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LeonBox

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Posts posted by LeonBox

  1. I agree, extremely disappointed that our lore and factions barely got touched. I've just finished working on the command traits: 

    Command Traits – Solipsism Supreme

    If SIGVALD THE MAGNIFICENT is your general, he may take one of the following command traits. This is an exception to the rule that unique characters cannot take command traits.

    1 Eternal Sycophancy

    To fight in the shadow of Sigvald or his lieutenants is an honour indeed, and every warrior in a Host Resplendent will redouble their efforts to earn a place at the Geldprince’s banquet table…

    You may re-roll wound rolls of 1 for all Host Resplendent units wholly within 12” of this general.

    2 Upon the Altar of the Dark Prince  

    The warriors of the Host Resplendent live to cut their foes down in a dervish of gore and arterial spray, and the more of the enemy lies broken and bleeding behind them, the more power their general draws from the carnival of death.

    At the end of the combat phase, if any enemy units were destroyed during that phase and this general is on the battlefield, you receive 1 command point.

     3 Barbed Tongue

    This general is renowned for the sharpness of their tongue as much as their blade, and they goad their opponent into an unreasoning frenzy before delivering the killing stroke.

    At the start of the combat phase, you may pick one enemy HERO within 6” of this general. Add 1 to hit rolls made by that HERO that target this general, but subtract 1 from save rolls made by friendly units that target that HERO.

    4 Arrogance Beyond Compare

    This general is so assured of their superiority that they are convinced they can stay the blows of even the mightiest opponents. Their innate superiority confirmed, their foe is slain with nary a second thought.   

    In the combat phase, you may re-roll hit and wound rolls for this general provided that they target an enemy HERO that has already fought in this phase and who targeted this general with at least one attack.   

    5 Hubristic might

    This general is thoroughly convinced of their martial superiority, and each enemy champion lain low merely confirms that belief.

    Each time this general slays an enemy HERO, add 1 to the Attacks characteristic of each of their melee weapons.

    6 Useless to Resist

    This general’s reputation precedes them to such an extent that even hardened champions fear to raise their weapon, already resigned to the lingering death that Slaanesh’s champion will inflict upon them

    Subtract 1 from the hit rolls of melee weapons that target this general.

    • Like 4
  2. Hey guys, 

    I made a post about this in the main thread but we all know the old subfactions of Pretenders, Godseekers and Invaders don't really make much sense anymore from a thematic or metaplot standpoint. With that in mind, I've been messing around with faction ideas to while away the time. I present the vainglorious ranks who follow in the Geldprince's wake: the Host Resplendent... 

    The Host Resplendent

    Showboating gladiators, arrogant dilettantes, sadistic mercenaries – all find a place in the ranks of Sigvald’s Host Resplendent.  

    For the elite of the Host Resplendent, glory to Slaanesh is given in the arterial spray of an opened throat, the cut and thrust of an elegant melee, the agonising screams of a dying foe. Death is a gift to be given but slowly, that Slaanesh and his willing servants might savour the agony of their quarry as the cat savours the torment of the mouse.

    There are no finer swordsmen and –women in all of the Mortal Realms than those who of the Host Resplendent, for Sigvald the Magnificent suffers no lesser warrior to join his ranks. Those who earn the right to follow in his wake (for no one draws blood before the Geldprince or his chosen seconds) constantly strive to outdo one another in their gory ballet, striking the flashiest blow or the most impressive kill. Only the most skilled of the Host Resplendent will earn a place at the Geldprince’s table, toasting their bloody conquests and earning the fickle affections of a gaggle of Daemonette handmaidens. Those who fail to impress Sigvald will instead find out just how changeable the Daemonettes’ affections are…

    Battle traits – Magnificence Supreme

    Champion of the Dark Prince

    The general of a Host Resplendent fancies themselves a swordsperson beyond compare, and should they seize the initiative few can stand before the balletic grace of their assault…

    If a Host Resplendent General has charged this turn, they fight at the start of the combat phase. They cannot fight again in that phase unless an ability or spell allows it.

    If the Host Resplendent General is Sigvald the Magnificent, add 1 to wound rolls and -1 to the rend characteristic of Shardslash for the rest of the phase.

     

    The Cruellest Cut

    The duellists of a Host Resplendent delight in tormenting their opponents, dancing around them gracefully and waiting for the perfect opening before slipping a well-placed blade past their defences.

    If the unmodified wound roll for a Host Resplendent unit is 6, increase the rend characteristic of that attack by -1.

     

    Maidens of Excess

    Daemonettes have always been particularly drawn to the battlefields of the Geldprince and his lieutenants, for the Host Resplendent leaves behind no shortage of mutilated victims upon whom they visit their depraved ministrations...

    When summoning a SLAANESH DAEMON unit using depravity points, lower the depravity point requirement by 1 for any SLAANESH DAEMON with the DAEMONETTE keyword.

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  3. On 9/15/2021 at 4:57 PM, Enoby said:

    That said, I would say the Lumineth book is the highest quality battletome they've released for AoS and I'd prefer every battletome was of the same rules quality. 

    I think we could do with a more synergistic battle tome but not anything so overtuned as LRL; they're over-designed to the point where they don't really have any appreciable weaknesses anymore (except to massed mortal wounds, and even then they're one of the armies most able to deal with it given their easy access to 5++ bubbles). 

    We could definitely do with an overhaul of our factions, perhaps split along the lines of Slaanesh's 3(4) biggest faces right now: Sigvald, Glutos and the Twins. Just spitballing, but for instance: 

    The Vainglorious Host (Sigvald) 

    • Preening narcissistic footsoldiers who prize swordplay above all. Emphasis on Twinsouls, Painbringers and their Daemonette groupies. The more they hurt the enemy, the more powerful they get. 
    • Sadistic strikes: Vainglorious Host units gain an extra -1 rend on 6s to wound. 
    • Sigvald buffs Vainglorious Host units -- perhaps Sigvald generates a +1 to-hit bubble as his sycophants strain to impress him. 

    The Debauched Host (Glutos) 

    • Emphasis on the more debauched aspects of Slaanesh worship: Shardspeakers, Slaangors, Fiends etc. This host is all about hurting themselves or their allies in order to empower themselves. 
    • Can inflict mortal wounds on themselves in exchange for bonuses, e.g. Slaangors take D3 mortal wounds to increase charge range, Shardspeakers use their or their ally's pain to feed their spells for casting bonuses, etc. etc. 

    The Prodigal Host (Twins) 

    • Emphasis on Daemons and summoning. Initially small in number and fragile, but can overwhelm the army with summons if not denied. 
    • Glass cannony with an emphasis on finesse strikes using Keepers, Twins, Seekers and chariots. Bonuses to charge and lots of retreat and charge, but fragile. 
    • Summoning is most potent in this host (maybe the only host with access to summoning?) with their getting a Stormcast-esque super deepstrike, with daemons manifesting at 7" but taking a negative to hit if they do so. 
    • Can be either more casty or more fighty depending on which Twin is taken/worshipped as Slaanesh's most important child. 

    This is just off the top of my head, but I think it's representative of the sort of fluffy, interesting mechanics we could actually have if our last book wasn't just a half-baked rehash of the previous one, left by Jervis on his way out the door. 

     

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  4. 4 minutes ago, Skreech Verminking said:

    Lumineth is an army that basically breaks every rule in the game.

    thankfully we skaven do have some legal way of destroying them pretty easy.

    but that isn’t the point.

    I do think, that the command trait is a bit lackluster against any lumineth player, yet it works amazingly against any seraphon, tzeentch (shooting heavy lists) and kharadron overlords especially.

    Eshin currently, I personally believe, plays the game in a controlling way pretty great.

    with the 2d6 pre move from nightrunners you are able to either screen of any shooting units from harming your own army or to just keep them in their deployment zone for a turn.

    but when it comes down to the combat prowess, you basically going to have like non.

    Certainly, if your lucky your deceiver may be able to backstab-kill a few smaller heroes, maybe even one of the bigger ones, if your not rolling to badly, but that is mostly it.

    your just going to control the board, better then most armies, for a while

    All great points. I don't mind admitting that I despise LRL for all their OTT special rules, abilities, exceptions etc. High Elves always have been and continue to be GW's pet faction, and they are my regular opponent's favourite army so I run into them constantly

    If I was in a bigger meta and I faced a bigger variety of opponents, the Eshin command trait would absolutely be worth it. However, knowing I am facing LRL 3/4 games, it's largely pointless for me. 

    That said, your Eshin-heavy list sounds interesting and they've historically been my favourite clan, so I'd be eager to try out an Eshin mono-clan list. Deceivers also seem fantastic, second only to Warpseers in terms of utility. 

  5. 17 minutes ago, Bleepin said:

    Not. Sure... but invisible if you are within 6' of terrain is a thing

    With any warscroll ability or command trait I always ask myself: "can LRL just straight-up ignore this?" and since they usually have one unit or another than can, that ability/trait's value immediately plummets for me

  6. 6 hours ago, Skreech Verminking said:

    Skrallogs backstabbing Backstabbers (390)*
      60 x Clanrats
    - Rusty Blade
    - 01 x Standard Bearers
    - 01 x Standard Bell Ringers

    May I ask why you don't give these Clanrats spears instead of blades? Surely in such large units, volume of attacks is more important than quality? (correct me if I'm wrong, but the first 3 ranks should be able to attack with 2" range?) 

     

    2 hours ago, Charlo said:

    This is purely speculative and very silly, but could a pure Eshin force work?

    With big hero monsters being so strong in AoS3.0 and there being an easy way for you to give what would be an entire army re-rolls to hit/ wound against them, it certainly feels like there's potential. Plus the sheer amount of movement, redeploy, bodies & dice you could bring would be a bit of a headache to play against, with untold number of assassins popping up very close. Deceivers seem pretty powerful too!

    I saw an Honest Wargamer video recently where one of Oz's top Skaven players was running a Clan Eshin list and doing pretty well with it. It was entirely Gutter/Night Runners, a Warpseer, a Deceiver, and a Deathmaster. 

    image.png.4fc0bb3b0b9823ae49001c2889ba812e.png

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  7. On 9/12/2021 at 5:04 PM, greg19190 said:

     

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    as promised, thank you Skreech Verminking your post was very interesting good to see games being played.

    That is absolutely amazing work! I wouldn't even know where to begin with green stuff honestly. I have a pot that I use to amateurishly fill in cracks here and there. 

    On 9/12/2021 at 3:02 PM, Skreech Verminking said:

    So tge report.

    my frenemy played city of sigmar.

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    Since I was able to set up my army before his (thanks to the 2drop) I was able to give him the first turn.

    He went with his dralespawn knights forward and killed my nightrunners of.

    the rest of bis army went a bit up, and since he knew that I’m using my beloved warpfire thrower weapon teams, he screened me of good, with his gyros.

    So my turn started pretty badly.

    I failed to cast dreaded skitterealp on my plague priest, thankfully the grey seer got it of on my arch warlock.

    I send him forward near a gnawhole on the backline of my frenemy.

    I tired casting the warplgihtning vortex, but got auto-unbound by his stormcast caster, 

    I the. Choose to overcharge warplightnin storm, to get rid of one of his heroes, but rolled a double ones, even after the reroll my roll went up to a three, so i took 3dxd6 mortal wounds, yet the ones didn’t stop there, so I rolled another double one, wounding my General only ones.

    At the end of the movement phase, I transported my arch warlock back to my side, next to the verminlord deceiver.

    The second round started with my opponent, who won the rolloff. He went Up with his gyros a bit, in such a case that my deep-striking, wouldn’t go as planned.

    His knights, went towards my screen of clanrats, which were protecting, my general and the deceiver, which was more of a mistake then anything else.

    with the charging he allowed my clanrats to pile in up towards the objective, which gave me the chance to deny his secondary (which was I think, capture an objective).

    on my second turn, I cast dreaded skiterleap onto my plague priest, junp him six away from my enemy, and I then rolled a double one with the reroll I got, thanks to the liber bubonicus.

    So he took two mortal wounds.

    my arch warlock thankfully didn’t roll another double one for his warpstorm spell, so I was able to deal 12mortal wounds on his knights who were in combat with my clanrats.

    since my objective was to hold an objective with a monster, I moved my deceiver up towards that one objective, that the clanrats occupied, when the knights charged them.

    and that was mostly it, my plague priest.

    Right, I forgot to mention that my grey seer tried to skitterelap towards the place the arch warlock was last round, but with his warpstone piece he ate to cast the vortex with three dice I rolled a two 1s and a 2, so that didn’t quite go as planned.

    (I guess that just wasn’t my day)

    on the third turn I took the turn, skitter-leaped, my arch warlock up, next to the plague priest, but failed to cast vortex again (even with the reroll) yet I was able to get warpstorm of, and I was able to kill-kill a hero, two whom I did about 8-10mortal wounds y plague preist tried to curse my enemy, but failed with a 1 and a 2 after the reroll, which wasn’t too great.

    My unit of 60clanrats came up next to an objective, got one of the weapon teams out, and I was able to kill-slay his ten man unit of handgunners and long beards.

    in his turn he was able to kill a few clanrats and take the only weapon team that wasn’t in hiding, down to its death.

    On the third turn, i got the turn again, moved my clanrats up, got the rest of the weapon teams out, burned his ironbreakers, and killed of his irondrakes and with the rattling guns.

    my deceiver who skitterleaped up, made a charge into one of his artillery pieces, and was able to kill-stab it without much trouble.

    The rest of magic phase wasn’t too great again, since my casts and prayers just weren’t able to go off. (I rolled nothing but two’s).

    at that point I think my opponent gave up since he wasn’t able to get more victory points then me.

     

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    so shortly put,  my game didn’t go as planned, when it came to the hero phase, it seemed as my casting rolls weren’t able to get a higher result then a 4+ with most of my spells through the game.

    It was kinda they same with my plague priest who just wasn’t able to get anything off even with his reroll.

    Now I’m not saying that this list isn’t optional, I personally just was very unlucky.

    thankfully, My rattling guns, still were amazing, with the amount of shots they brought out.

    Man, and I thought my dice were cursed. I would have been tilted enough to give up after all those awful prayer/spell rolls. 

  8. 2 minutes ago, greg19190 said:

    I had it left over from a magmic invocation box, converted the big lava thing to be a claw Lord on brood horror... Carnt use them now :( so it is my never die hellpit :)...

    Have you got a pic of your Brood Horror Clawlord? That sounds amazing. 

  9. 2 hours ago, docofallplagues said:

    Managed to snag a unit of hellstriders for a couple of quid off ebay, is it still in agreement that whips are the way to go? Only used whips so far so just wanna check 

    I'd say whips are better by far, purely because you get double the attacks from them. Spears are damage 2, but only on the charge IIRC. 

  10. 17 hours ago, Skreech Verminking said:

    If you personally love warpfire thrower weapon teams, You should maybe consider 1-2 for your list.

    With the waepgrinder and clanrats combination, warpfire thrower weapon teams can be a nasty trick against any lumineth player

    I had definitely considered warpfire throwers for those glorious glorious MWs to charging LRL scum, but I couldn't find the points for them unfortunately. 

    • Haha 1
  11. 18 hours ago, Cosmicsheep said:

    Might be worth considering moving your Warp Cannon through the gnawhole. Your Arch-Warlock can still buff the cannon without Teclis being able to stop you.

    Absolutely, its range is on the short side. An overcharged cannon on Teclis would also be pretty tasty if it went off before he got his ward save spell off. 

    18 hours ago, Cosmicsheep said:

    Also, Vigordust Injector would be a good addition to give your Ratlings (or Jezzails if you want to go that route) a +1 to hit that also cannot be blocked by Teclis

    It might be a good switch for the warpspark generator, which I feel is a bit wasted on the Warlock. It would go better on the Arch-Warlock but I want him protected with the 5++ (Massed Sentinel fire is scary, especially with the Power of Hysh up). 

     

    18 hours ago, Cosmicsheep said:

    Edit:  good luck, let us know how it goes :)

    Oh I only started painting a week ago and I've got a long way to go yet! So far I've painted a Gnawhole and a Warlock and am working on 3 Jezzails: 

    IMG_3471.JPG.279313561d010d2df53d758178574cfa.JPGIMG_3473.JPG.19761d32f4560a3536b802745f8056d8.JPG

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  12. 12 hours ago, Lucentia said:

    I've started work on painting up Glutos (and, coincidentally, started cursing past me's decision to use NMM gold for this slaanesh army...).  I've noticed that each of the character cupolas have little pockets of themed trinkets, the priestess has some scrolls, the painmaster a bunch of coins/treasure, but I can't for the life of my figure out what's supposed to be in the front of the whip guy, it's kind of tiny, squiggly bits, my best guess is that it's supposed to be bits of offal to throw to the mutants dragging the wagon around?  Anyone got any better insight?

    Yeah I got the impression it was offal. 

  13. 17 minutes ago, pnkdth said:

    Or maybe, much like when things spiraled out of control in the days WHFB, TOs en masse will start to create army composition rules and custom battle packs to ensure we see a more healthy tournament scene. I remember several tournaments which flat out gave certain armies more/less points to use in their list since they were so obviously poorly pointed (feel somewhat familiar, eh?). The result was that you saw armies which would never be considered as a tournament viable army and as a result a really good mood and atmosphere was created. 

    I'll die on this hill -- shooting needs to go back to how it was in Oldhammer. No shooting into melees containing your own units (unless you're Skaven). Units already in melee cannot shoot at all. Shooting is far too powerful and needs to be brought in line.

    Also save-stacking needs to go because as a -1 rend army pretty much across the board we are even less effective than we used to be. A 4+ save easily goes to 3+/ignore 1 rend, so we pretty much cannot cut through even moderate defences. 

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  14. On 8/31/2021 at 8:20 PM, Enoby said:

    Okay, so here is the initial post for the survey, including conclusion and results :)

    You can find the full document here: https://docs.google.com/document/d/1quNymPJ4G7IWBGZqfxjklNbllD2mGsQzP3cSOtA_ErI/edit?usp=sharing

    ---

    Hedonites of Slaanesh battletome survey

    Overall, there were 281 participants, and 91 comments (which will be included in the bottom of these stats). The comments may well be the most insightful part so I would recommend reading them - offensive or obviously ‘trollish’ comments have been omitted.

    While there will be an inherent bias in these answers, considering that this can be an emotionally charged discussion, but it is important to note that not all responses are 100% “this unit is too expensive” and that this should be viewed as a guide to some initially gentle touches. Bias or not, if usually only 50% of people say a unit is too expensive, but for one particular unit it is 85% then there is a higher chance that this is a ‘problem’ unit. I have employed the use of Z values to look into this in more detail. 

    Mean number of people who responded “X Unit is too highly costed”

    While I will include the stats for every question, I believe it would be useful to give some sort of guidance to what the perceived ‘problem’ units are, and to do that I will calculate the Z value “X unit is too highly costed” differs significantly from the mean number of people answering “X unit is too highly costed”. The Z value looks at the number of standard deviations an individual score is above or below the mean. This does not mean that these ‘significant’ units are actually problems (or that other units are), but rather it aims to give a bit of a steer on what to look at first and also aims to control slightly for the bias that will be inherent to surveys like this. 

    Note, not every question got 281 answers.

    The reason this just looks at “too highly costed” rather than “too cheaply costed” is because there isn’t a single unit where the highest voted answer is “too cheaply costed”.

    The average number of people who answered “X unit is too highly costed” for every unit is: 141.15625, Standard Deviation, σ: 51.506740684473

    The formula for a Z value is z = (x-μ)/σ, where x is the raw score, μ is the population mean, and σ is the population standard deviation.

    Ranked Z values

    I have ranked the Z values calculated from the below questions in order to show the most deviating scores. The more the score deviated from the mean (141.15625), the higher the Z value (a negative value means the score deviated below the mean). 

     

    * Significant at 0.1 level, ** Significant at 0.05 level

    Unit name

    Z value

    Slaangors

    1.93846**

    Keeper of Secrets

    1.8608**

    Blissbarb Archers

    1.82197**

    Daemonettes

    1.41426*

    Shalaxi Helbane

    1.41426*

    Myrmadesh Painbringers

    1.20069

    Blissbarb seekers

    0.96771

    Symbaresh Twinsouls

    0.90947

    Slickblade Seekers

    0.83181

    Fiends of Slaanesh

    0.67649

    Shardspeaker of Slaanesh

    0.36585

    Contorted Epitome

    0.34644

    Glutos Orscollion, Lord of Gluttony

    0.07463

    Infernal enrapturess

    -0.02245

    Lord of Pain

    -0.06128

    Bladebringer, Herald on Hellflayer

    -0.43016

    Hellflayer

    -0.48841

    Syll’Esske, the Vengeful Allegiance

    -0.48841

    Exalted Chariot

    -0.52724

    Wheels of Excruciation

    -0.52724

    Bladebringer, Herald on Seeker Chariot

    -0.54665

    Bladebringer, Herald on Exalted Chariot

    -0.56607

    Seekers of Slaanesh

    -0.64373

    Viceleader, Herald of Slaanesh

    -0.70197

    Mesmerising Mirror

    -0.81846

    Seeker Chariot of Slaanesh

    -0.81846

    Dexcessa, the Talon of Slaanesh

    -0.95436

    Dreadful Visage

    -1.07085

    Synessa, the Voice of Slaanesh

    -1.14851

    Sigvald, Prince of Slaanesh

    -1.24559

    The Masque of Slaanesh

    -1.30383

    Hellstriders of Slaanesh

    -1.45915*

     

    With these scores in mind, I would recommend a careful look at all positive values including those that are not significant, but to pay special attention to those which are significant at the 0.1 level (Daemonettes, Shalaxi Helbane) and have a deep look at those significant at the 0.05 level (Slaangor Fiendbloods, Keeper of Secrets, Blissbarb Archers). 

    Conclusion

    Overall, there is a neutral to negative view of the battletome, with the majority of people saying they like the rules (60.5%) but also a larger majority saying they believe the battletome is below the average quality compared to other battletomes (66.5%) and a significant majority (88.6%) believing the majority of units are overcosted. 

    Of the units people are most concerned about points-wise, Slaangors, the Keeper of Secrets, and Blissbarb Archers have highly significant numbers of people believing they are overcosted (P < 0.05), and the Daemonettes and Shalaxi Helbane are thought of as significantly overcosted (P < 0.1). I believe that these units should have another look over as there is a low probability (sub 5% and sub 10% respectively) that these units were considered overcosted due to chance, meaning that these are the units that drew the most powerful reaction from survey answers. No units had the answer “No I think they are too cheaply costed” as a majority. 

    While it is expected (if not confirmed) that the units are priced so highly due to the army’s powerful ability to summon, it may be worth revising this or at least giving it another think over as Slaanesh players and opponents alike believe many of the points are too high regardless. Looking at some of the comments, some would prefer summoning to get worse and points to get lower, or for Slaanesh units not to pay for it at all. 

    On the topic of summoning, 8.2% of people believe that it should be the main ‘theme’ in a Slaanesh army, though 38.1% of people say they like it when not asked about it specifically, and 46.6% of people like it when asked about it specifically (compared to 45.2% of people disliking it in some capacity). Overall, summoning is a controversial part of the battletome and, looking at these stats, I think it would be beneficial for the focus to be moved from summoning to another part of the faction’s theme. 

    In addition to points and summoning, there was also a call for a rewrite on some warscrolls. The most called for was Slaangors, when not asked about them specifically 73% of people liked the idea of them getting a rewrite, and when asked specifically 76.3% of people wanted them to get a rewrite over a points adjustment. Other notable calls for a rewrite, 45.2% of respondents wanted to see a rewrite of the Shalaxi Helbane warscroll. 

    From a more financial/popularity perspective, 64.7% of respondents have said that the points costs have negatively affected their purchases on Slaanesh models, with 22.4% of people saying they haven’t bought anything for Slaanesh because of the points costs but would have otherwise, and 42.3% saying they have bought some but would have bought more if not for the points.  

    Of the positives of the book, the most popular part of the book was the innate speed of the army, with 62.3% of people saying they liked this aspect of the book. In addition, the other liked parts was the frequency of rend in the faction (45.2%) and the new mechanics of Depravity Points though not necessarily the summoning (45.2%). 

    When asked about what the preferred theme of a Slaanesh battletome should be, the responses were mixed but the highest one was “a finesse playstyle” (31%), followed by “speed” at 23.8%.

    Looking to the future, a number of responses were given to what they would like to see in the future. The most popular of these requests is a rewrite to the Slaangor warscroll, with 70.8% of people asking for this. Other popular requests included “More support within the allegiance abilities for mortal only armies” (50.2%), “Synessa getting an extra spell” (54.1%), “An alternative way of using depravity points” (48%), “More synergies available” (48.4%), “More hosts/host options to theme an army around” (47%), and “An expanded mortal spell lore” (44.8%). While many of these options may be a struggle to include quickly, I think it would be fantastic if they could be included in the next battletome or in supplementary books (such as Wrath of the Everchosen) or a Tome Celestial.

    Overall, I think that there is a good base for future rules in this battletome, but it faces two major issues - the first is oppressive points costs, with some players feeling as if they are restricted in list building. The second is that the tome feels a bit bare bones - it’s a good foundation, but there’s not much meat to get into with lists; e.g. there are very few synergies or combos, the hosts give very minor bonuses, the daemon spell lore is multiple ways to do mortal wounds and the mortal spell lore is weak and very sparse. That said, with a few tweaks (hopefully using some of these answers as a guide) I think that the book could be fantastic and I fully appreciate that the previous battletome was a bit too strong as so a lot of effort had to be spent on toning it down. 

    Finally, to move away from the survey for a moment, Slaanesh is not performing particularly well at a tournament level. See below: 

     

    n-HCKRsqqH0Rf0i9YJH0_oepyA7uQe7nvsKBFJhtWgMjfVRuL9gRgeGqmMY7E1tbJl1B0XzI_sBvCl5-km6IB5nL3tjFaJT_p_TfIDnf7z4eAwtSkYtf38jzZdRKX2XkcXispQ8=s0

     

    While not the lowest win percentage, a 36% win rate is poor and hopefully leads some credence to the idea that the summoning doesn’t need as much of a points buffer to keep it under control. 

     

    With the fan response being overwhelmingly in favour of reducing points costs and tournament data showing Slaanesh is well below the average win rate of factions in tournaments, I believe this is a good argument to having a rethink of the points, and I am certain many Slaanesh fans would appreciate positive changes being made to both points and rules updates in the future. 

    This was an absolutely sterling effort by the way @Enoby and I hope some good comes of it. The further we get past 3.0 release the more obvious it seems that we were done dirty -- we are severely underrepresented on the competitive scene and we don't place well when we do turn up. I hope we don't languish in the Beast of Chaos/Gloomspite Gitz bottom bracket for too long. 

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  15. I'm currently painting up my Skaven models and wanted kind of a roadmap, so I built this list with killing Teclis turn one in mind (my opponent takes Teclis a lot): 

    Allegiance: Skaventide
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired


    LEADERS


    Arch-Warlock (175)*
    - General
    - Command Trait: Overseer of Destruction
    - Artefact: Amulet of Destiny
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (125)*
    - Artefact: Esoteric Warp Resonator
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (265)*
    - Lore of Ruin: Skitterleap


    UNITS


    40 x Clanrats (260)**
    - Rusty Spear
    - 2 x Standard Bearers
    - 2 x Standard Bell Ringers
    40 x Clanrats (260)**
    - Rusty Spear
    - 2 x Standard Bearers
    - 2 x Standard Bell Ringers
    20 x Clanrats (130)**
    - Rusty Spear
    - 1 x Standard Bearers
    - 1 x Standard Bell Ringers
    1 x Ratling Gun (65)
    1 x Ratling Gun (65)
    1 x Ratling Gun (65)
    1 x Warp-Grinder (75)
    6 x Giant Rats (40)


    ARTILLERY


    6 Warplock Jezzails (290)
    Warp Lightning Cannon (185)


    CORE BATTALIONS


    *Command Entourage - Magnificent
    **Hunters of the Heartlands
    ADDITIONAL ENHANCEMENTS
    Artefact
    TOTAL: 2000/2000 WOUNDS: 162
    LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 2/4

     

    The idea is to Gnawhole the Jezzails (if necessary), Warpgrinder the Clanrats with Ratlings, Skitterleap the Arch-Warlock and go to town with 6 Jezzail shots and 3 x Ratlings with MMMWP (if Teclis doesn't stop it, which he likely will) and a Warpspark for 2 damage each. The only concern is if my opponent sees it coming and screens Teclis out, but he's never faced Skaven before so I figure I've got a chance. 

  16. 1 hour ago, ibel said:

    Sry i can`t agree. Against many T1 Armys like LRL, Seraphons, KO i did`nt ever see a Hedonit Army win.

     

    Maybe a super early beginner (let`s say a noob) is playing a T1 Army like that. But if my Opponent know how her/his Fraction (KO or Seras) i didnt see a Chance of winning. Maybe with the biggest dice luck u can ever get.

    I haven't played against KO or Seraphons so I can't comment I'm afraid, but I can definitely see both being huge challenges as we're weak to both shooting and magic. 

  17. 7 hours ago, Popisdead said:

    Goonhammer at the start of 9th ed 40k decried Orks as terrible,... then Orks went on to dominate the tournament scene for months if not nearly a year?  I don't follow 40k that closely but I play Orks.  

    Goonhammer is like,.. some sort of Stocks/Dr Oz tv show where strong comments drive clicks more than thorough thoughtful articles.  They've been,.. okay at best commenting on AoS.  And in 40k a lot derives from fast article turnaround about tournaments results.  

    Fair, I've previously only been peripherally aware of them. Obviously I play a lot of Slaanesh (almost exclusively; I have a Tzeentch army but prefer Slaanesh's playstyle) and I don't particularly feel like we're super weak, even when playing against T1 armies like LRL. 

  18. 10 hours ago, azdimy said:

    Our community has already comped rhis faq for our tournament tomorrow. No after save stacking. That s the right thing to do

    Absolutely. My WeChat Age of Sigmar group are currently furiously debating this errata and what it means. I personally think it's a very silly move that undermines a lot of what AoS is about. They just overhauled the whole system, one of those overhauls being capping a lot of things at +/- 1 to simplify things, and now they've created 2 situational ward saves which require careful reading of each and every warscroll that features a ward save to figure out which one it is. 

  19. 1 hour ago, pnkdth said:

    Requirement to be in combat, D3 DP being random and conditional really hurts it. A regular keeper wins out in my book.

    Assuming wards + "after saves," i.e. save stacking, are actually going to be a thing it might actually be worth going for the 5++ relic and 6+++ with the aegis. This one really took me by surprise. I thought the aim was to reduce dice rolling... But here we are. 

    This one I really don't understand. I was under the impression, too, that we were supposed to be reducing book-keeping, but then we have this surprise FAQ to a bunch of stuff, including a complete rewrite of Pink Horrors (but not Slaangors). How very bizarre. 

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