played for a bunch of different elite teams? Of course not, he’s just arguably the best in the world, and the bloke down at the park isn’t.
     

    To me, the continued assertion that you must identify as either a ‘narrative’ or ‘competitive’ gamer just feels like a group of players trying to create a pejorative label for those that like to be their very best in order to excuse their own lack of understanding and expertise of the game. And, ironically, those same ‘competitive’ gamers would more than likely bend over backwards to help you understand and learn the game better so that we could all improve together.

     

    Not a rumour, just my 2 cents worth on choosing words correctly, because even accidental labels have meaning.

    • Like 17
  9. 1 hour ago, zamerion said:

    RumourEngine221 Jun1 Content

     

    KHARADRON GOLEM? 

    We’ve been tinkering with the Rumour Engine in a way that would make a Big Mek or Cogsmith proud.’
     

    Surely this is a sign of a dwarf-associated release? And that ankle joint makes it look like metal ball and socket sort of arrangement, so my money is on a robot golem of some sort 

    • Like 3
  10. 9 minutes ago, Jaskier said:

    I had a look in every channel and didn't see anything, were they taken down or something? 

    Being sub-300 points each - cheaper than a Keeper - is definitely not what I expected out of the Twins, and 275 for that new Revenant sounds absurdly high for a model that size - must have some interesting rules then!

    In the spoilers section, it's been talked about all morning. One of the members got sent a photo of the last page with all the point values and is relaying them by text, as he's been asked not to send the picture out. And then he's been told as well about the new kroak revival rule.

    • Thanks 1
  11. As frustrating as this seemingly rushed release schedule might be, I think the new 40K article is quite telling - the fact that 2 new 40K codexes are so delayed that they were meant to drop before the points update in a week but won’t be ready until later this year is a really big setback for GW.

     

    Makes me appreciate how royally stuffed up their whole schedule must be, so I’m very happy that they are prioritising 3.0 and working hard to get it out in its fullest version to us ☺️

    • Like 4
  12. 6 minutes ago, Beliman said:

    New Lord Kroak. Seems to be fine:

    • No FNP. 3+ saves with 10 wounds
    • Double 1s on cast turns to a succefull cast made with CV12 but can't do any other thing in the same hero phase (he falls sleep, just AWESOME!!!).
    • +2 cast, unbind and dispell
    • Infinite range with unbinds
    • Hero Phase, roll 3 dice, for every 5+= 1CP
    • Every time you spend Summoning Points, roll a die. On 5+, you don't spend this summoning points. On 1, don't summon anything and must remove another unit with the same summoning cost!! Let's gamble!!
    • 4 spells. 2 on his warscrolls.
    • 2 unique CAs

    Where did you find this??

  13. 2 hours ago, Joseph Mackay said:

    Unless Mannfreds warscroll massively changes, he’s a 11 wound 4+ save hero that costs 340pts, I think it’s fine (based on his current rules at least). He’s very weak and fragile considering he’s the only Mortarch that wants to fight you, the others are all support pieces that want to stay far away from combat as possible (Katakros being the exception)

     

    I don't think the issue is paying for his points and then not using him in combat, it's the ability to avoid any unwanted fights that will make it a very powerful rule. Think of it this way - seeing as you can now just teleport out of combat before you are struck in your opponent's turn (unless they have a 'start of combat phase' ability too), you can effectively choose how and when to fight every time!

     

    You can rush well within the danger zone of multiple units because you 'really' want to get the charge off onto specific unit X. If you get it, you maul your juicy target and are happy. If you don't though, or even if you do, the return counter-charge is obsolete, as you can just teleport away. And, given the 'restrictions' regarding teleporting, you will likely be able to set up a very beneficial charge for your next combat phase. You are effectively giving yourself the ability to get a combat character wherever you want each turn.

     

    Yes, there is shooting counter-play. There always is. But now you're forcing choices on your opponent which might not be the ones they want to make. I think it has the potential to be quite powerful.

    • Like 1
  14. 2 hours ago, Iksdee said:

    Since i've seen the trailer i am getting some serious swamp creature vibes from the Witcher 3. I can see GW making the theme fit the AoS universe with their own creatures and greenskinz. 

    Edit: Also the water hag reminds me of the troggoth hag and fits the theme. New plastic hag maybe?

    572bd6d5bc2a16d5e42eaa9402eb322d.png 

    r5x96pv461f01.jpg

    Did someone say ‘Witcher’?

     

    Maybe I’ll get onto finishing my Velen Woods Sylvaneth force...

     

     

    A68936B8-10E0-4761-BE5C-18BFC5E75781.jpeg

    • Like 5
  15. Pretty sure we've had some solid 'confirmation' by @Whitefang of the fact that this is a new model rather than a conversion.

     

    And remember, when it came to the other conversions shown off they have always been specifically in the setting of heavy narrative gaming or non-GW employed model showcases for hype. Knowing full well that we pick apart every last pixel of all releases for clues, and with the likely imminent SBG release (which would line up with a new battle report), to me it seems unlikely they would have a large converted mini as the showcase.

  16. Hey team, new to AoS here and just wanted to clarify something.

     

    In the hero phase, do you need to activate models 1 by 1 and use all of their casts sequentially, or can you jump around casting as you see fit?

     

    As an example with DoK, can little Morathi cast Mindrazor, then allow a Bloodwrack Medusa to cast Mirror Dance to move little Morathi somewhere else, and then Morathi casts an endless spell (bloodwrack viper)?

  17. 54 minutes ago, pnkdth said:

    CPs being generated per hero phase. Makes them more tactical instead of encouraging hoarding. You're encouraged to be more active and spend them.


    I don’t disagree with the rest of your post, but just to clarify - why do you think being forced to use all of your resources every turn confers more tactical ability then being given the choice? Somewhat beside the point, but I would have thought that having to make decisions with pros and cons to either, where you might suffer a worse outcome now for the delayed gratification of an advantage later was inherently more tactical than ‘must use all CP now or lose them’.

     

    Actually don’t mind the changes rumoured so far otherwise. Stand and shoot/charge reactions gives some extra agency to players easily, and it could very well be balanced to not making shooting OP. There are a multitude of other game systems that implement something similar, and often shooting is not at the forefront of competitive builds.

  18. 2 hours ago, idn0971 said:

    They aren't actually in soulblight gravelords though on the app and they also don't have the keyword. Soulblight gravelord will be a keyword and none of them have it.

    That’s my point - unless one expects that skeletons and zombies will not be a part of the upcoming book (which I think is highly unlikely), then there must be something different waiting to be released. It could be new models, or just some reboxing of those ones.

     

    I just find it interesting that another bunch of models in that same box are included in SBG, which makes me think it’s less likely that it’s just a reboxing issue that leads to the skeletons and zombies not having the keyword initially.

     

    In fact, my guess is that there will be new warscrolls for other units that are in Cursed City so that they fit into Soulblight Gravelords, whereas those already tagged with the keyword are deemed a good fit for AoS directly.
     

    Does that make more sense with what I mean? =D

    • Like 1
  19. 30 minutes ago, idn0971 said:

    These are the warscrolls that came in cursed city they have been on the gw website for a few weeks now

     

    It was more to highlight that there are a specific subsection that are included in Soublight Gravelords, and those that are not. Interestingly, the skeleton warriors and zombies are not part of Gravelords - does that mean that there will be no skeletons or zombies? Unlikely. Which begs the question, why not include these new models and (potential placeholder) warscrolls?

     

    It makes me think that if there is an automated algorithm that shows/updates new warscrolls in Azyr as they are officially released to the public, whatever is planned for zombies/skeletons is not related to their Cursed City counterparts. Does that mean new models?

     

    Also begs the question about the Crimson Court - are they not included yet because they don't have any official warscroll release so far? I imagine so. Just talking out loud 😃

  20. To echo what I said in another thread, here are some warscrolls for the new units in the Soulblight roster...

     

    Can’t help but feel that it’s part of an automated update when Cursed City was released, and the omission of other units from the box might hint at either different names (so the automatic update didn’t trigger) or maybe different models in general?

     

    Speculate! ☺️

    A0C510E4-D2EC-4ED5-8265-0ED3D4A26B8F.png

    6BD38D9D-9E53-4411-83BC-328392330B4F.png

    84B856D3-2FF4-4196-8ED1-87774715F3F5.png

    816864A5-C33C-48A4-A72C-ED643D2E82CA.png

    22D33195-153C-497A-858A-77AA0F962990.png

  21. And Radukar is the only named character that’s made it to the ‘Leader’ spot.

     

    Just made me think - either there is a sneaky GW employee updating the app early and giving us some Easter Eggs, or the system is automated in some fashion to update Azyr as releases occur. The interesting thing is that there aren’t any warscrolls for the skeletons or zombies in the Cursed City box, which makes me wonder if they have a new model release coming up? Something that didn’t automatically trigger with the Cursed City box set?

     

    And just to dump more info in here to mess **** up, here are some of the warscrolls that are updated as of March 2021... attack!

     

    11168863-E6BD-4465-A4E3-681C2BA59B25.png

    41933228-C338-4B8D-BA99-D5F6F26B4789.png

    B4F6EB75-FFDB-40D3-B319-F97F586A1634.png

    4435779E-4B17-46C6-B0DE-605A792094F8.png

    DCDA379A-7743-4774-81A9-697747181965.png

    • Thanks 3
  22. Hey guys, just new over here and loving the rumours so I thought I’d see if I could stir it up too!

     

    What are your thoughts on this screenshot? It’s from the Azyr app, where there is a new allegiance you can pick: Soulblight Gravelords...

     

    Looks like a few of the Cursed City models have been added, wonder why those ones in particular?

    C9FA9F32-67A2-419E-89DD-24BA5E6E9336.png

    • Like 3
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