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greg19190

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Posts posted by greg19190

  1. 4 minutes ago, Riff_Raff_Rascal said:

    @Skreech Verminking Gonna have to disagree on the screaming bell, although the points your brought up about it would be my evidence as to why. When has GW dropped a model that many points you think? 

    I just have to lay back and remind myself I want the bell to be worth a lot of points. The +2 to cast is great, a much needed bonus for an expensive, tanky wizard. Its an iconic model, a centerpiece and heralds the arrival of verminlords. Its okay for it to be somewhat expensive, because I want the price to reflect how cool it is. It just currently has too many un-cool rules. Thats closer to my original point. 

    Oh and the bell and vermitide definitley are 20 pt endless spells. Just low enough that you can toss them in if you're list happens to need a gap filler. 

    These spoilers are really only reminding me that bounty hunters are leaving. Gonna be spamming reinforced units at last.

    If it could give out the battleshock immunity that the plague furnise dose then I think it could be work taking, just a small rules change to make it more useable 

  2. 4 hours ago, Boingrot Bouncer said:

    I would like to see a system where you draw 2 or 3 secondary missions (need to be playtested) at the start of the game which when completed gives you a certain amount of points. Some could be about destroying a unit or it could be about finding a treasure by being in control of a certain part of the map.

    That I love... Hasn't someone already done this for aos? Or for each mission you have a total of 10 cards and you pick 3 out of them and then you can try to gess what your opponent has drawn. 

  3. 3 minutes ago, Kronos said:

    As an absolute fanboy for resin miniatures I’m curious to know why. Not as a berating question just purely curious why resin is so disliked. 

    If it's fine cast/gw resin it is a pain to work with, brittle, loads of mould lines, superglue small joints means it won't stick and best of all it saggs (bad experiences with doomflayers among others) 

    • Like 3
  4. 17 hours ago, Lord Krungharr said:

    Just got my 1 doomflayer in the mail today along with my 3 ratling guns.  I don't have 60 clanrats, not really thinking I'll ever want them....but that's a great battle vs the Ogors you had!

    I'll pelt them with globes, lightning, and 2 Doomwheels.

    Stuff to soak up there charges/stop them from charging is important to stop your damaging stuff from being killed off or giving them bad targets... That said maybe offence is the best defence so maybe just having more is better ;)

  5. 3 hours ago, Riff_Raff_Rascal said:

    @greg19190 So I assume you are abusing the following:

    Core Rules 12.1: "A unit is eligible to fight if it is within 3" of an enemy unit and it has not fought in that phase, or if it made a charge move in the same turn and it has not fought in that phase."

    Doom-flayer Hidden Weapon Team Ability: "...A unit set up with this ability is treated as having charged in the same turn."

    I had to think for a moment why you were able to fight at all by setting up outside of 3" of your front line. I like it. The real trick will be reliably getting the clanrats into position on the charge, in addition to the clawlord. Perhaps best suited to let clanrats take the charge on your opponents turn, then on your next turn, retreat, charge for efficient spacing?

    To be honest that is how it worked out last night, could not get a good charge in to the target unit and then got beaten up but enough survived and then just retreated them out and charged in again and form 2 lines going back and one at the front like a box with 3sides so the doomflayer were with in 3 and having a single line of clanrats at the front stopping the in this case stonehorn from piling in on them, still worked with 21 clanrats. The clawlord was useful by stopping the stonehorn from piling away from the unit of clanrats :)

    also he survived 2 rounds of combat with the frost lord only taking 2 damage some clanrats may have died in his place but they are self replacing... He also fluffed all his attacks each round even though he had 8.... The doomflayers worked first one blew up on a 7 did 3 damage (why do they blow up on a 7 what law reason is there?) secone one only got 4 attack did none and the last one got 10 and did 8 damage so was megga 

  6. just had the best game with skaven this year against my normal opponent with beastclaw raiders. a doomwheel lifted 2 ironblasters and a mornfang, and another one got rid of 3 mornfang 2+ mortals is really consistant. i used the 60 clan rats and 3 doomflayers trick and killed the frostlord on stonehorn with them. 2 stonehorns and the priest one with the dirty snowballs battered the clanrats lifting 39 of them in a combat round, then the clanrats stopped the frostlord from charging and from having a combat phase for 2 turns by bring back clanrats at the end of the battleshock phase and putting them in 3 of the frostlord, then when they take damage from monstrous actions removing them... such a good game, the additional -1 from the clawlord is realy good in general and having a 3+ pass it on makes him really survivable then picking one of the other command ability's to suit realy liking the new book  

    • Like 1
  7. 5 hours ago, Riff_Raff_Rascal said:

    @El_Dicko If its been that long since you've played, don't worry about the season rules. Whats a shame and a criticism I have is that the current scenarios are mostly tied to the Galletian Veterans rule. Theres simply no generic battle pack for people to just pick up a game. 

    if you can find an opponent who wouldn't mind skipping out on this season's battalions at the very least, you'll have a much more enjoyable experience. In fact, skip battle tactics too if you can if you feel rusty. 

    that and the season is nearly over so not really worth getting in to now.

     

    6 hours ago, El_Dicko said:

    I haven’t played AoS since before this Generals Handbook came out(and never with skaven), so my initial thought was having lots of battle line for hold the line. Trying to get my head around the new rules now, just read the review of GH over on goonhammer but haven’t picked it up yet. Squeezing in more rat ogors sounds good! But I don’t have the models, although the ones I do have and the second 10 storm vermin still need to be built and painted anyway. Thanks for the thoughts y’all!

     

    • Like 1
  8. ok excuse some bad photos 

    Spoiler

    image.png.feb2dcab282244f6dd733425f96f6613.png

    charge in as expected but leave a box so your doomflayers can fit in 3.5 away. clawlord top left with warpstone charm, Skryre Acolytes are enemy on 32mm bases but can represent most nasty hitty enemy and exactly the same if were a 25mm base or something bigger.

    Spoiler

    image.png.cd534ce47ddeca02b426c52053ec91c2.png

    then add doomflayers (only have 1 at the moment) and pile in and attack clanrats...

    Spoiler

    image.png.c7498c07198f9f8d6c98df56bd07c2ac.png

    enemy hits back and kills ****** loads of clanrats and clawlord can passes off on 3+ if heroic action is used  

    Spoiler

    image.png.abd47030bdfc0af34972eda12ff7fb92.png

    then you can pile in your doomflayres 1 at a time laughing knowing that you are the only thing that can kill your doomflayers that turn... you can add more or less doomflayers just make the box bigger. -3 rend on the doomflayers and the clan rats also have -1 as well, all this for 605 points and an artifact thoughts? 

    • Thanks 1
  9. 52 minutes ago, Riff_Raff_Rascal said:

    @greg19190 I really want your doomflayer idea to work. I'm having trouble visualizing you delivery package for them. Relying on your opponent's pile-in is a tough sell, but I'm an eager customer. Help me see the light.

     

    I will be playing a mock practice, game game later I will get photo evidence of instruction 😁 

    • Like 2
  10. 6 minutes ago, Skreech Verminking said:

    It’s definitely not bad.

    i think combining that with bounty hunter can do some good damage, especially if you cast deathfrenzy on him.

    you basically get a 50% chance of him attacking again (since that is his chance lf dying) and even if he somehow survives his overcharge, he’ll still very likely die to the next unit in combat range, which would tricker death-frenzy anyways again

    I have been thinking about using them with out dieying and the way I came up with is having a block of 60 clan rats with 3 of the doomflairs in it a clawlord near by with the warpstone charm get the clan rats in charge with clawlord but leave lines were the doomflayrs go 3.9 away thecnacly they charged so clanrats go first then enomy unit hits back then the doomflayrs pile in one at a time with - 3 Rend 

    • Like 1
  11. 13 hours ago, DocKeule said:

    Rend -2 isn't something to sneeze at. I think the key is to pose different threats at the same time so your opponent can't stack all defensive buffs on your target,

    Otherwise you will still have a hard time to get damage through.

    2 damage is good as well 

  12. 29 minutes ago, Skreech Verminking said:

    You can sadly only heal d3 lost wounds.

    you can’t get d3 models back into a units, if that is your question

    It says heal d3 wounds allocated to that unit instead, as it says unit not model wouldn't that mean you can bring models back to a unit? 

    • Like 1
  13. @SevenXes you will get a more diverse army, unless you want to fish for 6s with Eshin stuff :) put the ogre on the back if that's what you want to do its not 40k were different guns on the marines means stuff most people probably won't notice.

    the verminlord corrupter he gives pestilence stuff +1to hit and wound in combat so yer good fit.

    you can but there are a lot of cool stuff coming out of 3d printers that arnt that expensive for plague censer bearers.

    no restrictions on hellpit at all, you just wont get the upgrade from the master Molders army ability. the unit is quite ok by its self as there arnt to many buffs you can give it to make it better, the skaven pack stuff gets most out of buffs from the master molder and pack masters, there is way of making it better.

    rat ogres would be a good wounds sponge and hammer if you have the reinforcement points and if you have the master molder you can bring them back on a 3+ when the unit dies with a cp and get your pet hellpit to have an upgrade. enjoy your games.

  14. 9 hours ago, Cosmicsheep said:

    Question: has anyone tried a Krondspine with a Skaven army? I'm wondering how it compares to something of a similar points value e.g. Verminlord / Thanquol

    I have used it and it will stick arround for 2 combat phases in the worst case, depending on what verminlord you compare it to it will do well enough in combat to kill some stuff, it gunks stuff up as they cannot retreat from it which is sometimes very useful. Having thankwell and it in an army works well as he does a different job overall. 

    I would say useful and now the model is easily acsesable worth a try it out 

    • Like 1
  15. 11 minutes ago, Skreech Verminking said:

    So I just had a conversation with a few friends about the rattling gun weapon team and following thing came up:

    so apparently in the core rules (1.5.2 dice) it states:” A double is a 2D6 roll where the dice used to make the roll show the same number before modifiers are applied“

    And the rattling gun when choosing ti overcharge states:368FFD4D-7616-44B7-A8EF-FBE90EF6897D.jpeg.b56ea95f5f8a2b4192ff6191497a2bef.jpeg

    if we have a look again we will notice that a rattling gun weapon team will explode on a double when making a roll,

    yet the core rules state that a double can only be rolled when making a 2d6 roll.

    since we aren’t making a 2d6 roll but rather a 4d6 roll, we can not ever roll a double or better said not a double as is considered to be one in the core rules.

    which means that the rattling gun weapon team is apparently unable to ever kill himself.

    so to put it shortly,

    I’m still going to that gw tournament with my 25-26 rattling gun list.

    ps: also apparently gw can’t write rules

     

    Sure it is yet another oversight :) have fun

  16. 20 hours ago, W1tchhunter said:

    Had another game with my friend who was playing soulblight, isnt worth a write up as i got absolutely smashed :P thought it was going okay untill round 3 when he brought his graveguard on and they deleted pretty much everything. He had a horrorghast also so it was just sad from the start really haha. We are having another game next week, he plans on using:

     

    Kritza (****** loathe this guy) 

    Nagash

    Wight King on Steed (General)

    Vampire Lord

     

    10x Skeletons

    2 x 20 Graveguard :(

     

    Horrorghast :(

     

    What is my best course of action here im using the same Eshin list i used before. 

     

    I found out the Verminlord and Sylnk are pretty much the only decent units who can get the job done. As soon as the Verminlord died it was game over. Deathmaster absolutely blows but i love the model to much not to use him.

     

    I know I need to get rid of Nagash asap, best way is to Skitterleap of course, but that can be easily unbound and i have to rely on the Verminlord killing him in one round of combat (he failed to kill a Terrorgheist last game so aint hopeful on that) or he is just gonna get hand of dusted and thats basically game over :P.

     

    Any advice would be great. Im still very new to Skaven. Not super looking tweak the list as i dont have the models to do so atm however I did feel like the Stormvermin were useless again last game, so i can proxy them out if you have a better suggestion.

    Just had a look at what you have, as you are limited on models use the night runners and storm vermin as gutter runners to get more of them, they will be able to chip away at stuff.

    Make sure the deathmaster is in the unit of night runners to make him an annoying road block after the unit dies if you want to still use him. 

    Ditch most of the stuff that isn eshin so use the clan rats as night runners. And use them as a screen that the gutter runners can come behind. Giving you 1 or 2 turns of having all the gutterruners shooting and combat potenshal. I think keep the unit of 15 of them as a good sniping unit for nigash if all 15 of them can shoot and get in to combat and pop the deceivers one per game fight first it should be game over for him... 

    Getting the wheight king early would stop a load of cp generation... :)

  17. 15 hours ago, Skreech Verminking said:

    My weapon team deluxe list:

    Army Faction: Skaven
        - Grand Strategy: Show of Dominance
        - Triumphs: Inspired

    LEADER

    1 x Warlock Bombardier (115)
        - General
        - Command Traits: Deranged Inventor
        - Artefacts: The Brass Orb
        - Spells: More-more-more Warp Power!

    1 x Warlock Bombardier (115)

    BATTLELINE

    5 x Skryre Acolytes (75)****

    5 x Skryre Acolytes (75)****

    20 x Clanrats (100)****
        -  Clanrat Bell-ringer
        - Clanrat Standard Bearer
        - Clawleader
        - Rusty Blade

    OTHER

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

    1 x Warpfire Thrower (70)

    1 x Warpfire Thrower (70)

    1 x Doom-Flayer (65)*

    1 x Doom-Flayer (65)*

    1 x Doom-Flayer (65)*

    1 x Doom-Flayer (65)**

    1 x Doom-Flayer (65)**

    1 x Doom-Flayer (65)***

    1 x Doom-Flayer (65)***

    1 x Doom-Flayer (65)***

    CORE BATTALIONS:

    *Bounty Hunters

    **Bounty Hunters

    ***Bounty Hunters

    ****Expert Conquerors

    TOTAL POINTS: (1985/2000)

    Created with Warhammer Age of Sigmar: The App

    thank god 3d printing is a thing.

    all 8 doom flayers will be 3d printed thanks to a friend of mine

    Let us know how the list goes :)

  18. 2 hours ago, Rors said:

    I've not played with Skaven yet. I'm about to finish my current army and considering the next project.

    Fair enough glad to have you back for the glory of the horned rat after fantasy though.

    try out what has been talked about so far but To be honest I haven't played around much with having 3 master clan in a list yet so would be interesting to hear about how you find it effects game play, but the master molded side of things it works very well as long as you can dely how many 3+ rolls you have to make per turn and have the space to put the rat ogers back in a good place hence the screens. Hope this helps though

  19. 4 hours ago, W1tchhunter said:

    I found the rat swarms to be excellent Screens, they look so harmless so your opponent isn't likely to throw everything they have at them, but if they don't finish the unit off they replenish at the end of both battleshock phases.

    Is it just me or does that Hordemaster command Trait seem like a trap for moulder? Once per game AND a dice roll is just asking for sadness and disappointment.

    It's almost like they meant to have the normal inbuilt warscroll one as a 5+... Pass damage on on a 3+ is good though :)

  20. 8 hours ago, Rors said:

    Double death frenzy certainly sounds potent. My reasoning for the warpseer is that the only clan bonus I care about in this list is the reliable charge, run, pike in bonus. Aside from that I figured I'd probably screen with the warpseer when I need to and use his warscroll spell to slow down another unit.

    Stormvermin look like they hit like a truck but so squishy and in this edition how have you found them when bounty hunters show up?

    They die... 😏 But they are more useful as a wound battery for your hero's so they can be protected from range attacks and bad placement so they can still do there thing,  screens are a must at torniments and giant rats seem rubbish but having something that can soak up a charge or steal a galavets only point is megga think of a megga guargent not having an objective cause 1 giant rat is on it :) all ways funny... 

    Maybe swap out the warpseer for an extra reinforsed ratoger unit and some giant rats (which come back on a 3+) and gray seer... Or if your trick is to do the death frenzy more use a warbringer. 

    Have you been able to play with this list alot?  

    • Like 1
    • Thanks 1
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